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1 Commits

Author SHA1 Message Date
ayflying
6efdac7bab redis刷新列表,允许打断,防止过长的日志 2025-08-28 18:16:47 +08:00
3 changed files with 14 additions and 3 deletions

View File

@@ -2,6 +2,7 @@ package gameAct
import (
"context"
"errors"
"fmt"
"strconv"
"strings"
@@ -146,7 +147,8 @@ func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
err = tools.Redis.RedisScanV2(cacheKey, func(keys []string) (err error) {
//判断是否超时
if gtime.Now().After(RunTimeMax) {
g.Log().Debug(ctx, "执行超时了,停止执行!")
g.Log().Debug(ctx, "act执行超时了,停止执行!")
err = errors.New("act执行超时了,停止执行!")
return
}
var add = make([]*entity.GameAct, 0)
@@ -209,6 +211,7 @@ func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
}
//批量写入数据库
updateCount := 0
if len(delKey) > 0 {
for _, v := range update {
v.UpdatedAt = gtime.Now()
@@ -224,7 +227,10 @@ func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
g.Log().Error(ctx, "本次更新为0更新数据失败: %v", v)
return
}
updateCount++
}
g.Log().Debugf(ctx, "当前 %v 更新数据库: %v 条", actId, updateCount)
update = make([]*entity.GameAct, 0)
var count int64
@@ -237,6 +243,7 @@ func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
return
}
count, _ = dbRes.RowsAffected()
g.Log().Debugf(ctx, "当前 %v 写入数据库: %v 条", actId, count)
}
for _, v := range delKey {
@@ -247,7 +254,6 @@ func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
}
delKey = make([]string, 0)
g.Log().Debugf(ctx, "当前 %v 写入数据库: %v 条", actId, count)
}
if err != nil {

View File

@@ -1,6 +1,7 @@
package gameKv
import (
"errors"
"fmt"
"strconv"
"strings"
@@ -56,7 +57,8 @@ func (s *sGameKv) SavesV1() (err error) {
err = tools.Redis.RedisScanV2("user:kv:*", func(keys []string) (err error) {
//判断是否超时
if gtime.Now().After(RunTimeMax) {
g.Log().Error(ctx, "执行超时了,停止执行!")
g.Log().Error(ctx, "kv执行超时了,停止执行!")
err = errors.New("kv执行超时了,停止执行!")
return
}

View File

@@ -70,6 +70,9 @@ func (r *redis) RedisScanV2(cacheKey string, _func func([]string) error, _key ..
if len(newKeys) > 0 {
err = _func(newKeys)
if err != nil {
return err
}
}
//这个要放在最后