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4 Commits

Author SHA1 Message Date
ayflying
6efdac7bab redis刷新列表,允许打断,防止过长的日志 2025-08-28 18:16:47 +08:00
ayflying
788cb2e6d4 持久化失败会提前结束任务进行抛错 2025-08-27 10:31:48 +08:00
ayflying
dd8c05b344 更新持久化act更新语法 2025-08-27 09:57:45 +08:00
ayflying
e781e132ed 保存计划任务调整 2025-08-22 17:50:37 +08:00
4 changed files with 33 additions and 9 deletions

View File

@@ -2,6 +2,7 @@ package gameAct
import ( import (
"context" "context"
"errors"
"fmt" "fmt"
"strconv" "strconv"
"strings" "strings"
@@ -110,6 +111,7 @@ func (s *sGameAct) Set(uid int64, actId int, data interface{}) (err error) {
func (s *sGameAct) Saves(ctx context.Context) (err error) { func (s *sGameAct) Saves(ctx context.Context) (err error) {
getCache, _ := pkg.Cache("redis").Get(nil, "cron:game_act") getCache, _ := pkg.Cache("redis").Get(nil, "cron:game_act")
g.Log().Debug(ctx, "开始执行游戏act数据保存了")
//如果没有执行过,设置时间戳 //如果没有执行过,设置时间戳
if getCache.Int64() > 0 { if getCache.Int64() > 0 {
return return
@@ -122,8 +124,10 @@ func (s *sGameAct) Saves(ctx context.Context) (err error) {
ActList.Iterator(func(i interface{}) bool { ActList.Iterator(func(i interface{}) bool {
//在时间内允许执行 //在时间内允许执行
if gtime.Now().Before(RunTimeMax) { if gtime.Now().Before(RunTimeMax) {
g.Log().Errorf(ctx, "开始执行游戏act数据保存: act%v", i) g.Log().Debug(ctx, "开始执行游戏act数据保存: act%v", i)
err = s.Save(ctx, i.(int)) err = s.Save(ctx, i.(int))
} else {
g.Log().Errorf(ctx, "游戏act数据保存超时: act=%v", i)
} }
return true return true
}) })
@@ -143,7 +147,8 @@ func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
err = tools.Redis.RedisScanV2(cacheKey, func(keys []string) (err error) { err = tools.Redis.RedisScanV2(cacheKey, func(keys []string) (err error) {
//判断是否超时 //判断是否超时
if gtime.Now().After(RunTimeMax) { if gtime.Now().After(RunTimeMax) {
g.Log().Debug(ctx, "执行超时了,停止执行!") g.Log().Debug(ctx, "act执行超时了,停止执行!")
err = errors.New("act执行超时了,停止执行!")
return return
} }
var add = make([]*entity.GameAct, 0) var add = make([]*entity.GameAct, 0)
@@ -206,19 +211,26 @@ func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
} }
//批量写入数据库 //批量写入数据库
updateCount := 0
if len(delKey) > 0 { if len(delKey) > 0 {
for _, v := range update { for _, v := range update {
v.UpdatedAt = gtime.Now() v.UpdatedAt = gtime.Now()
_, err2 := g.Model(Name).Where(do.GameAct{ updateRes, err2 := g.Model(Name).Where(do.GameAct{
Uid: v.Uid, Uid: v.Uid,
ActId: v.ActId, ActId: v.ActId,
UpdatedAt: v.UpdatedAt,
}).Data(v).Update() }).Data(v).Update()
if err2 != nil { if err2 != nil {
g.Log().Error(ctx, err2) g.Log().Error(ctx, err2)
return return
} }
if row, _ := updateRes.RowsAffected(); row == 0 {
g.Log().Error(ctx, "本次更新为0更新数据失败: %v", v)
return
}
updateCount++
} }
g.Log().Debugf(ctx, "当前 %v 更新数据库: %v 条", actId, updateCount)
update = make([]*entity.GameAct, 0) update = make([]*entity.GameAct, 0)
var count int64 var count int64
@@ -231,6 +243,7 @@ func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
return return
} }
count, _ = dbRes.RowsAffected() count, _ = dbRes.RowsAffected()
g.Log().Debugf(ctx, "当前 %v 写入数据库: %v 条", actId, count)
} }
for _, v := range delKey { for _, v := range delKey {
@@ -241,7 +254,6 @@ func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
} }
delKey = make([]string, 0) delKey = make([]string, 0)
g.Log().Debugf(ctx, "当前 %v 写入数据库: %v 条", actId, count)
} }
if err != nil { if err != nil {

View File

@@ -1,6 +1,7 @@
package gameKv package gameKv
import ( import (
"errors"
"fmt" "fmt"
"strconv" "strconv"
"strings" "strings"
@@ -56,7 +57,8 @@ func (s *sGameKv) SavesV1() (err error) {
err = tools.Redis.RedisScanV2("user:kv:*", func(keys []string) (err error) { err = tools.Redis.RedisScanV2("user:kv:*", func(keys []string) (err error) {
//判断是否超时 //判断是否超时
if gtime.Now().After(RunTimeMax) { if gtime.Now().After(RunTimeMax) {
g.Log().Debug(ctx, "执行超时了,停止执行!") g.Log().Error(ctx, "kv执行超时了,停止执行!")
err = errors.New("kv执行超时了,停止执行!")
return return
} }

View File

@@ -70,6 +70,9 @@ func (r *redis) RedisScanV2(cacheKey string, _func func([]string) error, _key ..
if len(newKeys) > 0 { if len(newKeys) > 0 {
err = _func(newKeys) err = _func(newKeys)
if err != nil {
return err
}
} }
//这个要放在最后 //这个要放在最后

View File

@@ -1,11 +1,15 @@
package utility_go package utility_go
import ( import (
"context"
"time"
"github.com/ayflying/utility_go/config" "github.com/ayflying/utility_go/config"
"github.com/ayflying/utility_go/internal/boot" "github.com/ayflying/utility_go/internal/boot"
_ "github.com/ayflying/utility_go/internal/logic" _ "github.com/ayflying/utility_go/internal/logic"
"github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gctx" "github.com/gogf/gf/v2/os/gctx"
"github.com/gogf/gf/v2/os/gtimer"
) )
var ( var (
@@ -14,9 +18,12 @@ var (
) )
func init() { func init() {
var err error
g.Log().Debug(ctx, "utility_go init启动完成") g.Log().Debug(ctx, "utility_go init启动完成")
// 初始化配置 // 初始化配置
var err = boot.Boot() gtimer.SetTimeout(ctx, time.Second*5, func(ctx context.Context) {
err = boot.Boot()
})
if err != nil { if err != nil {
panic(err) panic(err)