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@@ -2,6 +2,4 @@
|
||||
*
|
||||
|
||||
# Files required for the action
|
||||
!entrypoint.sh
|
||||
!action.yml
|
||||
!default-build-script
|
||||
!action/
|
||||
|
||||
21
.editorconfig
Normal file
21
.editorconfig
Normal file
@@ -0,0 +1,21 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
insert_final_newline = true
|
||||
max_line_length = 100
|
||||
tab_width = 2
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.md]
|
||||
max_line_length = off
|
||||
trim_trailing_whitespace = false
|
||||
|
||||
[*.{yml,yaml}]
|
||||
max_line_length = off
|
||||
|
||||
[COMMIT_EDITMSG]
|
||||
max_line_length = off
|
||||
2
.eslintignore
Normal file
2
.eslintignore
Normal file
@@ -0,0 +1,2 @@
|
||||
**/node_modules/**
|
||||
**/action/**
|
||||
21
.eslintrc.json
Normal file
21
.eslintrc.json
Normal file
@@ -0,0 +1,21 @@
|
||||
{
|
||||
"parser": "babel-eslint",
|
||||
"env": {
|
||||
"node": true,
|
||||
"es6": true,
|
||||
"jest": true
|
||||
},
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 2020,
|
||||
"ecmaFeatures": {
|
||||
"impliedStrict": true
|
||||
}
|
||||
},
|
||||
"extends": ["airbnb", "plugin:unicorn/recommended", "prettier"],
|
||||
"plugins": ["react", "jsx-a11y", "import", "prettier", "flowtype", "unicorn"],
|
||||
"settings": { "react": { "version": "latest" } },
|
||||
"rules": {
|
||||
"prettier/prettier": "error",
|
||||
"import/no-extraneous-dependencies": 0
|
||||
}
|
||||
}
|
||||
90
.github/workflows/main.yml
vendored
90
.github/workflows/main.yml
vendored
@@ -1,42 +1,72 @@
|
||||
name: Actions 😎
|
||||
|
||||
on:
|
||||
pull_request: {}
|
||||
push: { branches: [master] }
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n <Binding Key=\"2\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n </MachineBindings>\n <MachineID Value=\"Xxo1ZKbdPu/IATrc0mPBYANJFF0=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2019-11-25T18:23:38\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>JHdOBFmBNq2H8BrGFzir/StLoYo=</DigestValue></Reference></SignedInfo><SignatureValue>aENLHd37a51RtP2/g7YU0Pexf5mx0/ENXYGtrPzqwZ8NQt2AsSdxGnl0CUB45/GuNXfJVDt2HWot\ncNYZB2OylVBn1WHQbKZlPmm8gEAMz0MYbr4Isb5i5buryBrZlmbEOjnRI+pEg1CBwlgMo6xdtjjE\n/d7cC293QIUO91kdzRXftYou1dNaUyuPL9ZH65vdB2pDXGRNxgUVD+GnnqZA7b5L2HXqNQclcWAK\n5Yd1BeF3VzR1iLw9G/SmH5oOhnpXSmqbL4qk7LVP2/mgXpFk5kP4X8VC3z47obNhBIGq40dwWyEe\nUYk5/nRAOkZawDT+tcu96e06gPC9Cxk5PdbRbA==</SignatureValue></Signature></root>"
|
||||
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
|
||||
|
||||
jobs:
|
||||
buildForWebGL:
|
||||
name: Build for WebGL 🕸
|
||||
tests:
|
||||
name: Tests
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
# Checkout repository (required to test local actions)
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v1
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: 12.x
|
||||
- run: yarn
|
||||
- run: yarn lint
|
||||
- run: yarn test --coverage
|
||||
- run: bash <(curl -s https://codecov.io/bash)
|
||||
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
||||
- run: yarn build --quiet && git diff --quiet action || { echo "action should be auto generated" ; git diff action ; exit 62; }
|
||||
|
||||
# Activate license
|
||||
- name: Activate license
|
||||
uses: webbertakken/unity-activate@v1
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
buildForAllPlatforms:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2019.2.11f1
|
||||
# - 2019.3.0f1 # requires different license file/method
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows # Build a Windows standalone.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
- iOS # Build an iOS player.
|
||||
# - Android # Build an Android .apk standalone app.
|
||||
- WebGL # WebGL.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player.
|
||||
|
||||
# Configure builder
|
||||
- name: Build project
|
||||
id: buildStep
|
||||
uses: ./
|
||||
env:
|
||||
UNITY_PROJECT_PATH: test-project
|
||||
BUILD_NAME: TestBuild
|
||||
BUILD_TARGET: WebGL
|
||||
BUILDS_PATH: builds
|
||||
BUILD_METHOD: ""
|
||||
|
||||
# Upload distributables
|
||||
- name: Upload Build
|
||||
uses: actions/upload-artifact@v1
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
- uses: actions/cache@v1.1.0
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-
|
||||
Library-
|
||||
- uses: ./
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
- uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: Build
|
||||
path: ${{ steps.buildStep.outputs.allBuildsPath }}
|
||||
|
||||
# Return license
|
||||
- name: Return License
|
||||
uses: webbertakken/unity-return-license@v1
|
||||
if: always()
|
||||
path: build
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
|
||||
.idea
|
||||
node_modules
|
||||
|
||||
2
.prettierignore
Normal file
2
.prettierignore
Normal file
@@ -0,0 +1,2 @@
|
||||
**/node_modules/**
|
||||
**/action/**
|
||||
6
.prettierrc.json
Normal file
6
.prettierrc.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"trailingComma": "all",
|
||||
"printWidth": 100
|
||||
}
|
||||
3
.yarnrc
Normal file
3
.yarnrc
Normal file
@@ -0,0 +1,3 @@
|
||||
save-prefix ""
|
||||
--install.audit true
|
||||
--add.audit true
|
||||
76
CODE_OF_CONDUCT.md
Normal file
76
CODE_OF_CONDUCT.md
Normal file
@@ -0,0 +1,76 @@
|
||||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
In the interest of fostering an open and welcoming environment, we as
|
||||
contributors and maintainers pledge to making participation in our project and
|
||||
our community a harassment-free experience for everyone, regardless of age, body
|
||||
size, disability, ethnicity, sex characteristics, gender identity and expression,
|
||||
level of experience, education, socio-economic status, nationality, personal
|
||||
appearance, race, religion, or sexual identity and orientation.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to creating a positive environment
|
||||
include:
|
||||
|
||||
- Using welcoming and inclusive language
|
||||
- Being respectful of differing viewpoints and experiences
|
||||
- Gracefully accepting constructive criticism
|
||||
- Focusing on what is best for the community
|
||||
- Showing empathy towards other community members
|
||||
|
||||
Examples of unacceptable behavior by participants include:
|
||||
|
||||
- The use of sexualized language or imagery and unwelcome sexual attention or
|
||||
advances
|
||||
- Trolling, insulting/derogatory comments, and personal or political attacks
|
||||
- Public or private harassment
|
||||
- Publishing others' private information, such as a physical or electronic
|
||||
address, without explicit permission
|
||||
- Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Our Responsibilities
|
||||
|
||||
Project maintainers are responsible for clarifying the standards of acceptable
|
||||
behavior and are expected to take appropriate and fair corrective action in
|
||||
response to any instances of unacceptable behavior.
|
||||
|
||||
Project maintainers have the right and responsibility to remove, edit, or
|
||||
reject comments, commits, code, wiki edits, issues, and other contributions
|
||||
that are not aligned to this Code of Conduct, or to ban temporarily or
|
||||
permanently any contributor for other behaviors that they deem inappropriate,
|
||||
threatening, offensive, or harmful.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies both within project spaces and in public spaces
|
||||
when an individual is representing the project or its community. Examples of
|
||||
representing a project or community include using an official project e-mail
|
||||
address, posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event. Representation of a project may be
|
||||
further defined and clarified by project maintainers.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported by contacting the project team at webber@takken.io. All
|
||||
complaints will be reviewed and investigated and will result in a response that
|
||||
is deemed necessary and appropriate to the circumstances. The project team is
|
||||
obligated to maintain confidentiality with regard to the reporter of an incident.
|
||||
Further details of specific enforcement policies may be posted separately.
|
||||
|
||||
Project maintainers who do not follow or enforce the Code of Conduct in good
|
||||
faith may face temporary or permanent repercussions as determined by other
|
||||
members of the project's leadership.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
|
||||
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see
|
||||
https://www.contributor-covenant.org/faq
|
||||
39
CONTRIBUTING.md
Normal file
39
CONTRIBUTING.md
Normal file
@@ -0,0 +1,39 @@
|
||||
# Contributing
|
||||
|
||||
## How to Contribute
|
||||
|
||||
#### Code of Conduct
|
||||
|
||||
This repository has adopted the Contributor Covenant as it's
|
||||
Code of Conduct. It is expected that participants adhere to it.
|
||||
|
||||
#### Proposing a Change
|
||||
|
||||
If you are unsure about whether or not a change is desired,
|
||||
you can create an issue. This is useful because it creates
|
||||
the possibility for a discussion that's visible to everyone.
|
||||
|
||||
When fixing a bug it is fine to submit a pull request right away.
|
||||
|
||||
#### Sending a Pull Request
|
||||
|
||||
Steps to be performed to submit a pull request:
|
||||
|
||||
1. Fork the repository and create your branch from `master`.
|
||||
2. Run `yarn` in the repository root.
|
||||
3. If you've fixed a bug or added code that should be tested, add tests!
|
||||
4. Fill out the description, link any related issues and submit your pull request.
|
||||
|
||||
#### Pull Request Prerequisites
|
||||
|
||||
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
|
||||
|
||||
Please note that commit hooks will run automatically to perform some tasks;
|
||||
|
||||
- format your code
|
||||
- run tests
|
||||
- build distributable files
|
||||
|
||||
#### License
|
||||
|
||||
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
||||
298
README.md
298
README.md
@@ -1,14 +1,18 @@
|
||||
# Unity - Builder
|
||||
[](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+workflow%3A%22Actions+%F0%9F%98%8E%22)
|
||||
|
||||
[](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+event%3Apush+workflow%3A%22Actions+%F0%9F%98%8E%22)
|
||||
[](https://snyk.io/test/github/webbertakken/unity-builder)
|
||||
[](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
|
||||
[](https://codecov.io/gh/webbertakken/unity-builder)
|
||||
|
||||
---
|
||||
|
||||
GitHub Action to
|
||||
[build Unity projects](https://github.com/marketplace/actions/unity-builder)
|
||||
GitHub Action to
|
||||
[build Unity projects](https://github.com/marketplace/actions/unity-builder)
|
||||
for different platforms.
|
||||
|
||||
Part of the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
Part of the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection.
|
||||
|
||||
---
|
||||
@@ -18,86 +22,264 @@ to build Unity projects for different platforms.
|
||||
|
||||
It is recommended to run the
|
||||
[Test](https://github.com/webbertakken/unity-actions#test)
|
||||
action from the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
action from the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection before running this action. This action also requires the [Activation](https://github.com/marketplace/actions/unity-activate) step.
|
||||
|
||||
## Documentation
|
||||
|
||||
See the
|
||||
See the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection repository for workflow documentation and reference implementation.
|
||||
|
||||
## Usage
|
||||
|
||||
#### Setup builder
|
||||
|
||||
By default the enabled scenes from the project's settings will be built.
|
||||
|
||||
Create or edit the file called `.github/workflows/main.yml` and add a job to it.
|
||||
|
||||
##### Personal License
|
||||
|
||||
Personal licenses require a one-time manual activation step (per unity version).
|
||||
|
||||
Make sure you
|
||||
[acquire and activate](https://github.com/marketplace/actions/unity-request-activation-file)
|
||||
your license file and add it as a secret.
|
||||
|
||||
Then, define the build step as follows:
|
||||
|
||||
```yaml
|
||||
- uses: webbertakken/unity-builder@v0.11
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
projectPath: path/to/your/project
|
||||
unityVersion: 2020.X.XXXX
|
||||
targetPlatform: WebGL
|
||||
```
|
||||
|
||||
##### Professional license
|
||||
|
||||
Professional licenses do not need any manual steps.
|
||||
|
||||
Instead, three variables will need to be set.
|
||||
|
||||
- `UNITY_EMAIL` (should contain the email address for your Unity account)
|
||||
- `UNITY_PASSWORD` (the password that you use to login to Unity)
|
||||
- `UNITY_SERIAL` (the serial provided by Unity)
|
||||
|
||||
Define the build step as follows:
|
||||
|
||||
```yaml
|
||||
- uses: webbertakken/unity-builder@v0.11
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: path/to/your/project
|
||||
unityVersion: 2020.X.XXXX
|
||||
targetPlatform: WebGL
|
||||
```
|
||||
|
||||
That is all you need to build your project.
|
||||
|
||||
#### Storing the build
|
||||
|
||||
To be able to access your built files,
|
||||
they need to be uploaded as artifacts.
|
||||
To do this it is recommended to use Github Actions official
|
||||
[upload artifact action](https://github.com/marketplace/actions/upload-artifact)
|
||||
after any build action.
|
||||
|
||||
By default, Builder outputs it's builds to a folder named `build`.
|
||||
|
||||
Example:
|
||||
|
||||
```yaml
|
||||
- uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: Build
|
||||
path: build
|
||||
```
|
||||
|
||||
Builds can now be downloaded as Artifacts in the Actions tab.
|
||||
|
||||
#### Caching
|
||||
|
||||
In order to make builds run faster, you can cache Library files from previous
|
||||
builds. To do so simply add Github Actions official
|
||||
[cache action](https://github.com/marketplace/actions/cache) before any unity steps.
|
||||
|
||||
Example:
|
||||
|
||||
```yaml
|
||||
- uses: actions/cache@v1.1.0
|
||||
with:
|
||||
path: path/to/your/project/Library
|
||||
key: Library-MyProjectName-TargetPlatform
|
||||
restore-keys: |
|
||||
Library-MyProjectName-
|
||||
Library-
|
||||
```
|
||||
|
||||
This simple addition could speed up your build by more than 50%.
|
||||
|
||||
## Complete example
|
||||
|
||||
A complete workflow that builds every available platform could look like this:
|
||||
|
||||
```yaml
|
||||
name: Build project
|
||||
on: [push]
|
||||
|
||||
on:
|
||||
pull_request: {}
|
||||
push: { branches: [master] }
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
jobs:
|
||||
buildForWebGL:
|
||||
name: Build for WebGL 🕸
|
||||
buildForSomePlatforms:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- path/to/your/project
|
||||
unityVersion:
|
||||
- 2019.2.11f1
|
||||
- 2019.3.0f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows # Build a Windows standalone.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
- iOS # Build an iOS player.
|
||||
- Android # Build an Android .apk standalone app.
|
||||
- WebGL # WebGL.
|
||||
- WSAPlayer # Build an Windows Store Apps player.
|
||||
- PS4 # Build a PS4 Standalone.
|
||||
- XboxOne # Build a Xbox One Standalone.
|
||||
- tvOS # Build to Apple's tvOS platform.
|
||||
- Switch # Build a Nintendo Switch player.
|
||||
steps:
|
||||
```
|
||||
|
||||
Activate Unity in a step using the
|
||||
[Unity Activate](https://github.com/marketplace/actions/unity-activate)
|
||||
action.
|
||||
|
||||
Configure the builder as follows:
|
||||
|
||||
```yaml
|
||||
# Configure builder
|
||||
- name: Build project
|
||||
id: buildStep
|
||||
uses: webbertakken/unity-builder@v0.2 # WIP (only webgl for now)
|
||||
env:
|
||||
# Optional: Path to your project, leave blank for "./"
|
||||
UNITY_PROJECT_PATH: path/to/your/project
|
||||
|
||||
# Name for your build
|
||||
BUILD_NAME: TestBuild
|
||||
|
||||
# Optional: Builds path, leave blank for "build"
|
||||
BUILDS_PATH: build
|
||||
|
||||
# Target platform for your build
|
||||
BUILD_TARGET: WebGL
|
||||
|
||||
# Optional: <StaticBuildClass.StaticMethod>
|
||||
BUILD_METHOD: ""
|
||||
```
|
||||
|
||||
> _**Note:** By default the enabled scenes from the
|
||||
project's settings will be built._
|
||||
|
||||
You use the id to **upload your built files** like so:
|
||||
|
||||
```yaml
|
||||
# Upload distributables
|
||||
- name: Upload Build
|
||||
uses: actions/upload-artifact@v1
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
- uses: actions/cache@v1.1.0
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-
|
||||
Library-
|
||||
- uses: webbertakken/unity-builder@v0.11
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
- uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: Build
|
||||
path: ${{ steps.buildStep.outputs.allBuildsPath }}
|
||||
path: build
|
||||
```
|
||||
|
||||
Return the Unity license in a final step using the
|
||||
[Unity Return License](https://github.com/marketplace/actions/unity-return-license)
|
||||
action.
|
||||
> **Note:** _Environment variables are set for all jobs in the workflow like this._
|
||||
|
||||
Commit and push your workflow definition.
|
||||
## Configuration options
|
||||
|
||||
Below options can be specified under `with:` for the `unity-builder` action.
|
||||
|
||||
#### projectPath
|
||||
|
||||
Specify the path to your Unity project to be built.
|
||||
The path should be relative to the root of your project.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `<your project root>`_
|
||||
|
||||
#### unityVersion
|
||||
|
||||
Version of Unity to use for building the project.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `2019.2.1f11`_
|
||||
|
||||
#### targetPlatform
|
||||
|
||||
Platform that the build should target.
|
||||
|
||||
Must be one of the [allowed values](https://docs.unity3d.com/ScriptReference/BuildTarget.html) listed in the Unity scripting manual.
|
||||
|
||||
_**required:** `true`_
|
||||
|
||||
#### buildName
|
||||
|
||||
Name of the build. Also the folder in which the build will be stored within `buildsPath`.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `<build_target>`_
|
||||
|
||||
#### buildsPath
|
||||
|
||||
Path where the builds should be stored.
|
||||
|
||||
In this folder a folder will be created for every targetPlatform.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `build`_
|
||||
|
||||
#### buildMethod
|
||||
|
||||
Custom command to run your build.
|
||||
|
||||
There are two conditions for a custom buildCommand:
|
||||
|
||||
- Must reference a valid path to a `static` method.
|
||||
- The class must reside in the `Assets/Editor` directory.
|
||||
|
||||
_**example:**_
|
||||
|
||||
```yaml
|
||||
- uses: webbertakken/unity-builder@master
|
||||
with:
|
||||
buildMethod: EditorNamespace.BuilderClassName.StaticBulidMethod
|
||||
```
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** Built-in script that will run a build out of the box._
|
||||
|
||||
#### customParameters
|
||||
|
||||
Custom parameters to configure the build.
|
||||
|
||||
Parameters must start with a hyphen (`-`) and may be followed by a value (without hyphen).
|
||||
|
||||
Parameters without a value will be considered booleans (with a value of true).
|
||||
|
||||
_**example:**_
|
||||
|
||||
```yaml
|
||||
- uses: webbertakken/unity-builder@master
|
||||
with:
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
```
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** ""_
|
||||
|
||||
## More actions
|
||||
|
||||
Visit
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
Visit
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
to find related actions for Unity.
|
||||
|
||||
Feel free to contribute.
|
||||
|
||||
## Licence
|
||||
## Licence
|
||||
|
||||
[MIT](./LICENSE)
|
||||
|
||||
38
action.yml
38
action.yml
@@ -1,15 +1,35 @@
|
||||
name: 'Unity - Builder'
|
||||
author: Webber Takken <webber@takken.io>
|
||||
description: 'Build Unity projects for different platforms.'
|
||||
inputs: {}
|
||||
outputs:
|
||||
buildPath:
|
||||
description: "Path where the current platform has been built to."
|
||||
allBuildsPath:
|
||||
description: "Path where the build folders are stored. Each platform creates a folder within it."
|
||||
runs:
|
||||
using: 'docker'
|
||||
image: 'Dockerfile'
|
||||
inputs:
|
||||
unityVersion:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Version of unity to use for building the project.'
|
||||
targetPlatform:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Platform that the build should target.'
|
||||
projectPath:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Relative path to the project to be built.'
|
||||
buildName:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Name of the build.'
|
||||
buildsPath:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path where the builds should be stored.'
|
||||
buildMethod:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
||||
outputs: {}
|
||||
branding:
|
||||
icon: 'box'
|
||||
color: 'gray-dark'
|
||||
runs:
|
||||
using: 'node12'
|
||||
main: 'action/index.js'
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
FROM gableroux/unity3d:2019.2.11f1-webgl
|
||||
ARG IMAGE
|
||||
FROM $IMAGE
|
||||
|
||||
LABEL "com.github.actions.name"="Unity - Builder"
|
||||
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
|
||||
@@ -10,6 +11,8 @@ LABEL "homepage"="http://github.com/webbertakken/unity-actions"
|
||||
LABEL "maintainer"="Webber Takken <webber@takken.io>"
|
||||
|
||||
ADD default-build-script /UnityBuilderAction
|
||||
ADD steps /steps
|
||||
RUN chmod -R +x /steps
|
||||
ADD entrypoint.sh /entrypoint.sh
|
||||
RUN chmod +x /entrypoint.sh
|
||||
ENTRYPOINT ["/entrypoint.sh"]
|
||||
@@ -27,7 +27,7 @@ ExportedObj/
|
||||
.consulo/
|
||||
#*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
#*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
699
action/default-build-script/Assembly-CSharp-Editor.csproj
Normal file
699
action/default-build-script/Assembly-CSharp-Editor.csproj
Normal file
@@ -0,0 +1,699 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
||||
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
||||
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_2_11;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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streamingMipmapsMaxFileIORequests: 1024
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shadowNearPlaneOffset: 3
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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m_PerPlatformDefaultQuality:
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Android: 2
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BJM: 5
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Lumin: 5
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Nintendo Switch: 5
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PS4: 5
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Standalone: 5
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WebGL: 3
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Windows Store Apps: 5
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XboxOne: 5
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iPhone: 2
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tvOS: 2
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43
action/default-build-script/ProjectSettings/TagManager.asset
Normal file
43
action/default-build-script/ProjectSettings/TagManager.asset
Normal file
@@ -0,0 +1,43 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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tags: []
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layers:
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- Default
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- TransparentFX
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- Ignore Raycast
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-
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- Water
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- UI
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
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-
|
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-
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-
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-
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uniqueID: 0
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locked: 0
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!5 &1
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TimeManager:
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Fixed Timestep: 0.02
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Maximum Allowed Timestep: 0.33333334
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m_TimeScale: 1
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Maximum Particle Timestep: 0.03
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@@ -0,0 +1,34 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!310 &1
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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m_ConfigUrl: https://config.uca.cloud.unity3d.com
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m_TestInitMode: 0
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CrashReportingSettings:
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m_EventUrl: https://perf-events.cloud.unity3d.com
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m_Enabled: 0
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m_LogBufferSize: 10
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m_CaptureEditorExceptions: 1
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UnityPurchasingSettings:
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m_Enabled: 0
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m_TestMode: 0
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UnityAnalyticsSettings:
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m_Enabled: 0
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m_TestMode: 0
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m_InitializeOnStartup: 1
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UnityAdsSettings:
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m_Enabled: 0
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m_InitializeOnStartup: 1
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m_IosGameId:
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m_AndroidGameId:
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m_GameIds: {}
|
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m_GameId:
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PerformanceReportingSettings:
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m_Enabled: 0
|
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11
action/default-build-script/ProjectSettings/VFXManager.asset
Normal file
11
action/default-build-script/ProjectSettings/VFXManager.asset
Normal file
@@ -0,0 +1,11 @@
|
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!937362698 &1
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VFXManager:
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m_ObjectHideFlags: 0
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m_IndirectShader: {fileID: 0}
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m_CopyBufferShader: {fileID: 0}
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m_SortShader: {fileID: 0}
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m_RenderPipeSettingsPath:
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m_FixedTimeStep: 0.016666668
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m_MaxDeltaTime: 0.05
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10
action/default-build-script/ProjectSettings/XRSettings.asset
Normal file
10
action/default-build-script/ProjectSettings/XRSettings.asset
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
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"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
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"VR Device User Alert"
|
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],
|
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"m_SettingValues": [
|
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"False",
|
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"False"
|
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]
|
||||
}
|
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20
action/default-build-script/default-build-script.sln
Normal file
20
action/default-build-script/default-build-script.sln
Normal file
@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
|
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
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Debug|Any CPU = Debug|Any CPU
|
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Release|Any CPU = Release|Any CPU
|
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EndGlobalSection
|
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
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{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
|
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EndGlobalSection
|
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GlobalSection(SolutionProperties) = preSolution
|
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HideSolutionNode = FALSE
|
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EndGlobalSection
|
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EndGlobal
|
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15
action/entrypoint.sh
Normal file
15
action/entrypoint.sh
Normal file
@@ -0,0 +1,15 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Run steps
|
||||
#
|
||||
|
||||
source /steps/activate.sh
|
||||
source /steps/build.sh
|
||||
source /steps/return_license.sh
|
||||
|
||||
#
|
||||
# Exit with code from the build step.
|
||||
#
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
||||
1
action/index.js
Normal file
1
action/index.js
Normal file
File diff suppressed because one or more lines are too long
106
action/steps/activate.sh
Normal file
106
action/steps/activate.sh
Normal file
@@ -0,0 +1,106 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
#
|
||||
# PERSONAL LICENSE MODE
|
||||
#
|
||||
# This will activate Unity, using a license file
|
||||
#
|
||||
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
|
||||
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
||||
#
|
||||
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
|
||||
echo "Requesting activation (personal license)"
|
||||
|
||||
# Set the license file path
|
||||
FILE_PATH=UnityLicenseFile.ulf
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]]; then
|
||||
# Copy license file from Github variables
|
||||
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
||||
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
# Copy license file from file system
|
||||
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
|
||||
fi
|
||||
|
||||
# Activate license
|
||||
ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
/opt/Unity/Editor/Unity \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-manualLicenseFile $FILE_PATH)
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
# The exit code for personal activation is always 1;
|
||||
# Determine whether activation was successful.
|
||||
#
|
||||
# Successful output should include the following:
|
||||
#
|
||||
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
|
||||
#
|
||||
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
|
||||
|
||||
# Set exit code to 0 if activation was successful
|
||||
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
|
||||
UNITY_EXIT_CODE=0
|
||||
fi;
|
||||
|
||||
# Remove license file
|
||||
rm -f $FILE_PATH
|
||||
|
||||
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the activating process.
|
||||
#
|
||||
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
||||
#
|
||||
echo "Requesting activation (professional license)"
|
||||
|
||||
# Activate license
|
||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
/opt/Unity/Editor/Unity \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
#
|
||||
# This will exit since no activation strategies could be matched.
|
||||
#
|
||||
echo "License activation strategy could not be determined."
|
||||
echo ""
|
||||
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
|
||||
exit 1;
|
||||
|
||||
fi
|
||||
|
||||
#
|
||||
# Display information about the result
|
||||
#
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
# Activation was a success
|
||||
echo "Activation complete."
|
||||
else
|
||||
# Activation failed so exit with the code from the license verification step
|
||||
echo "Unclassified error occured while trying to activate license."
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
@@ -4,47 +4,28 @@
|
||||
# Set project path
|
||||
#
|
||||
|
||||
UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$UNITY_PROJECT_PATH
|
||||
UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
|
||||
echo "Using project path \"$UNITY_PROJECT_PATH\"."
|
||||
|
||||
#
|
||||
# Set the name for the build
|
||||
# Display the name for the build, doubles as the output name
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_NAME" ]; then
|
||||
BUILD_NAME=buildName
|
||||
fi
|
||||
echo "Using build name \"$BUILD_NAME\"."
|
||||
|
||||
#
|
||||
# Set the builds target platform;
|
||||
#
|
||||
# Web: WebGL
|
||||
# Desktop: StandaloneOSX, StandaloneWindows, StandaloneWindows64, StandaloneLinux64
|
||||
# Console: PS4, XboxOne, Switch
|
||||
# Mobile: Android, iOS
|
||||
# Other: tvOS, Lumin, BJM, WSAPlayer
|
||||
#
|
||||
# Default to WebGL (no particular reason)
|
||||
# Display the build's target platform;
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_TARGET" ]; then
|
||||
BUILD_TARGET=WebGL
|
||||
fi
|
||||
echo "Using build target \"$BUILD_TARGET\"."
|
||||
|
||||
#
|
||||
# Set builds path
|
||||
# Display build path and file
|
||||
#
|
||||
|
||||
if [ -z "$BUILDS_PATH" ]; then
|
||||
BUILDS_PATH=build
|
||||
fi
|
||||
BUILDS_FULL_PATH=$GITHUB_WORKSPACE/$BUILDS_PATH
|
||||
|
||||
#
|
||||
# Set path for current build (relative and full)
|
||||
#
|
||||
|
||||
CURRENT_BUILD_PATH=$BUILDS_PATH/$BUILD_TARGET
|
||||
CURRENT_BUILD_FULL_PATH=$BUILDS_FULL_PATH/$BUILD_TARGET
|
||||
echo "Using build path \"$BUILD_PATH\" to save file \"$BUILD_FILE\"."
|
||||
BUILD_PATH_FULL="$GITHUB_WORKSPACE/$BUILD_PATH"
|
||||
CUSTOM_BUILD_PATH="$BUILD_PATH_FULL/$BUILD_FILE"
|
||||
|
||||
#
|
||||
# Set the build method, must reference one of:
|
||||
@@ -63,26 +44,28 @@ if [ -z "$BUILD_METHOD" ]; then
|
||||
# Use the script from this action which builds the scenes that are enabled in
|
||||
# the project.
|
||||
#
|
||||
echo "Using built-in build method."
|
||||
# Create Editor directory if it does not exist
|
||||
mkdir -p $UNITY_PROJECT_PATH/Assets/Editor/
|
||||
mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
# Copy the build script of Unity Builder action
|
||||
cp -r /UnityBuilderAction $UNITY_PROJECT_PATH/Assets/Editor/
|
||||
cp -r "/UnityBuilderAction/Assets/Editor" "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
# Set the Build method to that of UnityBuilder Action
|
||||
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||
# Verify recursive paths
|
||||
ls -Ralph $UNITY_PROJECT_PATH/Assets/Editor/
|
||||
ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
#
|
||||
else
|
||||
# User has provided their own build method.
|
||||
# Assume they also bring their own script.
|
||||
#
|
||||
echo "User set build method to $BUILD_METHOD."
|
||||
echo "Using build method \"$BUILD_METHOD\"."
|
||||
#
|
||||
fi
|
||||
|
||||
# Set build method to execute as flag + argument
|
||||
EXECUTE_BUILD_METHOD="-executeMethod $BUILD_METHOD"
|
||||
|
||||
#
|
||||
# Display custom parameters
|
||||
#
|
||||
echo "Using custom parameters $CUSTOM_PARAMETERS."
|
||||
|
||||
# The build specification below may require Unity 2019.2.11f1 or later (not tested below).
|
||||
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
||||
@@ -91,25 +74,15 @@ EXECUTE_BUILD_METHOD="-executeMethod $BUILD_METHOD"
|
||||
# Build info
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# All builds dir #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
echo "Creating \"$BUILDS_FULL_PATH\" if it does not exist."
|
||||
mkdir -p $BUILDS_FULL_PATH
|
||||
ls -alh $BUILDS_FULL_PATH
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Current build dir #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
echo "Creating \"$CURRENT_BUILD_FULL_PATH\" if it does not exist."
|
||||
mkdir -p $CURRENT_BUILD_FULL_PATH
|
||||
ls -alh $CURRENT_BUILD_FULL_PATH
|
||||
echo "Creating \"$BUILD_PATH_FULL\" if it does not exist."
|
||||
mkdir -p "$BUILD_PATH_FULL"
|
||||
ls -alh "$BUILD_PATH_FULL"
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
@@ -134,8 +107,9 @@ xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
-buildTarget "$BUILD_TARGET" \
|
||||
-customBuildTarget "$BUILD_TARGET" \
|
||||
-customBuildPath "$CURRENT_BUILD_FULL_PATH" \
|
||||
$EXECUTE_BUILD_METHOD
|
||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||
-executeMethod "$BUILD_METHOD" \
|
||||
$CUSTOM_PARAMETERS
|
||||
|
||||
# Catch exit code
|
||||
BUILD_EXIT_CODE=$?
|
||||
@@ -157,20 +131,4 @@ echo "# Build directory #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
ls -alh $CURRENT_BUILD_FULL_PATH
|
||||
|
||||
#
|
||||
# Output variables
|
||||
#
|
||||
|
||||
# Expose path for the resulting build
|
||||
echo ::set-output name=buildPath::$CURRENT_BUILD_PATH
|
||||
|
||||
# Expose path that contains all builds
|
||||
echo ::set-output name=allBuildsPath::$BUILDS_PATH
|
||||
|
||||
#
|
||||
# Exit
|
||||
#
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
||||
ls -alh "$BUILD_PATH_FULL"
|
||||
16
action/steps/return_license.sh
Normal file
16
action/steps/return_license.sh
Normal file
@@ -0,0 +1,16 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
/opt/Unity/Editor/Unity \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-returnlicense
|
||||
fi
|
||||
15
babel.config.js
Normal file
15
babel.config.js
Normal file
@@ -0,0 +1,15 @@
|
||||
const esModules = ['lodash-es'].join('|');
|
||||
|
||||
module.exports = {
|
||||
ignore: [`/node_modules/(?!${esModules})`],
|
||||
presets: [
|
||||
[
|
||||
'@babel/preset-env',
|
||||
{
|
||||
targets: {
|
||||
node: true,
|
||||
},
|
||||
},
|
||||
],
|
||||
],
|
||||
};
|
||||
@@ -1,35 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("UnityBuilderAction")]
|
||||
[assembly: AssemblyDescription("Builder script for Unity Builder action")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("UnityBuilderAction")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019-present")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("031F5EE1-35CE-4F77-975A-7E326F898185")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -1,57 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{031F5EE1-35CE-4F77-975A-7E326F898185}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>UnityBuilderAction</RootNamespace>
|
||||
<AssemblyName>UnityBuilderAction</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\..\Program Files\Unity\2019.2.11f1\Editor\Data\Managed\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Builder.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
8
jest.config.js
Normal file
8
jest.config.js
Normal file
@@ -0,0 +1,8 @@
|
||||
const esModules = ['lodash-es'].join('|');
|
||||
|
||||
module.exports = {
|
||||
testEnvironment: 'node',
|
||||
moduleFileExtensions: ['js', 'jsx', 'json', 'vue'],
|
||||
transform: { '^.+\\.(js|jsx)?$': 'babel-jest' },
|
||||
transformIgnorePatterns: [`/node_modules/(?!${esModules})`],
|
||||
};
|
||||
58
package.json
Normal file
58
package.json
Normal file
@@ -0,0 +1,58 @@
|
||||
{
|
||||
"name": "unity-builder",
|
||||
"version": "0.5.0",
|
||||
"description": "Build Unity projects for different platforms.",
|
||||
"main": "action/index.js",
|
||||
"repository": "git@github.com:webbertakken/unity-builder.git",
|
||||
"author": "Webber <webber@takken.io>",
|
||||
"license": "MIT",
|
||||
"scripts": {
|
||||
"prebuild": "yarn",
|
||||
"build": "ncc build src --out action --minify",
|
||||
"lint": "prettier --check \"src/**/*.js\" && eslint src",
|
||||
"test": "jest"
|
||||
},
|
||||
"dependencies": {
|
||||
"@actions/core": "^1.2.2",
|
||||
"@actions/exec": "1.0.3",
|
||||
"@actions/github": "^2.1.1"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@babel/cli": "7.8.4",
|
||||
"@babel/core": "7.8.7",
|
||||
"@babel/preset-env": "7.8.7",
|
||||
"@zeit/ncc": "0.21.1",
|
||||
"babel-eslint": "10.1.0",
|
||||
"eslint": "6.8.0",
|
||||
"eslint-config-airbnb": "18.0.1",
|
||||
"eslint-config-prettier": "6.10.0",
|
||||
"eslint-plugin-flowtype": "4.6.0",
|
||||
"eslint-plugin-import": "2.20.1",
|
||||
"eslint-plugin-jsx-a11y": "6.2.3",
|
||||
"eslint-plugin-prettier": "3.1.2",
|
||||
"eslint-plugin-react": "7.19.0",
|
||||
"eslint-plugin-unicorn": "17.1.0",
|
||||
"husky": "4.2.3",
|
||||
"jest": "25.1.0",
|
||||
"lint-staged": "10.0.8",
|
||||
"lodash-es": "4.17.15",
|
||||
"prettier": "1.19.1"
|
||||
},
|
||||
"husky": {
|
||||
"hooks": {
|
||||
"pre-commit": "lint-staged && yarn build && git add action/index.js"
|
||||
}
|
||||
},
|
||||
"lint-staged": {
|
||||
"*.{js,jsx}": [
|
||||
"prettier --write",
|
||||
"eslint",
|
||||
"git add",
|
||||
"jest --findRelatedTests"
|
||||
],
|
||||
"*.{json,md,yaml,yml}": [
|
||||
"prettier --write",
|
||||
"git add"
|
||||
]
|
||||
}
|
||||
}
|
||||
22
src/index.js
Normal file
22
src/index.js
Normal file
@@ -0,0 +1,22 @@
|
||||
import { Action, BuildParameters, Cache, Docker, Input, ImageTag } from './model';
|
||||
|
||||
const core = require('@actions/core');
|
||||
|
||||
async function action() {
|
||||
Action.checkCompatibility();
|
||||
Cache.verify();
|
||||
|
||||
const { dockerfile, workspace, actionFolder } = Action;
|
||||
const buildParameters = BuildParameters.create(Input.getFromUser());
|
||||
const baseImage = new ImageTag(buildParameters);
|
||||
|
||||
// Build docker image
|
||||
const builtImage = await Docker.build({ path: actionFolder, dockerfile, baseImage });
|
||||
|
||||
// Run docker image
|
||||
await Docker.run(builtImage, { workspace, ...buildParameters });
|
||||
}
|
||||
|
||||
action().catch(error => {
|
||||
core.setFailed(error.message);
|
||||
});
|
||||
48
src/model/action.js
Normal file
48
src/model/action.js
Normal file
@@ -0,0 +1,48 @@
|
||||
import path from 'path';
|
||||
|
||||
class Action {
|
||||
static get supportedPlatforms() {
|
||||
return ['linux'];
|
||||
}
|
||||
|
||||
static get isRunningLocally() {
|
||||
return process.env.RUNNER_WORKSPACE === undefined;
|
||||
}
|
||||
|
||||
static get isRunningFromSource() {
|
||||
return path.basename(__dirname) === 'model';
|
||||
}
|
||||
|
||||
static get name() {
|
||||
return 'unity-builder';
|
||||
}
|
||||
|
||||
static get rootFolder() {
|
||||
if (Action.isRunningFromSource) {
|
||||
return path.dirname(path.dirname(path.dirname(__filename)));
|
||||
}
|
||||
|
||||
return path.dirname(path.dirname(__filename));
|
||||
}
|
||||
|
||||
static get actionFolder() {
|
||||
return `${Action.rootFolder}/action`;
|
||||
}
|
||||
|
||||
static get dockerfile() {
|
||||
return `${Action.actionFolder}/Dockerfile`;
|
||||
}
|
||||
|
||||
static get workspace() {
|
||||
return process.env.GITHUB_WORKSPACE;
|
||||
}
|
||||
|
||||
static checkCompatibility() {
|
||||
const currentPlatform = process.platform;
|
||||
if (!Action.supportedPlatforms.includes(currentPlatform)) {
|
||||
throw new Error(`Currently ${currentPlatform}-platform is not supported`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default Action;
|
||||
36
src/model/action.test.js
Normal file
36
src/model/action.test.js
Normal file
@@ -0,0 +1,36 @@
|
||||
import path from 'path';
|
||||
import fs from 'fs';
|
||||
import Action from './action';
|
||||
|
||||
describe('Action', () => {
|
||||
describe('compatibility check', () => {
|
||||
it('throws for anything other than linux', () => {
|
||||
if (process.platform !== 'linux') {
|
||||
expect(() => Action.checkCompatibility()).toThrow();
|
||||
} else {
|
||||
expect(() => Action.checkCompatibility()).not.toThrow();
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
it('returns the root folder of the action', () => {
|
||||
const { rootFolder, name } = Action;
|
||||
|
||||
expect(path.basename(rootFolder)).toStrictEqual(name);
|
||||
expect(fs.existsSync(rootFolder)).toStrictEqual(true);
|
||||
});
|
||||
|
||||
it('returns the action folder', () => {
|
||||
const { actionFolder } = Action;
|
||||
|
||||
expect(path.basename(actionFolder)).toStrictEqual('action');
|
||||
expect(fs.existsSync(actionFolder)).toStrictEqual(true);
|
||||
});
|
||||
|
||||
it('returns the docker file', () => {
|
||||
const { dockerfile } = Action;
|
||||
|
||||
expect(path.basename(dockerfile)).toStrictEqual('Dockerfile');
|
||||
expect(fs.existsSync(dockerfile)).toStrictEqual(true);
|
||||
});
|
||||
});
|
||||
40
src/model/build-parameters.js
Normal file
40
src/model/build-parameters.js
Normal file
@@ -0,0 +1,40 @@
|
||||
import Platform from './platform';
|
||||
|
||||
class BuildParameters {
|
||||
static create(parameters) {
|
||||
const {
|
||||
unityVersion,
|
||||
targetPlatform,
|
||||
projectPath,
|
||||
buildName,
|
||||
buildsPath,
|
||||
buildMethod,
|
||||
customParameters,
|
||||
} = parameters;
|
||||
|
||||
return {
|
||||
version: unityVersion,
|
||||
platform: targetPlatform,
|
||||
projectPath,
|
||||
buildName,
|
||||
buildPath: `${buildsPath}/${targetPlatform}`,
|
||||
buildFile: this.parseBuildFile(buildName, targetPlatform),
|
||||
buildMethod,
|
||||
customParameters,
|
||||
};
|
||||
}
|
||||
|
||||
static parseBuildFile(filename, platform) {
|
||||
if (Platform.isWindows(platform)) {
|
||||
return `${filename}.exe`;
|
||||
}
|
||||
|
||||
if (Platform.isAndroid(platform)) {
|
||||
return `${filename}.apk`;
|
||||
}
|
||||
|
||||
return filename;
|
||||
}
|
||||
}
|
||||
|
||||
export default BuildParameters;
|
||||
85
src/model/build-parameters.test.js
Normal file
85
src/model/build-parameters.test.js
Normal file
@@ -0,0 +1,85 @@
|
||||
import BuildParameters from './build-parameters';
|
||||
import Platform from './platform';
|
||||
|
||||
describe('BuildParameters', () => {
|
||||
describe('create', () => {
|
||||
const someParameters = {
|
||||
unityVersion: 'someVersion',
|
||||
targetPlatform: 'somePlatform',
|
||||
projectPath: 'path/to/project',
|
||||
buildName: 'someBuildName',
|
||||
buildsPath: 'someBuildsPath',
|
||||
buildMethod: 'Namespace.Class.Method',
|
||||
customParameters: '-someParam someValue',
|
||||
};
|
||||
|
||||
it('does not throw', () => {
|
||||
expect(() => BuildParameters.create(someParameters)).not.toThrow();
|
||||
});
|
||||
|
||||
it('returns the version', () => {
|
||||
expect(BuildParameters.create(someParameters).version).toStrictEqual(
|
||||
someParameters.unityVersion,
|
||||
);
|
||||
});
|
||||
|
||||
it('returns the platform', () => {
|
||||
expect(BuildParameters.create(someParameters).platform).toStrictEqual(
|
||||
someParameters.targetPlatform,
|
||||
);
|
||||
});
|
||||
|
||||
it('returns the project path', () => {
|
||||
expect(BuildParameters.create(someParameters).projectPath).toStrictEqual(
|
||||
someParameters.projectPath,
|
||||
);
|
||||
});
|
||||
|
||||
it('returns the build name', () => {
|
||||
expect(BuildParameters.create(someParameters).buildName).toStrictEqual(
|
||||
someParameters.buildName,
|
||||
);
|
||||
});
|
||||
|
||||
it('returns the build path', () => {
|
||||
expect(BuildParameters.create(someParameters).buildPath).toStrictEqual(
|
||||
`${someParameters.buildsPath}/${someParameters.targetPlatform}`,
|
||||
);
|
||||
});
|
||||
|
||||
describe('build file', () => {
|
||||
it('returns the build file', () => {
|
||||
expect(BuildParameters.create(someParameters).buildFile).toStrictEqual(
|
||||
someParameters.buildName,
|
||||
);
|
||||
});
|
||||
|
||||
test.each([Platform.types.StandaloneWindows, Platform.types.StandaloneWindows64])(
|
||||
'appends exe for %s',
|
||||
targetPlatform => {
|
||||
expect(
|
||||
BuildParameters.create({ ...someParameters, targetPlatform }).buildFile,
|
||||
).toStrictEqual(`${someParameters.buildName}.exe`);
|
||||
},
|
||||
);
|
||||
|
||||
test.each([Platform.types.Android])('appends apk for %s', targetPlatform => {
|
||||
expect(
|
||||
BuildParameters.create({ ...someParameters, targetPlatform }).buildFile,
|
||||
).toStrictEqual(`${someParameters.buildName}.apk`);
|
||||
});
|
||||
});
|
||||
|
||||
it('returns the build method', () => {
|
||||
expect(BuildParameters.create(someParameters).buildMethod).toStrictEqual(
|
||||
someParameters.buildMethod,
|
||||
);
|
||||
});
|
||||
|
||||
it('returns the custom parameters', () => {
|
||||
expect(BuildParameters.create(someParameters).customParameters).toStrictEqual(
|
||||
someParameters.customParameters,
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
25
src/model/cache.js
Normal file
25
src/model/cache.js
Normal file
@@ -0,0 +1,25 @@
|
||||
import fs from 'fs';
|
||||
import Action from './action';
|
||||
import Project from './project';
|
||||
|
||||
class Cache {
|
||||
static verify() {
|
||||
if (!fs.existsSync(Project.libraryFolder)) {
|
||||
this.notifyAboutCachingPossibility();
|
||||
}
|
||||
}
|
||||
|
||||
static notifyAboutCachingPossibility() {
|
||||
if (Action.isRunningLocally) {
|
||||
return;
|
||||
}
|
||||
|
||||
// eslint-disable-next-line no-console
|
||||
console.log(`
|
||||
Library folder does not exist.
|
||||
Consider setting up caching to speed up your workflow
|
||||
If this is not your first build.`);
|
||||
}
|
||||
}
|
||||
|
||||
export default Cache;
|
||||
9
src/model/cache.test.js
Normal file
9
src/model/cache.test.js
Normal file
@@ -0,0 +1,9 @@
|
||||
import Cache from './cache';
|
||||
|
||||
describe('Cache', () => {
|
||||
describe('Verification', () => {
|
||||
it('does not throw', () => {
|
||||
expect(() => Cache.verify()).not.toThrow();
|
||||
});
|
||||
});
|
||||
});
|
||||
75
src/model/docker.js
Normal file
75
src/model/docker.js
Normal file
@@ -0,0 +1,75 @@
|
||||
import { exec } from '@actions/exec';
|
||||
import ImageTag from './image-tag';
|
||||
|
||||
class Docker {
|
||||
static async build(buildParameters, silent = false) {
|
||||
const { path, dockerfile, baseImage } = buildParameters;
|
||||
const { version, platform } = baseImage;
|
||||
|
||||
const tag = new ImageTag({ repository: '', name: 'unity-builder', version, platform });
|
||||
const command = `docker build ${path} \
|
||||
--file ${dockerfile} \
|
||||
--build-arg IMAGE=${baseImage} \
|
||||
--tag ${tag}`;
|
||||
|
||||
await exec(command, null, { silent });
|
||||
|
||||
return tag;
|
||||
}
|
||||
|
||||
static async run(image, parameters, silent = false) {
|
||||
const {
|
||||
version,
|
||||
workspace,
|
||||
platform,
|
||||
projectPath,
|
||||
buildName,
|
||||
buildPath,
|
||||
buildFile,
|
||||
buildMethod,
|
||||
customParameters,
|
||||
} = parameters;
|
||||
|
||||
const command = `docker run \
|
||||
--workdir /github/workspace \
|
||||
--rm \
|
||||
--env UNITY_LICENSE \
|
||||
--env UNITY_LICENSE_FILE \
|
||||
--env UNITY_EMAIL \
|
||||
--env UNITY_PASSWORD \
|
||||
--env UNITY_SERIAL \
|
||||
--env UNITY_VERSION="${version}" \
|
||||
--env PROJECT_PATH="${projectPath}" \
|
||||
--env BUILD_TARGET="${platform}" \
|
||||
--env BUILD_NAME="${buildName}" \
|
||||
--env BUILD_PATH="${buildPath}" \
|
||||
--env BUILD_FILE="${buildFile}" \
|
||||
--env BUILD_METHOD="${buildMethod}" \
|
||||
--env CUSTOM_PARAMETERS="${customParameters}" \
|
||||
--env HOME=/github/home \
|
||||
--env GITHUB_REF \
|
||||
--env GITHUB_SHA \
|
||||
--env GITHUB_REPOSITORY \
|
||||
--env GITHUB_ACTOR \
|
||||
--env GITHUB_WORKFLOW \
|
||||
--env GITHUB_HEAD_REF \
|
||||
--env GITHUB_BASE_REF \
|
||||
--env GITHUB_EVENT_NAME \
|
||||
--env GITHUB_WORKSPACE=/github/workspace \
|
||||
--env GITHUB_ACTION \
|
||||
--env GITHUB_EVENT_PATH \
|
||||
--env RUNNER_OS \
|
||||
--env RUNNER_TOOL_CACHE \
|
||||
--env RUNNER_TEMP \
|
||||
--env RUNNER_WORKSPACE \
|
||||
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
|
||||
--volume "/home/runner/work/_temp/_github_home":"/github/home" \
|
||||
--volume "/home/runner/work/_temp/_github_workflow":"/github/workflow" \
|
||||
--volume "${workspace}":"/github/workspace" \
|
||||
${image}`;
|
||||
|
||||
await exec(command, null, { silent });
|
||||
}
|
||||
}
|
||||
|
||||
export default Docker;
|
||||
35
src/model/docker.test.js
Normal file
35
src/model/docker.test.js
Normal file
@@ -0,0 +1,35 @@
|
||||
import Action from './action';
|
||||
import Docker from './docker';
|
||||
import ImageTag from './image-tag';
|
||||
|
||||
describe('Docker', () => {
|
||||
it('builds', async () => {
|
||||
const path = Action.actionFolder;
|
||||
const dockerfile = `${path}/Dockerfile`;
|
||||
const baseImage = new ImageTag({
|
||||
repository: '',
|
||||
name: 'alpine',
|
||||
version: '3',
|
||||
platform: 'Test',
|
||||
});
|
||||
|
||||
const tag = await Docker.build({ path, dockerfile, baseImage }, true);
|
||||
|
||||
expect(tag).toBeInstanceOf(ImageTag);
|
||||
expect(tag.toString()).toStrictEqual('unity-builder:3');
|
||||
}, 240000);
|
||||
|
||||
it.skip('runs', async () => {
|
||||
const image = 'unity-builder:2019.2.11f1-webgl';
|
||||
|
||||
const parameters = {
|
||||
workspace: Action.rootFolder,
|
||||
projectPath: `${Action.rootFolder}/test-project`,
|
||||
buildName: 'someBulidName',
|
||||
buildsPath: 'build',
|
||||
method: '',
|
||||
};
|
||||
|
||||
await Docker.run(image, parameters);
|
||||
});
|
||||
});
|
||||
89
src/model/image-tag.js
Normal file
89
src/model/image-tag.js
Normal file
@@ -0,0 +1,89 @@
|
||||
import { has, get, trimEnd, trimStart } from 'lodash-es';
|
||||
import Platform from './platform';
|
||||
|
||||
class ImageTag {
|
||||
constructor(imageProperties) {
|
||||
const {
|
||||
repository = 'gableroux',
|
||||
name = 'unity3d',
|
||||
version = '2019.2.11f1',
|
||||
platform,
|
||||
} = imageProperties;
|
||||
|
||||
if (!ImageTag.versionPattern.test(version)) {
|
||||
throw new Error(`Invalid version "${version}".`);
|
||||
}
|
||||
|
||||
if (!has(ImageTag.targetPlatformToImageSuffixMap, platform)) {
|
||||
throw new Error(`Platform "${platform}" is currently not supported.`);
|
||||
}
|
||||
|
||||
const builderPlatform = get(
|
||||
ImageTag.targetPlatformToImageSuffixMap,
|
||||
platform,
|
||||
ImageTag.imageSuffixes.generic,
|
||||
);
|
||||
|
||||
Object.assign(this, { repository, name, version, platform, builderPlatform });
|
||||
}
|
||||
|
||||
static get versionPattern() {
|
||||
return /^20\d{2}\.\d\.\w{3,4}|3$/;
|
||||
}
|
||||
|
||||
static get imageSuffixes() {
|
||||
return {
|
||||
generic: '',
|
||||
webgl: 'webgl',
|
||||
mac: 'mac',
|
||||
windows: 'windows',
|
||||
android: 'android',
|
||||
ios: 'ios',
|
||||
facebook: 'facebook',
|
||||
};
|
||||
}
|
||||
|
||||
static get targetPlatformToImageSuffixMap() {
|
||||
const { generic, webgl, mac, windows, android, ios, facebook } = ImageTag.imageSuffixes;
|
||||
|
||||
// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
|
||||
return {
|
||||
[Platform.types.StandaloneOSX]: mac,
|
||||
[Platform.types.StandaloneWindows]: windows,
|
||||
[Platform.types.StandaloneWindows64]: windows,
|
||||
[Platform.types.StandaloneLinux64]: windows,
|
||||
[Platform.types.iOS]: ios,
|
||||
[Platform.types.Android]: android,
|
||||
[Platform.types.WebGL]: webgl,
|
||||
[Platform.types.WSAPlayer]: windows,
|
||||
[Platform.types.PS4]: windows,
|
||||
[Platform.types.XboxOne]: windows,
|
||||
[Platform.types.tvOS]: windows,
|
||||
[Platform.types.Switch]: windows,
|
||||
// Unsupported
|
||||
[Platform.types.Lumin]: windows,
|
||||
[Platform.types.BJM]: windows,
|
||||
[Platform.types.Stadia]: windows,
|
||||
[Platform.types.Facebook]: facebook,
|
||||
[Platform.types.NoTarget]: generic,
|
||||
// Test specific
|
||||
[Platform.types.Test]: generic,
|
||||
};
|
||||
}
|
||||
|
||||
get tag() {
|
||||
return trimEnd(`${this.version}-${this.builderPlatform}`, '-');
|
||||
}
|
||||
|
||||
get image() {
|
||||
return trimStart(`${this.repository}/${this.name}`, '/');
|
||||
}
|
||||
|
||||
toString() {
|
||||
const { image, tag } = this;
|
||||
|
||||
return `${image}:${tag}`;
|
||||
}
|
||||
}
|
||||
|
||||
export default ImageTag;
|
||||
67
src/model/image-tag.test.js
Normal file
67
src/model/image-tag.test.js
Normal file
@@ -0,0 +1,67 @@
|
||||
import ImageTag from './image-tag';
|
||||
|
||||
describe('UnityImageVersion', () => {
|
||||
const some = {
|
||||
repository: 'test1',
|
||||
name: 'test2',
|
||||
version: '2099.9.f9f9',
|
||||
platform: 'Test',
|
||||
builderPlatform: '',
|
||||
};
|
||||
|
||||
const defaults = {
|
||||
repository: 'gableroux',
|
||||
name: 'unity3d',
|
||||
image: 'gableroux/unity3d',
|
||||
};
|
||||
|
||||
describe('constructor', () => {
|
||||
it('can be called', () => {
|
||||
const { platform } = some;
|
||||
expect(() => new ImageTag({ platform })).not.toThrow();
|
||||
});
|
||||
|
||||
it('accepts parameters and sets the right properties', () => {
|
||||
const image = new ImageTag(some);
|
||||
|
||||
expect(image.repository).toStrictEqual(some.repository);
|
||||
expect(image.name).toStrictEqual(some.name);
|
||||
expect(image.version).toStrictEqual(some.version);
|
||||
expect(image.platform).toStrictEqual(some.platform);
|
||||
expect(image.builderPlatform).toStrictEqual(some.builderPlatform);
|
||||
});
|
||||
|
||||
test.each(['2000.0.0f0', '2011.1.11f1'])('accepts %p version format', version => {
|
||||
expect(() => new ImageTag({ version, platform: some.platform })).not.toThrow();
|
||||
});
|
||||
|
||||
test.each(['some version', '', 1, null])('throws for incorrect versions %p', version => {
|
||||
const { platform } = some;
|
||||
expect(() => new ImageTag({ version, platform })).toThrow();
|
||||
});
|
||||
|
||||
test.each([undefined, 'nonExisting'])('throws for unsupported target %p', platform => {
|
||||
expect(() => new ImageTag({ platform })).toThrow();
|
||||
});
|
||||
});
|
||||
|
||||
describe('toString', () => {
|
||||
it('returns the correct version', () => {
|
||||
const image = new ImageTag({ version: '2099.1.1111', platform: some.platform });
|
||||
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:2099.1.1111`);
|
||||
});
|
||||
|
||||
it('returns the specific build platform', () => {
|
||||
const image = new ImageTag({ version: '2019.2.11f1', platform: 'WebGL' });
|
||||
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1-webgl`);
|
||||
});
|
||||
|
||||
it('returns no specific build platform for generic targetPlatforms', () => {
|
||||
const image = new ImageTag({ platform: 'NoTarget' });
|
||||
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1`);
|
||||
});
|
||||
});
|
||||
});
|
||||
11
src/model/index.js
Normal file
11
src/model/index.js
Normal file
@@ -0,0 +1,11 @@
|
||||
import Action from './action';
|
||||
import BuildParameters from './build-parameters';
|
||||
import Cache from './cache';
|
||||
import Docker from './docker';
|
||||
import Input from './input';
|
||||
import ImageTag from './image-tag';
|
||||
import Platform from './platform';
|
||||
import Project from './project';
|
||||
import Unity from './unity';
|
||||
|
||||
export { Action, BuildParameters, Cache, Docker, Input, ImageTag, Platform, Project, Unity };
|
||||
17
src/model/index.test.js
Normal file
17
src/model/index.test.js
Normal file
@@ -0,0 +1,17 @@
|
||||
import * as Index from '.';
|
||||
|
||||
describe('Index', () => {
|
||||
test.each([
|
||||
'Action',
|
||||
'BuildParameters',
|
||||
'Cache',
|
||||
'Docker',
|
||||
'Input',
|
||||
'ImageTag',
|
||||
'Platform',
|
||||
'Project',
|
||||
'Unity',
|
||||
])('exports %s', exportedModule => {
|
||||
expect(typeof Index[exportedModule]).toStrictEqual('function');
|
||||
});
|
||||
});
|
||||
32
src/model/input.js
Normal file
32
src/model/input.js
Normal file
@@ -0,0 +1,32 @@
|
||||
import Platform from './platform';
|
||||
|
||||
const core = require('@actions/core');
|
||||
|
||||
class Input {
|
||||
static getFromUser() {
|
||||
// Input variables specified in workflows using "with" prop.
|
||||
const unityVersion = core.getInput('unityVersion');
|
||||
const targetPlatform = core.getInput('targetPlatform') || Platform.default;
|
||||
const rawProjectPath = core.getInput('projectPath') || '.';
|
||||
const buildName = core.getInput('buildName') || targetPlatform;
|
||||
const buildsPath = core.getInput('buildsPath') || 'build';
|
||||
const buildMethod = core.getInput('buildMethod'); // processed in docker file
|
||||
const customParameters = core.getInput('customParameters') || '';
|
||||
|
||||
// Sanitise input
|
||||
const projectPath = rawProjectPath.replace(/\/$/, '');
|
||||
|
||||
// Return sanitised input
|
||||
return {
|
||||
unityVersion,
|
||||
targetPlatform,
|
||||
projectPath,
|
||||
buildName,
|
||||
buildsPath,
|
||||
buildMethod,
|
||||
customParameters,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export default Input;
|
||||
13
src/model/input.test.js
Normal file
13
src/model/input.test.js
Normal file
@@ -0,0 +1,13 @@
|
||||
import Input from './input';
|
||||
|
||||
describe('Input', () => {
|
||||
describe('getFromUser', () => {
|
||||
it('does not throw', () => {
|
||||
expect(() => Input.getFromUser()).not.toThrow();
|
||||
});
|
||||
|
||||
it('returns an object', () => {
|
||||
expect(typeof Input.getFromUser()).toStrictEqual('object');
|
||||
});
|
||||
});
|
||||
});
|
||||
51
src/model/platform.js
Normal file
51
src/model/platform.js
Normal file
@@ -0,0 +1,51 @@
|
||||
class Platform {
|
||||
static get default() {
|
||||
return Platform.types.StandaloneWindows64;
|
||||
}
|
||||
|
||||
static get types() {
|
||||
return {
|
||||
StandaloneOSX: 'StandaloneOSX',
|
||||
StandaloneWindows: 'StandaloneWindows',
|
||||
StandaloneWindows64: 'StandaloneWindows64',
|
||||
StandaloneLinux64: 'StandaloneLinux64',
|
||||
iOS: 'iOS',
|
||||
Android: 'Android',
|
||||
WebGL: 'WebGL',
|
||||
WSAPlayer: 'WSAPlayer',
|
||||
PS4: 'PS4',
|
||||
XboxOne: 'XboxOne',
|
||||
tvOS: 'tvOS',
|
||||
Switch: 'Switch',
|
||||
// Unsupported
|
||||
Lumin: 'Lumin',
|
||||
BJM: 'BJM',
|
||||
Stadia: 'Stadia',
|
||||
Facebook: 'Facebook',
|
||||
NoTarget: 'NoTarget',
|
||||
// Test specific
|
||||
Test: 'Test',
|
||||
};
|
||||
}
|
||||
|
||||
static isWindows(platform) {
|
||||
switch (platform) {
|
||||
case Platform.types.StandaloneWindows:
|
||||
case Platform.types.StandaloneWindows64:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static isAndroid(platform) {
|
||||
switch (platform) {
|
||||
case Platform.types.Android:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default Platform;
|
||||
37
src/model/platform.test.js
Normal file
37
src/model/platform.test.js
Normal file
@@ -0,0 +1,37 @@
|
||||
import Platform from './platform';
|
||||
|
||||
describe('Platform', () => {
|
||||
describe('default', () => {
|
||||
it('does not throw', () => {
|
||||
expect(() => Platform.default).not.toThrow();
|
||||
});
|
||||
|
||||
it('returns a string', () => {
|
||||
expect(typeof Platform.default).toStrictEqual('string');
|
||||
});
|
||||
|
||||
it('returns a platform', () => {
|
||||
expect(Object.values(Platform.types)).toContain(Platform.default);
|
||||
});
|
||||
});
|
||||
|
||||
describe('isWindows', () => {
|
||||
it('returns true for windows', () => {
|
||||
expect(Platform.isWindows(Platform.types.StandaloneWindows64)).toStrictEqual(true);
|
||||
});
|
||||
|
||||
it('returns false for MacOS', () => {
|
||||
expect(Platform.isWindows(Platform.types.StandaloneOSX)).toStrictEqual(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('isAndroid', () => {
|
||||
it('returns true for Android', () => {
|
||||
expect(Platform.isAndroid(Platform.types.Android)).toStrictEqual(true);
|
||||
});
|
||||
|
||||
it('returns false for Windows', () => {
|
||||
expect(Platform.isAndroid(Platform.types.StandaloneWindows64)).toStrictEqual(false);
|
||||
});
|
||||
});
|
||||
});
|
||||
23
src/model/project.js
Normal file
23
src/model/project.js
Normal file
@@ -0,0 +1,23 @@
|
||||
import Unity from './unity';
|
||||
import Input from './input';
|
||||
import Action from './action';
|
||||
|
||||
class Project {
|
||||
static get relativePath() {
|
||||
const { projectPath } = Input.getFromUser();
|
||||
|
||||
return `${projectPath}`;
|
||||
}
|
||||
|
||||
static get absolutePath() {
|
||||
const { workspace } = Action;
|
||||
|
||||
return `${workspace}/${this.relativePath}`;
|
||||
}
|
||||
|
||||
static get libraryFolder() {
|
||||
return `${this.relativePath}/${Unity.libraryFolder}`;
|
||||
}
|
||||
}
|
||||
|
||||
export default Project;
|
||||
33
src/model/project.test.js
Normal file
33
src/model/project.test.js
Normal file
@@ -0,0 +1,33 @@
|
||||
import Project from './project';
|
||||
|
||||
describe('Platform', () => {
|
||||
describe('relativePath', () => {
|
||||
it('does not throw', () => {
|
||||
expect(() => Project.relativePath).not.toThrow();
|
||||
});
|
||||
|
||||
it('returns a string', () => {
|
||||
expect(typeof Project.relativePath).toStrictEqual('string');
|
||||
});
|
||||
});
|
||||
|
||||
describe('absolutePath', () => {
|
||||
it('does not throw', () => {
|
||||
expect(() => Project.absolutePath).not.toThrow();
|
||||
});
|
||||
|
||||
it('returns a string', () => {
|
||||
expect(typeof Project.absolutePath).toStrictEqual('string');
|
||||
});
|
||||
});
|
||||
|
||||
describe('libraryFolder', () => {
|
||||
it('does not throw', () => {
|
||||
expect(() => Project.libraryFolder).not.toThrow();
|
||||
});
|
||||
|
||||
it('returns a string', () => {
|
||||
expect(typeof Project.libraryFolder).toStrictEqual('string');
|
||||
});
|
||||
});
|
||||
});
|
||||
7
src/model/unity.js
Normal file
7
src/model/unity.js
Normal file
@@ -0,0 +1,7 @@
|
||||
class Unity {
|
||||
static get libraryFolder() {
|
||||
return 'Library';
|
||||
}
|
||||
}
|
||||
|
||||
export default Unity;
|
||||
13
src/model/unity.test.js
Normal file
13
src/model/unity.test.js
Normal file
@@ -0,0 +1,13 @@
|
||||
import Unity from './unity';
|
||||
|
||||
describe('Unity', () => {
|
||||
describe('libraryFolder', () => {
|
||||
it('does not throw', () => {
|
||||
expect(() => Unity.libraryFolder).not.toThrow();
|
||||
});
|
||||
|
||||
it('returns a string', () => {
|
||||
expect(typeof Unity.libraryFolder).toStrictEqual('string');
|
||||
});
|
||||
});
|
||||
});
|
||||
2
test-project/.gitignore
vendored
2
test-project/.gitignore
vendored
@@ -1,4 +1,4 @@
|
||||
[Ll]ibrary/
|
||||
Library/
|
||||
[Tt]emp/
|
||||
[Oo]bj/
|
||||
[Bb]uild/
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34843d6263b512041a91903d1f3dcc7a
|
||||
guid: 7318f4af514280d49b66c315d1f80caf
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@@ -24,9 +24,9 @@ RenderSettings:
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 0
|
||||
m_AmbientMode: 3
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_SkyboxMaterial: {fileID: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
@@ -37,22 +37,22 @@ RenderSettings:
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 705507994}
|
||||
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 11
|
||||
m_GIWorkflowMode: 0
|
||||
m_GIWorkflowMode: 1
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_EnvironmentLightingMode: 0
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 1
|
||||
m_EnableBakedLightmaps: 0
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 12
|
||||
m_Resolution: 2
|
||||
@@ -72,7 +72,7 @@ LightmapSettings:
|
||||
m_FinalGatherRayCount: 256
|
||||
m_ReflectionCompression: 2
|
||||
m_MixedBakeMode: 2
|
||||
m_BakeBackend: 1
|
||||
m_BakeBackend: 0
|
||||
m_PVRSampling: 1
|
||||
m_PVRDirectSampleCount: 32
|
||||
m_PVRSampleCount: 500
|
||||
@@ -120,7 +120,7 @@ NavMeshSettings:
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &705507993
|
||||
--- !u!1 &415492281
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
@@ -128,90 +128,76 @@ GameObject:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 705507995}
|
||||
- component: {fileID: 705507994}
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m_Layer: 0
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||||
m_Name: Directional Light
|
||||
- component: {fileID: 415492282}
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||||
- component: {fileID: 415492284}
|
||||
- component: {fileID: 415492283}
|
||||
m_Layer: 5
|
||||
m_Name: Text
|
||||
m_TagString: Untagged
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m_Icon: {fileID: 0}
|
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m_NavMeshLayer: 0
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||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!108 &705507994
|
||||
Light:
|
||||
--- !u!224 &415492282
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 705507993}
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||||
m_Enabled: 1
|
||||
serializedVersion: 9
|
||||
m_Type: 1
|
||||
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||
m_Intensity: 1
|
||||
m_Range: 10
|
||||
m_SpotAngle: 30
|
||||
m_InnerSpotAngle: 21.80208
|
||||
m_CookieSize: 10
|
||||
m_Shadows:
|
||||
m_Type: 2
|
||||
m_Resolution: -1
|
||||
m_CustomResolution: -1
|
||||
m_Strength: 1
|
||||
m_Bias: 0.05
|
||||
m_NormalBias: 0.4
|
||||
m_NearPlane: 0.2
|
||||
m_CullingMatrixOverride:
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||||
e00: 1
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e01: 0
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||||
e02: 0
|
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e03: 0
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||||
e10: 0
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e11: 1
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e12: 0
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e13: 0
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e20: 0
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e21: 0
|
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e22: 1
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e23: 0
|
||||
e30: 0
|
||||
e31: 0
|
||||
e32: 0
|
||||
e33: 1
|
||||
m_UseCullingMatrixOverride: 0
|
||||
m_Cookie: {fileID: 0}
|
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m_DrawHalo: 0
|
||||
m_Flare: {fileID: 0}
|
||||
m_RenderMode: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingLayerMask: 1
|
||||
m_Lightmapping: 1
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
m_ColorTemperature: 6570
|
||||
m_UseColorTemperature: 0
|
||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_UseBoundingSphereOverride: 0
|
||||
m_ShadowRadius: 0
|
||||
m_ShadowAngle: 0
|
||||
--- !u!4 &705507995
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 705507993}
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m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_GameObject: {fileID: 415492281}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
|
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!1 &963194225
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||||
m_Father: {fileID: 1861892729}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 100, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!114 &415492283
|
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 415492281}
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m_Enabled: 1
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0.63506866, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 14
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 10
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m_MaxSize: 40
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: Bulider test
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--- !u!222 &415492284
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 415492281}
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m_CullTransparentMesh: 0
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--- !u!1 &519420028
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -219,9 +205,9 @@ GameObject:
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
|
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m_Component:
|
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- component: {fileID: 963194228}
|
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- component: {fileID: 963194227}
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- component: {fileID: 963194226}
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- component: {fileID: 519420032}
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- component: {fileID: 519420031}
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- component: {fileID: 519420029}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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@@ -229,24 +215,24 @@ GameObject:
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
|
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m_IsActive: 1
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--- !u!81 &963194226
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--- !u!81 &519420029
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AudioListener:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 963194225}
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m_GameObject: {fileID: 519420028}
|
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m_Enabled: 1
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--- !u!20 &963194227
|
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--- !u!20 &519420031
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Camera:
|
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m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 963194225}
|
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m_GameObject: {fileID: 519420028}
|
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 1
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m_ClearFlags: 2
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
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@@ -1,125 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using Unity.Burst;
|
||||
using Unity.Collections;
|
||||
using Unity.Jobs;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Jobs;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
public class JobSystem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private bool useJobs;
|
||||
[SerializeField] private Transform transform;
|
||||
private List<Ball> balls;
|
||||
|
||||
public class Ball
|
||||
{
|
||||
public Transform transform;
|
||||
public float moveY;
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
balls = new List<Ball>();
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
Transform ballTransform = Instantiate(transform,
|
||||
new Vector3(Random.Range(-8f, 8f), Random.Range(-5f, 5f), Random.Range(-2f, 5f)), Quaternion.identity);
|
||||
balls.Add(new Ball
|
||||
{
|
||||
transform = ballTransform,
|
||||
moveY = Random.Range(-2f, 2f)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
private void Update()
|
||||
{
|
||||
float startTime = Time.realtimeSinceStartup;
|
||||
if (useJobs)
|
||||
{
|
||||
NativeArray<float> moveYArray = new NativeArray<float>(balls.Count, Allocator.TempJob);
|
||||
TransformAccessArray transformAccessArray = new TransformAccessArray(balls.Count);
|
||||
|
||||
for (var i = 0; i < balls.Count; i++)
|
||||
{
|
||||
moveYArray[i] = balls[i].moveY;
|
||||
transformAccessArray.Add(balls[i].transform);
|
||||
}
|
||||
|
||||
var reallyToughParallelJobTransforms = new ReallyToughParallelJobTransforms
|
||||
{
|
||||
deltaTime = Time.deltaTime,
|
||||
moveYArray = moveYArray
|
||||
};
|
||||
|
||||
JobHandle jobHandle = reallyToughParallelJobTransforms.Schedule(transformAccessArray);
|
||||
jobHandle.Complete();
|
||||
|
||||
for (int i = 0; i < balls.Count; i++)
|
||||
{
|
||||
balls[i].moveY = moveYArray[i];
|
||||
}
|
||||
|
||||
moveYArray.Dispose();
|
||||
transformAccessArray.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (Ball ball in balls)
|
||||
{
|
||||
ball.transform.position += new Vector3(0, ball.moveY * Time.deltaTime);
|
||||
if (ball.transform.position.y > 5f)
|
||||
{
|
||||
ball.moveY = -Math.Abs(ball.moveY);
|
||||
}
|
||||
else if (ball.transform.position.y < -5f)
|
||||
{
|
||||
ball.moveY = Math.Abs(ball.moveY);
|
||||
}
|
||||
|
||||
// Represents a tough task like some pathfinding or complex calculation
|
||||
var value = 0f;
|
||||
for (var i = 0; i < 250; i++)
|
||||
{
|
||||
value = math.exp10(math.sqrt(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var duration = $"{(Time.realtimeSinceStartup - startTime) * 1000f}ms";
|
||||
Debug.Log(duration);
|
||||
}
|
||||
}
|
||||
|
||||
[BurstCompile]
|
||||
public struct ReallyToughParallelJobTransforms : IJobParallelForTransform
|
||||
{
|
||||
public NativeArray<float> moveYArray;
|
||||
[ReadOnly] public float deltaTime;
|
||||
|
||||
public void Execute(int index, TransformAccess transform)
|
||||
{
|
||||
transform.position += new Vector3(0, moveYArray[index] * deltaTime, 0f);
|
||||
if (transform.position.y > 5f)
|
||||
{
|
||||
moveYArray[index] = -Math.Abs(moveYArray[index]);
|
||||
}
|
||||
else if (transform.position.y < -5f)
|
||||
{
|
||||
moveYArray[index] = Math.Abs(moveYArray[index]);
|
||||
}
|
||||
|
||||
// Represents a tough task like some pathfinding or complex calculation
|
||||
var value = 0f;
|
||||
for (var i = 0; i < 250; i++)
|
||||
{
|
||||
value = math.exp10(math.sqrt(value));
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}
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}
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}
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@@ -1,11 +0,0 @@
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assetBundleName:
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assetBundleVariant:
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@@ -1,16 +1,10 @@
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"com.unity.entities": "0.1.1-preview",
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"com.unity.ide.vscode": "1.1.2",
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"com.unity.platforms.linux": "0.1.3-preview",
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"com.unity.platforms.macos": "0.1.3-preview",
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"com.unity.platforms.web": "0.1.3-preview",
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"com.unity.platforms.windows": "0.1.3-preview",
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"com.unity.test-framework": "1.0.13",
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"com.unity.textmeshpro": "2.0.1",
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"com.unity.timeline": "1.1.0",
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@@ -3,7 +3,6 @@
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--- !u!11 &1
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@@ -16,4 +15,3 @@ AudioManager:
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@@ -3,7 +3,7 @@
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@@ -28,7 +28,3 @@ PhysicsManager:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 250, y: 250, z: 250}
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@@ -6,6 +6,6 @@ EditorBuildSettings:
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/Scene1/Scene1.unity
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guid: 9fc0d4010bbf28b4594072e72b8655ab
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path: Assets/Scenes/SampleScene.unity
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guid: 2cda990e2423bbf4892e6590ba056729
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m_configObjects: {}
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@@ -3,24 +3,19 @@
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--- !u!159 &1
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m_ExternalVersionControlSupport: Hidden Meta Files
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serializedVersion: 7
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m_ExternalVersionControlSupport: Visible Meta Files
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m_LineEndingsForNewScripts: 2
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m_PrefabRegularEnvironment: {fileID: 0}
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m_PrefabUIEnvironment: {fileID: 0}
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m_SpritePackerMode: 0
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m_LineEndingsForNewScripts: 0
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m_SpritePackerMode: 4
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m_SpritePackerPaddingPower: 1
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m_EtcTextureCompressorBehavior: 1
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m_EtcTextureNormalCompressor: 2
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m_EtcTextureBestCompressor: 4
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m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref
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m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
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m_ProjectGenerationRootNamespace:
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m_UserGeneratedProjectSuffix:
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inProgressEnabled: 1
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m_AsyncShaderCompilation: 1
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m_ShowLightmapResolutionOverlay: 1
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@@ -29,10 +29,6 @@ GraphicsSettings:
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m_AlwaysIncludedShaders:
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- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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8
test-project/ProjectSettings/NetworkManager.asset
Normal file
8
test-project/ProjectSettings/NetworkManager.asset
Normal file
@@ -0,0 +1,8 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!149 &1
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NetworkManager:
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m_DebugLevel: 0
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@@ -4,7 +4,7 @@
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productGUID: 33dc6c64f43f50547aae5042389f8957
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productGUID: d9e9dde8e7ed4cf4bac4c6f2dffe7ef4
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AndroidProfiler: 0
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AndroidFilterTouchesWhenObscured: 0
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AndroidEnableSustainedPerformanceMode: 0
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@@ -13,7 +13,7 @@ PlayerSettings:
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useOnDemandResources: 0
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productName: test-project
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productName: simple-test-project
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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@@ -84,7 +84,7 @@ PlayerSettings:
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@@ -163,7 +163,8 @@ PlayerSettings:
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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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applicationIdentifier:
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Standalone: com.Company.ProductName
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buildNumber: {}
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AndroidBundleVersionCode: 1
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AndroidMinSdkVersion: 16
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@@ -252,8 +253,8 @@ PlayerSettings:
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appleEnableProMotion: 0
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templateDefaultScene: Assets/Scenes/SampleScene.unity
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||||
@@ -160,32 +132,25 @@ QualitySettings:
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 1
|
||||
lodBias: 1.5
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 1024
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Ultra
|
||||
pixelLightCount: 4
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 150
|
||||
@@ -195,36 +160,31 @@ QualitySettings:
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 1
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
Lumin: 5
|
||||
Nintendo 3DS: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
PSM: 5
|
||||
PSP2: 2
|
||||
Standalone: 5
|
||||
Tizen: 2
|
||||
WebGL: 3
|
||||
WiiU: 5
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
||||
iPhone: 2
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.33333334
|
||||
Maximum Allowed Timestep: 0.1
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
||||
|
||||
@@ -4,8 +4,4 @@
|
||||
VFXManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_IndirectShader: {fileID: 0}
|
||||
m_CopyBufferShader: {fileID: 0}
|
||||
m_SortShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
|
||||
|
||||
Reference in New Issue
Block a user