Compare commits

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5 Commits

Author SHA1 Message Date
Webber
6d8fcbb306 Install recommends for locales 2021-01-13 10:19:04 +01:00
Webber
f79c381dd8 Switch to en_US.UTF-8 2021-01-13 10:07:01 +01:00
Webber
ace1903cf7 install locales without recommends 2021-01-13 00:18:25 +01:00
Webber
daaf5ccf5f Also install locales 2021-01-13 00:16:19 +01:00
Webber
a172ba4e62 Hardcoded lang env 2021-01-12 23:15:10 +01:00
256 changed files with 5392 additions and 407069 deletions

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@@ -2,4 +2,4 @@
*
# Files required for the action
!dist/
!action/

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@@ -6,7 +6,7 @@ end_of_line = lf
indent_size = 2
indent_style = space
insert_final_newline = true
max_line_length = 120
max_line_length = 100
tab_width = 2
trim_trailing_whitespace = true

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@@ -1,4 +1,2 @@
dist/
lib/
node_modules/
jest.config.js
**/node_modules/**
**/action/**

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@@ -1,20 +1,21 @@
{
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "prettier"],
"parser": "@typescript-eslint/parser",
"parserOptions": {
"ecmaVersion": 9,
"sourceType": "module"
},
"parser": "babel-eslint",
"env": {
"node": true,
"es6": true,
"jest/globals": true
"jest": true
},
"parserOptions": {
"ecmaVersion": 2020,
"ecmaFeatures": {
"impliedStrict": true
}
},
"extends": ["airbnb", "plugin:unicorn/recommended", "prettier"],
"plugins": ["react", "jsx-a11y", "import", "prettier", "flowtype", "unicorn"],
"settings": { "react": { "version": "latest" } },
"rules": {
"prettier/prettier": "error",
"import/no-extraneous-dependencies": 0,
"import/no-namespace": "off",
"no-undef": "off" // TODO: REMOVE THIS LINE WHEN UPDATING ESLINT RULES
"import/no-extraneous-dependencies": 0
}
}

6
.gitattributes vendored
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@@ -1,6 +0,0 @@
[attr]generated-code-file text eol=lf -diff linguist-generated=true
[attr]generated-binary-file -text -diff linguist-generated=true
dist/index* generated-code-file
dist/licenses* generated-code-file
dist/sourcemap* generated-code-file

12
.github/FUNDING.yml vendored
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@@ -1,12 +0,0 @@
# These are supported funding model platforms
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: game-ci
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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@@ -1,5 +0,0 @@
blank_issues_enabled: false
contact_links:
- name: Discuss on Discord
url: https://game.ci/discord
about: Join our Discord community

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@@ -1,8 +1,8 @@
---
name: Feature request
about: Suggest an improvement, or a new feature
about: Suggest an improvement or now feature
title: ''
labels: enhancement
labels: ''
assignees: ''
---

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@@ -1,20 +0,0 @@
name: Acquire activation file
on:
workflow_dispatch:
jobs:
activation:
name: Request manual activation file 🔑
runs-on: ubuntu-latest
steps:
# Request manual activation file
- name: Unity - Request Activation File
id: requestActivationFile
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
- name: Upload activation file
uses: actions/upload-artifact@v2
with:
name: ${{ steps.requestActivationFile.outputs.filePath }}
path: ${{ steps.requestActivationFile.outputs.filePath }}
retention-days: 3

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@@ -1,73 +0,0 @@
name: Builds
on:
push: { branches: [main] }
pull_request:
paths-ignore:
- '.github/**'
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsUbuntu:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
- 2019.3.15f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
- WebGL # WebGL.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-ubuntu-
Library-
###########################
# Build #
###########################
- uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Build Ubuntu (${{ matrix.unityVersion }})
path: build
retention-days: 14

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@@ -1,16 +0,0 @@
name: Cats 😺
on:
pull_request_target:
types:
- opened
- reopened
jobs:
aCatForCreatingThePullRequest:
name: A cat for your effort!
runs-on: ubuntu-latest
steps:
- uses: ruairidhwm/action-cats@1.0.1
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@@ -1,14 +1,13 @@
name: Cleanup (cron)
name: Delete old artifacts
on:
schedule:
- cron: '30 10 * * SUN' # every sunday at 10:30
- cron: '30 10 * * *' # every day at 10:30
jobs:
deleteArtifacts:
delete-artifacts:
runs-on: ubuntu-latest
steps:
- name: Delete old artifacts
uses: kolpav/purge-artifacts-action@v1
- uses: kolpav/purge-artifacts-action@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
expire-in: 21 days

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@@ -1,111 +0,0 @@
name: Cloud Runner - AWS Tests
on:
push: { branches: [main, cloud-runner-develop] }
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'unity-builder-cluster'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_BASE_STACK_NAME: game-ci-github-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
CLOUD_RUNNER_TESTS: true
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
jobs:
buildForAllPlatforms:
name: AWS Fargate Build
if: github.event.pull_request.draft == false
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
# - 2019.2.11f1
- 2019.3.15f1
targetPlatform:
#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
#- iOS # Build an iOS player.
#- Android # Build an Android .apk.
#- WebGL # WebGL.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
# steps
steps:
- name: Checkout (default)
uses: actions/checkout@v2
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- run: yarn
- run: yarn run cli --help
- run: yarn run test-i-aws
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: ${{ matrix.projectPath }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
- uses: ./
id: aws-fargate-unity-build
timeout-minutes: 25
with:
cloudRunnerCluster: aws
versioning: None
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
postBuildSteps: |
- name: upload
image: amazon/aws-cli
commands: |
aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
aws configure set region $AWS_DEFAULT_REGION --profile default
aws s3 ls
aws s3 ls game-ci-test-storage
ls /data/cache/$CACHE_KEY
echo "/data/cache/$CACHE_KEY/build-$BUILD_GUID.zip s3://game-ci-test-storage/$CACHE_KEY/$BUILD_FILE"
aws s3 cp /data/cache/$CACHE_KEY/build-$BUILD_GUID.zip s3://game-ci-test-storage/$CACHE_KEY/build-$BUILD_GUID.zip
aws s3 cp /data/cache/$CACHE_KEY s3://game-ci-test-storage/$CACHE_KEY/$BUILD_GUID
secrets:
- name: awsAccessKeyId
value: ${{ secrets.AWS_ACCESS_KEY_ID }}
- name: awsSecretAccessKey
value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
- name: awsDefaultRegion
value: eu-west-2
- run: |
aws s3 cp s3://game-ci-test-storage/${{ steps.aws-fargate-unity-build.outputs.BRANCH }}/build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.zip build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.zip
ls
###########################
# Upload #
###########################
# download from cloud storage
- uses: actions/upload-artifact@v2
with:
name: AWS Build (${{ matrix.targetPlatform }})
path: build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.zip
retention-days: 14

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@@ -1,125 +0,0 @@
name: Cloud Runner - K8s Tests
on:
push: { branches: [cloud-runner-develop] }
# push: { branches: [main] }
# pull_request:
# paths-ignore:
# - '.github/**'
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_BASE_STACK_NAME: game-ci-github-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
CLOUD_RUNNER_TESTS: true
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
jobs:
k8sBuilds:
name: K8s (GKE Autopilot) build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
unityVersion:
# - 2019.2.11f1
- 2019.3.15f1
targetPlatform:
# - StandaloneWindows64
- StandaloneLinux64
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
###########################
# Setup #
###########################
- uses: google-github-actions/setup-gcloud@master
with:
version: '288.0.0'
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- name: Get GKE cluster credentials
run: gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
###########################
# Cloud Runner Test Suite #
###########################
- uses: actions/setup-node@v2
with:
node-version: 12.x
- run: yarn
- run: yarn run cli --help
- name: Cloud Runner Test Suite
run: yarn run test-i-k8s --detectOpenHandles --forceExit
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: ${{ matrix.projectPath }}
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
KUBE_CONFIG: ${{ steps.read-base64.outputs.base64 }}
unityVersion: ${{ matrix.unityVersion }}
###########################
# Cloud Runner Build Test #
###########################
- name: Cloud Runner Build Test
uses: ./
id: k8s-unity-build
timeout-minutes: 30
with:
cloudRunnerCluster: k8s
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
targetPlatform: ${{ matrix.targetPlatform }}
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
projectPath: test-project
unityVersion: ${{ matrix.unityVersion }}
versioning: None
postBuildSteps: |
- name: upload
image: amazon/aws-cli
commands: |
aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
aws configure set region $AWS_DEFAULT_REGION --profile default
aws s3 ls
aws s3 ls game-ci-test-storage
ls /data/cache/$BRANCH
echo "/data/cache/$BRANCH/build-$BUILD_GUID.zip s3://game-ci-test-storage/$BRANCH/$BUILD_FILE"
aws s3 cp /data/cache/$BRANCH/build-$BUILD_GUID.zip s3://game-ci-test-storage/$BRANCH/build-$BUILD_GUID.zip
secrets:
- name: awsAccessKeyId
value: ${{ secrets.AWS_ACCESS_KEY_ID }}
- name: awsSecretAccessKey
value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
- name: awsDefaultRegion
value: eu-west-2
- run: |
aws s3 cp s3://game-ci-test-storage/${{ steps.k8s-unity-build.outputs.BRANCH }}/build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.zip build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.zip
ls
###########################
# Upload #
###########################
# download from cloud storage
- uses: actions/upload-artifact@v2
with:
name: K8s Build (${{ matrix.targetPlatform }})
path: build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.zip
retention-days: 14

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@@ -1,24 +0,0 @@
name: Integrity
on:
push: { branches: [main] }
pull_request: {}
env:
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/setup-node@v2
with:
node-version: 12.x
- run: yarn
- run: yarn lint
- run: yarn test --coverage
- run: bash <(curl -s https://codecov.io/bash)
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }

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@@ -1,74 +0,0 @@
name: Mac Builds
on:
push:
branches:
- main
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsWindows:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2020.3.24f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-macos-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
# We use dirty build because we are replacing the default project settings file above
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Build MacOS (${{ matrix.unityVersion }})
path: build
retention-days: 14

128
.github/workflows/main.yml vendored Normal file
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@@ -0,0 +1,128 @@
name: Actions
on:
pull_request: {}
push: { branches: [main] }
env:
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
GKE_ZONE: 'us-central1-c'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'unity-builder-cluster'
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/setup-node@v2
with:
node-version: 12.x
- run: yarn
- run: yarn lint
- run: yarn test --coverage
- run: bash <(curl -s https://codecov.io/bash)
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
# - run: yarn build --quiet && git diff --quiet action || { echo "action should be auto generated" ; git diff action ; exit 62; }
buildForAllPlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
- 2019.3.15f1
include:
# Please be polite; don't copy my personal licenses.
# These are here because they are needed to allowing pull requests from forks to unity-builder.
# You should be using ${{ secrets.UNITY_LICENSE_2019_3_15 }} here.
- unityVersion: 2019.2.11f1
license: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n <Binding Key=\"2\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n </MachineBindings>\n <MachineID Value=\"Xxo1ZKbdPu/IATrc0mPBYANJFF0=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2019-11-25T18:23:38\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>JHdOBFmBNq2H8BrGFzir/StLoYo=</DigestValue></Reference></SignedInfo><SignatureValue>aENLHd37a51RtP2/g7YU0Pexf5mx0/ENXYGtrPzqwZ8NQt2AsSdxGnl0CUB45/GuNXfJVDt2HWot\ncNYZB2OylVBn1WHQbKZlPmm8gEAMz0MYbr4Isb5i5buryBrZlmbEOjnRI+pEg1CBwlgMo6xdtjjE\n/d7cC293QIUO91kdzRXftYou1dNaUyuPL9ZH65vdB2pDXGRNxgUVD+GnnqZA7b5L2HXqNQclcWAK\n5Yd1BeF3VzR1iLw9G/SmH5oOhnpXSmqbL4qk7LVP2/mgXpFk5kP4X8VC3z47obNhBIGq40dwWyEe\nUYk5/nRAOkZawDT+tcu96e06gPC9Cxk5PdbRbA==</SignatureValue></Signature></root>"
- unityVersion: 2019.3.15f1
license: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n <Binding Key=\"2\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n </MachineBindings>\n <MachineID Value=\"xWka2iXdDJejhZdi/zU2RUeXUi4=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2020-06-14T13:49:47\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.3.15f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>bpzWx3PZ0lqWDo1m9aLQuZ4cweo=</DigestValue></Reference></SignedInfo><SignatureValue>QcDm4/qAXZuUMQbUVk63vO6u66Bp8PnqqWQcZZOcym/rGUZLj1sr66EquF3X3w1L7aqiwMGtbY2b\nkPttcalFeaBkc5NsJMrexWjuBCxQvhbmVFQnTjvC6vNS+k1wrkz7If1oPkz/XaDtCfUs8oxc9iPe\nPzzUJIVYLZoDtpPq2XbgVn9/TiVb3Zu6ldKgvtNRYUjrB3KywtvL9OcIFll3htRcBZPG43kxryJc\nDD2TL5Nw1JuX6MejBBuYTZsZNpGX9Pjop9+uFUZ4GI9h8a5g6wJUfXzsGw7j4gkvDkC9MvyWiksi\n2hNXw1QNeB6JfQsd4sAuhYh/CqTm2gCz9i9ZpA==</SignatureValue></Signature></root>"
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
# - Android # Build an Android .apk.
# - StandaloneWindows # Build a Windows standalone.
# - WebGL # WebGL.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
steps:
- uses: actions/checkout@v2
with:
lfs: true
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
- uses: ./
env:
UNITY_LICENSE: ${{ matrix.license }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
- uses: actions/upload-artifact@v1
with:
name: Build (${{ matrix.unityVersion }})
path: build
k8sBuilds:
name: K8s build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
continue-on-error: true
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneLinux64
- StandaloneWindows64
steps:
- uses: actions/checkout@v2
with:
lfs: true
- uses: GoogleCloudPlatform/github-actions/setup-gcloud@master
with:
version: '288.0.0'
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- run: ./action/bootstrapper/ApplyClusterAndAcquireLock.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
- uses: frostebite/File-To-Base64@master
id: read-base64
with:
filePath: ~/.kube/config
- uses: ./
id: k8s-unity-build
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n <Binding Key=\"2\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n </MachineBindings>\n <MachineID Value=\"xWka2iXdDJejhZdi/zU2RUeXUi4=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2020-06-14T13:49:47\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.3.15f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>bpzWx3PZ0lqWDo1m9aLQuZ4cweo=</DigestValue></Reference></SignedInfo><SignatureValue>QcDm4/qAXZuUMQbUVk63vO6u66Bp8PnqqWQcZZOcym/rGUZLj1sr66EquF3X3w1L7aqiwMGtbY2b\nkPttcalFeaBkc5NsJMrexWjuBCxQvhbmVFQnTjvC6vNS+k1wrkz7If1oPkz/XaDtCfUs8oxc9iPe\nPzzUJIVYLZoDtpPq2XbgVn9/TiVb3Zu6ldKgvtNRYUjrB3KywtvL9OcIFll3htRcBZPG43kxryJc\nDD2TL5Nw1JuX6MejBBuYTZsZNpGX9Pjop9+uFUZ4GI9h8a5g6wJUfXzsGw7j4gkvDkC9MvyWiksi\n2hNXw1QNeB6JfQsd4sAuhYh/CqTm2gCz9i9ZpA==</SignatureValue></Signature></root>"
with:
targetPlatform: ${{ matrix.targetPlatform }}
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
projectPath: test-project
unityVersion: 2019.3.15f1
- uses: frostebite/K8s-Download-Volume@master
with:
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
volume: ${{ steps.k8s-unity-build.outputs.volume }}
sourcePath: repo/build/
- uses: actions/upload-artifact@v1
with:
name: Kubernetes Build (${{ matrix.targetPlatform }})
path: k8s-volume-download
- run: ./action/bootstrapper/ReleaseLockAndAttemptShutdown.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
if: ${{ always() }}

View File

@@ -1,12 +0,0 @@
name: Versioning
on:
release:
types: [published, edited]
jobs:
updateMajorTag:
name: Update major tag
runs-on: ubuntu-latest
steps:
- uses: Actions-R-Us/actions-tagger@v2

View File

@@ -1,77 +0,0 @@
name: Windows Builds
on:
push:
branches:
- main
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsWindows:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2020.3.24f1
targetPlatform:
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneWindows # Build a Windows 32-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-windows-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Build Windows (${{ matrix.unityVersion }})
path: build
retention-days: 14

4
.gitignore vendored
View File

@@ -1,7 +1,3 @@
.idea
node_modules
coverage/
lib/
.vsconfig
yarn-error.log
.orig

View File

@@ -1,2 +1,2 @@
**/node_modules/**
**/dist/**
**/action/**

View File

@@ -2,5 +2,5 @@
"semi": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 120
"printWidth": 100
}

32
.vscode/settings.json vendored
View File

@@ -1,32 +0,0 @@
{
"god.tsconfig": "./tsconfig.json",
"yaml.customTags": [
"!And",
"!And sequence",
"!If",
"!If sequence",
"!Not",
"!Not sequence",
"!Equals",
"!Equals sequence",
"!Or",
"!Or sequence",
"!FindInMap",
"!FindInMap sequence",
"!Base64",
"!Join",
"!Join sequence",
"!Cidr",
"!Ref",
"!Sub",
"!Sub sequence",
"!GetAtt",
"!GetAZs",
"!ImportValue",
"!ImportValue sequence",
"!Select",
"!Select sequence",
"!Split",
"!Split sequence"
]
}

View File

@@ -1,3 +1,3 @@
save-prefix "^"
save-prefix ""
--install.audit true
--add.audit true

View File

@@ -10,18 +10,18 @@ Part of the <a href="https://game.ci">GameCI</a> open source project.
<br />
<br />
[![Actions status](https://github.com/game-ci/unity-builder/workflows/Builds/badge.svg?event=push&branch=main)](https://github.com/game-ci/unity-builder/actions?query=branch%3Amain+event%3Apush+workflow%3A%22Builds)
[![Actions status](https://github.com/webbertakken/unity-builder/workflows/Actions/badge.svg?event=push&branch=master)](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+event%3Apush+workflow%3A%22Actions)
[![lgtm - code quality](https://img.shields.io/lgtm/grade/javascript/g/webbertakken/unity-builder.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
[![codecov - test coverage](https://codecov.io/gh/game-ci/unity-builder/branch/master/graph/badge.svg)](https://codecov.io/gh/game-ci/unity-builder)
[![codecov - test coverage](https://codecov.io/gh/webbertakken/unity-builder/branch/master/graph/badge.svg)](https://codecov.io/gh/webbertakken/unity-builder)
<br />
<br />
## How to use
Find the
[docs](https://game.ci/docs/github/builder)
[docs](https://game.ci/docs)
on the GameCI
[documentation website](https://game.ci/docs).
[website](https://game.ci/).
## Related actions
@@ -41,14 +41,6 @@ To help improve the documentation, please find the docs [repository](https://git
To contribute to Unity Builder, kindly read the [contribution guide](./CONTRIBUTING.md).
## Support us
GameCI is free for everyone forever.
You can support us at [OpenCollective](https://opencollective.com/game-ci).
## Licence
This repository is [MIT](./LICENSE) licensed.
This includes all contributions from the community.
[MIT](./LICENSE)

View File

@@ -2,10 +2,6 @@ name: 'Unity - Builder'
author: Webber Takken <webber@takken.io>
description: 'Build Unity projects for different platforms.'
inputs:
targetPlatform:
required: true
default: ''
description: 'Platform that the build should target.'
unityVersion:
required: false
default: 'auto'
@@ -14,6 +10,10 @@ inputs:
required: false
default: ''
description: 'Specific docker image that should be used for building the project'
targetPlatform:
required: false
default: ''
description: 'Platform that the build should target.'
projectPath:
required: false
default: ''
@@ -30,10 +30,30 @@ inputs:
required: false
default: ''
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
customParameters:
required: false
kubeConfig:
default: ''
description: 'Custom parameters to configure the build.'
required: false
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
kubeVolume:
default: ''
required: false
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
kubeContainerMemory:
default: '800M'
required: false
description: 'Amount of memory to assign the build container in Kubernetes (https://kubernetes.io/docs/concepts/configuration/manage-resources-containers/#resource-units-in-kubernetes)'
kubeContainerCPU:
default: '0.25'
required: false
description: 'Amount of CPU time to assign the build container in Kubernetes (https://kubernetes.io/docs/concepts/configuration/manage-resources-containers/#resource-units-in-kubernetes)'
kubeVolumeSize:
default: '5Gi'
required: false
description: 'Amount of disc space to assign the Kubernetes Persistent Volume (https://kubernetes.io/docs/concepts/configuration/manage-resources-containers/#resource-units-in-kubernetes)'
githubToken:
default: ''
required: false
description: 'GitHub token for cloning, only needed when kubeconfig is used.'
versioning:
required: false
default: 'Semantic'
@@ -70,70 +90,23 @@ inputs:
required: false
default: ''
description: 'The android keyaliasPass'
androidTargetSdkVersion:
customParameters:
required: false
default: ''
description: 'The android target API level.'
sshAgent:
required: false
default: ''
description: 'SSH Agent path to forward to the container'
gitPrivateToken:
required: false
default: ''
description: 'Github private token to pull from github'
chownFilesTo:
required: false
default: ''
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
description: >
Custom parameters to configure the build.
Parameters must start with a hyphen (-) and may be followed by a value (without hyphen).
Parameters without a value will be considered booleans (with a value of true).
allowDirtyBuild:
required: false
default: ''
description: 'Allows the branch of the build to be dirty, and still generate the build.'
postBuildSteps:
required: false
default: ''
description: 'run a post build job in yaml format with the keys image, secrets (name, value object array), command string'
preBuildSteps:
required: false
default: ''
description: 'Run a pre build job after the repository setup but before the build job (in yaml format with the keys image, secrets (name, value object array), command line string)'
customJob:
required: false
default: ''
description: 'Run a custom job instead of the standard build automation for cloud runner (in yaml format with the keys image, secrets (name, value object array), command line string)'
awsBaseStackName:
default: 'game-ci'
required: false
description: 'The Cloud Formation stack name that must be setup before using this option.'
cloudRunnerCluster:
default: 'local'
required: false
description: 'Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must be configured.'
cloudRunnerCpu:
default: '1.0'
required: false
description: 'Amount of CPU time to assign the remote build container'
cloudRunnerMemory:
default: '750M'
required: false
description: 'Amount of memory to assign the remote build container'
githubToken:
default: ''
required: false
description: 'GitHub token for cloning, only needed when kubeconfig is used.'
kubeConfig:
default: ''
required: false
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
kubeVolume:
default: ''
required: false
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
kubeVolumeSize:
default: '5Gi'
required: false
description: 'Amount of disc space to assign the Kubernetes Persistent Volume'
description: >
Allows the branch of the build to be dirty, and still generate the build.
Note that it is generally bad practice to modify your branch
in a CI Pipeline. However there are exceptions where this might
be needed. (use with care).
outputs:
volume:
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
@@ -144,4 +117,4 @@ branding:
color: 'gray-dark'
runs:
using: 'node12'
main: 'dist/index.js'
main: 'action/index.js'

23
action/Dockerfile Normal file
View File

@@ -0,0 +1,23 @@
ARG IMAGE
FROM $IMAGE
LABEL "com.github.actions.name"="Unity - Builder"
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
LABEL "com.github.actions.icon"="box"
LABEL "com.github.actions.color"="gray-dark"
LABEL "repository"="http://github.com/webbertakken/unity-actions"
LABEL "homepage"="http://github.com/webbertakken/unity-actions"
LABEL "maintainer"="Webber Takken <webber@takken.io>"
# To be moved to base image
RUN apt-get -q install -y && apt-get clean
RUN locale-gen en_US.UTF-8
ENV LANG='en_US.UTF-8' LANGUAGE='en_US:en' LC_ALL='en_US.UTF-8'
ADD default-build-script /UnityBuilderAction
ADD steps /steps
RUN chmod -R +x /steps
ADD entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh
ENTRYPOINT ["/entrypoint.sh"]

View File

@@ -0,0 +1,69 @@
#!/bin/sh
# This creates a GKE Cluster
# - Will wait for any deletion to complete on a cluster with the same name before creating
# - Will wait for completion before continuing
# - If the script is run concurrently multiple times, only one cluster will be created, all instances will wait for availability
# Requires GCP Cloud SDK
# Installs retry https://github.com/kadwanev/retry
GKE_PROJECT=$1
GKE_CLUSTER=$2
GKE_ZONE=$3
# may update this to avoid repeated install, drop me a comment if needed
sudo sh -c "curl https://raw.githubusercontent.com/kadwanev/retry/master/retry -o /usr/local/bin/retry && chmod +x /usr/local/bin/retry"
attempts=0
while [ $attempts -le 1 ]
do
retry -s 15 -t 20 -v '
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
jq "
.[] |
{name: .name, status: .status} |
select(.name == \"$GKE_CLUSTER\")
" |
jq ".status")
if [ "$STATUS" == "\"STOPPING\"" ]; then echo "Cluster stopping waiting for completion" && exit 1; fi
exit 0
'
cluster=$(gcloud container clusters list --project $GKE_PROJECT --format="json" | jq '.[] | select(.name == "${GKE_CLUSTER}")')
if [ -z "$cluster" ];
then
echo "No clusters found for \"$GKE_CLUSTER\" in project \"$GKE_CLUSTER\" in zone \"$GKE_ZONE\""
# you may not need this, it installs GCP beta for additional command line options
gcloud components install beta -q
# replace this line with whatever type of cluster you want to create
gcloud beta container --project $GKE_PROJECT clusters create $GKE_CLUSTER --zone $GKE_ZONE --no-enable-basic-auth --cluster-version "1.15.12-gke.2" --machine-type "custom-1-3072" --image-type "COS" --disk-type "pd-standard" --disk-size "15" --metadata disable-legacy-endpoints=true --scopes "https://www.googleapis.com/auth/devstorage.read_only","https://www.googleapis.com/auth/logging.write","https://www.googleapis.com/auth/monitoring","https://www.googleapis.com/auth/servicecontrol","https://www.googleapis.com/auth/service.management.readonly","https://www.googleapis.com/auth/trace.append" --num-nodes "1" --enable-stackdriver-kubernetes --enable-ip-alias --default-max-pods-per-node "110" --enable-autoscaling --min-nodes "0" --max-nodes "3" --no-enable-master-authorized-networks --addons HorizontalPodAutoscaling,HttpLoadBalancing --enable-autoupgrade --enable-autorepair --max-surge-upgrade 1 --max-unavailable-upgrade 0
fi;
retry -s 15 -t 20 -v '
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
jq "
.[] |
{name: .name, status: .status} |
select(.name == \"$GKE_CLUSTER\")
" |
jq ".status")
if [ "$STATUS" == "\"PROVISIONING\"" ]; then echo "Cluster provisioning waiting for available" && exit 1; fi
exit 0
'
echo "Cluster is available"
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
kubectl version
NSID=$(cat /proc/sys/kernel/random/uuid)
echo "::set-env name=NSID::"$NSID
{
cat <<EOF | kubectl apply -f -
apiVersion: v1
kind: Namespace
metadata:
name: ns-unity-builder-$NSID
labels:
app: unity-builder
EOF
} && exit 0
attempts=$(($attempts+1))
done

View File

@@ -0,0 +1,13 @@
kubectl delete ns ns-unity-builder-$NSID
# do any unity-builder namespaces remain?
namespaceCount=$(kubectl get ns --output json | jq ".items | .[] | select(.metadata.labels.app == \"unity-builder\") | select(.status.phase != \"TERMINATING\")" | jq -s "length")
echo $namespaceCount
if [ "$namespaceCount" != "0" ]
then
echo "let next cluster delete"
exit 0
else
echo "delete cluster"
retry -s 15 -t 5 -v 'gcloud container clusters delete $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT --quiet'
fi

View File

@@ -1,12 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityBuilderAction.Input;
using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace UnityBuilderAction
{
@@ -39,33 +38,11 @@ namespace UnityBuilderAction
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
// Apply Android settings
if (buildPlayerOptions.target == BuildTarget.Android)
{
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
// Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
// so we fall back to using reflection instead.
var addressableAssetSettingsType = Type.GetType(
"UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,Unity.Addressables.Editor");
if (addressableAssetSettingsType != null)
{
// ReSharper disable once PossibleNullReferenceException, used from try-catch
try
{
addressableAssetSettingsType.GetMethod("CleanPlayerContent", BindingFlags.Static | BindingFlags.Public)
.Invoke(null, new object[] {null});
addressableAssetSettingsType.GetMethod("BuildPlayerContent", new Type[0]).Invoke(null, new object[0]);
}
catch (Exception e)
{
Debug.LogError($"Failed to run default addressables build:\n{e}");
}
}
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);

View File

@@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using UnityEditor;
namespace UnityBuilderAction.Input
@@ -17,8 +16,6 @@ namespace UnityBuilderAction.Input
PlayerSettings.Android.keyaliasName = keyaliasName;
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
}
}
}

View File

@@ -104,7 +104,7 @@ namespace UnityBuilderAction.Versioning
static string Run(string arguments)
{
using (var process = new System.Diagnostics.Process()) {
string workingDirectory = UnityEngine.Application.dataPath;
string workingDirectory = Application.dataPath;
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
if (exitCode != 0) { throw new GitException(exitCode, errors); }

View File

@@ -15,12 +15,7 @@ namespace UnityBuilderAction.Versioning
}
public static void SetAndroidVersionCode(string androidVersionCode) {
int bundleVersionCode = Int32.Parse(androidVersionCode);
if (bundleVersionCode <= 0) {
return;
}
PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode);
}
static void Apply(string version)

View File

@@ -1,26 +1,13 @@
#!/usr/bin/env bash
#
# Create directory for license activation
#
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license~"
mkdir -p "$ACTIVATE_LICENSE_PATH"
#
# Run steps
#
source /steps/set_gitcredential.sh
source /steps/activate.sh
source /steps/build.sh
source /steps/return_license.sh
#
# Remove license activation directory
#
rm -r "$ACTIVATE_LICENSE_PATH"
#
# Instructions for debugging
#

1
action/index.js Normal file

File diff suppressed because one or more lines are too long

View File

@@ -1,9 +1,5 @@
#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
#
# PERSONAL LICENSE MODE
@@ -29,6 +25,7 @@ if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
# Activate license
ACTIVATION_OUTPUT=$(unity-editor \
-nographics \
-logFile /dev/stdout \
-quit \
-manualLicenseFile $FILE_PATH)
@@ -65,6 +62,8 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
# Activate license
unity-editor \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
@@ -82,7 +81,7 @@ else
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/getting-started for more"
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
echo "details on how to set up one of the possible activation strategies."
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
@@ -102,6 +101,3 @@ else
echo "Exit code was: $UNITY_EXIT_CODE"
exit $UNITY_EXIT_CODE
fi
# Return to previous working directory
popd

View File

@@ -63,37 +63,26 @@ else
fi
#
# Prepare Android keystore and SDK, if needed
# Create Android keystore, if needed
#
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_KEYSTORE_NAME" && -n "$ANDROID_KEYSTORE_BASE64" ]]; then
echo "Creating Android keystore."
if [[ -z $ANDROID_KEYSTORE_NAME || -z $ANDROID_KEYSTORE_BASE64 ]]; then
echo "Not creating Android keystore."
else
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
echo "Created Android keystore."
else
echo "Not creating Android keystore."
fi
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
#
# Pre-build debug information
# Display custom parameters
#
echo "Using custom parameters $CUSTOM_PARAMETERS."
echo ""
echo "###########################"
echo "# Custom parameters #"
echo "###########################"
echo ""
# The build specification below may require Unity 2019.2.11f1 or later (not tested below).
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
echo "$CUSTOM_PARAMETERS"
#
# Build info
#
echo ""
echo "###########################"
@@ -111,21 +100,16 @@ echo "# Project directory #"
echo "###########################"
echo ""
ls -alh "$UNITY_PROJECT_PATH"
#
# Build
#
ls -alh $UNITY_PROJECT_PATH
echo ""
echo "###########################"
echo "# Building project #"
echo "# Building platform #"
echo "###########################"
echo ""
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
unity-editor \
-nographics \
-logfile /dev/stdout \
-quit \
-customBuildName "$BUILD_NAME" \
@@ -140,7 +124,6 @@ unity-editor \
-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
$CUSTOM_PARAMETERS
# Catch exit code
@@ -153,24 +136,11 @@ else
echo "Build failed, with exit code $BUILD_EXIT_CODE";
fi
#
# Permissions
#
# Make a given user owner of all artifacts
if [[ -n "$CHOWN_FILES_TO" ]]; then
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
fi
# Add read permissions for everyone to all artifacts
chmod -R a+r "$BUILD_PATH_FULL"
chmod -R a+r "$UNITY_PROJECT_PATH"
# Add execute permissions to specific files
# Add permissions to make app runnable
if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/$BUILD_NAME.app/Contents/MacOS"
find "$OSX_EXECUTABLE_PATH" -type f -exec chmod +x {} \;
ADD_PERMISSIONS_PATH=$BUILD_PATH_FULL/StandaloneOSX.app/Contents/MacOS/*
echo "Making the following path executable: $ADD_PERMISSIONS_PATH"
chmod +x $ADD_PERMISSIONS_PATH
fi
#
@@ -179,7 +149,7 @@ fi
echo ""
echo "###########################"
echo "# Build output #"
echo "# Build directory #"
echo "###########################"
echo ""

View File

@@ -1,9 +1,5 @@
#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_SERIAL" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
@@ -11,10 +7,8 @@ if [[ -n "$UNITY_SERIAL" ]]; then
# This will return the license that is currently in use.
#
unity-editor \
-nographics \
-logFile /dev/stdout \
-quit \
-returnlicense
fi
# Return to previous working directory
popd

15
babel.config.js Normal file
View File

@@ -0,0 +1,15 @@
const esModules = ['lodash-es'].join('|');
module.exports = {
ignore: [`/node_modules/(?!${esModules})`],
presets: [
[
'@babel/preset-env',
{
targets: {
node: true,
},
},
],
],
};

View File

@@ -1,13 +0,0 @@
Cloud Runner platform selected AWS
Cloud Runner is running in custom job mode
AWS Region: eu-west-2
Parsing build steps:
- name: 'step 1'
image: 'alpine'
commands: 'printenv'
secrets:
- name: 'testSecretName'
value: 'testSecretValue'
game-ci stack does not exist (["game-ci-github-automation-424-linux64-a9hz-cleanup","game-ci-github-automation-423-linux64-v34g-cleanup","game-ci-github-automation-423-linux64-v34g","game-ci-github-automation-422-linux64-7x6i-cleanup","game-ci-github-automation-422-linux64-7x6i","game-ci-github-automation-414-linux64-j21p-cleanup","game-ci-github-automation-414-linux64-j21p","game-ci-github-automation-413-linux64-tcih-cleanup","game-ci-github-automation-413-linux64-tcih","game-ci-github-automation-411-linux64-0s69-cleanup","game-ci-github-automation-411-linux64-0s69","game-ci-github-automation-410-linux64-1tli-cleanup","game-ci-github-automation-410-linux64-1tli","game-ci-github-automation-408-linux64-8pbw-cleanup","game-ci-github-automation-408-linux64-8pbw","game-ci-github-automation-407-linux64-21un-cleanup","game-ci-github-automation-407-linux64-21un","game-ci-github-automation-406-linux64-dizb-cleanup","game-ci-github-automation-406-linux64-dizb","game-ci-github-automation-405-linux64-9xj5-cleanup","game-ci-github-automation-405-linux64-9xj5","game-ci-github-automation-402-linux64-0bym-cleanup","game-ci-github-automation-402-linux64-0bym","game-ci-github-automation-400-linux64-arqv-cleanup","game-ci-github-automation-400-linux64-arqv","game-ci-github-automation-399-linux64-utkt-cleanup","game-ci-github-automation-399-linux64-utkt","game-ci-github-automation-397-linux64-xwfu-cleanup","game-ci-github-automation-397-linux64-xwfu","game-ci-github-automation-396-linux64-2g3q-cleanup","game-ci-github-automation-396-linux64-2g3q","game-ci-github-automation","game-ci-stack-integration-tests-390-linux64-mcdw-cleanup","game-ci-stack-integration-tests-390-linux64-mcdw","game-ci-stack-integration-tests-391-linux64-2arq-cleanup","game-ci-stack-integration-tests-391-linux64-2arq","game-ci-stack-integration-tests-390-linux64-awd0-cleanup","game-ci-stack-integration-tests-390-linux64-awd0","game-ci-stack-integration-tests"])
created stack (version: eedce7440581ab2e8a80cee59e34ed64)

View File

@@ -1,49 +0,0 @@
Library/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*
# IDEs
.vs/
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

View File

@@ -1,8 +0,0 @@
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guid: 131a6b21c8605f84396be9f6751fb6e3
folderAsset: yes
DefaultImporter:
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