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2 Commits

Author SHA1 Message Date
Webber
03391a19f1 check if push works 2020-06-20 00:46:45 +02:00
Webber
fdcb37075f check whether internal pr works with 8ae8dbb 2020-06-20 00:43:24 +02:00
152 changed files with 3735 additions and 217402 deletions

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@@ -2,4 +2,4 @@
*
# Files required for the action
!dist/
!action/

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@@ -6,7 +6,7 @@ end_of_line = lf
indent_size = 2
indent_style = space
insert_final_newline = true
max_line_length = 120
max_line_length = 100
tab_width = 2
trim_trailing_whitespace = true

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@@ -1,4 +1,2 @@
dist/
lib/
node_modules/
jest.config.js
**/node_modules/**
**/action/**

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@@ -1,19 +1,21 @@
{
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "prettier"],
"parser": "@typescript-eslint/parser",
"parserOptions": {
"ecmaVersion": 9,
"sourceType": "module"
},
"parser": "babel-eslint",
"env": {
"node": true,
"es6": true,
"jest/globals": true
"jest": true
},
"parserOptions": {
"ecmaVersion": 2020,
"ecmaFeatures": {
"impliedStrict": true
}
},
"extends": ["airbnb", "plugin:unicorn/recommended", "prettier"],
"plugins": ["react", "jsx-a11y", "import", "prettier", "flowtype", "unicorn"],
"settings": { "react": { "version": "latest" } },
"rules": {
"prettier/prettier": "error",
"import/no-extraneous-dependencies": 0,
"import/no-namespace": "off"
"import/no-extraneous-dependencies": 0
}
}

3
.gitattributes vendored
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@@ -1,3 +0,0 @@
dist/index* -diff linguist-generated=true
dist/licenses* -diff linguist-generated=true
dist/sourcemap* -diff linguist-generated=true

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@@ -1,25 +0,0 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: ''
---
**Bug description**
<!--A clear and concise description of what the bug is.-->
**How to reproduce**
<!--Steps to reproduce the behavior:-->
-
**Expected behavior**
<!--A clear and concise description of what you expected to happen.-->
**Additional details**
<!--Please add context, links, reasons, screenshots, etc.-->

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@@ -1,5 +0,0 @@
blank_issues_enabled: false
contact_links:
- name: Discuss on Discord
url: https://game.ci/discord
about: Join our Discord community

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@@ -1,23 +0,0 @@
---
name: Feature request
about: Suggest an improvement, or a new feature
title: ''
labels: ''
assignees: ''
---
**Context**
<!--Please describe a proper context-->
**Suggested solution**
<!--Tell us what you would suggest-->
**Considered alternatives**
<!--Please add any alternative solutions that you have considered-->
**Additional details**
<!--Please add context, links, reasons, screenshots, etc.-->

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@@ -1,7 +0,0 @@
---
name: Other
about: Everything else
title: ''
labels: ''
assignees: ''
---

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@@ -1,11 +0,0 @@
#### Changes
- ...
#### Checklist
<!-- please check all items and add your own -->
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
- [ ] Readme (updated or not needed)
- [ ] Tests (added, updated or not needed)

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@@ -1,20 +1,29 @@
name: Acquire activation file
on:
workflow_dispatch:
jobs:
activation:
name: Request manual activation file 🔑
runs-on: ubuntu-latest
steps:
# Request manual activation file
- name: Unity - Request Activation File
id: requestActivationFile
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
- name: Upload activation file
uses: actions/upload-artifact@v2
with:
name: ${{ steps.requestActivationFile.outputs.filePath }}
path: ${{ steps.requestActivationFile.outputs.filePath }}
retention-days: 3
#name: Acquire activation file
#
#on: [push]
#
#jobs:
# activation:
# name: Request manual activation file (${{ matrix.unityVersion }}) 🔑
# runs-on: ubuntu-latest
# strategy:
# fail-fast: false
# matrix:
# unityVersion:
# - 2019.2.11f1
# - 2019.3.15f1
#
# steps:
# # Request manual activation file
# - name: Request manual activation file
# id: getManualLicenseFile
# uses: webbertakken/unity-request-manual-activation-file@v1.1
# with:
# unityVersion: ${{ matrix.unityVersion }}
#
# # Upload artifact (Unity_v20XX.X.XXXX.alf)
# - name: Expose as artifact
# uses: actions/upload-artifact@v1
# with:
# name: ${{ steps.getManualLicenseFile.outputs.filePath }}
# path: ${{ steps.getManualLicenseFile.outputs.filePath }}

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@@ -1,60 +0,0 @@
name: AWS
on:
push: { branches: [aws, aws-ts-clean] }
env:
AWS_REGION: "eu-west-1"
jobs:
buildForAllPlatforms:
name: AWS Fargate Build
if: github.event.pull_request.draft == false
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
# - 2019.2.11f1
- 2019.3.15f1
targetPlatform:
#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
#- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
#- iOS # Build an iOS player.
#- Android # Build an Android .apk.
#- WebGL # WebGL.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
# steps
steps:
- name: Checkout (default)
uses: actions/checkout@v2
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- uses: ./
id: aws-fargate-unity-build
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
with:
remoteBuildCluster: aws
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
githubToken: ${{ secrets.GITHUB_TOKEN }}

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@@ -1,73 +0,0 @@
name: Builds
on:
push: { branches: [main] }
pull_request:
paths-ignore:
- '.github/**'
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
- 2019.3.15f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
- WebGL # WebGL.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
###########################
# Build #
###########################
- uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Build (${{ matrix.unityVersion }})
path: build
retention-days: 14

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@@ -1,16 +0,0 @@
name: Cats 😺
on:
pull_request_target:
types:
- opened
- reopened
jobs:
aCatForCreatingThePullRequest:
name: A cat for your effort!
runs-on: ubuntu-latest
steps:
- uses: ruairidhwm/action-cats@1.0.1
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@@ -1,14 +0,0 @@
name: Cleanup (cron)
on:
schedule:
- cron: '30 10 * * SUN' # every sunday at 10:30
jobs:
deleteArtifacts:
runs-on: ubuntu-latest
steps:
- name: Delete old artifacts
uses: kolpav/purge-artifacts-action@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
expire-in: 21 days

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@@ -1,24 +0,0 @@
name: Integrity
on:
push: { branches: [main] }
pull_request: {}
env:
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/setup-node@v2
with:
node-version: 12.x
- run: yarn
- run: yarn lint
- run: yarn test --coverage
- run: bash <(curl -s https://codecov.io/bash)
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }

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@@ -1,80 +0,0 @@
name: Kubernetes
on:
workflow_dispatch: {}
# push: { branches: [main] }
# pull_request:
# paths-ignore:
# - '.github/**'
env:
GKE_ZONE: 'us-central1-c'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'unity-builder-cluster'
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
k8sBuilds:
name: K8s build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
continue-on-error: true
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneLinux64
- StandaloneWindows64
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Spin up #
###########################
- uses: GoogleCloudPlatform/github-actions/setup-gcloud@master
with:
version: '288.0.0'
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- run: ./dist/bootstrapper/ApplyClusterAndAcquireLock.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
###########################
# Build #
###########################
- uses: frostebite/File-To-Base64@master
id: read-base64
with:
filePath: ~/.kube/config
- uses: ./
id: k8s-unity-build
with:
targetPlatform: ${{ matrix.targetPlatform }}
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
projectPath: test-project
unityVersion: 2019.3.15f1
###########################
# Upload #
###########################
- uses: frostebite/K8s-Download-Volume@master
with:
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
volume: ${{ steps.k8s-unity-build.outputs.volume }}
sourcePath: repo/build/
- uses: actions/upload-artifact@v2
with:
name: Kubernetes Build (${{ matrix.targetPlatform }})
path: k8s-volume-download
retention-days: 14
###########################
# Spin down #
###########################
- run: ./dist/bootstrapper/ReleaseLockAndAttemptShutdown.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
if: ${{ always() }}

81
.github/workflows/main.yml vendored Normal file
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@@ -0,0 +1,81 @@
name: Actions 😎
on:
pull_request: {}
push: { branches: [master, check-internal-push] }
env:
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/setup-node@v1
with:
node-version: 12.x
- run: yarn
- run: yarn lint
- run: yarn test --coverage
- run: bash <(curl -s https://codecov.io/bash)
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
- run: yarn build --quiet && git diff --quiet action || { echo "action should be auto generated" ; git diff action ; exit 62; }
buildForAllPlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
- 2019.3.15f1
include:
# Please be polite; don't copy my personal licenses.
# These are here because they are needed to allowing pull requests from forks to unity-builder.
# You should be using ${{ secrets.UNITY_LICENSE_2019_3_15 }} here.
- unityVersion: 2019.2.11f1
license: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n <Binding Key=\"2\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n </MachineBindings>\n <MachineID Value=\"Xxo1ZKbdPu/IATrc0mPBYANJFF0=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2019-11-25T18:23:38\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>JHdOBFmBNq2H8BrGFzir/StLoYo=</DigestValue></Reference></SignedInfo><SignatureValue>aENLHd37a51RtP2/g7YU0Pexf5mx0/ENXYGtrPzqwZ8NQt2AsSdxGnl0CUB45/GuNXfJVDt2HWot\ncNYZB2OylVBn1WHQbKZlPmm8gEAMz0MYbr4Isb5i5buryBrZlmbEOjnRI+pEg1CBwlgMo6xdtjjE\n/d7cC293QIUO91kdzRXftYou1dNaUyuPL9ZH65vdB2pDXGRNxgUVD+GnnqZA7b5L2HXqNQclcWAK\n5Yd1BeF3VzR1iLw9G/SmH5oOhnpXSmqbL4qk7LVP2/mgXpFk5kP4X8VC3z47obNhBIGq40dwWyEe\nUYk5/nRAOkZawDT+tcu96e06gPC9Cxk5PdbRbA==</SignatureValue></Signature></root>"
- unityVersion: 2019.3.15f1
license: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n <Binding Key=\"2\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n </MachineBindings>\n <MachineID Value=\"xWka2iXdDJejhZdi/zU2RUeXUi4=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2020-06-14T13:49:47\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.3.15f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>bpzWx3PZ0lqWDo1m9aLQuZ4cweo=</DigestValue></Reference></SignedInfo><SignatureValue>QcDm4/qAXZuUMQbUVk63vO6u66Bp8PnqqWQcZZOcym/rGUZLj1sr66EquF3X3w1L7aqiwMGtbY2b\nkPttcalFeaBkc5NsJMrexWjuBCxQvhbmVFQnTjvC6vNS+k1wrkz7If1oPkz/XaDtCfUs8oxc9iPe\nPzzUJIVYLZoDtpPq2XbgVn9/TiVb3Zu6ldKgvtNRYUjrB3KywtvL9OcIFll3htRcBZPG43kxryJc\nDD2TL5Nw1JuX6MejBBuYTZsZNpGX9Pjop9+uFUZ4GI9h8a5g6wJUfXzsGw7j4gkvDkC9MvyWiksi\n2hNXw1QNeB6JfQsd4sAuhYh/CqTm2gCz9i9ZpA==</SignatureValue></Signature></root>"
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows # Build a Windows standalone.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
# - Android # Build an Android .apk standalone app.
# - WebGL # WebGL.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player.
steps:
- uses: actions/checkout@v2
with:
lfs: true
- uses: actions/cache@v1.1.0
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
- uses: webbertakken/unity-builder@8ae8dbb
env:
UNITY_LICENSE: ${{ matrix.license }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
- uses: actions/upload-artifact@v1
with:
name: Build (${{ matrix.unityVersion }})
path: build

View File

@@ -1,14 +0,0 @@
name: Versioning
on:
release:
types: [published, edited]
jobs:
updateMajorTag:
name: Update major tag
runs-on: ubuntu-latest
steps:
- uses: Actions-R-Us/actions-tagger@v2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

1
.gitignore vendored
View File

@@ -1,4 +1,3 @@
.idea
node_modules
coverage/
lib/

View File

@@ -1,2 +1,2 @@
**/node_modules/**
**/dist/**
**/action/**

View File

@@ -2,5 +2,5 @@
"semi": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 120
"printWidth": 100
}

View File

@@ -1,3 +1,3 @@
save-prefix "^"
save-prefix ""
--install.audit true
--add.audit true

View File

@@ -19,7 +19,7 @@ When fixing a bug it is fine to submit a pull request right away.
Steps to be performed to submit a pull request:
1. Fork the repository and create your branch from `main`.
1. Fork the repository and create your branch from `master`.
2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Fill out the description, link any related issues and submit your pull request.

345
README.md
View File

@@ -1,45 +1,340 @@
# Unity - Builder
(Not affiliated with Unity Technologies)
[![Actions status](https://github.com/webbertakken/unity-builder/workflows/Actions%20%F0%9F%98%8E/badge.svg?event=push&branch=master)](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+event%3Apush+workflow%3A%22Actions+%F0%9F%98%8E%22)
[![lgtm - code quality](https://img.shields.io/lgtm/grade/javascript/g/webbertakken/unity-builder.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
[![codecov - test coverage](https://codecov.io/gh/webbertakken/unity-builder/branch/master/graph/badge.svg)](https://codecov.io/gh/webbertakken/unity-builder)
---
GitHub Action to
[build Unity projects](https://github.com/marketplace/actions/unity-builder)
for different platforms.
Part of the <a href="https://game.ci">GameCI</a> open source project.
<br />
<br />
Part of the
[Unity Actions](https://github.com/webbertakken/unity-actions)
collection.
[![Actions status](https://github.com/game-ci/unity-builder/workflows/Builds/badge.svg?event=push&branch=main)](https://github.com/game-ci/unity-builder/actions?query=branch%3Amain+event%3Apush+workflow%3A%22Builds)
[![lgtm - code quality](https://img.shields.io/lgtm/grade/javascript/g/webbertakken/unity-builder.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
[![codecov - test coverage](https://codecov.io/gh/game-ci/unity-builder/branch/master/graph/badge.svg)](https://codecov.io/gh/game-ci/unity-builder)
<br />
<br />
---
## How to use
[Github Action](https://github.com/features/actions)
to build Unity projects for different platforms.
Find the
[docs](https://game.ci/docs/github/builder)
on the GameCI
[documentation website](https://game.ci/docs).
It is recommended to run the
[Test](https://github.com/webbertakken/unity-actions#test)
action from the
[Unity Actions](https://github.com/webbertakken/unity-actions)
collection before running this action. This action also requires the [Activation](https://github.com/marketplace/actions/unity-activate) step.
## Related actions
## Documentation
Visit the
GameCI <a href="https://github.com/game-ci/unity-actions">Unity Actions</a>
status repository for related Actions.
See the
[Unity Actions](https://github.com/webbertakken/unity-actions)
collection repository for workflow documentation and reference implementation.
## Community
## Usage
Feel free to join us on
<a href="http://game.ci/discord"><img height="30" src="media/Discord-Logo.svg" alt="Discord" /></a>
and engage with the community.
#### Setup builder
## Contributing
By default the enabled scenes from the project's settings will be built.
To help improve the documentation, please find the docs [repository](https://github.com/game-ci/documentation).
Create or edit the file called `.github/workflows/main.yml` and add a job to it.
To contribute to Unity Builder, kindly read the [contribution guide](./CONTRIBUTING.md).
##### Personal License
Personal licenses require a one-time manual activation step (per unity version).
Make sure you
[acquire and activate](https://github.com/marketplace/actions/unity-request-activation-file)
your license file and add it as a secret.
Then, define the build step as follows:
```yaml
- uses: webbertakken/unity-builder@<version>
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
projectPath: path/to/your/project
unityVersion: 2020.X.XXXX
targetPlatform: WebGL
```
##### Professional license
Professional licenses do not need any manual steps.
Instead, three variables will need to be set.
- `UNITY_EMAIL` (should contain the email address for your Unity account)
- `UNITY_PASSWORD` (the password that you use to login to Unity)
- `UNITY_SERIAL` (the serial provided by Unity)
Define the build step as follows:
```yaml
- uses: webbertakken/unity-builder@<version>
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: path/to/your/project
unityVersion: 2020.X.XXXX
targetPlatform: WebGL
```
That is all you need to build your project.
#### Storing the build
To be able to access your built files,
they need to be uploaded as artifacts.
To do this it is recommended to use Github Actions official
[upload artifact action](https://github.com/marketplace/actions/upload-artifact)
after any build action.
By default, Builder outputs it's builds to a folder named `build`.
Example:
```yaml
- uses: actions/upload-artifact@v1
with:
name: Build
path: build
```
Builds can now be downloaded as Artifacts in the Actions tab.
#### Caching
In order to make builds run faster, you can cache Library files from previous
builds. To do so simply add Github Actions official
[cache action](https://github.com/marketplace/actions/cache) before any unity steps.
Example:
```yaml
- uses: actions/cache@v1.1.0
with:
path: path/to/your/project/Library
key: Library-MyProjectName-TargetPlatform
restore-keys: |
Library-MyProjectName-
Library-
```
This simple addition could speed up your build by more than 50%.
## Complete example
A complete workflow that builds every available platform could look like this:
```yaml
name: Build project
on:
pull_request: {}
push: { branches: [master] }
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
jobs:
buildForSomePlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- path/to/your/project
unityVersion:
- 2019.2.11f1
- 2019.3.0f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows # Build a Windows standalone.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android .apk standalone app.
- WebGL # WebGL.
- WSAPlayer # Build an Windows Store Apps player.
- PS4 # Build a PS4 Standalone.
- XboxOne # Build a Xbox One Standalone.
- tvOS # Build to Apple's tvOS platform.
- Switch # Build a Nintendo Switch player.
steps:
- uses: actions/checkout@v2
with:
lfs: true
- uses: actions/cache@v1.1.0
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
- uses: webbertakken/unity-builder@<version>
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
- uses: actions/upload-artifact@v1
with:
name: Build
path: build
```
> **Note:** _Environment variables are set for all jobs in the workflow like this._
## Configuration options
Below options can be specified under `with:` for the `unity-builder` action.
#### projectPath
Specify the path to your Unity project to be built.
The path should be relative to the root of your project.
_**required:** `false`_
_**default:** `<your project root>`_
#### unityVersion
Version of Unity to use for building the project.
_**required:** `false`_
_**default:** `2019.2.1f11`_
#### targetPlatform
Platform that the build should target.
Must be one of the [allowed values](https://docs.unity3d.com/ScriptReference/BuildTarget.html) listed in the Unity scripting manual.
_**required:** `true`_
#### buildName
Name of the build. Also the folder in which the build will be stored within `buildsPath`.
_**required:** `false`_
_**default:** `<build_target>`_
#### buildsPath
Path where the builds should be stored.
In this folder a folder will be created for every targetPlatform.
_**required:** `false`_
_**default:** `build`_
#### buildMethod
Custom command to run your build.
There are two conditions for a custom buildCommand:
- Must reference a valid path to a `static` method.
- The class must reside in the `Assets/Editor` directory.
_**example:**_
```yaml
- uses: webbertakken/unity-builder@<version>
with:
buildMethod: EditorNamespace.BuilderClassName.StaticBulidMethod
```
_**required:** `false`_
_**default:** Built-in script that will run a build out of the box._
#### versioning
Configure a specific versioning strategy
```yaml
- uses: webbertakken/unity-builder@<version>
with:
versioning: Semantic
```
Find the available strategies below:
##### Semantic
Versioning out of the box! **(recommended)**
> Compatible with **all platforms**.
> Does **not** modify your repository.
> Requires **zero configuration**.
How it works:
> Generates a version based on [semantic versioning](https://semver.org/).
> Follows `<major>.<minor>.<patch>` for example `0.17.2`.
> The latest tag dictates `<major>.<minor>` (defaults to 0.0 for no tag).
> The number of commits (since the last tag, if any) is used for `<patch>`.
No configuration required.
##### Custom
Allows specifying a custom version in the `version` field. **(advanced users)**
> This strategy is useful when your project or pipeline has some kind of orchestration
> that determines the versions.
##### None
No version will be set by Builder. **(not recommended)**
> Not recommended unless you generate a new version in a pre-commit hook. Manually
> setting versions is error-prone.
#### allowDirtyBuild
Allows the branch of the build to be dirty, and still generate the build.
```yaml
- uses: webbertakken/unity-builder@<version>
with:
allowDirtyBuild: true
```
Note that it is generally bad practice to modify your branch
in a CI Pipeline. However there are exceptions where this might
be needed. (use with care).
#### customParameters
Custom parameters to configure the build.
Parameters must start with a hyphen (`-`) and may be followed by a value (without hyphen).
Parameters without a value will be considered booleans (with a value of true).
_**example:**_
```yaml
- uses: webbertakken/unity-builder@<version>
with:
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
```
_**required:** `false`_
_**default:** ""_
## More actions
Visit
[Unity Actions](https://github.com/webbertakken/unity-actions)
to find related actions for Unity.
Feel free to contribute.
## Licence

View File

@@ -3,13 +3,9 @@ author: Webber Takken <webber@takken.io>
description: 'Build Unity projects for different platforms.'
inputs:
unityVersion:
required: false
default: 'auto'
description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
customImage:
required: false
default: ''
description: 'Specific docker image that should be used for building the project'
description: 'Version of unity to use for building the project.'
targetPlatform:
required: false
default: ''
@@ -30,103 +26,10 @@ inputs:
required: false
default: ''
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
remoteBuildCluster:
default: 'local'
required: false
description: 'Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must be configured.'
awsStackName:
default: 'game-ci'
required: false
description: 'The Cloud Formation stack name that must be setup before using this option.'
kubeConfig:
default: ''
required: false
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
kubeVolume:
default: ''
required: false
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
remoteBuildMemory:
default: '800M'
required: false
description: 'Amount of memory to assign the remote build container'
remoteBuildCpu:
default: '0.25'
required: false
description: 'Amount of CPU time to assign the remote build container'
kubeVolumeSize:
default: '5Gi'
required: false
description: 'Amount of disc space to assign the Kubernetes Persistent Volume'
githubToken:
default: ''
required: false
description: 'GitHub token for cloning, only needed when kubeconfig is used.'
versioning:
required: false
default: 'Semantic'
description: 'The versioning scheme to use when building the project'
version:
required: false
default: ''
description: 'The version, when used with the "Custom" versioning scheme'
androidVersionCode:
required: false
default: ''
description: 'The android versionCode'
androidAppBundle:
required: false
default: 'false'
description: 'Whether to build .aab instead of .apk'
androidKeystoreName:
required: false
default: ''
description: 'The android keystoreName'
androidKeystoreBase64:
required: false
default: ''
description: 'The base64 contents of the android keystore file'
androidKeystorePass:
required: false
default: ''
description: 'The android keystorePass'
androidKeyaliasName:
required: false
default: ''
description: 'The android keyaliasName'
androidKeyaliasPass:
required: false
default: ''
description: 'The android keyaliasPass'
customParameters:
required: false
default: ''
description: >
Custom parameters to configure the build.
Parameters must start with a hyphen (-) and may be followed by a value (without hyphen).
Parameters without a value will be considered booleans (with a value of true).
chownFilesTo:
required: false
default: ''
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
allowDirtyBuild:
required: false
default: ''
description: >
Allows the branch of the build to be dirty, and still generate the build.
Note that it is generally bad practice to modify your branch
in a CI Pipeline. However there are exceptions where this might
be needed. (use with care).
outputs:
volume:
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
buildVersion:
description: 'The generated version used for the Unity build'
outputs: {}
branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node12'
main: 'dist/index.js'
main: 'action/index.js'

View File

@@ -15,6 +15,4 @@ ADD steps /steps
RUN chmod -R +x /steps
ADD entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh
RUN ls
ENTRYPOINT ["/entrypoint.sh"]

View File

@@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityBuilderAction.Input;
using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning;
using UnityEditor;
using UnityEditor.Build.Reporting;
namespace UnityBuilderAction
{
static class Builder
{
public static void BuildProject()
{
// Gather values from args
var options = ArgumentsParser.GetValidatedOptions();
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
// Define BuildPlayer Options
var buildOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
};
// Set version for this build
VersionApplicator.SetVersion(options["version"]);
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions);
// Summary
BuildSummary summary = buildReport.summary;
StdOutReporter.ReportSummary(summary);
// Result
BuildResult result = summary.result;
StdOutReporter.ExitWithResult(result);
}
}
}

View File

@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
namespace UnityBuilderAction.Input
@@ -8,7 +7,6 @@ namespace UnityBuilderAction.Input
public class ArgumentsParser
{
static string EOL = Environment.NewLine;
static readonly string[] Secrets = { "androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass" };
public static Dictionary<string, string> GetValidatedOptions()
{
@@ -68,11 +66,9 @@ namespace UnityBuilderAction.Input
// Parse optional value
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
string value = flagHasValue ? args[next].TrimStart('-') : "";
bool secret = Secrets.Contains(flag);
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
// Assign
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
Console.WriteLine($"Found flag \"{flag}\" with value \"{value}\".");
providedArguments.Add(flag, value);
}
}

View File

@@ -104,7 +104,7 @@ namespace UnityBuilderAction.Versioning
static string Run(string arguments)
{
using (var process = new System.Diagnostics.Process()) {
string workingDirectory = UnityEngine.Application.dataPath;
string workingDirectory = Application.dataPath;
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
if (exitCode != 0) { throw new GitException(exitCode, errors); }

View File

@@ -1,4 +1,5 @@
using System;
using JetBrains.Annotations;
using UnityEditor;
namespace UnityBuilderAction.Versioning
@@ -10,18 +11,13 @@ namespace UnityBuilderAction.Versioning
if (version == "none") {
return;
}
Apply(version);
}
public static void SetAndroidVersionCode(string androidVersionCode) {
PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode);
}
static void Apply(string version)
{
PlayerSettings.bundleVersion = version;
PlayerSettings.macOS.buildNumber = version;
}
}
}

15
action/entrypoint.sh Normal file
View File

@@ -0,0 +1,15 @@
#!/usr/bin/env bash
#
# Run steps
#
source /steps/activate.sh
source /steps/build.sh
source /steps/return_license.sh
#
# Exit with code from the build step.
#
exit $BUILD_EXIT_CODE

1
action/index.js Normal file

File diff suppressed because one or more lines are too long

20
dist/steps/activate.sh → action/steps/activate.sh Executable file → Normal file
View File

@@ -24,7 +24,10 @@ if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
fi
# Activate license
ACTIVATION_OUTPUT=$(unity-editor \
ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-manualLicenseFile $FILE_PATH)
@@ -60,12 +63,15 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
echo "Requesting activation (professional license)"
# Activate license
unity-editor \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?

86
dist/steps/build.sh → action/steps/build.sh Executable file → Normal file
View File

@@ -48,7 +48,7 @@ if [ -z "$BUILD_METHOD" ]; then
# Create Editor directory if it does not exist
mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
# Copy the build script of Unity Builder action
cp -R "/UnityBuilderAction/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
cp -r "/UnityBuilderAction/Assets/Editor" "$UNITY_PROJECT_PATH/Assets/Editor/"
# Set the Build method to that of UnityBuilder Action
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
# Verify recursive paths
@@ -63,28 +63,17 @@ else
fi
#
# Create Android keystore, if needed
# Display custom parameters
#
echo "Using custom parameters $CUSTOM_PARAMETERS."
if [[ -z $ANDROID_KEYSTORE_NAME || -z $ANDROID_KEYSTORE_BASE64 ]]; then
echo "Not creating Android keystore."
else
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
echo "Created Android keystore."
fi
# The build specification below may require Unity 2019.2.11f1 or later (not tested below).
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
#
# Pre-build debug information
# Build info
#
echo ""
echo "###########################"
echo "# Custom parameters #"
echo "###########################"
echo ""
echo "$CUSTOM_PARAMETERS"
echo ""
echo "###########################"
echo "# Current build dir #"
@@ -101,36 +90,28 @@ echo "# Project directory #"
echo "###########################"
echo ""
ls -alh "$UNITY_PROJECT_PATH"
#
# Build
#
ls -alh $UNITY_PROJECT_PATH
echo ""
echo "###########################"
echo "# Building project #"
echo "# Building platform #"
echo "###########################"
echo ""
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
unity-editor \
-logfile /dev/stdout \
-quit \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \
-androidKeystoreName "$ANDROID_KEYSTORE_NAME" \
-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
$CUSTOM_PARAMETERS
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-logfile /dev/stdout \
-quit \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-executeMethod "$BUILD_METHOD" \
-versioning "$VERSIONING" \
-version "$VERSION" \
$CUSTOM_PARAMETERS
# Catch exit code
BUILD_EXIT_CODE=$?
@@ -142,24 +123,11 @@ else
echo "Build failed, with exit code $BUILD_EXIT_CODE";
fi
#
# Permissions
#
# Make a given user owner of all artifacts
if [[ -n "$CHOWN_FILES_TO" ]]; then
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
fi
# Add read permissions for everyone to all artifacts
chmod -R a+r "$BUILD_PATH_FULL"
chmod -R a+r "$UNITY_PROJECT_PATH"
# Add execute permissions to specific files
# Add permissions to make app runnable
if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/StandaloneOSX.app/Contents/MacOS/*"
chmod +x "$OSX_EXECUTABLE_PATH"
ADD_PERMISSIONS_PATH=$BUILD_PATH_FULL/StandaloneOSX.app/Contents/MacOS/*
echo "Making the following path executable: $ADD_PERMISSIONS_PATH"
chmod +x $ADD_PERMISSIONS_PATH
fi
#
@@ -168,7 +136,7 @@ fi
echo ""
echo "###########################"
echo "# Build output #"
echo "# Build directory #"
echo "###########################"
echo ""

View File

@@ -0,0 +1,16 @@
#!/usr/bin/env bash
if [[ -n "$UNITY_SERIAL" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-returnlicense
fi

15
babel.config.js Normal file
View File

@@ -0,0 +1,15 @@
const esModules = ['lodash-es'].join('|');
module.exports = {
ignore: [`/node_modules/(?!${esModules})`],
presets: [
[
'@babel/preset-env',
{
targets: {
node: true,
},
},
],
],
};

View File

@@ -1,69 +0,0 @@
#!/bin/sh
# This creates a GKE Cluster
# - Will wait for any deletion to complete on a cluster with the same name before creating
# - Will wait for completion before continuing
# - If the script is run concurrently multiple times, only one cluster will be created, all instances will wait for availability
# Requires GCP Cloud SDK
# Installs retry https://github.com/kadwanev/retry
GKE_PROJECT=$1
GKE_CLUSTER=$2
GKE_ZONE=$3
# may update this to avoid repeated install, drop me a comment if needed
sudo sh -c "curl https://raw.githubusercontent.com/kadwanev/retry/master/retry -o /usr/local/bin/retry && chmod +x /usr/local/bin/retry"
attempts=0
while [ $attempts -le 1 ]
do
retry -s 15 -t 20 -v '
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
jq "
.[] |
{name: .name, status: .status} |
select(.name == \"$GKE_CLUSTER\")
" |
jq ".status")
if [ "$STATUS" == "\"STOPPING\"" ]; then echo "Cluster stopping waiting for completion" && exit 1; fi
exit 0
'
cluster=$(gcloud container clusters list --project $GKE_PROJECT --format="json" | jq '.[] | select(.name == "${GKE_CLUSTER}")')
if [ -z "$cluster" ];
then
echo "No clusters found for \"$GKE_CLUSTER\" in project \"$GKE_CLUSTER\" in zone \"$GKE_ZONE\""
# you may not need this, it installs GCP beta for additional command line options
gcloud components install beta -q
# replace this line with whatever type of cluster you want to create
gcloud beta container --project $GKE_PROJECT clusters create $GKE_CLUSTER --zone $GKE_ZONE --no-enable-basic-auth --cluster-version "1.15.12-gke.2" --machine-type "custom-1-3072" --image-type "COS" --disk-type "pd-standard" --disk-size "15" --metadata disable-legacy-endpoints=true --scopes "https://www.googleapis.com/auth/devstorage.read_only","https://www.googleapis.com/auth/logging.write","https://www.googleapis.com/auth/monitoring","https://www.googleapis.com/auth/servicecontrol","https://www.googleapis.com/auth/service.management.readonly","https://www.googleapis.com/auth/trace.append" --num-nodes "1" --enable-stackdriver-kubernetes --enable-ip-alias --default-max-pods-per-node "110" --enable-autoscaling --min-nodes "0" --max-nodes "3" --no-enable-master-authorized-networks --addons HorizontalPodAutoscaling,HttpLoadBalancing --enable-autoupgrade --enable-autorepair --max-surge-upgrade 1 --max-unavailable-upgrade 0
fi;
retry -s 15 -t 20 -v '
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
jq "
.[] |
{name: .name, status: .status} |
select(.name == \"$GKE_CLUSTER\")
" |
jq ".status")
if [ "$STATUS" == "\"PROVISIONING\"" ]; then echo "Cluster provisioning waiting for available" && exit 1; fi
exit 0
'
echo "Cluster is available"
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
kubectl version
NSID=$(cat /proc/sys/kernel/random/uuid)
echo "::set-env name=NSID::"$NSID
{
cat <<EOF | kubectl apply -f -
apiVersion: v1
kind: Namespace
metadata:
name: ns-unity-builder-$NSID
labels:
app: unity-builder
EOF
} && exit 0
attempts=$(($attempts+1))
done

View File

@@ -1,13 +0,0 @@
kubectl delete ns ns-unity-builder-$NSID
# do any unity-builder namespaces remain?
namespaceCount=$(kubectl get ns --output json | jq ".items | .[] | select(.metadata.labels.app == \"unity-builder\") | select(.status.phase != \"TERMINATING\")" | jq -s "length")
echo $namespaceCount
if [ "$namespaceCount" != "0" ]
then
echo "let next cluster delete"
exit 0
else
echo "delete cluster"
retry -s 15 -t 5 -v 'gcloud container clusters delete $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT --quiet'
fi

View File

@@ -1,423 +0,0 @@
AWSTemplateFormatVersion: '2010-09-09'
Description: AWS Fargate cluster that can span public and private subnets. Supports
public facing load balancers, private internal load balancers, and
both internal and external service discovery namespaces.
Parameters:
EnvironmentName:
Type: String
Default: development
Description: "Your deployment environment: DEV, QA , PROD"
# ContainerPort:
# Type: Number
# Default: 80
# Description: What port number the application inside the docker container is binding to
Mappings:
# Hard values for the subnet masks. These masks define
# the range of internal IP addresses that can be assigned.
# The VPC can have all IP's from 10.0.0.0 to 10.0.255.255
# There are four subnets which cover the ranges:
#
# 10.0.0.0 - 10.0.0.255
# 10.0.1.0 - 10.0.1.255
# 10.0.2.0 - 10.0.2.255
# 10.0.3.0 - 10.0.3.255
SubnetConfig:
VPC:
CIDR: '10.0.0.0/16'
PublicOne:
CIDR: '10.0.0.0/24'
PublicTwo:
CIDR: '10.0.1.0/24'
Resources:
# VPC in which containers will be networked.
# It has two public subnets, and two private subnets.
# We distribute the subnets across the first two available subnets
# for the region, for high availability.
VPC:
Type: AWS::EC2::VPC
Properties:
EnableDnsSupport: true
EnableDnsHostnames: true
CidrBlock: !FindInMap ['SubnetConfig', 'VPC', 'CIDR']
EFSServerSecurityGroup:
Type: AWS::EC2::SecurityGroup
Properties:
GroupName: "efs-server-endpoints"
GroupDescription: Which client ip addrs are allowed to access EFS server
VpcId: !Ref 'VPC'
SecurityGroupIngress:
- IpProtocol: tcp
FromPort: 2049
ToPort: 2049
SourceSecurityGroupId: !Ref ContainerSecurityGroup
#CidrIp: !FindInMap ['SubnetConfig', 'VPC', 'CIDR']
# A security group for the containers we will run in Fargate.
# Rules are added to this security group based on what ingress you
# add for the cluster.
ContainerSecurityGroup:
Type: AWS::EC2::SecurityGroup
Properties:
GroupName: "task security group"
GroupDescription: Access to the Fargate containers
VpcId: !Ref 'VPC'
# SecurityGroupIngress:
# - IpProtocol: tcp
# FromPort: !Ref ContainerPort
# ToPort: !Ref ContainerPort
# CidrIp: 0.0.0.0/0
SecurityGroupEgress:
- IpProtocol: -1
FromPort: 2049
ToPort: 2049
CidrIp: "0.0.0.0/0"
# Two public subnets, where containers can have public IP addresses
PublicSubnetOne:
Type: AWS::EC2::Subnet
Properties:
AvailabilityZone: !Select
- 0
- Fn::GetAZs: !Ref 'AWS::Region'
VpcId: !Ref 'VPC'
CidrBlock: !FindInMap ['SubnetConfig', 'PublicOne', 'CIDR']
# MapPublicIpOnLaunch: true
PublicSubnetTwo:
Type: AWS::EC2::Subnet
Properties:
AvailabilityZone: !Select
- 1
- Fn::GetAZs: !Ref 'AWS::Region'
VpcId: !Ref 'VPC'
CidrBlock: !FindInMap ['SubnetConfig', 'PublicTwo', 'CIDR']
# MapPublicIpOnLaunch: true
# Setup networking resources for the public subnets. Containers
# in the public subnets have public IP addresses and the routing table
# sends network traffic via the internet gateway.
InternetGateway:
Type: AWS::EC2::InternetGateway
GatewayAttachement:
Type: AWS::EC2::VPCGatewayAttachment
Properties:
VpcId: !Ref 'VPC'
InternetGatewayId: !Ref 'InternetGateway'
# Attaching a Internet Gateway to route table makes it public.
PublicRouteTable:
Type: AWS::EC2::RouteTable
Properties:
VpcId: !Ref 'VPC'
PublicRoute:
Type: AWS::EC2::Route
DependsOn: GatewayAttachement
Properties:
RouteTableId: !Ref 'PublicRouteTable'
DestinationCidrBlock: '0.0.0.0/0'
GatewayId: !Ref 'InternetGateway'
# Attaching a public route table makes a subnet public.
PublicSubnetOneRouteTableAssociation:
Type: AWS::EC2::SubnetRouteTableAssociation
Properties:
SubnetId: !Ref PublicSubnetOne
RouteTableId: !Ref PublicRouteTable
PublicSubnetTwoRouteTableAssociation:
Type: AWS::EC2::SubnetRouteTableAssociation
Properties:
SubnetId: !Ref PublicSubnetTwo
RouteTableId: !Ref PublicRouteTable
# ECS Resources
ECSCluster:
Type: AWS::ECS::Cluster
# A role used to allow AWS Autoscaling to inspect stats and adjust scaleable targets
# on your AWS account
AutoscalingRole:
Type: AWS::IAM::Role
Properties:
AssumeRolePolicyDocument:
Statement:
- Effect: Allow
Principal:
Service: [application-autoscaling.amazonaws.com]
Action: ['sts:AssumeRole']
Path: /
Policies:
- PolicyName: service-autoscaling
PolicyDocument:
Statement:
- Effect: Allow
Action:
- 'application-autoscaling:*'
- 'cloudwatch:DescribeAlarms'
- 'cloudwatch:PutMetricAlarm'
- 'ecs:DescribeServices'
- 'ecs:UpdateService'
Resource: '*'
# This is an IAM role which authorizes ECS to manage resources on your
# account on your behalf, such as updating your load balancer with the
# details of where your containers are, so that traffic can reach your
# containers.
ECSRole:
Type: AWS::IAM::Role
Properties:
AssumeRolePolicyDocument:
Statement:
- Effect: Allow
Principal:
Service: [ecs.amazonaws.com]
Action: ['sts:AssumeRole']
Path: /
Policies:
- PolicyName: ecs-service
PolicyDocument:
Statement:
- Effect: Allow
Action:
# Rules which allow ECS to attach network interfaces to instances
# on your behalf in order for awsvpc networking mode to work right
- 'ec2:AttachNetworkInterface'
- 'ec2:CreateNetworkInterface'
- 'ec2:CreateNetworkInterfacePermission'
- 'ec2:DeleteNetworkInterface'
- 'ec2:DeleteNetworkInterfacePermission'
- 'ec2:Describe*'
- 'ec2:DetachNetworkInterface'
# Rules which allow ECS to update load balancers on your behalf
# with the information sabout how to send traffic to your containers
- 'elasticloadbalancing:DeregisterInstancesFromLoadBalancer'
- 'elasticloadbalancing:DeregisterTargets'
- 'elasticloadbalancing:Describe*'
- 'elasticloadbalancing:RegisterInstancesWithLoadBalancer'
- 'elasticloadbalancing:RegisterTargets'
Resource: '*'
# This is a role which is used by the ECS tasks themselves.
ECSTaskExecutionRole:
Type: AWS::IAM::Role
Properties:
AssumeRolePolicyDocument:
Statement:
- Effect: Allow
Principal:
Service: [ecs-tasks.amazonaws.com]
Action: ['sts:AssumeRole']
Path: /
Policies:
- PolicyName: AmazonECSTaskExecutionRolePolicy
PolicyDocument:
Statement:
- Effect: Allow
Action:
# Allow upload to S3
- 's3:GetObject'
- 's3:GetObjectVersion'
- 's3:PutObject'
# Allow the use of secret manager
- 'secretsmanager:GetSecretValue'
- 'kms:Decrypt'
# Allow the ECS Tasks to download images from ECR
- 'ecr:GetAuthorizationToken'
- 'ecr:BatchCheckLayerAvailability'
- 'ecr:GetDownloadUrlForLayer'
- 'ecr:BatchGetImage'
# Allow the ECS tasks to upload logs to CloudWatch
- 'logs:CreateLogStream'
- 'logs:PutLogEvents'
Resource: '*'
DeleteCFNLambdaExecutionRole:
Type: "AWS::IAM::Role"
Properties:
AssumeRolePolicyDocument:
Version: "2012-10-17"
Statement:
- Effect: "Allow"
Principal:
Service: ["lambda.amazonaws.com"]
Action: "sts:AssumeRole"
Path: "/"
Policies:
- PolicyName: DeleteCFNLambdaExecutionRole
PolicyDocument:
Version: "2012-10-17"
Statement:
- Effect: "Allow"
Action:
- "logs:CreateLogGroup"
- "logs:CreateLogStream"
- "logs:PutLogEvents"
Resource: "arn:aws:logs:*:*:*"
- Effect: "Allow"
Action:
- "cloudformation:DeleteStack"
- "kinesis:DeleteStream"
- "secretsmanager:DeleteSecret"
- "kinesis:DescribeStreamSummary"
- "logs:DeleteLogGroup"
- "logs:DeleteSubscriptionFilter"
- "ecs:DeregisterTaskDefinition"
- "lambda:DeleteFunction"
- "lambda:InvokeFunction"
- "events:RemoveTargets"
- "events:DeleteRule"
- "lambda:RemovePermission"
Resource: "*"
### cloud watch to kinesis role
CloudWatchIAMRole:
Type: AWS::IAM::Role
Properties:
AssumeRolePolicyDocument:
Statement:
- Effect: Allow
Principal:
Service: [logs.amazonaws.com]
Action: ['sts:AssumeRole']
Path: /
Policies:
- PolicyName: service-autoscaling
PolicyDocument:
Statement:
- Effect: Allow
Action:
- 'kinesis:PutRecord'
Resource: '*'
#####################EFS#####################
EfsFileStorage:
Type: 'AWS::EFS::FileSystem'
Properties:
BackupPolicy:
Status: ENABLED
PerformanceMode: maxIO
Encrypted: false
FileSystemPolicy:
Version: "2012-10-17"
Statement:
- Effect: "Allow"
Action:
- "elasticfilesystem:ClientMount"
- "elasticfilesystem:ClientWrite"
- "elasticfilesystem:ClientRootAccess"
Principal:
AWS: "*"
MountTargetResource1:
Type: AWS::EFS::MountTarget
Properties:
FileSystemId: !Ref EfsFileStorage
SubnetId: !Ref PublicSubnetOne
SecurityGroups:
- !Ref EFSServerSecurityGroup
MountTargetResource2:
Type: AWS::EFS::MountTarget
Properties:
FileSystemId: !Ref EfsFileStorage
SubnetId: !Ref PublicSubnetTwo
SecurityGroups:
- !Ref EFSServerSecurityGroup
S3Bucket:
Type: 'AWS::S3::Bucket'
DeletionPolicy: Retain
Properties:
BucketName: game-ci-storage
Outputs:
EfsFileStorageId:
Description: 'The connection endpoint for the database.'
Value: !Ref EfsFileStorage
Export:
Name: !Sub ${EnvironmentName}:EfsFileStorageId
ClusterName:
Description: The name of the ECS cluster
Value: !Ref 'ECSCluster'
Export:
Name: !Sub ${EnvironmentName}:ClusterName
AutoscalingRole:
Description: The ARN of the role used for autoscaling
Value: !GetAtt 'AutoscalingRole.Arn'
Export:
Name: !Sub ${EnvironmentName}:AutoscalingRole
ECSRole:
Description: The ARN of the ECS role
Value: !GetAtt 'ECSRole.Arn'
Export:
Name: !Sub ${EnvironmentName}:ECSRole
ECSTaskExecutionRole:
Description: The ARN of the ECS role tsk execution role
Value: !GetAtt 'ECSTaskExecutionRole.Arn'
Export:
Name: !Sub ${EnvironmentName}:ECSTaskExecutionRole
DeleteCFNLambdaExecutionRole:
Description: Lambda execution role for cleaning up cloud formations
Value: !GetAtt 'DeleteCFNLambdaExecutionRole.Arn'
Export:
Name: !Sub ${EnvironmentName}:DeleteCFNLambdaExecutionRole
CloudWatchIAMRole:
Description: The ARN of the CloudWatch role for subscription filter
Value: !GetAtt 'CloudWatchIAMRole.Arn'
Export:
Name: !Sub ${EnvironmentName}:CloudWatchIAMRole
VpcId:
Description: The ID of the VPC that this stack is deployed in
Value: !Ref 'VPC'
Export:
Name: !Sub ${EnvironmentName}:VpcId
PublicSubnetOne:
Description: Public subnet one
Value: !Ref 'PublicSubnetOne'
Export:
Name: !Sub ${EnvironmentName}:PublicSubnetOne
PublicSubnetTwo:
Description: Public subnet two
Value: !Ref 'PublicSubnetTwo'
Export:
Name: !Sub ${EnvironmentName}:PublicSubnetTwo
ContainerSecurityGroup:
Description: A security group used to allow Fargate containers to receive traffic
Value: !Ref 'ContainerSecurityGroup'
Export:
Name: !Sub ${EnvironmentName}:ContainerSecurityGroup

View File

@@ -1,143 +0,0 @@
AWSTemplateFormatVersion: '2010-09-09'
Description: Schedule automatic deletion of CloudFormation stacks
Metadata:
AWS::CloudFormation::Interface:
ParameterGroups:
- Label:
default: Input configuration
Parameters:
- StackName
- TTL
ParameterLabels:
StackName:
default: Stack name
TTL:
default: Time-to-live
Parameters:
EnvironmentName:
Type: String
Default: development
Description: 'Your deployment environment: DEV, QA , PROD'
BUILDID:
Type: String
Default: ''
StackName:
Type: String
Description: Stack name that will be deleted.
DeleteStackName:
Type: String
Description: Stack name that will be deleted.
TTL:
Type: Number
Description: Time-to-live in minutes for the stack.
Resources:
DeleteCFNLambda:
Type: "AWS::Lambda::Function"
Properties:
FunctionName: !Join [ "", [ 'DeleteCFNLambda', !Ref BUILDID ] ]
Code:
ZipFile: |
import boto3
import os
import json
stack_name = os.environ['stackName']
delete_stack_name = os.environ['deleteStackName']
def delete_cfn(stack_name):
try:
cfn = boto3.resource('cloudformation')
stack = cfn.Stack(stack_name)
stack.delete()
return "SUCCESS"
except:
return "ERROR"
def handler(event, context):
print("Received event:")
print(json.dumps(event))
result = delete_cfn(stack_name)
delete_cfn(delete_stack_name)
return result
Environment:
Variables:
stackName: !Ref 'StackName'
deleteStackName: !Ref 'DeleteStackName'
Handler: "index.handler"
Runtime: "python3.6"
Timeout: "5"
Role:
'Fn::ImportValue': !Sub '${EnvironmentName}:DeleteCFNLambdaExecutionRole'
DeleteStackEventRule:
DependsOn:
- DeleteCFNLambda
- GenerateCronExpression
Type: "AWS::Events::Rule"
Properties:
Name: !Join [ "", [ 'DeleteStackEventRule', !Ref BUILDID ] ]
Description: Delete stack event
ScheduleExpression: !GetAtt GenerateCronExpression.cron_exp
State: "ENABLED"
Targets:
-
Arn: !GetAtt DeleteCFNLambda.Arn
Id: 'DeleteCFNLambda'
PermissionForDeleteCFNLambda:
Type: "AWS::Lambda::Permission"
DependsOn:
- DeleteStackEventRule
Properties:
FunctionName: !Join [ "", [ 'DeleteCFNLambda', !Ref BUILDID ] ]
Action: "lambda:InvokeFunction"
Principal: "events.amazonaws.com"
SourceArn: !GetAtt DeleteStackEventRule.Arn
GenerateCronExpLambda:
Type: "AWS::Lambda::Function"
Properties:
FunctionName: !Join [ "", [ 'GenerateCronExpressionLambda', !Ref BUILDID ] ]
Code:
ZipFile: |
from datetime import datetime, timedelta
import os
import logging
import json
import cfnresponse
def deletion_time(ttl):
delete_at_time = datetime.now() + timedelta(minutes=int(ttl))
hh = delete_at_time.hour
mm = delete_at_time.minute
yyyy = delete_at_time.year
month = delete_at_time.month
dd = delete_at_time.day
# minutes hours day month day-of-week year
cron_exp = "cron({} {} {} {} ? {})".format(mm, hh, dd, month, yyyy)
return cron_exp
def handler(event, context):
print('Received event: %s' % json.dumps(event))
status = cfnresponse.SUCCESS
try:
if event['RequestType'] == 'Delete':
cfnresponse.send(event, context, status, {})
else:
ttl = event['ResourceProperties']['ttl']
responseData = {}
responseData['cron_exp'] = deletion_time(ttl)
cfnresponse.send(event, context, cfnresponse.SUCCESS, responseData)
except Exception as e:
logging.error('Exception: %s' % e, exc_info=True)
status = cfnresponse.FAILED
cfnresponse.send(event, context, status, {}, None)
Handler: "index.handler"
Runtime: "python3.6"
Timeout: "5"
Role:
'Fn::ImportValue': !Sub '${EnvironmentName}:DeleteCFNLambdaExecutionRole'
GenerateCronExpression:
Type: "Custom::GenerateCronExpression"
Version: "1.0"
Properties:
Name: !Join [ "", [ 'GenerateCronExpression', !Ref BUILDID ] ]
ServiceToken: !GetAtt GenerateCronExpLambda.Arn
ttl: !Ref 'TTL'

View File

@@ -1,322 +0,0 @@
AWSTemplateFormatVersion: 2010-09-09
Description: >-
AWS Fargate cluster that can span public and private subnets. Supports public
facing load balancers, private internal load balancers, and both internal and
external service discovery namespaces.
Parameters:
EnvironmentName:
Type: String
Default: development
Description: 'Your deployment environment: DEV, QA , PROD'
ServiceName:
Type: String
Default: example
Description: A name for the service
ImageUrl:
Type: String
Default: nginx
Description: >-
The url of a docker image that contains the application process that will
handle the traffic for this service
ContainerPort:
Type: Number
Default: 80
Description: What port number the application inside the docker container is binding to
ContainerCpu:
Type: Number
Default: 1024
Description: How much CPU to give the container. 1024 is 1 CPU
ContainerMemory:
Type: Number
Default: 2048
Description: How much memory in megabytes to give the container
BUILDID:
Type: String
Default: ''
Command:
Type: String
Default: 'ls'
EntryPoint:
Type: String
Default: '/bin/sh'
WorkingDirectory:
Type: String
Default: '/efsdata/'
Role:
Type: String
Default: ''
Description: >-
(Optional) An IAM role to give the service's containers if the code within
needs to access other AWS resources like S3 buckets, DynamoDB tables, etc
EFSMountDirectory:
Type: String
Default: '/efsdata'
GithubToken:
Type: String
Default: '0'
UnityLicense:
Type: String
Default: '0'
UnityEmail:
Type: String
Default: '0'
UnityPassword:
Type: String
Default: '0'
UnitySerial:
Type: String
Default: '0'
AndroidKeystoreBase64:
Type: String
Default: '0'
AndroidKeystorePass:
Type: String
Default: '0'
AndroidKeyAliasPass:
Type: String
Default: '0'
AWSAccessKeyID:
Type: String
Default: '0'
AWSSecretAccessKey:
Type: String
Default: '0'
Mappings:
SubnetConfig:
VPC:
CIDR: 10.0.0.0/16
PublicOne:
CIDR: 10.0.0.0/24
PublicTwo:
CIDR: 10.0.1.0/24
Conditions:
HasCustomRole: !Not
- !Equals
- Ref: Role
- ''
Resources:
LogGroup:
Type: 'AWS::Logs::LogGroup'
Properties:
LogGroupName: !Ref ServiceName
Metadata:
'AWS::CloudFormation::Designer':
id: aece53ae-b82d-4267-bc16-ed964b05db27
SubscriptionFilter:
Type: 'AWS::Logs::SubscriptionFilter'
Properties:
FilterPattern: ''
RoleArn:
'Fn::ImportValue': !Sub '${EnvironmentName}:CloudWatchIAMRole'
LogGroupName: !Ref ServiceName
DestinationArn:
'Fn::GetAtt':
- KinesisStream
- Arn
Metadata:
'AWS::CloudFormation::Designer':
id: 7f809e91-9e5d-4678-98c1-c5085956c480
DependsOn:
- LogGroup
- KinesisStream
KinesisStream:
Type: 'AWS::Kinesis::Stream'
Properties:
Name: !Ref ServiceName
ShardCount: 1
Metadata:
'AWS::CloudFormation::Designer':
id: c6f18447-b879-4696-8873-f981b2cedd2b
GithubTokenSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'GithubToken', !Ref BUILDID ] ]
SecretString: !Ref GithubToken
UnityLicenseSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'UnityLicense', !Ref BUILDID ] ]
SecretString: !Ref UnityLicense
UnityEmailSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'UnityEmail', !Ref BUILDID ] ]
SecretString: !Ref UnityEmail
UnityPasswordSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'UnityPassword', !Ref BUILDID ] ]
SecretString: !Ref UnityPassword
UnitySerialSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'UnitySerial', !Ref BUILDID ] ]
SecretString: !Ref UnitySerial
AndroidKeystoreBase64Secret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'AndroidKeystoreBase64', !Ref BUILDID ] ]
SecretString: !Ref AndroidKeystoreBase64
AndroidKeystorePassSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'AndroidKeystorePass', !Ref BUILDID ] ]
SecretString: !Ref AndroidKeystorePass
AndroidKeyAliasPassSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'AndroidKeyAliasPass', !Ref BUILDID ] ]
SecretString: !Ref AndroidKeyAliasPass
AWSAccessKeyIDSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'AWSAccessKeyID', !Ref BUILDID ] ]
SecretString: !Ref AWSAccessKeyID
AWSSecretAccessKeySecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'AWSSecretAccessKey', !Ref BUILDID ] ]
SecretString: !Ref AWSSecretAccessKey
TaskDefinition:
Type: 'AWS::ECS::TaskDefinition'
Properties:
Family: !Ref ServiceName
Cpu: !Ref ContainerCpu
Memory: !Ref ContainerMemory
NetworkMode: awsvpc
Volumes:
- Name: efs-data
EFSVolumeConfiguration:
FilesystemId:
'Fn::ImportValue': !Sub '${EnvironmentName}:EfsFileStorageId'
TransitEncryption: ENABLED
RequiresCompatibilities:
- FARGATE
ExecutionRoleArn:
'Fn::ImportValue': !Sub '${EnvironmentName}:ECSTaskExecutionRole'
TaskRoleArn:
'Fn::If':
- HasCustomRole
- !Ref Role
- !Ref 'AWS::NoValue'
ContainerDefinitions:
- Name: !Ref ServiceName
Cpu: !Ref ContainerCpu
Memory: !Ref ContainerMemory
Image: !Ref ImageUrl
EntryPoint:
Fn::Split:
- ","
- !Ref EntryPoint
Command:
Fn::Split:
- ","
- !Ref Command
WorkingDirectory: !Ref WorkingDirectory
Environment:
- Name: ALLOW_EMPTY_PASSWORD
Value: 'yes'
MountPoints:
- SourceVolume: efs-data
ContainerPath: !Ref EFSMountDirectory
ReadOnly: false
Secrets:
- Name: 'GITHUB_TOKEN'
ValueFrom: !Ref GithubTokenSecret
- Name: 'UNITY_LICENSE'
ValueFrom: !Ref UnityLicenseSecret
- Name: 'UNITY_EMAIL'
ValueFrom: !Ref UnityEmailSecret
- Name: 'UNITY_PASSWORD'
ValueFrom: !Ref UnityPasswordSecret
- Name: 'UNITY_SERIAL'
ValueFrom: !Ref UnitySerialSecret
- Name: 'ANDROID_KEYSTORE_BASE64'
ValueFrom: !Ref AndroidKeystoreBase64Secret
- Name: 'ANDROID_KEYSTORE_PASS'
ValueFrom: !Ref AndroidKeystorePassSecret
- Name: 'AWS_ACCESS_KEY_ID'
ValueFrom: !Ref AWSAccessKeyIDSecret
- Name: 'AWS_SECRET_ACCESS_KEY'
ValueFrom: !Ref AWSSecretAccessKeySecret
LogConfiguration:
LogDriver: awslogs
Options:
awslogs-group: !Ref ServiceName
awslogs-region: !Ref 'AWS::Region'
awslogs-stream-prefix: !Ref ServiceName
Metadata:
'AWS::CloudFormation::Designer':
id: dabb0116-abe0-48a6-a8af-cf9111c879a5
DependsOn:
- LogGroup
Metadata:
'AWS::CloudFormation::Designer':
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size:
width: 60
height: 60
position:
x: 270
'y': 90
z: 1
embeds: []
dependson:
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size:
width: 60
height: 60
position:
x: 270
'y': 210
z: 1
embeds: []
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size:
width: 60
height: 60
position:
x: 60
'y': 300
z: 1
embeds: []
dependson:
- aece53ae-b82d-4267-bc16-ed964b05db27
- c6f18447-b879-4696-8873-f981b2cedd2b
aece53ae-b82d-4267-bc16-ed964b05db27:
size:
width: 150
height: 150
position:
x: 60
'y': 90
z: 1
embeds: []
4d2da56c-3643-46b8-aaee-e46e19f95fcc:
source:
id: 7f809e91-9e5d-4678-98c1-c5085956c480
target:
id: aece53ae-b82d-4267-bc16-ed964b05db27
z: 11
14eb957b-f094-4653-93c4-77b2f851953c:
source:
id: 7f809e91-9e5d-4678-98c1-c5085956c480
target:
id: c6f18447-b879-4696-8873-f981b2cedd2b
z: 12
85c57444-e5bb-4230-bc85-e545cd4558f6:
source:
id: dabb0116-abe0-48a6-a8af-cf9111c879a5
target:
id: aece53ae-b82d-4267-bc16-ed964b05db27
z: 13

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: e9babefb99ee74048a824da81c20cbcd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,80 +0,0 @@
using System;
using System.Linq;
using System.Reflection;
using UnityBuilderAction.Input;
using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace UnityBuilderAction
{
static class Builder
{
public static void BuildProject()
{
// Gather values from args
var options = ArgumentsParser.GetValidatedOptions();
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
// Define BuildPlayer Options
var buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
options = buildOptions
};
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
// Apply Android settings
if (buildPlayerOptions.target == BuildTarget.Android)
AndroidSettings.Apply(options);
// Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
// so we fall back to using reflection instead.
var addressableAssetSettingsType = Type.GetType(
"UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,Unity.Addressables.Editor");
if (addressableAssetSettingsType != null)
{
// ReSharper disable once PossibleNullReferenceException, used from try-catch
try
{
addressableAssetSettingsType.GetMethod("CleanPlayerContent", BindingFlags.Static | BindingFlags.Public)
.Invoke(null, new object[] {null});
addressableAssetSettingsType.GetMethod("BuildPlayerContent", new Type[0]).Invoke(null, new object[0]);
}
catch (Exception e)
{
Debug.LogError($"Failed to run default addressables build:\n{e}");
}
}
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
// Summary
BuildSummary summary = buildReport.summary;
StdOutReporter.ReportSummary(summary);
// Result
BuildResult result = summary.result;
StdOutReporter.ExitWithResult(result);
}
}
}

View File

@@ -1,21 +0,0 @@
using System.Collections.Generic;
using UnityEditor;
namespace UnityBuilderAction.Input
{
public class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
PlayerSettings.Android.keystoreName = keystoreName;
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 0d51cf8acfff8c941bb753e82750b60a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,15 +0,0 @@
{
"name": "UnityBuilderAction",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: a1ab437d31f4f4c9084097e2b4b5fcae
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

32
dist/entrypoint.sh vendored
View File

@@ -1,32 +0,0 @@
#!/usr/bin/env bash
#
# Run steps
#
source /steps/activate.sh
source /steps/build.sh
source /steps/return_license.sh
#
# Instructions for debugging
#
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
echo ""
echo "###########################"
echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above."
echo ""
fi;
#
# Exit with code from the build step.
#
exit $BUILD_EXIT_CODE

39
dist/exec-child.js vendored
View File

@@ -1,39 +0,0 @@
if (require.main !== module) {
throw new Error('This file should not be required');
}
var childProcess = require('child_process');
var fs = require('fs');
var paramFilePath = process.argv[2];
var serializedParams = fs.readFileSync(paramFilePath, 'utf8');
var params = JSON.parse(serializedParams);
var cmd = params.command;
var execOptions = params.execOptions;
var pipe = params.pipe;
var stdoutFile = params.stdoutFile;
var stderrFile = params.stderrFile;
var c = childProcess.exec(cmd, execOptions, function (err) {
if (!err) {
process.exitCode = 0;
} else if (err.code === undefined) {
process.exitCode = 1;
} else {
process.exitCode = err.code;
}
});
var stdoutStream = fs.createWriteStream(stdoutFile);
var stderrStream = fs.createWriteStream(stderrFile);
c.stdout.pipe(stdoutStream);
c.stderr.pipe(stderrStream);
c.stdout.pipe(process.stdout);
c.stderr.pipe(process.stderr);
if (pipe) {
c.stdin.end(pipe);
}

203960
dist/index.js vendored

File diff suppressed because one or more lines are too long

1
dist/index.js.map vendored

File diff suppressed because one or more lines are too long

3277
dist/licenses.txt vendored

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +0,0 @@
#!/usr/bin/env bash
if [[ -n "$UNITY_SERIAL" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
unity-editor \
-logFile /dev/stdout \
-quit \
-returnlicense
fi

View File

@@ -1,11 +1,9 @@
const esModules = ['lodash-es'].join('|');
module.exports = {
clearMocks: true,
moduleFileExtensions: ['js', 'ts'],
testEnvironment: 'node',
testMatch: ['**/*.test.ts'],
testRunner: 'jest-circus/runner',
transform: {
'^.+\\.ts$': 'ts-jest',
},
verbose: true,
moduleFileExtensions: ['js', 'jsx', 'json', 'vue'],
transform: { '^.+\\.(js|jsx)?$': 'babel-jest' },
transformIgnorePatterns: [`/node_modules/(?!${esModules})`],
setupFilesAfterEnv: ['./src/jest.setup.js'],
};

View File

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Before

Width:  |  Height:  |  Size: 2.3 KiB

View File

@@ -1,56 +1,50 @@
{
"name": "unity-builder",
"version": "2.0.0",
"version": "0.5.0",
"description": "Build Unity projects for different platforms.",
"main": "dist/index.js",
"repository": "git@github.com:game-ci/unity-builder.git",
"main": "action/index.js",
"repository": "git@github.com:webbertakken/unity-builder.git",
"author": "Webber <webber@takken.io>",
"license": "MIT",
"scripts": {
"prebuild": "yarn",
"build": "tsc && ncc build lib --source-map --license licenses.txt",
"lint": "prettier --check \"src/**/*.{js,ts}\" && eslint src/**/*.ts",
"format": "prettier --write \"src/**/*.{js,ts}\"",
"build": "ncc build src --out action --minify",
"lint": "prettier --check \"src/**/*.js\" && eslint src",
"test": "jest"
},
"dependencies": {
"@actions/core": "^1.2.6",
"@actions/exec": "^1.0.4",
"@actions/github": "^2.2.0",
"aws-sdk": "^2.812.0",
"base-64": "^1.0.0",
"kubernetes-client": "^9.0.0",
"nanoid": "3.1.20",
"semver": "^7.3.2"
"@actions/core": "^1.2.4",
"@actions/exec": "1.0.4",
"@actions/github": "^2.1.1"
},
"devDependencies": {
"@types/jest": "^26.0.15",
"@types/node": "^14.14.9",
"@types/semver": "^7.3.4",
"@typescript-eslint/parser": "^4.8.1",
"@vercel/ncc": "^0.25.1",
"eslint": "^7.17.0",
"eslint-config-prettier": "^8.1.0",
"eslint-plugin-github": "^4.1.1",
"eslint-plugin-jest": "^24.1.3",
"eslint-plugin-prettier": "^3.3.1",
"eslint-plugin-unicorn": "^28.0.2",
"@babel/cli": "7.8.4",
"@babel/core": "7.9.6",
"@babel/preset-env": "7.9.6",
"@zeit/ncc": "0.22.1",
"babel-eslint": "10.1.0",
"eslint": "6.8.0",
"eslint-config-airbnb": "18.1.0",
"eslint-config-prettier": "6.11.0",
"eslint-plugin-flowtype": "4.7.0",
"eslint-plugin-import": "2.20.2",
"eslint-plugin-jsx-a11y": "6.2.3",
"eslint-plugin-prettier": "3.1.3",
"eslint-plugin-react": "7.19.0",
"eslint-plugin-unicorn": "19.0.1",
"husky": "4.2.5",
"jest": "^26.6.3",
"jest-circus": "^26.6.3",
"js-yaml": "^3.14.0",
"lint-staged": "^10.5.4",
"prettier": "^2.2.1",
"ts-jest": "^26.4.4",
"typescript": "^4.1.3"
"jest": "25.5.3",
"lint-staged": "10.2.2",
"lodash-es": "4.17.15",
"prettier": "2.0.5"
},
"husky": {
"hooks": {
"pre-commit": "lint-staged && yarn build && git add dist/index.*"
"pre-commit": "lint-staged && yarn build && git add action/index.js"
}
},
"lint-staged": {
"*.{js,jsx,ts,tsx}": [
"*.{js,jsx}": [
"prettier --write",
"eslint",
"git add",
@@ -59,9 +53,6 @@
"*.{json,md,yaml,yml}": [
"prettier --write",
"git add"
],
"*.sh": [
"git update-index --chmod=+x"
]
}
}

23
src/index.js Normal file
View File

@@ -0,0 +1,23 @@
import { Action, BuildParameters, Cache, Docker, ImageTag } from './model';
const core = require('@actions/core');
async function action() {
Action.checkCompatibility();
Cache.verify();
const { dockerfile, workspace, actionFolder } = Action;
const buildParameters = await BuildParameters.create();
const baseImage = new ImageTag(buildParameters);
// Build docker image
const builtImage = await Docker.build({ path: actionFolder, dockerfile, baseImage });
// Run docker image
await Docker.run(builtImage, { workspace, ...buildParameters });
}
action().catch((error) => {
core.setFailed(error.message);
});

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