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https://github.com/game-ci/unity-builder.git
synced 2026-01-30 12:59:10 +08:00
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5 Commits
v4.6.0
...
codex/fix-
| Author | SHA1 | Date | |
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05a3792dc2 | ||
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53e2b89833 | ||
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d6dc078d5a | ||
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b924651eb9 | ||
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44586b3388 |
@@ -226,6 +226,6 @@ jobs:
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node-version: 20
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cache: 'yarn'
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- run: yarn install --frozen-lockfile
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- run: yarn test cloud-runner-github-checks-integration-test --detectOpenHandles --forceExit --runInBand
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- run: yarn test cloud-runner-github-checks.integration --detectOpenHandles --forceExit --runInBand
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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@@ -56,23 +56,14 @@ namespace UnityBuilderAction
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// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
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dynamic buildPlayerOptions;
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if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
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if (string.IsNullOrEmpty(buildProfilePath)) {
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throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
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}
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if (options["customBuildProfile"] != "") {
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#if UNITY_6000_0_OR_NEWER
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// Load build profile from Assets folder
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var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
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?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
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BuildProfile buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(options["customBuildProfile"]);
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#if !BUILD_PROFILE_LOADED
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throw new Exception("Build profile's define symbol not present before script execution; shouldn't happen");
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#endif // BUILD_PROFILE_LOADED
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// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
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// BuildProfile.SetActiveBuildProfile(buildProfile);
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Debug.Log($"build profile: {buildProfile.name}");
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// Set it as active
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BuildProfile.SetActiveBuildProfile(buildProfile);
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// Define BuildPlayerWithProfileOptions
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buildPlayerOptions = new BuildPlayerWithProfileOptions {
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@@ -80,16 +71,12 @@ namespace UnityBuilderAction
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locationPathName = options["customBuildPath"],
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options = buildOptions,
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};
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#else // UNITY_6000_0_OR_NEWER
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#else
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throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
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#endif // UNITY_6000_0_OR_NEWER
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#endif
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} else {
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#if BUILD_PROFILE_LOADED
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throw new Exception("Build profile's define symbol present; shouldn't happen");
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#endif // BUILD_PROFILE_LOADED
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// Gather values from project
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var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
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@@ -21,19 +21,6 @@ namespace UnityBuilderAction.Input
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EditorApplication.Exit(110);
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}
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#if UNITY_6000_0_OR_NEWER
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var buildProfileSupport = true;
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#else
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var buildProfileSupport = false;
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#endif // UNITY_6000_0_OR_NEWER
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string buildProfile;
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if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
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if (validatedOptions.ContainsKey("buildTarget")) {
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Console.WriteLine("Extra argument -buildTarget");
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EditorApplication.Exit(122);
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}
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} else {
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string buildTarget;
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if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
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Console.WriteLine("Missing argument -buildTarget");
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@@ -44,7 +31,6 @@ namespace UnityBuilderAction.Input
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Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
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EditorApplication.Exit(121);
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}
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}
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string customBuildPath;
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if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
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3
dist/platforms/mac/steps/build.sh
vendored
3
dist/platforms/mac/steps/build.sh
vendored
@@ -153,11 +153,10 @@ echo ""
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-password "$UNITY_PASSWORD" \
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-customBuildName "$BUILD_NAME" \
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-projectPath "$UNITY_PROJECT_PATH" \
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$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \
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-buildTarget "$BUILD_TARGET" \
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-customBuildTarget "$BUILD_TARGET" \
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-customBuildPath "$CUSTOM_BUILD_PATH" \
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-customBuildProfile "$BUILD_PROFILE" \
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${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
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-executeMethod "$BUILD_METHOD" \
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-buildVersion "$VERSION" \
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-androidVersionCode "$ANDROID_VERSION_CODE" \
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3
dist/platforms/ubuntu/steps/build.sh
vendored
3
dist/platforms/ubuntu/steps/build.sh
vendored
@@ -125,11 +125,10 @@ unity-editor \
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$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
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-customBuildName "$BUILD_NAME" \
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-projectPath "$UNITY_PROJECT_PATH" \
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$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET" ) \
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-buildTarget "$BUILD_TARGET" \
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-customBuildTarget "$BUILD_TARGET" \
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-customBuildPath "$CUSTOM_BUILD_PATH" \
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-customBuildProfile "$BUILD_PROFILE" \
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${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
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-executeMethod "$BUILD_METHOD" \
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-buildVersion "$VERSION" \
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-androidVersionCode "$ANDROID_VERSION_CODE" \
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8
dist/platforms/windows/build.ps1
vendored
8
dist/platforms/windows/build.ps1
vendored
@@ -166,6 +166,7 @@ $unityArgs = @(
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"-customBuildName", "`"$Env:BUILD_NAME`"",
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"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
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"-executeMethod", "`"$Env:BUILD_METHOD`"",
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"-buildTarget", "`"$Env:BUILD_TARGET`"",
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"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
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"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
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"-customBuildProfile", "`"$Env:BUILD_PROFILE`"",
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@@ -180,13 +181,6 @@ $unityArgs = @(
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"-logfile", "-"
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) + $customParametersArray
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if (-not $Env:BUILD_PROFILE) {
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$unityArgs += @("-buildTarget", $Env:BUILD_TARGET)
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}
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if ($Env:BUILD_PROFILE) {
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$unityArgs += @("-activeBuildProfile", $Env:BUILD_PROFILE)
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}
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# Remove null items as that will fail the Start-Process call
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$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
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@@ -25,8 +25,6 @@ module.exports = {
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// An array of regexp pattern strings, matched against all module paths before considered 'visible' to the module loader
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modulePathIgnorePatterns: ['<rootDir>/lib/', '<rootDir>/dist/'],
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// Files that will be run before Jest is loaded to set globals like fetch
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setupFiles: ['<rootDir>/src/jest.globals.ts'],
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// A list of paths to modules that run some code to configure or set up the testing framework after the environment is ready
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// A list of paths to modules that run some code to configure or set up the testing framework before each test
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setupFilesAfterEnv: ['<rootDir>/src/jest.setup.ts'],
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};
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@@ -1,8 +1,17 @@
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// Integration test for exercising real GitHub check creation and updates.
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import { BuildParameters } from '../model';
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import CloudRunner from '../model/cloud-runner/cloud-runner';
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import UnityVersioning from '../model/unity-versioning';
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import { Cli } from '../model/cli/cli';
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import GitHub from '../model/github';
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import { TIMEOUT_INFINITE, createParameters } from '../test-utils/cloud-runner-test-helpers';
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import { OptionValues } from 'commander';
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export const TIMEOUT_INFINITE = 1e9;
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async function createParameters(overrides?: OptionValues) {
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if (overrides) Cli.options = overrides;
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return BuildParameters.create();
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}
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const runIntegration = process.env.RUN_GITHUB_INTEGRATION_TESTS === 'true';
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const describeOrSkip = runIntegration ? describe : describe.skip;
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@@ -1,3 +0,0 @@
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import { fetch as undiciFetch, Headers, Request, Response } from 'undici';
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Object.assign(globalThis, { fetch: undiciFetch, Headers, Request, Response });
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@@ -1,5 +1,15 @@
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import failOnConsole from 'jest-fail-on-console';
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// Polyfill fetch for the Node.js test environment.
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// Jest runs tests inside a VM context where the global `fetch` is not
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// automatically provided, even on Node 18+. Octokit requires a `fetch`
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// implementation, so we provide one using undici's implementation.
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// This ensures tests that interact with Octokit do not throw when
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// constructing the client.
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import { fetch as undiciFetch, Headers, Request, Response } from 'undici';
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Object.assign(globalThis, { fetch: undiciFetch, Headers, Request, Response });
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// Fail when console logs something inside a test - use spyOn instead
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failOnConsole({
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shouldFailOnWarn: true,
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@@ -1,8 +1,16 @@
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import { BuildParameters } from '../..';
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import CloudRunner from '../cloud-runner';
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import UnityVersioning from '../../unity-versioning';
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import { Cli } from '../../cli/cli';
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import setups from './cloud-runner-suite.test';
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import { OptionValues } from 'commander';
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import GitHub from '../../github';
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import { TIMEOUT_INFINITE, createParameters } from '../../../test-utils/cloud-runner-test-helpers';
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export const TIMEOUT_INFINITE = 1e9;
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async function CreateParameters(overrides: OptionValues | undefined) {
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if (overrides) Cli.options = overrides;
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return BuildParameters.create();
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}
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describe('Cloud Runner Github Checks', () => {
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setups();
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it('Responds', () => {});
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@@ -28,7 +36,7 @@ describe('Cloud Runner Github Checks', () => {
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'Check Handling Direct',
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async () => {
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// Setup parameters
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const buildParameter = await createParameters({
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const buildParameter = await CreateParameters({
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versioning: 'None',
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projectPath: 'test-project',
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unityVersion: UnityVersioning.read('test-project'),
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@@ -46,7 +54,7 @@ describe('Cloud Runner Github Checks', () => {
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'Check Handling Via Async Workflow',
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async () => {
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// Setup parameters
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const buildParameter = await createParameters({
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const buildParameter = await CreateParameters({
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versioning: 'None',
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projectPath: 'test-project',
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unityVersion: UnityVersioning.read('test-project'),
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@@ -1,11 +0,0 @@
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import { BuildParameters } from '../model';
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import { Cli } from '../model/cli/cli';
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import { OptionValues } from 'commander';
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export const TIMEOUT_INFINITE = 1e9;
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export async function createParameters(overrides?: OptionValues) {
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if (overrides) Cli.options = overrides;
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return BuildParameters.create();
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}
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@@ -20,8 +20,7 @@ MonoBehaviour:
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rid: 200022742090383361
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m_OverrideGlobalSceneList: 0
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m_Scenes: []
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m_ScriptingDefines:
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- BUILD_PROFILE_LOADED
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m_ScriptingDefines: []
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m_PlayerSettingsYaml:
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m_Settings: []
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references:
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Reference in New Issue
Block a user