Compare commits

...

30 Commits
v0.2 ... v0.3

Author SHA1 Message Date
Webber
948a53575b Remove console statements 2019-12-22 22:43:47 +01:00
Webber
5abc3164f9 Update documentation 2019-12-22 22:43:47 +01:00
Webber
3ae2ac1bb9 Remove failing examples 2019-12-22 22:43:47 +01:00
Webber
250a665fce Make version pattern slightly less strict 2019-12-22 22:43:47 +01:00
Webber
7c90cddd43 Cleanup 2019-12-22 22:43:47 +01:00
Webber
ed7918e4f4 remove unnecessary tests 2019-12-22 22:43:47 +01:00
Webber
b4a1f1ab7b Cleanup targetPlatformMap 2019-12-22 22:43:47 +01:00
Webber
bafc8e806b Allow builds for all targets 2019-12-22 22:43:47 +01:00
Webber
2ab738c083 Run docker from javascript 2019-12-22 22:43:47 +01:00
Webber
9a639e97e3 Test not working defaults 2019-12-22 22:43:47 +01:00
Webber
0130f1d603 Fix tag 2019-12-22 22:43:47 +01:00
Webber
454ff6054c Set build args for container 2019-12-22 22:43:47 +01:00
Webber
dccdec9d3b Bootstrap docker from js 2019-12-22 22:43:47 +01:00
Webber
0bb0dbd7be Package to dist folder using @zeit/ncc 2019-12-22 22:43:47 +01:00
Webber
4312758325 add jest 2019-12-22 22:43:47 +01:00
Webber
302bd4c880 Add initial script 2019-12-22 22:43:47 +01:00
Webber
25294aec32 Add test for javascript 2019-12-22 22:43:47 +01:00
Webber
ae18dc32c9 Add quality tools for javascript 2019-12-22 22:43:47 +01:00
Webber
69c4feba8f Add javascript platform 2019-12-22 22:43:47 +01:00
Webber
119a2b3b02 Skip test job for now 2019-12-22 22:43:47 +01:00
Webber
b385278dec Remove plural builds 2019-12-22 22:43:47 +01:00
Webber
9996187855 Upload artifacts from each job 2019-12-22 22:43:47 +01:00
Webber
093eb69424 Remove unnecessary activate job 2019-12-22 22:43:47 +01:00
Webber
26f0080aae Use activate and license step in relevant jobs only 2019-12-22 22:43:47 +01:00
Webber
f7727333bf Add tests to test-project 2019-12-22 22:43:47 +01:00
Webber
f14fe9806a Remove checkout as prerequisite 2019-12-22 22:43:47 +01:00
Webber
c53fa402db Add checkout step in relevant jobs only 2019-12-22 22:43:47 +01:00
Webber
b955df1dcb Run test runner at master 2019-12-22 22:43:47 +01:00
Webber
9a21280b09 Change workflow and variables to allow multiple build jobs 2019-12-22 22:43:47 +01:00
Webber
e9496f5ba2 Test variable action versions 2019-12-22 22:43:47 +01:00
27 changed files with 6582 additions and 103 deletions

18
.editorconfig Normal file
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@@ -0,0 +1,18 @@
root = true
[*]
charset = utf-8
end_of_line = lf
indent_size = 2
indent_style = space
insert_final_newline = true
max_line_length = 100
tab_width = 2
trim_trailing_whitespace = true
[*.md]
max_line_length = 0
trim_trailing_whitespace = false
[COMMIT_EDITMSG]
max_line_length = 0

2
.eslintignore Normal file
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**/node_modules/**
**/dist/**

21
.eslintrc.json Normal file
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@@ -0,0 +1,21 @@
{
"parser": "babel-eslint",
"env": {
"node": true,
"es6": true,
"jest": true
},
"parserOptions": {
"ecmaVersion": 2020,
"ecmaFeatures": {
"impliedStrict": true
}
},
"extends": ["airbnb", "plugin:unicorn/recommended", "prettier"],
"plugins": ["react", "jsx-a11y", "import", "prettier", "flowtype", "unicorn"],
"settings": { "react": { "version": "latest" } },
"rules": {
"prettier/prettier": "error",
"import/no-extraneous-dependencies": 0
}
}

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@@ -1,42 +1,54 @@
name: Actions 😎
on:
pull_request: {}
push: { branches: [master] }
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
jobs:
buildForWebGL:
name: Build for WebGL 🕸
buildForAllPlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
# - 2019.3.0f1 # requires unity-activate to upgrade
targetPlatform:
- WebGL
- iOS
# - StandaloneOSX
# - StandaloneWindows
# - StandaloneWindows64
# - StandaloneLinux64
# - PS4
# - XboxOne
# - Switch
# - Android
# - tvOS
# - Lumin
# - BJM
# - Stadia
# - WSAPlayer
# - Facebook
# - NoTarget
steps:
# Checkout repository (required to test local actions)
- name: Checkout repository
uses: actions/checkout@v1
# Activate license
- name: Activate license
uses: webbertakken/unity-activate@v1
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# Configure builder
- name: Build project
id: buildStep
uses: ./
env:
UNITY_PROJECT_PATH: test-project
BUILD_NAME: TestBuild
BUILD_TARGET: WebGL
BUILDS_PATH: builds
BUILD_METHOD: ""
# Upload distributables
- name: Upload Build
uses: actions/upload-artifact@v1
- uses: actions/checkout@v1
- uses: webbertakken/unity-activate@v1
- uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
- uses: webbertakken/unity-return-license@v1
if: always()
- uses: actions/upload-artifact@v1
with:
name: Build
path: ${{ steps.buildStep.outputs.allBuildsPath }}
# Return license
- name: Return License
uses: webbertakken/unity-return-license@v1
if: always()
path: build

15
.github/workflows/test.yml vendored Normal file
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@@ -0,0 +1,15 @@
name: Test Action
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- uses: actions/setup-node@v1
with:
node-version: 12.x
- run: yarn
- run: yarn lint
- run: yarn test

1
.gitignore vendored
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@@ -1 +1,2 @@
.idea
node_modules

2
.prettierignore Normal file
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@@ -0,0 +1,2 @@
**/node_modules/**
**/dist/**

6
.prettierrc.json Normal file
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@@ -0,0 +1,6 @@
{
"semi": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 100
}

3
.yarnrc Normal file
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@@ -0,0 +1,3 @@
save-prefix ""
--install.audit true
--add.audit true

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@@ -1,4 +1,5 @@
FROM gableroux/unity3d:2019.2.11f1-webgl
ARG IMAGE
FROM $IMAGE
LABEL "com.github.actions.name"="Unity - Builder"
LABEL "com.github.actions.description"="Build Unity projects for different platforms."

154
README.md
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@@ -1,14 +1,15 @@
# Unity - Builder
[![Actions status](https://github.com/webbertakken/unity-builder/workflows/Actions%20%F0%9F%98%8E/badge.svg)](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+workflow%3A%22Actions+%F0%9F%98%8E%22)
---
GitHub Action to
[build Unity projects](https://github.com/marketplace/actions/unity-builder)
GitHub Action to
[build Unity projects](https://github.com/marketplace/actions/unity-builder)
for different platforms.
Part of the
[Unity Actions](https://github.com/webbertakken/unity-actions)
Part of the
[Unity Actions](https://github.com/webbertakken/unity-actions)
collection.
---
@@ -18,13 +19,13 @@ to build Unity projects for different platforms.
It is recommended to run the
[Test](https://github.com/webbertakken/unity-actions#test)
action from the
[Unity Actions](https://github.com/webbertakken/unity-actions)
action from the
[Unity Actions](https://github.com/webbertakken/unity-actions)
collection before running this action. This action also requires the [Activation](https://github.com/marketplace/actions/unity-activate) step.
## Documentation
See the
See the
[Unity Actions](https://github.com/webbertakken/unity-actions)
collection repository for workflow documentation and reference implementation.
@@ -36,68 +37,109 @@ Create or edit the file called `.github/workflows/main.yml` and add a job to it.
name: Build project
on: [push]
jobs:
buildForWebGL:
name: Build for WebGL 🕸
buildForSomePlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- path/to/your/project
unityVersion:
- 2019.2.11f1
targetPlatform:
- WebGL
- iOS
steps:
```
Activate Unity in a step using the
[Unity Activate](https://github.com/marketplace/actions/unity-activate)
action.
Configure the builder as follows:
```yaml
# Configure builder
- name: Build project
id: buildStep
uses: webbertakken/unity-builder@v0.2 # WIP (only webgl for now)
env:
# Optional: Path to your project, leave blank for "./"
UNITY_PROJECT_PATH: path/to/your/project
# Name for your build
BUILD_NAME: TestBuild
# Optional: Builds path, leave blank for "build"
BUILDS_PATH: build
# Target platform for your build
BUILD_TARGET: WebGL
# Optional: <StaticBuildClass.StaticMethod>
BUILD_METHOD: ""
```
> _**Note:** By default the enabled scenes from the
project's settings will be built._
You use the id to **upload your built files** like so:
```yaml
# Upload distributables
- name: Upload Build
uses: actions/upload-artifact@v1
- uses: actions/checkout@v1
- uses: webbertakken/unity-activate@v1
- uses: webbertakken/unity-builder@v0.3
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
- uses: webbertakken/unity-return-license@v1
if: always()
- uses: actions/upload-artifact@v1
with:
name: Build
path: ${{ steps.buildStep.outputs.allBuildsPath }}
path: build
```
Return the Unity license in a final step using the
[Unity Return License](https://github.com/marketplace/actions/unity-return-license)
action.
> **Notes:**
>
> - Don't forget to replace _&lt;test-project&gt;_ with your project name.
> - By default the enabled scenes from the project's settings will be built.
Commit and push your workflow definition.
## Configuration options
Below options can be specified under `with:` for the `unity-builder` action.
#### projectPath
Specify the path to your Unity project to be built.
The path should be relative to the root of your project.
_**required:** `false`_
_**default:** `<your project root>`_
#### unityVersion
Version of Unity to use for building the project.
_**required:** `false`_
_**default:** `2019.2.1f11`_
#### targetPlatform
Platform that the build should target.
_**required:** `true`_
#### buildName
Name of the build.
_**required:** `false`_
_**default:** `testBuild`_
#### buildsPath
Path where the builds should be stored.
In this folder a folder will be created for every targetPlatform.
_**required:** `false`_
_**default:** `build`_
#### buildCommand
Custom command to run your build.
There are two conditions for a custom buildCommand:
- Must reference a valid path to a `static` method.
- The class must reside in the `Assets/Editor` directory.
_**example:**_
```yaml
- uses: webbertakken/unity-builder@master
with:
buildCommand: EditorNamespace.BuilderClassName.StaticBulidMethod
```
_**required:** `false`_
_**default:** Built-in script that will run a build out of the box._
## More actions
Visit
[Unity Actions](https://github.com/webbertakken/unity-actions)
Visit
[Unity Actions](https://github.com/webbertakken/unity-actions)
to find related actions for Unity.
Feel free to contribute.
## Licence
## Licence
[MIT](./LICENSE)

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@@ -1,15 +1,37 @@
name: 'Unity - Builder'
author: Webber Takken <webber@takken.io>
description: 'Build Unity projects for different platforms.'
inputs: {}
inputs:
unityVersion:
required: false
default: ''
description: 'Version of unity to use for building the project.'
targetPlatform:
required: false
default: ''
description: 'Platform that the build should target.'
projectPath:
required: false
default: ''
description: 'Relative path to the project to be built.'
buildName:
required: false
default: ''
description: 'Name of the build.'
buildsPath:
required: false
default: ''
description: 'Path where the builds should be stored.'
buildMethod:
required: false
default: ''
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
outputs:
buildPath:
description: "Path where the current platform has been built to."
allBuildsPath:
description: "Path where the build folders are stored. Each platform creates a folder within it."
runs:
using: 'docker'
image: 'Dockerfile'
description: 'Path where the current platform has been built to.'
branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node12'
main: 'dist/index.js'

15
babel.config.js Normal file
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@@ -0,0 +1,15 @@
const esModules = ['lodash-es'].join('|');
module.exports = {
ignore: [`/node_modules/(?!${esModules})`],
presets: [
[
'@babel/preset-env',
{
targets: {
node: true,
},
},
],
],
};

1
dist/index.js vendored Normal file

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@@ -4,15 +4,17 @@
# Set project path
#
UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$UNITY_PROJECT_PATH
UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$PROJECT_PATH
echo "Using project path \"$UNITY_PROJECT_PATH\"."
#
# Set the name for the build
#
if [ -z "$BUILD_NAME" ]; then
BUILD_NAME=buildName
BUILD_NAME="build-$(date '+%F-%H%M')"
fi
echo "Using build name \"$BUILD_NAME\"."
#
# Set the builds target platform;
@@ -29,6 +31,7 @@ fi
if [ -z "$BUILD_TARGET" ]; then
BUILD_TARGET=WebGL
fi
echo "Using build target \"$BUILD_TARGET\"."
#
# Set builds path
@@ -38,13 +41,9 @@ if [ -z "$BUILDS_PATH" ]; then
BUILDS_PATH=build
fi
BUILDS_FULL_PATH=$GITHUB_WORKSPACE/$BUILDS_PATH
#
# Set path for current build (relative and full)
#
CURRENT_BUILD_PATH=$BUILDS_PATH/$BUILD_TARGET
CURRENT_BUILD_FULL_PATH=$BUILDS_FULL_PATH/$BUILD_TARGET
echo "Using build path \"$CURRENT_BUILD_PATH\"."
#
# Set the build method, must reference one of:
@@ -63,6 +62,7 @@ if [ -z "$BUILD_METHOD" ]; then
# Use the script from this action which builds the scenes that are enabled in
# the project.
#
echo "Using built-in build method."
# Create Editor directory if it does not exist
mkdir -p $UNITY_PROJECT_PATH/Assets/Editor/
# Copy the build script of Unity Builder action

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jest.config.js Normal file
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const esModules = ['lodash-es'].join('|');
module.exports = {
testEnvironment: 'node',
moduleFileExtensions: ['js', 'jsx', 'json', 'vue'],
transform: { '^.+\\.(js|jsx)?$': 'babel-jest' },
transformIgnorePatterns: [`/node_modules/(?!${esModules})`],
};

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package.json Normal file
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{
"name": "unity-builder",
"version": "0.2.0",
"description": "Build Unity projects for different platforms.",
"main": "src/index.js",
"repository": "git@github.com:webbertakken/unity-builder.git",
"author": "Webber <webber@takken.io>",
"license": "MIT",
"scripts": {
"build": "ncc build --out dist --minify",
"lint": "prettier --check \"src/**/*.js\" && eslint src",
"test": "jest"
},
"dependencies": {
"@actions/core": "^1.2.0",
"@actions/exec": "1.0.2",
"@actions/github": "^2.0.0"
},
"devDependencies": {
"@babel/cli": "7.7.5",
"@babel/core": "7.7.5",
"@babel/preset-env": "7.7.7",
"@zeit/ncc": "0.20.5",
"babel-eslint": "10.0.3",
"eslint": "6.7.2",
"eslint-config-airbnb": "18.0.1",
"eslint-config-prettier": "6.7.0",
"eslint-plugin-flowtype": "4.5.2",
"eslint-plugin-import": "2.19.1",
"eslint-plugin-jsx-a11y": "6.2.3",
"eslint-plugin-prettier": "3.1.2",
"eslint-plugin-react": "7.17.0",
"eslint-plugin-unicorn": "14.0.1",
"husky": "4.0.0-beta.5",
"jest": "24.9.0",
"lint-staged": "9.5.0",
"lodash-es": "4.17.15",
"prettier": "1.19.1"
},
"husky": {
"hooks": {
"pre-commit": "lint-staged && yarn build && git add dist"
}
},
"lint-staged": {
"*.{js,jsx}": [
"prettier --write",
"eslint",
"git add",
"jest --findRelatedTests"
],
"*.{json,md,yaml,yml}": [
"prettier --write",
"git add"
]
}
}

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src/index.js Normal file
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@@ -0,0 +1,22 @@
import Action from './model/action';
import Docker from './model/docker';
import ImageTag from './model/image-tag';
import Input from './model/input';
const core = require('@actions/core');
async function action() {
Action.checkCompatibility();
const { dockerfile, workspace } = Action;
const { version, platform, projectPath, buildName, buildsPath, method } = Input.getFromUser();
const baseImage = new ImageTag({ version, platform });
const builtImage = await Docker.build({ path: workspace, dockerfile, baseImage });
await Docker.run(builtImage, { workspace, platform, projectPath, buildName, buildsPath, method });
}
action().catch(error => {
core.setFailed(error.message);
});

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src/model/action.js Normal file
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@@ -0,0 +1,47 @@
import path from 'path';
export default class Action {
static get supportedPlatforms() {
return ['linux'];
}
static get isRunningLocally() {
return process.env.RUNNER_WORKSPACE === undefined;
}
static get isRunningFromSource() {
return __dirname !== 'dist';
}
static get name() {
return 'unity-builder';
}
static get rootFolder() {
if (!Action.isRunningLocally) {
const workspace = process.env.RUNNER_WORKSPACE;
return `${workspace}/${path.basename(workspace)}`;
}
if (Action.isRunningFromSource) {
return path.dirname(path.dirname(path.dirname(__filename)));
}
return path.dirname(path.dirname(__filename));
}
static get dockerfile() {
return `${Action.rootFolder}/Dockerfile`;
}
static get workspace() {
return process.env.GITHUB_WORKSPACE;
}
static checkCompatibility() {
const currentPlatform = process.platform;
if (!Action.supportedPlatforms.includes(currentPlatform)) {
throw new Error(`Currently ${currentPlatform}-platform is not supported`);
}
}
}

20
src/model/action.test.js Normal file
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@@ -0,0 +1,20 @@
import path from 'path';
import Action from './action';
describe('Action', () => {
describe('compatibility check', () => {
it('throws for anything other than linux', () => {
if (process.platform !== 'linux') {
expect(() => Action.checkCompatibility()).toThrow();
} else {
expect(() => Action.checkCompatibility()).not.toThrow();
}
});
});
it('returns the root folder of the action', () => {
const { rootFolder, name } = Action;
expect(path.basename(rootFolder)).toStrictEqual(name);
});
});

55
src/model/docker.js Normal file
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@@ -0,0 +1,55 @@
import { exec } from '@actions/exec';
import ImageTag from './image-tag';
export default class Docker {
static async build(buildParameters, silent = false) {
const { path, dockerfile, baseImage } = buildParameters;
const { version, platform } = baseImage;
const tag = new ImageTag({ repository: '', name: 'unity-builder', version, platform });
const command = `docker build ${path} \
--file ${dockerfile} \
--build-arg IMAGE=${baseImage} \
--tag ${tag}`;
await exec(command, null, { silent });
return tag;
}
static async run(image, parameters, silent = false) {
const { workspace, platform, projectPath, buildName, buildsPath, method } = parameters;
const command = `docker run \
--workdir /github/workspace \
--rm \
--env PROJECT_PATH=${projectPath} \
--env BUILD_TARGET=${platform} \
--env BUILD_NAME=${buildName} \
--env BUILDS_PATH=${buildsPath} \
--env BUILD_METHOD=${method} \
--env HOME=/github/home \
--env GITHUB_REF \
--env GITHUB_SHA \
--env GITHUB_REPOSITORY \
--env GITHUB_ACTOR \
--env GITHUB_WORKFLOW \
--env GITHUB_HEAD_REF \
--env GITHUB_BASE_REF \
--env GITHUB_EVENT_NAME \
--env GITHUB_WORKSPACE=/github/workspace \
--env GITHUB_ACTION \
--env GITHUB_EVENT_PATH \
--env RUNNER_OS \
--env RUNNER_TOOL_CACHE \
--env RUNNER_TEMP \
--env RUNNER_WORKSPACE \
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
--volume "/home/runner/work/_temp/_github_home":"/github/home" \
--volume "/home/runner/work/_temp/_github_workflow":"/github/workflow" \
--volume "${workspace}":"/github/workspace" \
${image}`;
await exec(command, null, { silent });
}
}

35
src/model/docker.test.js Normal file
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@@ -0,0 +1,35 @@
import Action from './action';
import Docker from './docker';
import ImageTag from './image-tag';
describe('Docker', () => {
it('builds', async () => {
const path = Action.rootFolder;
const dockerfile = `${path}/Dockerfile`;
const baseImage = new ImageTag({
repository: '',
name: 'alpine',
version: '3',
platform: 'Test',
});
const tag = await Docker.build({ path, dockerfile, baseImage }, true);
expect(tag).toBeInstanceOf(ImageTag);
expect(tag.toString()).toStrictEqual('unity-builder:3');
}, 240000);
it.skip('runs', async () => {
const image = 'unity-builder:2019.2.11f1-webgl';
const parameters = {
workspace: Action.rootFolder,
projectPath: `${Action.rootFolder}/test-project`,
buildName: 'someBulidName',
buildsPath: 'build',
method: '',
};
await Docker.run(image, parameters);
});
});

83
src/model/image-tag.js Normal file
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@@ -0,0 +1,83 @@
import { has, get, trimEnd, trimStart } from 'lodash-es';
export default class ImageTag {
constructor(imageProperties) {
const {
repository = 'gableroux',
name = 'unity3d',
version = '2019.2.11f1',
platform,
} = imageProperties;
if (!ImageTag.versionPattern.test(version)) {
throw new Error(`Invalid version "${version}".`);
}
if (!has(ImageTag.targetPlatformToBuilderPlatformMap, platform)) {
throw new Error(`Platform "${platform}" is currently not supported.`);
}
const builderPlatform = get(
ImageTag.targetPlatformToBuilderPlatformMap,
platform,
ImageTag.builderPlatforms.generic,
);
Object.assign(this, { repository, name, version, platform, builderPlatform });
}
static get versionPattern() {
return /^20\d{2}\.\d\.\w{3,4}|3$/;
}
static get builderPlatforms() {
return {
generic: '',
webgl: 'webgl',
mac: 'mac',
windows: 'windows',
android: 'android',
ios: 'ios',
};
}
static get targetPlatformToBuilderPlatformMap() {
const { generic, webgl, mac, windows, android, ios } = ImageTag.builderPlatforms;
// @see: https://github.com/Unity-Technologies/UnityCsReference/blob/9034442437e6b5efe28c51d02e978a96a3ce5439/Editor/Mono/BuildTarget.cs
return {
Test: generic,
WebGL: webgl,
StandaloneOSX: mac,
StandaloneWindows: windows,
StandaloneWindows64: windows,
StandaloneLinux64: generic,
PS4: generic,
XboxOne: generic,
Switch: generic,
Android: android,
iOS: ios,
tvOS: generic,
Lumin: generic,
BJM: generic,
Stadia: generic,
WSAPlayer: generic,
Facebook: generic,
NoTarget: generic,
};
}
get tag() {
return trimEnd(`${this.version}-${this.builderPlatform}`, '-');
}
get image() {
return trimStart(`${this.repository}/${this.name}`, '/');
}
toString() {
const { image, tag } = this;
return `${image}:${tag}`;
}
}

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import ImageTag from './image-tag';
describe('UnityImageVersion', () => {
const some = {
repository: 'test1',
name: 'test2',
version: '2099.9.f9f9',
platform: 'Stadia',
builderPlatform: '',
};
const defaults = {
repository: 'gableroux',
name: 'unity3d',
image: 'gableroux/unity3d',
};
describe('constructor', () => {
it('can be called', () => {
const { platform } = some;
expect(() => new ImageTag({ platform })).not.toThrow();
});
it('accepts parameters and sets the right properties', () => {
const image = new ImageTag(some);
expect(image.repository).toStrictEqual(some.repository);
expect(image.name).toStrictEqual(some.name);
expect(image.version).toStrictEqual(some.version);
expect(image.platform).toStrictEqual(some.platform);
expect(image.builderPlatform).toStrictEqual(some.builderPlatform);
});
test.each(['2000.0.0f0', '2011.1.11f1'])('accepts %p version format', version => {
expect(() => new ImageTag({ version, platform: some.platform })).not.toThrow();
});
test.each(['some version', '', 1, null])('throws for incorrect versions %p', version => {
const { platform } = some;
expect(() => new ImageTag({ version, platform })).toThrow();
});
test.each([undefined, 'nonExisting'])('throws for unsupported target %p', platform => {
expect(() => new ImageTag({ platform })).toThrow();
});
});
describe('toString', () => {
it('returns the correct version', () => {
const image = new ImageTag({ version: '2099.1.1111', platform: some.platform });
expect(image.toString()).toStrictEqual(`${defaults.image}:2099.1.1111`);
});
it('returns the specific build platform', () => {
const image = new ImageTag({ version: '2019.2.11f1', platform: 'WebGL' });
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1-webgl`);
});
it('returns no specific build platform for generic targetPlatforms', () => {
const image = new ImageTag({ platform: 'Stadia' });
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1`);
});
});
});

22
src/model/input.js Normal file
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const core = require('@actions/core');
export default class Input {
static getFromUser() {
// Input variables specified in workflows using "with" prop.
const version = core.getInput('unityVersion');
const platform = core.getInput('targetPlatform');
const projectPath = core.getInput('projectPath');
const buildName = core.getInput('buildName');
const buildsPath = core.getInput('buildsPath');
const buildMethod = core.getInput('buildMethod');
return {
version,
platform,
projectPath,
buildName,
buildsPath,
method: buildMethod,
};
}
}

9
src/model/input.test.js Normal file
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import Input from './input';
describe('Input', () => {
describe('getFromUser', () => {
it('does not throw', () => {
expect(() => Input.getFromUser()).not.toThrow();
});
});
});

5893
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