mirror of
https://github.com/game-ci/unity-test-runner.git
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* (should fail) add jq install to docker image * (might fail) remove rm rf call * move things around to try to fix test * Revert "(might fail) remove rm rf call" This reverts commit22f74ebca7. * remove silent setting from docker test * Fix failing test's Docker image * Add new input and basic test * Add test package; start using jq cli * Use test package in test workflow * Create temporary Unity Project and run tests * Test removing jq install from Dockerfile * Revert "Test removing jq install from Dockerfile" This reverts commit6aa7a6f443. * Remove mkdir call * remove duplicate command * add packageMode option back in * build changes * check for apt-get before installing jq * change apt-get version check message * spelling and documentation fixes * add working example unity package with tests * add temp pwd call to help figure out absolute pathing * fix workflow package location * add jq to add package to temp project packages * try fixing jq calls * clean up jq calls, fix variable expansion * try renaming jq args * try using different arg syntax for jq * try wrapping args in parentheses * try using double quotes only * try changing up quoting * try properly using string interpolation * try removing colon * add string interpolation to key * omit double quotes from jq call to retrieve package name * clean up logging * add rest of workflow tests * Revert "add rest of workflow tests" This reverts commitc0bb008b2c. * add play mode test without cache * add package mode all mode workflow step * add consecutive ppackage mode workflow step * add package mode "like in the readme" test * fix workflow syntax error * try to fix syntax error again * use correct folder * *hopefully actually* use correct package path * try adding caching to "readme" test * remove caching/mentions of caching from package mode tests * fix artifacts paths * fix artifacts pathing and names * fix combined artifacts for package mode * clean up documentation and exit code * clarify allowed docker images for packageMode * update README to mention Unity packages * move package name validation to TS part of action * improve logging for temp project creation failure * make husky hook executable * add error for missing tests folder * update docs to reflect unsupported packages * remove jq install * Revert "remove jq install" This reverts commitbd35ac8f6f. * TEMP log image in use * Revert "TEMP log image in use" This reverts commit95722dcab4. * Revert "Revert "remove jq install"" This reverts commite3bac048b1. * TEMP list installed packages * Revert "TEMP list installed packages" This reverts commitdb9c07da38. * TEMP log project's manifest * add code coverage package to generated project * remove temp project manifest log * add coverage to package mode tests * update name of package coverage steps * add codecoverage dependency to test package * Revert "add codecoverage dependency to test package" This reverts commit4b2c03069d. * add assembly filters for coverage * TEMP console log project folder * Revert "TEMP console log project folder" This reverts commit411ec51817. * add logic to copy package to folder without activation file * fix false positive activation file detection * fix improper bash "if" formatting * TEMP remove conditional for package copying * Revert "TEMP remove conditional for package copying" This reverts commit4f12d83889. * Revert "fix improper bash "if" formatting" This reverts commitacb975bcea. * Revert "fix false positive activation file detection" This reverts commit580c9c14a0. * Revert "add logic to copy package to folder without activation file" This reverts commitb20d994b5d. * run yarn build * move package mode check lower in the file * throw error if unity version is auto in package mode * fix unity version error wording * try deleting activate license file * try logging hidden package files * try deleting all non-package files * fix license activation files deletion * scrap file removals and print dir permissions * log permissions for package folder * Add packageMode inputs to main * fix fs mocks and run yarn build * fix documentation and add error message for missing jq * add clarification on package mode caveats * fix line endings problem (?) * Revert "fix line endings problem (?)" This reverts commit1cba302bc4. * Revert "add clarification on package mode caveats" This reverts commitfb62d36ba1. * Revert "fix documentation and add error message for missing jq" This reverts commit0df3ab6b88. * Redo the input docs fixes * Redo the jq presence test * update readme to indicate package mode caveats * fix wording on coverageOptions * one more wording fix on coverageOptions * move sample package to example.com domain --------- Co-authored-by: Aaron Trudeau <120415438+trudeaua-vividream-software@users.noreply.github.com>
246 lines
6.9 KiB
Bash
Executable File
246 lines
6.9 KiB
Bash
Executable File
#!/usr/bin/env bash
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#
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# Set and display project path
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#
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UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
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echo "Using project path \"$UNITY_PROJECT_PATH\"."
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#
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# Set and display the artifacts path
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#
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echo "Using artifacts path \"$ARTIFACTS_PATH\" to save test results."
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FULL_ARTIFACTS_PATH=$GITHUB_WORKSPACE/$ARTIFACTS_PATH
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#
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# Set and display the coverage results path
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#
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echo "Using coverage results path \"$COVERAGE_RESULTS_PATH\" to save test coverage results."
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FULL_COVERAGE_RESULTS_PATH=$GITHUB_WORKSPACE/$COVERAGE_RESULTS_PATH
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#
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# Display custom parameters
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#
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echo "Using custom parameters $CUSTOM_PARAMETERS."
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# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
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# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
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#
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# Display the unity version
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#
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echo "Using Unity version \"$UNITY_VERSION\" to test."
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#
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# Create an empty project for testing if in package mode
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#
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if [ "$PACKAGE_MODE" = "true" ]; then
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echo "Running tests on a Unity package rather than a Unity project."
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if ! command -v jq &> /dev/null
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then
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echo "jq could not be found. This is required for package mode, and is likely the result of using a custom Docker image. Please use the default image or install jq to your custom image."
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exit 1
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fi
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echo ""
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echo "###########################"
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echo "# Package Folder #"
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echo "###########################"
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echo ""
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ls -la "$UNITY_PROJECT_PATH"
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echo ""
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echo "Creating an empty Unity project to add the package $PACKAGE_NAME to."
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TEMP_PROJECT_PATH="./TempProject"
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unity-editor \
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-batchmode \
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-createProject "$TEMP_PROJECT_PATH" \
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-quit
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# use jq to add the package to the temp project through manually modifying Packages/manifest.json
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echo "Adding package to the temporary project's dependencies and testables..."
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echo ""
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PACKAGE_MANIFEST_PATH="$TEMP_PROJECT_PATH/Packages/manifest.json"
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if [ ! -f "$PACKAGE_MANIFEST_PATH" ]; then
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echo "Packages/mainfest.json was not created properly. This indicates a problem with the Action, not with your package. Logging directories and aborting..."
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echo ""
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echo "###########################"
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echo "# Temp Project Folder #"
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echo "###########################"
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echo ""
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ls -a "$TEMP_PROJECT_PATH"
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echo ""
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echo "################################"
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echo "# Temp Project Packages Folder #"
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echo "################################"
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echo ""
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ls -a "$TEMP_PROJECT_PATH/Packages"
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exit 1
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fi
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PACKAGE_MANIFEST_JSON=$(cat "$PACKAGE_MANIFEST_PATH")
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echo "$PACKAGE_MANIFEST_JSON" | \
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jq \
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--arg packageName "$PACKAGE_NAME" \
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--arg projectPath "$UNITY_PROJECT_PATH" \
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'.dependencies += {"com.unity.testtools.codecoverage": "1.1.1"} | .dependencies += {"\($packageName)": "file:\($projectPath)"} | . += {testables: ["\($packageName)"]}' \
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> "$PACKAGE_MANIFEST_PATH"
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UNITY_PROJECT_PATH="$TEMP_PROJECT_PATH"
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fi
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#
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# Overall info
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#
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echo ""
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echo "###########################"
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echo "# Artifacts folder #"
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echo "###########################"
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echo ""
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echo "Creating \"$FULL_ARTIFACTS_PATH\" if it does not exist."
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mkdir -p $FULL_ARTIFACTS_PATH
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echo ""
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echo "###########################"
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echo "# Project directory #"
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echo "###########################"
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echo ""
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ls -alh $UNITY_PROJECT_PATH
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#
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# Testing for each platform
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#
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for platform in ${TEST_PLATFORMS//;/ }; do
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if [[ "$platform" == "standalone" ]]; then
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echo ""
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echo "###########################"
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echo "# Building Standalone #"
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echo "###########################"
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echo ""
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# Create directories if they do not exist
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mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
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mkdir -p "$UNITY_PROJECT_PATH/Assets/Player/"
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# Copy the scripts
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cp -R "$ACTION_FOLDER/UnityStandaloneScripts/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
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cp -R "$ACTION_FOLDER/UnityStandaloneScripts/Assets/Player/" "$UNITY_PROJECT_PATH/Assets/Player/"
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# Verify recursive paths
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ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/"
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ls -Ralph "$UNITY_PROJECT_PATH/Assets/Player/"
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runTests="-runTests -testPlatform StandaloneLinux64 -builtTestRunnerPath $UNITY_PROJECT_PATH/Build/UnityTestRunner-Standalone"
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else
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echo ""
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echo "###########################"
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echo "# Testing in $platform #"
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echo "###########################"
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echo ""
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if [[ "$platform" != "COMBINE_RESULTS" ]]; then
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runTests="-runTests -testPlatform $platform -testResults $FULL_ARTIFACTS_PATH/$platform-results.xml"
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else
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runTests="-quit"
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fi
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fi
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unity-editor \
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-batchmode \
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-logFile "$FULL_ARTIFACTS_PATH/$platform.log" \
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-projectPath "$UNITY_PROJECT_PATH" \
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-coverageResultsPath "$FULL_COVERAGE_RESULTS_PATH" \
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$runTests \
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-enableCodeCoverage \
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-debugCodeOptimization \
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-coverageOptions "$COVERAGE_OPTIONS" \
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$CUSTOM_PARAMETERS
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# Catch exit code
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TEST_EXIT_CODE=$?
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# Print unity log output
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cat "$FULL_ARTIFACTS_PATH/$platform.log"
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if [[ $TEST_EXIT_CODE -eq 0 && "$platform" == "standalone" ]]; then
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echo ""
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echo "###########################"
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echo "# Testing Standalone #"
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echo "###########################"
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echo ""
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# Code Coverage currently only supports code ran in the Editor and not in Standalone/Player.
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# https://docs.unity.cn/Packages/com.unity.testtools.codecoverage@1.1/manual/TechnicalDetails.html#how-it-works
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xvfb-run -a -e /dev/stdout "$UNITY_PROJECT_PATH/Build/UnityTestRunner-Standalone" \
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-batchmode \
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-nographics \
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-logFile "$FULL_ARTIFACTS_PATH/$platform-player.log" \
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-testResults "$FULL_ARTIFACTS_PATH/$platform-results.xml"
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# Catch exit code
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TEST_EXIT_CODE=$?
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# Print player log output
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cat "$FULL_ARTIFACTS_PATH/$platform-player.log"
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fi
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# Display results
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if [ $TEST_EXIT_CODE -eq 0 ]; then
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echo "Run succeeded, no failures occurred";
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elif [ $TEST_EXIT_CODE -eq 2 ]; then
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echo "Run succeeded, some tests failed";
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elif [ $TEST_EXIT_CODE -eq 3 ]; then
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echo "Run failure (other failure)";
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else
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echo "Unexpected exit code $TEST_EXIT_CODE";
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fi
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if [ $TEST_EXIT_CODE -ne 0 ]; then
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TEST_RUNNER_EXIT_CODE=$TEST_EXIT_CODE
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fi
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echo ""
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echo "###########################"
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echo "# $platform Results #"
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echo "###########################"
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echo ""
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if [[ "$platform" != "COMBINE_RESULTS" ]]; then
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cat "$FULL_ARTIFACTS_PATH/$platform-results.xml"
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cat "$FULL_ARTIFACTS_PATH/$platform-results.xml" | grep test-run | grep Passed
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fi
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done
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#
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# Permissions
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#
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# Make a given user owner of all artifacts
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if [[ -n "$CHOWN_FILES_TO" ]]; then
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chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
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chown -R "$CHOWN_FILES_TO" "$FULL_ARTIFACTS_PATH"
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chown -R "$CHOWN_FILES_TO" "$FULL_COVERAGE_RESULTS_PATH"
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fi
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# Add read permissions for everyone to all artifacts
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chmod -R a+r "$UNITY_PROJECT_PATH"
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chmod -R a+r "$FULL_ARTIFACTS_PATH"
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chmod -R a+r "$FULL_COVERAGE_RESULTS_PATH"
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