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2 Commits

Author SHA1 Message Date
Ryo Oka
f7f3f70c57 Support activeBuildProfile parameter (#738)
* feat: add `-activeBuildProfile`

* feat: descriptive error in case `-activeBuildProfile` is passed without actual value
2025-09-30 11:55:14 +02:00
Frostebite
c6c8236152 fix: mock github checks in tests (#724)
* fix: load fetch polyfill before tests

* refactor: extract cloud runner test helpers

* fix: load fetch polyfill before tests
2025-08-06 06:07:52 +01:00
13 changed files with 69 additions and 44 deletions

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@@ -226,6 +226,6 @@ jobs:
node-version: 20
cache: 'yarn'
- run: yarn install --frozen-lockfile
- run: yarn test cloud-runner-github-checks.integration --detectOpenHandles --forceExit --runInBand
- run: yarn test cloud-runner-github-checks-integration-test --detectOpenHandles --forceExit --runInBand
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@@ -56,14 +56,23 @@ namespace UnityBuilderAction
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
dynamic buildPlayerOptions;
if (options["customBuildProfile"] != "") {
if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
if (string.IsNullOrEmpty(buildProfilePath)) {
throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
}
#if UNITY_6000_0_OR_NEWER
// Load build profile from Assets folder
BuildProfile buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(options["customBuildProfile"]);
var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
// Set it as active
BuildProfile.SetActiveBuildProfile(buildProfile);
#if !BUILD_PROFILE_LOADED
throw new Exception("Build profile's define symbol not present before script execution; shouldn't happen");
#endif // BUILD_PROFILE_LOADED
// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
// BuildProfile.SetActiveBuildProfile(buildProfile);
Debug.Log($"build profile: {buildProfile.name}");
// Define BuildPlayerWithProfileOptions
buildPlayerOptions = new BuildPlayerWithProfileOptions {
@@ -71,12 +80,16 @@ namespace UnityBuilderAction
locationPathName = options["customBuildPath"],
options = buildOptions,
};
#else
#else // UNITY_6000_0_OR_NEWER
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
#endif
#endif // UNITY_6000_0_OR_NEWER
} else {
#if BUILD_PROFILE_LOADED
throw new Exception("Build profile's define symbol present; shouldn't happen");
#endif // BUILD_PROFILE_LOADED
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();

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@@ -21,6 +21,19 @@ namespace UnityBuilderAction.Input
EditorApplication.Exit(110);
}
#if UNITY_6000_0_OR_NEWER
var buildProfileSupport = true;
#else
var buildProfileSupport = false;
#endif // UNITY_6000_0_OR_NEWER
string buildProfile;
if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
if (validatedOptions.ContainsKey("buildTarget")) {
Console.WriteLine("Extra argument -buildTarget");
EditorApplication.Exit(122);
}
} else {
string buildTarget;
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
Console.WriteLine("Missing argument -buildTarget");
@@ -31,6 +44,7 @@ namespace UnityBuilderAction.Input
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
EditorApplication.Exit(121);
}
}
string customBuildPath;
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {

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@@ -153,10 +153,11 @@ echo ""
-password "$UNITY_PASSWORD" \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
-buildTarget "$BUILD_TARGET" \
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-customBuildProfile "$BUILD_PROFILE" \
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
-executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \

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@@ -125,10 +125,11 @@ unity-editor \
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
-buildTarget "$BUILD_TARGET" \
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET" ) \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-customBuildProfile "$BUILD_PROFILE" \
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
-executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \

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@@ -166,7 +166,6 @@ $unityArgs = @(
"-customBuildName", "`"$Env:BUILD_NAME`"",
"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
"-executeMethod", "`"$Env:BUILD_METHOD`"",
"-buildTarget", "`"$Env:BUILD_TARGET`"",
"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
"-customBuildProfile", "`"$Env:BUILD_PROFILE`"",
@@ -181,6 +180,13 @@ $unityArgs = @(
"-logfile", "-"
) + $customParametersArray
if (-not $Env:BUILD_PROFILE) {
$unityArgs += @("-buildTarget", $Env:BUILD_TARGET)
}
if ($Env:BUILD_PROFILE) {
$unityArgs += @("-activeBuildProfile", $Env:BUILD_PROFILE)
}
# Remove null items as that will fail the Start-Process call
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }

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@@ -25,6 +25,8 @@ module.exports = {
// An array of regexp pattern strings, matched against all module paths before considered 'visible' to the module loader
modulePathIgnorePatterns: ['<rootDir>/lib/', '<rootDir>/dist/'],
// A list of paths to modules that run some code to configure or set up the testing framework before each test
// Files that will be run before Jest is loaded to set globals like fetch
setupFiles: ['<rootDir>/src/jest.globals.ts'],
// A list of paths to modules that run some code to configure or set up the testing framework after the environment is ready
setupFilesAfterEnv: ['<rootDir>/src/jest.setup.ts'],
};

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@@ -1,17 +1,8 @@
import { BuildParameters } from '../model';
// Integration test for exercising real GitHub check creation and updates.
import CloudRunner from '../model/cloud-runner/cloud-runner';
import UnityVersioning from '../model/unity-versioning';
import { Cli } from '../model/cli/cli';
import GitHub from '../model/github';
import { OptionValues } from 'commander';
export const TIMEOUT_INFINITE = 1e9;
async function createParameters(overrides?: OptionValues) {
if (overrides) Cli.options = overrides;
return BuildParameters.create();
}
import { TIMEOUT_INFINITE, createParameters } from '../test-utils/cloud-runner-test-helpers';
const runIntegration = process.env.RUN_GITHUB_INTEGRATION_TESTS === 'true';
const describeOrSkip = runIntegration ? describe : describe.skip;

3
src/jest.globals.ts Normal file
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@@ -0,0 +1,3 @@
import { fetch as undiciFetch, Headers, Request, Response } from 'undici';
Object.assign(globalThis, { fetch: undiciFetch, Headers, Request, Response });

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@@ -1,15 +1,5 @@
import failOnConsole from 'jest-fail-on-console';
// Polyfill fetch for the Node.js test environment.
// Jest runs tests inside a VM context where the global `fetch` is not
// automatically provided, even on Node 18+. Octokit requires a `fetch`
// implementation, so we provide one using undici's implementation.
// This ensures tests that interact with Octokit do not throw when
// constructing the client.
import { fetch as undiciFetch, Headers, Request, Response } from 'undici';
Object.assign(globalThis, { fetch: undiciFetch, Headers, Request, Response });
// Fail when console logs something inside a test - use spyOn instead
failOnConsole({
shouldFailOnWarn: true,

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@@ -1,16 +1,8 @@
import { BuildParameters } from '../..';
import CloudRunner from '../cloud-runner';
import UnityVersioning from '../../unity-versioning';
import { Cli } from '../../cli/cli';
import setups from './cloud-runner-suite.test';
import { OptionValues } from 'commander';
import GitHub from '../../github';
export const TIMEOUT_INFINITE = 1e9;
async function CreateParameters(overrides: OptionValues | undefined) {
if (overrides) Cli.options = overrides;
return BuildParameters.create();
}
import { TIMEOUT_INFINITE, createParameters } from '../../../test-utils/cloud-runner-test-helpers';
describe('Cloud Runner Github Checks', () => {
setups();
it('Responds', () => {});
@@ -36,7 +28,7 @@ describe('Cloud Runner Github Checks', () => {
'Check Handling Direct',
async () => {
// Setup parameters
const buildParameter = await CreateParameters({
const buildParameter = await createParameters({
versioning: 'None',
projectPath: 'test-project',
unityVersion: UnityVersioning.read('test-project'),
@@ -54,7 +46,7 @@ describe('Cloud Runner Github Checks', () => {
'Check Handling Via Async Workflow',
async () => {
// Setup parameters
const buildParameter = await CreateParameters({
const buildParameter = await createParameters({
versioning: 'None',
projectPath: 'test-project',
unityVersion: UnityVersioning.read('test-project'),

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@@ -0,0 +1,11 @@
import { BuildParameters } from '../model';
import { Cli } from '../model/cli/cli';
import { OptionValues } from 'commander';
export const TIMEOUT_INFINITE = 1e9;
export async function createParameters(overrides?: OptionValues) {
if (overrides) Cli.options = overrides;
return BuildParameters.create();
}

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@@ -20,7 +20,8 @@ MonoBehaviour:
rid: 200022742090383361
m_OverrideGlobalSceneList: 0
m_Scenes: []
m_ScriptingDefines: []
m_ScriptingDefines:
- BUILD_PROFILE_LOADED
m_PlayerSettingsYaml:
m_Settings: []
references: