mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-01-29 12:19:06 +08:00
Compare commits
2 Commits
v2.0.4
...
check-inte
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
03391a19f1 | ||
|
|
fdcb37075f |
@@ -2,4 +2,4 @@
|
||||
*
|
||||
|
||||
# Files required for the action
|
||||
!dist/
|
||||
!action/
|
||||
|
||||
@@ -6,7 +6,7 @@ end_of_line = lf
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
insert_final_newline = true
|
||||
max_line_length = 120
|
||||
max_line_length = 100
|
||||
tab_width = 2
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
|
||||
@@ -1,4 +1,2 @@
|
||||
dist/
|
||||
lib/
|
||||
node_modules/
|
||||
jest.config.js
|
||||
**/node_modules/**
|
||||
**/action/**
|
||||
|
||||
@@ -1,60 +1,21 @@
|
||||
{
|
||||
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
|
||||
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "plugin:prettier/recommended"],
|
||||
"parser": "@typescript-eslint/parser",
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 2020,
|
||||
"sourceType": "module",
|
||||
"extraFileExtensions": [".mjs"],
|
||||
"ecmaFeatures": {
|
||||
"impliedStrict": true
|
||||
},
|
||||
"project": "./tsconfig.json"
|
||||
},
|
||||
"parser": "babel-eslint",
|
||||
"env": {
|
||||
"node": true,
|
||||
"es6": true,
|
||||
"jest/globals": true
|
||||
"jest": true
|
||||
},
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 2020,
|
||||
"ecmaFeatures": {
|
||||
"impliedStrict": true
|
||||
}
|
||||
},
|
||||
"extends": ["airbnb", "plugin:unicorn/recommended", "prettier"],
|
||||
"plugins": ["react", "jsx-a11y", "import", "prettier", "flowtype", "unicorn"],
|
||||
"settings": { "react": { "version": "latest" } },
|
||||
"rules": {
|
||||
// Error out for code formatting errors
|
||||
"prettier/prettier": "error",
|
||||
// Namespaces or sometimes needed
|
||||
"import/no-namespace": "off",
|
||||
// Properly format comments
|
||||
"spaced-comment": ["error", "always"],
|
||||
"lines-around-comment": [
|
||||
"error",
|
||||
{
|
||||
"beforeBlockComment": true,
|
||||
"beforeLineComment": true,
|
||||
"allowBlockStart": true,
|
||||
"allowObjectStart": true,
|
||||
"allowArrayStart": true,
|
||||
"allowClassStart": true,
|
||||
"ignorePattern": "pragma|ts-ignore"
|
||||
}
|
||||
],
|
||||
// Mandatory spacing
|
||||
"padding-line-between-statements": [
|
||||
"error",
|
||||
{ "blankLine": "always", "prev": "*", "next": "return" },
|
||||
{ "blankLine": "always", "prev": "directive", "next": "*" },
|
||||
{ "blankLine": "any", "prev": "directive", "next": "directive" }
|
||||
],
|
||||
// Enforce camelCase
|
||||
"camelcase": "error",
|
||||
// Allow forOfStatements
|
||||
"no-restricted-syntax": ["error", "ForInStatement", "LabeledStatement", "WithStatement"],
|
||||
// Continue is viable in forOf loops in generators
|
||||
"no-continue": "off",
|
||||
// From experience, named exports are almost always desired. I got tired of this rule
|
||||
"import/prefer-default-export": "off",
|
||||
// Unused vars are useful to keep method signatures consistent and documented
|
||||
"@typescript-eslint/no-unused-vars": "off",
|
||||
// For this project only use kebab-case
|
||||
"unicorn/filename-case": ["error", { "cases": { "kebabCase": true } }],
|
||||
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
|
||||
"unicorn/prefer-spread": "off"
|
||||
"import/no-extraneous-dependencies": 0
|
||||
}
|
||||
}
|
||||
|
||||
6
.gitattributes
vendored
6
.gitattributes
vendored
@@ -1,6 +0,0 @@
|
||||
[attr]generated-code-file text eol=lf -diff linguist-generated=true
|
||||
[attr]generated-binary-file -text -diff linguist-generated=true
|
||||
|
||||
dist/index* generated-code-file
|
||||
dist/licenses* generated-code-file
|
||||
dist/sourcemap* generated-code-file
|
||||
12
.github/FUNDING.yml
vendored
12
.github/FUNDING.yml
vendored
@@ -1,12 +0,0 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: game-ci
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
25
.github/ISSUE_TEMPLATE/bug_report.md
vendored
25
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,25 +0,0 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: bug
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
**Bug description**
|
||||
|
||||
<!--A clear and concise description of what the bug is.-->
|
||||
|
||||
**How to reproduce**
|
||||
|
||||
<!--Steps to reproduce the behavior:-->
|
||||
|
||||
-
|
||||
|
||||
**Expected behavior**
|
||||
|
||||
<!--A clear and concise description of what you expected to happen.-->
|
||||
|
||||
**Additional details**
|
||||
|
||||
<!--Please add context, links, reasons, screenshots, etc.-->
|
||||
5
.github/ISSUE_TEMPLATE/config.yml
vendored
5
.github/ISSUE_TEMPLATE/config.yml
vendored
@@ -1,5 +0,0 @@
|
||||
blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: Discuss on Discord
|
||||
url: https://game.ci/discord
|
||||
about: Join our Discord community
|
||||
23
.github/ISSUE_TEMPLATE/feature_request.md
vendored
23
.github/ISSUE_TEMPLATE/feature_request.md
vendored
@@ -1,23 +0,0 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an improvement, or a new feature
|
||||
title: ''
|
||||
labels: enhancement
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
**Context**
|
||||
|
||||
<!--Please describe a proper context-->
|
||||
|
||||
**Suggested solution**
|
||||
|
||||
<!--Tell us what you would suggest-->
|
||||
|
||||
**Considered alternatives**
|
||||
|
||||
<!--Please add any alternative solutions that you have considered-->
|
||||
|
||||
**Additional details**
|
||||
|
||||
<!--Please add context, links, reasons, screenshots, etc.-->
|
||||
7
.github/ISSUE_TEMPLATE/other.md
vendored
7
.github/ISSUE_TEMPLATE/other.md
vendored
@@ -1,7 +0,0 @@
|
||||
---
|
||||
name: Other
|
||||
about: Everything else
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
---
|
||||
11
.github/pull_request_template.md
vendored
11
.github/pull_request_template.md
vendored
@@ -1,11 +0,0 @@
|
||||
#### Changes
|
||||
|
||||
- ...
|
||||
|
||||
#### Checklist
|
||||
|
||||
<!-- please check all items and add your own -->
|
||||
|
||||
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
|
||||
- [ ] Readme (updated or not needed)
|
||||
- [ ] Tests (added, updated or not needed)
|
||||
49
.github/workflows/activation.yml
vendored
49
.github/workflows/activation.yml
vendored
@@ -1,20 +1,29 @@
|
||||
name: Acquire activation file
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
activation:
|
||||
name: Request manual activation file 🔑
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
# Request manual activation file
|
||||
- name: Unity - Request Activation File
|
||||
id: requestActivationFile
|
||||
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
|
||||
- name: Upload activation file
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
path: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
retention-days: 3
|
||||
#name: Acquire activation file
|
||||
#
|
||||
#on: [push]
|
||||
#
|
||||
#jobs:
|
||||
# activation:
|
||||
# name: Request manual activation file (${{ matrix.unityVersion }}) 🔑
|
||||
# runs-on: ubuntu-latest
|
||||
# strategy:
|
||||
# fail-fast: false
|
||||
# matrix:
|
||||
# unityVersion:
|
||||
# - 2019.2.11f1
|
||||
# - 2019.3.15f1
|
||||
#
|
||||
# steps:
|
||||
# # Request manual activation file
|
||||
# - name: Request manual activation file
|
||||
# id: getManualLicenseFile
|
||||
# uses: webbertakken/unity-request-manual-activation-file@v1.1
|
||||
# with:
|
||||
# unityVersion: ${{ matrix.unityVersion }}
|
||||
#
|
||||
# # Upload artifact (Unity_v20XX.X.XXXX.alf)
|
||||
# - name: Expose as artifact
|
||||
# uses: actions/upload-artifact@v1
|
||||
# with:
|
||||
# name: ${{ steps.getManualLicenseFile.outputs.filePath }}
|
||||
# path: ${{ steps.getManualLicenseFile.outputs.filePath }}
|
||||
|
||||
73
.github/workflows/build-tests.yml
vendored
73
.github/workflows/build-tests.yml
vendored
@@ -1,73 +0,0 @@
|
||||
name: Builds
|
||||
|
||||
on:
|
||||
push: { branches: [main] }
|
||||
pull_request:
|
||||
paths-ignore:
|
||||
- '.github/**'
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsUbuntu:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
- iOS # Build an iOS player.
|
||||
- Android # Build an Android .apk.
|
||||
- WebGL # WebGL.
|
||||
# - StandaloneWindows # Build a Windows standalone.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-ubuntu-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Build Ubuntu (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
16
.github/workflows/cats.yml
vendored
16
.github/workflows/cats.yml
vendored
@@ -1,16 +0,0 @@
|
||||
name: Cats 😺
|
||||
|
||||
on:
|
||||
pull_request_target:
|
||||
types:
|
||||
- opened
|
||||
- reopened
|
||||
|
||||
jobs:
|
||||
aCatForCreatingThePullRequest:
|
||||
name: A cat for your effort!
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: ruairidhwm/action-cats@1.0.1
|
||||
with:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
37
.github/workflows/cleanup.yml
vendored
37
.github/workflows/cleanup.yml
vendored
@@ -1,37 +0,0 @@
|
||||
name: Cleanup (cron)
|
||||
on:
|
||||
schedule:
|
||||
- cron: '30 10 * * SUN' # every sunday at 10:30
|
||||
|
||||
jobs:
|
||||
deleteArtifacts:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Delete old artifacts
|
||||
uses: kolpav/purge-artifacts-action@v1
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
expire-in: 21 days
|
||||
cleanupCloudRunner:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
with:
|
||||
lfs: true
|
||||
- uses: actions/setup-node@v2
|
||||
with:
|
||||
node-version: 12.x
|
||||
- run: yarn
|
||||
- run: yarn run cli --help
|
||||
env:
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
- run: yarn run cli -m aws-list-all
|
||||
env:
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
218
.github/workflows/cloud-runner-pipeline.yml
vendored
218
.github/workflows/cloud-runner-pipeline.yml
vendored
@@ -1,218 +0,0 @@
|
||||
name: Cloud Runner
|
||||
|
||||
on:
|
||||
push: { branches: [cloud-runner-develop, main] }
|
||||
# push: { branches: [main] }
|
||||
# pull_request:
|
||||
# paths-ignore:
|
||||
# - '.github/**'
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'game-ci-github-pipelines'
|
||||
GCP_LOGGING: true
|
||||
GCP_PROJECT: unitykubernetesbuilder
|
||||
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
AWS_BASE_STACK_NAME: game-ci-github-pipelines
|
||||
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
|
||||
CLOUD_RUNNER_TESTS: true
|
||||
DEBUG: true
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
jobs:
|
||||
awsBuild:
|
||||
name: AWS Fargate Build
|
||||
if: github.event.pull_request.draft == false
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
# - 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
- WebGL # WebGL.
|
||||
#- iOS # Build an iOS player.
|
||||
#- Android # Build an Android .apk.
|
||||
# - StandaloneWindows # Build a Windows standalone.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player
|
||||
# steps
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v2
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
with:
|
||||
lfs: true
|
||||
- name: Configure AWS Credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
aws-region: eu-west-2
|
||||
- run: yarn
|
||||
- run: yarn run cli --help
|
||||
- run: yarn run test "caching"
|
||||
- run: yarn run test-i-aws
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: ${{ matrix.projectPath }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
- uses: ./
|
||||
id: aws-fargate-unity-build
|
||||
timeout-minutes: 25
|
||||
with:
|
||||
cloudRunnerCluster: aws
|
||||
versioning: None
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
postBuildSteps: |
|
||||
- name: upload
|
||||
image: amazon/aws-cli
|
||||
commands: |
|
||||
aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
|
||||
aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
|
||||
aws configure set region $AWS_DEFAULT_REGION --profile default
|
||||
aws s3 ls
|
||||
aws s3 ls game-ci-test-storage
|
||||
ls /data/cache/$CACHE_KEY
|
||||
ls /data/cache/$CACHE_KEY/build
|
||||
aws s3 cp /data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar s3://game-ci-test-storage/$CACHE_KEY/build-$BUILD_GUID.tar
|
||||
secrets:
|
||||
- name: awsAccessKeyId
|
||||
value: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
- name: awsSecretAccessKey
|
||||
value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
- name: awsDefaultRegion
|
||||
value: eu-west-2
|
||||
- run: |
|
||||
aws s3 cp s3://game-ci-test-storage/${{ steps.aws-fargate-unity-build.outputs.CACHE_KEY }}/build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar
|
||||
ls
|
||||
- run: yarn run cli -m aws-garbage-collect
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
# download from cloud storage
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AWS Build (${{ matrix.targetPlatform }})
|
||||
path: build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar
|
||||
retention-days: 14
|
||||
k8sBuilds:
|
||||
name: K8s (GKE Autopilot) build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
unityVersion:
|
||||
# - 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
# - StandaloneWindows64
|
||||
- StandaloneLinux64
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Setup #
|
||||
###########################
|
||||
- uses: google-github-actions/setup-gcloud@v0
|
||||
with:
|
||||
version: '288.0.0'
|
||||
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
|
||||
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
|
||||
- name: Get GKE cluster credentials
|
||||
run: gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
|
||||
|
||||
###########################
|
||||
# Cloud Runner Test Suite #
|
||||
###########################
|
||||
- uses: actions/setup-node@v2
|
||||
with:
|
||||
node-version: 12.x
|
||||
- run: yarn
|
||||
- run: yarn run cli --help
|
||||
- run: yarn run test "caching"
|
||||
- name: Cloud Runner Test Suite
|
||||
run: yarn run test-i-k8s --detectOpenHandles --forceExit
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: ${{ matrix.projectPath }}
|
||||
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
KUBE_CONFIG: ${{ steps.read-base64.outputs.base64 }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
|
||||
###########################
|
||||
# Cloud Runner Build Test #
|
||||
###########################
|
||||
- name: Cloud Runner Build Test
|
||||
uses: ./
|
||||
id: k8s-unity-build
|
||||
timeout-minutes: 30
|
||||
with:
|
||||
cloudRunnerCluster: k8s
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
|
||||
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
projectPath: test-project
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
versioning: None
|
||||
postBuildSteps: |
|
||||
- name: upload
|
||||
image: amazon/aws-cli
|
||||
commands: |
|
||||
aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
|
||||
aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
|
||||
aws configure set region $AWS_DEFAULT_REGION --profile default
|
||||
aws s3 ls
|
||||
aws s3 ls game-ci-test-storage
|
||||
ls /data/cache/$CACHE_KEY
|
||||
aws s3 cp /data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar s3://game-ci-test-storage/$CACHE_KEY/build-$BUILD_GUID.tar
|
||||
secrets:
|
||||
- name: awsAccessKeyId
|
||||
value: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
- name: awsSecretAccessKey
|
||||
value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
- name: awsDefaultRegion
|
||||
value: eu-west-2
|
||||
- run: |
|
||||
aws s3 cp s3://game-ci-test-storage/${{ steps.k8s-unity-build.outputs.CACHE_KEY }}/build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar
|
||||
ls
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
# download from cloud storage
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: K8s Build (${{ matrix.targetPlatform }})
|
||||
path: build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar
|
||||
retention-days: 14
|
||||
24
.github/workflows/integrity-check.yml
vendored
24
.github/workflows/integrity-check.yml
vendored
@@ -1,24 +0,0 @@
|
||||
name: Integrity
|
||||
|
||||
on:
|
||||
push: { branches: [main] }
|
||||
pull_request: {}
|
||||
|
||||
env:
|
||||
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
|
||||
|
||||
jobs:
|
||||
tests:
|
||||
name: Tests
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/setup-node@v3
|
||||
with:
|
||||
node-version: '16'
|
||||
- run: yarn
|
||||
- run: yarn lint
|
||||
- run: yarn test --coverage
|
||||
- run: bash <(curl -s https://codecov.io/bash)
|
||||
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
||||
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
|
||||
74
.github/workflows/mac-build-tests.yml
vendored
74
.github/workflows/mac-build-tests.yml
vendored
@@ -1,74 +0,0 @@
|
||||
name: Mac Builds
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: macos-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2020.3.24f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a MacOS executable
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-macos-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
allowDirtyBuild: true
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Build MacOS (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
81
.github/workflows/main.yml
vendored
Normal file
81
.github/workflows/main.yml
vendored
Normal file
@@ -0,0 +1,81 @@
|
||||
name: Actions 😎
|
||||
|
||||
on:
|
||||
pull_request: {}
|
||||
push: { branches: [master, check-internal-push] }
|
||||
|
||||
env:
|
||||
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
|
||||
|
||||
jobs:
|
||||
tests:
|
||||
name: Tests
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: 12.x
|
||||
- run: yarn
|
||||
- run: yarn lint
|
||||
- run: yarn test --coverage
|
||||
- run: bash <(curl -s https://codecov.io/bash)
|
||||
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
||||
- run: yarn build --quiet && git diff --quiet action || { echo "action should be auto generated" ; git diff action ; exit 62; }
|
||||
|
||||
buildForAllPlatforms:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
include:
|
||||
# Please be polite; don't copy my personal licenses.
|
||||
# These are here because they are needed to allowing pull requests from forks to unity-builder.
|
||||
# You should be using ${{ secrets.UNITY_LICENSE_2019_3_15 }} here.
|
||||
- unityVersion: 2019.2.11f1
|
||||
license: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n <Binding Key=\"2\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n </MachineBindings>\n <MachineID Value=\"Xxo1ZKbdPu/IATrc0mPBYANJFF0=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2019-11-25T18:23:38\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>JHdOBFmBNq2H8BrGFzir/StLoYo=</DigestValue></Reference></SignedInfo><SignatureValue>aENLHd37a51RtP2/g7YU0Pexf5mx0/ENXYGtrPzqwZ8NQt2AsSdxGnl0CUB45/GuNXfJVDt2HWot\ncNYZB2OylVBn1WHQbKZlPmm8gEAMz0MYbr4Isb5i5buryBrZlmbEOjnRI+pEg1CBwlgMo6xdtjjE\n/d7cC293QIUO91kdzRXftYou1dNaUyuPL9ZH65vdB2pDXGRNxgUVD+GnnqZA7b5L2HXqNQclcWAK\n5Yd1BeF3VzR1iLw9G/SmH5oOhnpXSmqbL4qk7LVP2/mgXpFk5kP4X8VC3z47obNhBIGq40dwWyEe\nUYk5/nRAOkZawDT+tcu96e06gPC9Cxk5PdbRbA==</SignatureValue></Signature></root>"
|
||||
- unityVersion: 2019.3.15f1
|
||||
license: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n <Binding Key=\"2\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n </MachineBindings>\n <MachineID Value=\"xWka2iXdDJejhZdi/zU2RUeXUi4=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2020-06-14T13:49:47\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.3.15f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>bpzWx3PZ0lqWDo1m9aLQuZ4cweo=</DigestValue></Reference></SignedInfo><SignatureValue>QcDm4/qAXZuUMQbUVk63vO6u66Bp8PnqqWQcZZOcym/rGUZLj1sr66EquF3X3w1L7aqiwMGtbY2b\nkPttcalFeaBkc5NsJMrexWjuBCxQvhbmVFQnTjvC6vNS+k1wrkz7If1oPkz/XaDtCfUs8oxc9iPe\nPzzUJIVYLZoDtpPq2XbgVn9/TiVb3Zu6ldKgvtNRYUjrB3KywtvL9OcIFll3htRcBZPG43kxryJc\nDD2TL5Nw1JuX6MejBBuYTZsZNpGX9Pjop9+uFUZ4GI9h8a5g6wJUfXzsGw7j4gkvDkC9MvyWiksi\n2hNXw1QNeB6JfQsd4sAuhYh/CqTm2gCz9i9ZpA==</SignatureValue></Signature></root>"
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows # Build a Windows standalone.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
- iOS # Build an iOS player.
|
||||
# - Android # Build an Android .apk standalone app.
|
||||
# - WebGL # WebGL.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player.
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
- uses: actions/cache@v1.1.0
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-
|
||||
Library-
|
||||
- uses: webbertakken/unity-builder@8ae8dbb
|
||||
env:
|
||||
UNITY_LICENSE: ${{ matrix.license }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
- uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: Build (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
12
.github/workflows/versioning.yml
vendored
12
.github/workflows/versioning.yml
vendored
@@ -1,12 +0,0 @@
|
||||
name: Versioning
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published, edited]
|
||||
|
||||
jobs:
|
||||
updateMajorTag:
|
||||
name: Update major tag
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: Actions-R-Us/actions-tagger@v2
|
||||
77
.github/workflows/windows-build-tests.yml
vendored
77
.github/workflows/windows-build-tests.yml
vendored
@@ -1,77 +0,0 @@
|
||||
name: Windows Builds
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: windows-2019
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2020.3.24f1
|
||||
targetPlatform:
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneWindows # Build a Windows 32-bit standalone.
|
||||
- WSAPlayer # Build a UWP App
|
||||
- tvOS # Build an Apple TV XCode project
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-windows-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Build Windows (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
4
.gitignore
vendored
4
.gitignore
vendored
@@ -1,7 +1,3 @@
|
||||
.idea
|
||||
node_modules
|
||||
coverage/
|
||||
lib/
|
||||
.vsconfig
|
||||
yarn-error.log
|
||||
.orig
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
**/node_modules/**
|
||||
**/dist/**
|
||||
**/action/**
|
||||
|
||||
@@ -2,5 +2,5 @@
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"trailingComma": "all",
|
||||
"printWidth": 120
|
||||
"printWidth": 100
|
||||
}
|
||||
|
||||
32
.vscode/settings.json
vendored
32
.vscode/settings.json
vendored
@@ -1,32 +0,0 @@
|
||||
{
|
||||
"god.tsconfig": "./tsconfig.json",
|
||||
"yaml.customTags": [
|
||||
"!And",
|
||||
"!And sequence",
|
||||
"!If",
|
||||
"!If sequence",
|
||||
"!Not",
|
||||
"!Not sequence",
|
||||
"!Equals",
|
||||
"!Equals sequence",
|
||||
"!Or",
|
||||
"!Or sequence",
|
||||
"!FindInMap",
|
||||
"!FindInMap sequence",
|
||||
"!Base64",
|
||||
"!Join",
|
||||
"!Join sequence",
|
||||
"!Cidr",
|
||||
"!Ref",
|
||||
"!Sub",
|
||||
"!Sub sequence",
|
||||
"!GetAtt",
|
||||
"!GetAZs",
|
||||
"!ImportValue",
|
||||
"!ImportValue sequence",
|
||||
"!Select",
|
||||
"!Select sequence",
|
||||
"!Split",
|
||||
"!Split sequence"
|
||||
]
|
||||
}
|
||||
2
.yarnrc
2
.yarnrc
@@ -1,3 +1,3 @@
|
||||
save-prefix "^"
|
||||
save-prefix ""
|
||||
--install.audit true
|
||||
--add.audit true
|
||||
|
||||
@@ -19,7 +19,7 @@ When fixing a bug it is fine to submit a pull request right away.
|
||||
|
||||
Steps to be performed to submit a pull request:
|
||||
|
||||
1. Fork the repository and create your branch from `main`.
|
||||
1. Fork the repository and create your branch from `master`.
|
||||
2. Run `yarn` in the repository root.
|
||||
3. If you've fixed a bug or added code that should be tested, add tests!
|
||||
4. Fill out the description, link any related issues and submit your pull request.
|
||||
|
||||
349
README.md
349
README.md
@@ -1,54 +1,341 @@
|
||||
# Unity - Builder
|
||||
|
||||
(Not affiliated with Unity Technologies)
|
||||
[](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+event%3Apush+workflow%3A%22Actions+%F0%9F%98%8E%22)
|
||||
[](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
|
||||
[](https://codecov.io/gh/webbertakken/unity-builder)
|
||||
|
||||
---
|
||||
|
||||
GitHub Action to
|
||||
[build Unity projects](https://github.com/marketplace/actions/unity-builder)
|
||||
for different platforms.
|
||||
|
||||
Part of the <a href="https://game.ci">GameCI</a> open source project.
|
||||
<br />
|
||||
<br />
|
||||
Part of the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection.
|
||||
|
||||
[](https://github.com/game-ci/unity-builder/actions?query=branch%3Amain+event%3Apush+workflow%3A%22Builds)
|
||||
[](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
|
||||
[](https://codecov.io/gh/game-ci/unity-builder)
|
||||
<br />
|
||||
<br />
|
||||
---
|
||||
|
||||
## How to use
|
||||
[Github Action](https://github.com/features/actions)
|
||||
to build Unity projects for different platforms.
|
||||
|
||||
Find the
|
||||
[docs](https://game.ci/docs/github/builder)
|
||||
on the GameCI
|
||||
[documentation website](https://game.ci/docs).
|
||||
It is recommended to run the
|
||||
[Test](https://github.com/webbertakken/unity-actions#test)
|
||||
action from the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection before running this action. This action also requires the [Activation](https://github.com/marketplace/actions/unity-activate) step.
|
||||
|
||||
## Related actions
|
||||
## Documentation
|
||||
|
||||
Visit the
|
||||
GameCI <a href="https://github.com/game-ci/unity-actions">Unity Actions</a>
|
||||
status repository for related Actions.
|
||||
See the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection repository for workflow documentation and reference implementation.
|
||||
|
||||
## Community
|
||||
## Usage
|
||||
|
||||
Feel free to join us on
|
||||
<a href="http://game.ci/discord"><img height="30" src="media/Discord-Logo.svg" alt="Discord" /></a>
|
||||
and engage with the community.
|
||||
#### Setup builder
|
||||
|
||||
## Contributing
|
||||
By default the enabled scenes from the project's settings will be built.
|
||||
|
||||
To help improve the documentation, please find the docs [repository](https://github.com/game-ci/documentation).
|
||||
Create or edit the file called `.github/workflows/main.yml` and add a job to it.
|
||||
|
||||
To contribute to Unity Builder, kindly read the [contribution guide](./CONTRIBUTING.md).
|
||||
##### Personal License
|
||||
|
||||
## Support us
|
||||
Personal licenses require a one-time manual activation step (per unity version).
|
||||
|
||||
GameCI is free for everyone forever.
|
||||
Make sure you
|
||||
[acquire and activate](https://github.com/marketplace/actions/unity-request-activation-file)
|
||||
your license file and add it as a secret.
|
||||
|
||||
You can support us at [OpenCollective](https://opencollective.com/game-ci).
|
||||
Then, define the build step as follows:
|
||||
|
||||
```yaml
|
||||
- uses: webbertakken/unity-builder@<version>
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
projectPath: path/to/your/project
|
||||
unityVersion: 2020.X.XXXX
|
||||
targetPlatform: WebGL
|
||||
```
|
||||
|
||||
##### Professional license
|
||||
|
||||
Professional licenses do not need any manual steps.
|
||||
|
||||
Instead, three variables will need to be set.
|
||||
|
||||
- `UNITY_EMAIL` (should contain the email address for your Unity account)
|
||||
- `UNITY_PASSWORD` (the password that you use to login to Unity)
|
||||
- `UNITY_SERIAL` (the serial provided by Unity)
|
||||
|
||||
Define the build step as follows:
|
||||
|
||||
```yaml
|
||||
- uses: webbertakken/unity-builder@<version>
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: path/to/your/project
|
||||
unityVersion: 2020.X.XXXX
|
||||
targetPlatform: WebGL
|
||||
```
|
||||
|
||||
That is all you need to build your project.
|
||||
|
||||
#### Storing the build
|
||||
|
||||
To be able to access your built files,
|
||||
they need to be uploaded as artifacts.
|
||||
To do this it is recommended to use Github Actions official
|
||||
[upload artifact action](https://github.com/marketplace/actions/upload-artifact)
|
||||
after any build action.
|
||||
|
||||
By default, Builder outputs it's builds to a folder named `build`.
|
||||
|
||||
Example:
|
||||
|
||||
```yaml
|
||||
- uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: Build
|
||||
path: build
|
||||
```
|
||||
|
||||
Builds can now be downloaded as Artifacts in the Actions tab.
|
||||
|
||||
#### Caching
|
||||
|
||||
In order to make builds run faster, you can cache Library files from previous
|
||||
builds. To do so simply add Github Actions official
|
||||
[cache action](https://github.com/marketplace/actions/cache) before any unity steps.
|
||||
|
||||
Example:
|
||||
|
||||
```yaml
|
||||
- uses: actions/cache@v1.1.0
|
||||
with:
|
||||
path: path/to/your/project/Library
|
||||
key: Library-MyProjectName-TargetPlatform
|
||||
restore-keys: |
|
||||
Library-MyProjectName-
|
||||
Library-
|
||||
```
|
||||
|
||||
This simple addition could speed up your build by more than 50%.
|
||||
|
||||
## Complete example
|
||||
|
||||
A complete workflow that builds every available platform could look like this:
|
||||
|
||||
```yaml
|
||||
name: Build project
|
||||
|
||||
on:
|
||||
pull_request: {}
|
||||
push: { branches: [master] }
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
jobs:
|
||||
buildForSomePlatforms:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- path/to/your/project
|
||||
unityVersion:
|
||||
- 2019.2.11f1
|
||||
- 2019.3.0f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows # Build a Windows standalone.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
- iOS # Build an iOS player.
|
||||
- Android # Build an Android .apk standalone app.
|
||||
- WebGL # WebGL.
|
||||
- WSAPlayer # Build an Windows Store Apps player.
|
||||
- PS4 # Build a PS4 Standalone.
|
||||
- XboxOne # Build a Xbox One Standalone.
|
||||
- tvOS # Build to Apple's tvOS platform.
|
||||
- Switch # Build a Nintendo Switch player.
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
- uses: actions/cache@v1.1.0
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-
|
||||
Library-
|
||||
- uses: webbertakken/unity-builder@<version>
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
- uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: Build
|
||||
path: build
|
||||
```
|
||||
|
||||
> **Note:** _Environment variables are set for all jobs in the workflow like this._
|
||||
|
||||
## Configuration options
|
||||
|
||||
Below options can be specified under `with:` for the `unity-builder` action.
|
||||
|
||||
#### projectPath
|
||||
|
||||
Specify the path to your Unity project to be built.
|
||||
The path should be relative to the root of your project.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `<your project root>`_
|
||||
|
||||
#### unityVersion
|
||||
|
||||
Version of Unity to use for building the project.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `2019.2.1f11`_
|
||||
|
||||
#### targetPlatform
|
||||
|
||||
Platform that the build should target.
|
||||
|
||||
Must be one of the [allowed values](https://docs.unity3d.com/ScriptReference/BuildTarget.html) listed in the Unity scripting manual.
|
||||
|
||||
_**required:** `true`_
|
||||
|
||||
#### buildName
|
||||
|
||||
Name of the build. Also the folder in which the build will be stored within `buildsPath`.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `<build_target>`_
|
||||
|
||||
#### buildsPath
|
||||
|
||||
Path where the builds should be stored.
|
||||
|
||||
In this folder a folder will be created for every targetPlatform.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `build`_
|
||||
|
||||
#### buildMethod
|
||||
|
||||
Custom command to run your build.
|
||||
|
||||
There are two conditions for a custom buildCommand:
|
||||
|
||||
- Must reference a valid path to a `static` method.
|
||||
- The class must reside in the `Assets/Editor` directory.
|
||||
|
||||
_**example:**_
|
||||
|
||||
```yaml
|
||||
- uses: webbertakken/unity-builder@<version>
|
||||
with:
|
||||
buildMethod: EditorNamespace.BuilderClassName.StaticBulidMethod
|
||||
```
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** Built-in script that will run a build out of the box._
|
||||
|
||||
#### versioning
|
||||
|
||||
Configure a specific versioning strategy
|
||||
|
||||
```yaml
|
||||
- uses: webbertakken/unity-builder@<version>
|
||||
with:
|
||||
versioning: Semantic
|
||||
```
|
||||
|
||||
Find the available strategies below:
|
||||
|
||||
##### Semantic
|
||||
|
||||
Versioning out of the box! **(recommended)**
|
||||
|
||||
> Compatible with **all platforms**.
|
||||
> Does **not** modify your repository.
|
||||
> Requires **zero configuration**.
|
||||
|
||||
How it works:
|
||||
|
||||
> Generates a version based on [semantic versioning](https://semver.org/).
|
||||
> Follows `<major>.<minor>.<patch>` for example `0.17.2`.
|
||||
> The latest tag dictates `<major>.<minor>` (defaults to 0.0 for no tag).
|
||||
> The number of commits (since the last tag, if any) is used for `<patch>`.
|
||||
|
||||
No configuration required.
|
||||
|
||||
##### Custom
|
||||
|
||||
Allows specifying a custom version in the `version` field. **(advanced users)**
|
||||
|
||||
> This strategy is useful when your project or pipeline has some kind of orchestration
|
||||
> that determines the versions.
|
||||
|
||||
##### None
|
||||
|
||||
No version will be set by Builder. **(not recommended)**
|
||||
|
||||
> Not recommended unless you generate a new version in a pre-commit hook. Manually
|
||||
> setting versions is error-prone.
|
||||
|
||||
#### allowDirtyBuild
|
||||
|
||||
Allows the branch of the build to be dirty, and still generate the build.
|
||||
|
||||
```yaml
|
||||
- uses: webbertakken/unity-builder@<version>
|
||||
with:
|
||||
allowDirtyBuild: true
|
||||
```
|
||||
|
||||
Note that it is generally bad practice to modify your branch
|
||||
in a CI Pipeline. However there are exceptions where this might
|
||||
be needed. (use with care).
|
||||
|
||||
#### customParameters
|
||||
|
||||
Custom parameters to configure the build.
|
||||
|
||||
Parameters must start with a hyphen (`-`) and may be followed by a value (without hyphen).
|
||||
|
||||
Parameters without a value will be considered booleans (with a value of true).
|
||||
|
||||
_**example:**_
|
||||
|
||||
```yaml
|
||||
- uses: webbertakken/unity-builder@<version>
|
||||
with:
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
```
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** ""_
|
||||
|
||||
## More actions
|
||||
|
||||
Visit
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
to find related actions for Unity.
|
||||
|
||||
Feel free to contribute.
|
||||
|
||||
## Licence
|
||||
|
||||
This repository is [MIT](./LICENSE) licensed.
|
||||
|
||||
This includes all contributions from the community.
|
||||
[MIT](./LICENSE)
|
||||
|
||||
156
action.yml
156
action.yml
@@ -2,18 +2,14 @@ name: 'Unity - Builder'
|
||||
author: Webber Takken <webber@takken.io>
|
||||
description: 'Build Unity projects for different platforms.'
|
||||
inputs:
|
||||
targetPlatform:
|
||||
required: true
|
||||
default: ''
|
||||
description: 'Platform that the build should target.'
|
||||
unityVersion:
|
||||
required: false
|
||||
default: 'auto'
|
||||
description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
|
||||
customImage:
|
||||
default: ''
|
||||
description: 'Version of unity to use for building the project.'
|
||||
targetPlatform:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Specific docker image that should be used for building the project'
|
||||
description: 'Platform that the build should target.'
|
||||
projectPath:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -30,150 +26,10 @@ inputs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
||||
customParameters:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Custom parameters to configure the build.'
|
||||
versioning:
|
||||
required: false
|
||||
default: 'Semantic'
|
||||
description: 'The versioning scheme to use when building the project'
|
||||
version:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The version, when used with the "Custom" versioning scheme'
|
||||
androidVersionCode:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android versionCode'
|
||||
androidAppBundle:
|
||||
required: false
|
||||
default: 'false'
|
||||
description: 'Whether to build .aab instead of .apk'
|
||||
androidKeystoreName:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android keystoreName'
|
||||
androidKeystoreBase64:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The base64 contents of the android keystore file'
|
||||
androidKeystorePass:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android keystorePass'
|
||||
androidKeyaliasName:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android keyaliasName'
|
||||
androidKeyaliasPass:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android keyaliasPass'
|
||||
androidTargetSdkVersion:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android target API level.'
|
||||
sshAgent:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'SSH Agent path to forward to the container'
|
||||
gitPrivateToken:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Github private token to pull from github'
|
||||
chownFilesTo:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
allowDirtyBuild:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Allows the branch of the build to be dirty, and still generate the build.'
|
||||
postBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'run a post build job in yaml format with the keys image, secrets (name, value object array), command string'
|
||||
preBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Run a pre build job after the repository setup but before the build job (in yaml format with the keys image, secrets (name, value object array), command line string)'
|
||||
customJobHooks:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Specify custom commands and trigger hooks (injects commands into jobs)'
|
||||
customJob:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Run a custom job instead of the standard build automation for cloud runner (in yaml format with the keys image, secrets (name, value object array), command line string)'
|
||||
awsBaseStackName:
|
||||
default: 'game-ci'
|
||||
required: false
|
||||
description: 'The Cloud Formation stack name that must be setup before using this option.'
|
||||
cloudRunnerCluster:
|
||||
default: 'local'
|
||||
required: false
|
||||
description: 'Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must be configured.'
|
||||
cloudRunnerCpu:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Amount of CPU time to assign the remote build container'
|
||||
cloudRunnerMemory:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Amount of memory to assign the remote build container'
|
||||
cachePushOverrideCommand:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'A command run every time a file is pushed to cache, formatted with input file path and remote cache path'
|
||||
cachePullOverrideCommand:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'A command run every time before a file is being pulled from cache, formatted with request cache file and destination path'
|
||||
readInputFromOverrideList:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Comma separated list of input value names to read from "input override command"'
|
||||
readInputOverrideCommand:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Extend game ci by specifying a command to execute to pull input from external source e.g cloud provider secret managers'
|
||||
kubeConfig:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
|
||||
kubeVolume:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
|
||||
kubeStorageClass:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Kubernetes storage class to use for cloud runner jobs, leave empty to install rook cluster.'
|
||||
kubeVolumeSize:
|
||||
default: '5Gi'
|
||||
required: false
|
||||
description: 'Amount of disc space to assign the Kubernetes Persistent Volume'
|
||||
cacheKey:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Cache key to indicate bucket for cache'
|
||||
checkDependencyHealthOverride:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Use to specify a way to check depdency services health to enable resilient self-starting jobs'
|
||||
startDependenciesOverride:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Use to specify a way to start depdency services health to enable resilient self-starting jobs'
|
||||
outputs:
|
||||
volume:
|
||||
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
|
||||
buildVersion:
|
||||
description: 'The generated version used for the Unity build'
|
||||
outputs: {}
|
||||
branding:
|
||||
icon: 'box'
|
||||
color: 'gray-dark'
|
||||
runs:
|
||||
using: 'node12'
|
||||
main: 'dist/index.js'
|
||||
main: 'action/index.js'
|
||||
|
||||
18
action/Dockerfile
Normal file
18
action/Dockerfile
Normal file
@@ -0,0 +1,18 @@
|
||||
ARG IMAGE
|
||||
FROM $IMAGE
|
||||
|
||||
LABEL "com.github.actions.name"="Unity - Builder"
|
||||
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
|
||||
LABEL "com.github.actions.icon"="box"
|
||||
LABEL "com.github.actions.color"="gray-dark"
|
||||
|
||||
LABEL "repository"="http://github.com/webbertakken/unity-actions"
|
||||
LABEL "homepage"="http://github.com/webbertakken/unity-actions"
|
||||
LABEL "maintainer"="Webber Takken <webber@takken.io>"
|
||||
|
||||
ADD default-build-script /UnityBuilderAction
|
||||
ADD steps /steps
|
||||
RUN chmod -R +x /steps
|
||||
ADD entrypoint.sh /entrypoint.sh
|
||||
RUN chmod +x /entrypoint.sh
|
||||
ENTRYPOINT ["/entrypoint.sh"]
|
||||
44
action/default-build-script/Assets/Editor/Builder.cs
Normal file
44
action/default-build-script/Assets/Editor/Builder.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityBuilderAction.Input;
|
||||
using UnityBuilderAction.Reporting;
|
||||
using UnityBuilderAction.Versioning;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
|
||||
namespace UnityBuilderAction
|
||||
{
|
||||
static class Builder
|
||||
{
|
||||
public static void BuildProject()
|
||||
{
|
||||
// Gather values from args
|
||||
var options = ArgumentsParser.GetValidatedOptions();
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
// Define BuildPlayer Options
|
||||
var buildOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
|
||||
};
|
||||
|
||||
// Set version for this build
|
||||
VersionApplicator.SetVersion(options["version"]);
|
||||
|
||||
// Perform build
|
||||
BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions);
|
||||
|
||||
// Summary
|
||||
BuildSummary summary = buildReport.summary;
|
||||
StdOutReporter.ReportSummary(summary);
|
||||
|
||||
// Result
|
||||
BuildResult result = summary.result;
|
||||
StdOutReporter.ExitWithResult(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
@@ -8,7 +7,6 @@ namespace UnityBuilderAction.Input
|
||||
public class ArgumentsParser
|
||||
{
|
||||
static string EOL = Environment.NewLine;
|
||||
static readonly string[] Secrets = { "androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass" };
|
||||
|
||||
public static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
@@ -68,11 +66,9 @@ namespace UnityBuilderAction.Input
|
||||
// Parse optional value
|
||||
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
||||
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
||||
bool secret = Secrets.Contains(flag);
|
||||
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
|
||||
|
||||
// Assign
|
||||
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
|
||||
Console.WriteLine($"Found flag \"{flag}\" with value \"{value}\".");
|
||||
providedArguments.Add(flag, value);
|
||||
}
|
||||
}
|
||||
@@ -104,7 +104,7 @@ namespace UnityBuilderAction.Versioning
|
||||
static string Run(string arguments)
|
||||
{
|
||||
using (var process = new System.Diagnostics.Process()) {
|
||||
string workingDirectory = UnityEngine.Application.dataPath;
|
||||
string workingDirectory = Application.dataPath;
|
||||
|
||||
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
|
||||
if (exitCode != 0) { throw new GitException(exitCode, errors); }
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
@@ -10,23 +11,13 @@ namespace UnityBuilderAction.Versioning
|
||||
if (version == "none") {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Apply(version);
|
||||
}
|
||||
|
||||
public static void SetAndroidVersionCode(string androidVersionCode) {
|
||||
int bundleVersionCode = Int32.Parse(androidVersionCode);
|
||||
if (bundleVersionCode <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
|
||||
}
|
||||
|
||||
static void Apply(string version)
|
||||
{
|
||||
PlayerSettings.bundleVersion = version;
|
||||
PlayerSettings.macOS.buildNumber = version;
|
||||
}
|
||||
}
|
||||
}
|
||||
15
action/entrypoint.sh
Normal file
15
action/entrypoint.sh
Normal file
@@ -0,0 +1,15 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Run steps
|
||||
#
|
||||
|
||||
source /steps/activate.sh
|
||||
source /steps/build.sh
|
||||
source /steps/return_license.sh
|
||||
|
||||
#
|
||||
# Exit with code from the build step.
|
||||
#
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
||||
1
action/index.js
Normal file
1
action/index.js
Normal file
File diff suppressed because one or more lines are too long
29
dist/platforms/ubuntu/steps/activate.sh → action/steps/activate.sh
Executable file → Normal file
29
dist/platforms/ubuntu/steps/activate.sh → action/steps/activate.sh
Executable file → Normal file
@@ -1,9 +1,5 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# Run in ACTIVATE_LICENSE_PATH directory
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
#
|
||||
# PERSONAL LICENSE MODE
|
||||
@@ -28,7 +24,10 @@ if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
fi
|
||||
|
||||
# Activate license
|
||||
ACTIVATION_OUTPUT=$(unity-editor \
|
||||
ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
/opt/Unity/Editor/Unity \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-manualLicenseFile $FILE_PATH)
|
||||
@@ -64,12 +63,15 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
echo "Requesting activation (professional license)"
|
||||
|
||||
# Activate license
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD"
|
||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
/opt/Unity/Editor/Unity \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
@@ -82,7 +84,7 @@ else
|
||||
#
|
||||
echo "License activation strategy could not be determined."
|
||||
echo ""
|
||||
echo "Visit https://game.ci/docs/github/getting-started for more"
|
||||
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
|
||||
@@ -102,6 +104,3 @@ else
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
||||
97
dist/platforms/ubuntu/steps/build.sh → action/steps/build.sh
Executable file → Normal file
97
dist/platforms/ubuntu/steps/build.sh → action/steps/build.sh
Executable file → Normal file
@@ -48,7 +48,7 @@ if [ -z "$BUILD_METHOD" ]; then
|
||||
# Create Editor directory if it does not exist
|
||||
mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
# Copy the build script of Unity Builder action
|
||||
cp -R "/UnityBuilderAction/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
cp -r "/UnityBuilderAction/Assets/Editor" "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
# Set the Build method to that of UnityBuilder Action
|
||||
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||
# Verify recursive paths
|
||||
@@ -63,38 +63,17 @@ else
|
||||
fi
|
||||
|
||||
#
|
||||
# Prepare Android keystore and SDK, if needed
|
||||
# Display custom parameters
|
||||
#
|
||||
echo "Using custom parameters $CUSTOM_PARAMETERS."
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_KEYSTORE_NAME" && -n "$ANDROID_KEYSTORE_BASE64" ]]; then
|
||||
echo "Creating Android keystore."
|
||||
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
|
||||
echo "Created Android keystore."
|
||||
else
|
||||
echo "Not creating Android keystore."
|
||||
fi
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
|
||||
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
echo "Updated Android SDK."
|
||||
else
|
||||
echo "Not updating Android SDK."
|
||||
fi
|
||||
# The build specification below may require Unity 2019.2.11f1 or later (not tested below).
|
||||
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
# Build info
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Custom parameters #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
echo "$CUSTOM_PARAMETERS"
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Current build dir #"
|
||||
@@ -111,37 +90,28 @@ echo "# Project directory #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
ls -alh "$UNITY_PROJECT_PATH"
|
||||
|
||||
#
|
||||
# Build
|
||||
#
|
||||
ls -alh $UNITY_PROJECT_PATH
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Building project #"
|
||||
echo "# Building platform #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
||||
|
||||
unity-editor \
|
||||
-logfile /dev/stdout \
|
||||
-quit \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
-buildTarget "$BUILD_TARGET" \
|
||||
-customBuildTarget "$BUILD_TARGET" \
|
||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||
-executeMethod "$BUILD_METHOD" \
|
||||
-buildVersion "$VERSION" \
|
||||
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
||||
-androidKeystoreName "$ANDROID_KEYSTORE_NAME" \
|
||||
-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
|
||||
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
|
||||
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
|
||||
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
|
||||
$CUSTOM_PARAMETERS
|
||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
/opt/Unity/Editor/Unity \
|
||||
-batchmode \
|
||||
-logfile /dev/stdout \
|
||||
-quit \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
-buildTarget "$BUILD_TARGET" \
|
||||
-customBuildTarget "$BUILD_TARGET" \
|
||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||
-executeMethod "$BUILD_METHOD" \
|
||||
-versioning "$VERSIONING" \
|
||||
-version "$VERSION" \
|
||||
$CUSTOM_PARAMETERS
|
||||
|
||||
# Catch exit code
|
||||
BUILD_EXIT_CODE=$?
|
||||
@@ -153,24 +123,11 @@ else
|
||||
echo "Build failed, with exit code $BUILD_EXIT_CODE";
|
||||
fi
|
||||
|
||||
#
|
||||
# Permissions
|
||||
#
|
||||
|
||||
# Make a given user owner of all artifacts
|
||||
if [[ -n "$CHOWN_FILES_TO" ]]; then
|
||||
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
|
||||
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
|
||||
fi
|
||||
|
||||
# Add read permissions for everyone to all artifacts
|
||||
chmod -R a+r "$BUILD_PATH_FULL"
|
||||
chmod -R a+r "$UNITY_PROJECT_PATH"
|
||||
|
||||
# Add execute permissions to specific files
|
||||
# Add permissions to make app runnable
|
||||
if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
|
||||
OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/$BUILD_NAME.app/Contents/MacOS"
|
||||
find "$OSX_EXECUTABLE_PATH" -type f -exec chmod +x {} \;
|
||||
ADD_PERMISSIONS_PATH=$BUILD_PATH_FULL/StandaloneOSX.app/Contents/MacOS/*
|
||||
echo "Making the following path executable: $ADD_PERMISSIONS_PATH"
|
||||
chmod +x $ADD_PERMISSIONS_PATH
|
||||
fi
|
||||
|
||||
#
|
||||
@@ -179,7 +136,7 @@ fi
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Build output #"
|
||||
echo "# Build directory #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
16
action/steps/return_license.sh
Normal file
16
action/steps/return_license.sh
Normal file
@@ -0,0 +1,16 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
/opt/Unity/Editor/Unity \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-returnlicense
|
||||
fi
|
||||
15
babel.config.js
Normal file
15
babel.config.js
Normal file
@@ -0,0 +1,15 @@
|
||||
const esModules = ['lodash-es'].join('|');
|
||||
|
||||
module.exports = {
|
||||
ignore: [`/node_modules/(?!${esModules})`],
|
||||
presets: [
|
||||
[
|
||||
'@babel/preset-env',
|
||||
{
|
||||
targets: {
|
||||
node: true,
|
||||
},
|
||||
},
|
||||
],
|
||||
],
|
||||
};
|
||||
49
dist/BlankProject/.gitignore
vendored
49
dist/BlankProject/.gitignore
vendored
@@ -1,49 +0,0 @@
|
||||
Library/
|
||||
[Tt]emp/
|
||||
[Oo]bj/
|
||||
[Bb]uild/
|
||||
[Bb]uilds/
|
||||
[Ll]ogs/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# [Aa]ssets/AssetStoreTools*
|
||||
|
||||
# IDEs
|
||||
.vs/
|
||||
.idea/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
8
dist/BlankProject/Assets/Scenes.meta
vendored
8
dist/BlankProject/Assets/Scenes.meta
vendored
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 131a6b21c8605f84396be9f6751fb6e3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
208
dist/BlankProject/Assets/Scenes/SampleScene.unity
vendored
208
dist/BlankProject/Assets/Scenes/SampleScene.unity
vendored
@@ -1,208 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
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|
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||||
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||||
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smallestOccluder: 5
|
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smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
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|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 9
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
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m_AmbientIntensity: 1
|
||||
m_AmbientMode: 3
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m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
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m_SkyboxMaterial: {fileID: 0}
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m_HaloStrength: 0.5
|
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m_FlareStrength: 1
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m_FlareFadeSpeed: 3
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m_HaloTexture: {fileID: 0}
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m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
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m_ReflectionBounces: 1
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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m_ObjectHideFlags: 0
|
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serializedVersion: 12
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m_GIWorkflowMode: 1
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serializedVersion: 2
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m_EnableBakedLightmaps: 0
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m_EnableRealtimeLightmaps: 0
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m_LightmapEditorSettings:
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serializedVersion: 12
|
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m_CompAOExponent: 1
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m_CompAOExponentDirect: 0
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m_ExtractAmbientOcclusion: 0
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m_Padding: 2
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m_LightmapParameters: {fileID: 0}
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m_LightmapsBakeMode: 1
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m_TextureCompression: 1
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m_FinalGather: 0
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m_FinalGatherFiltering: 1
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m_FinalGatherRayCount: 256
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m_ReflectionCompression: 2
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m_MixedBakeMode: 2
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m_BakeBackend: 0
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m_PVRSampling: 1
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m_PVRDirectSampleCount: 32
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m_PVRSampleCount: 500
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m_PVRBounces: 2
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m_PVREnvironmentSampleCount: 500
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m_PVREnvironmentReferencePointCount: 2048
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m_PVRFilteringMode: 2
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m_PVRDenoiserTypeDirect: 0
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m_PVRDenoiserTypeIndirect: 0
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m_PVRDenoiserTypeAO: 0
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m_PVRFilterTypeDirect: 0
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m_PVRFilterTypeIndirect: 0
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m_PVRFilterTypeAO: 0
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m_PVREnvironmentMIS: 0
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m_PVRCulling: 1
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringGaussRadiusAO: 2
|
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 0}
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m_LightingSettings: {fileID: 0}
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--- !u!196 &4
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NavMeshSettings:
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serializedVersion: 2
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agentRadius: 0.5
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agentClimb: 0.4
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ledgeDropHeight: 0
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accuratePlacement: 0
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maxJobWorkers: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Icon: {fileID: 0}
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m_IsActive: 1
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--- !u!81 &519420029
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AudioListener:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 519420028}
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--- !u!20 &519420031
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_FOVAxisMode: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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|
||||
m_RenderingPath: 1
|
||||
m_MobileRenderingPath: 1
|
||||
metroPackageName: 2D_BuiltInRenderer
|
||||
metroPackageVersion:
|
||||
metroCertificatePath:
|
||||
metroCertificatePassword:
|
||||
metroCertificateSubject:
|
||||
metroCertificateIssuer:
|
||||
metroCertificateNotAfter: 0000000000000000
|
||||
metroApplicationDescription: 2D_BuiltInRenderer
|
||||
wsaImages: {}
|
||||
metroTileShortName:
|
||||
metroTileShowName: 0
|
||||
metroMediumTileShowName: 0
|
||||
metroLargeTileShowName: 0
|
||||
metroWideTileShowName: 0
|
||||
metroSupportStreamingInstall: 0
|
||||
metroLastRequiredScene: 0
|
||||
metroDefaultTileSize: 1
|
||||
metroTileForegroundText: 2
|
||||
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
|
||||
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
|
||||
metroSplashScreenUseBackgroundColor: 0
|
||||
platformCapabilities: {}
|
||||
metroTargetDeviceFamilies: {}
|
||||
metroFTAName:
|
||||
metroFTAFileTypes: []
|
||||
metroProtocolName:
|
||||
XboxOneProductId:
|
||||
XboxOneUpdateKey:
|
||||
XboxOneSandboxId:
|
||||
XboxOneContentId:
|
||||
XboxOneTitleId:
|
||||
XboxOneSCId:
|
||||
XboxOneGameOsOverridePath:
|
||||
XboxOnePackagingOverridePath:
|
||||
XboxOneAppManifestOverridePath:
|
||||
XboxOneVersion: 1.0.0.0
|
||||
XboxOnePackageEncryption: 0
|
||||
XboxOnePackageUpdateGranularity: 2
|
||||
XboxOneDescription:
|
||||
XboxOneLanguage:
|
||||
- enus
|
||||
XboxOneCapability: []
|
||||
XboxOneGameRating: {}
|
||||
XboxOneIsContentPackage: 0
|
||||
XboxOneEnhancedXboxCompatibilityMode: 0
|
||||
XboxOneEnableGPUVariability: 1
|
||||
XboxOneSockets: {}
|
||||
XboxOneSplashScreen: {fileID: 0}
|
||||
XboxOneAllowedProductIds: []
|
||||
XboxOnePersistentLocalStorageSize: 0
|
||||
XboxOneXTitleMemory: 8
|
||||
XboxOneOverrideIdentityName:
|
||||
XboxOneOverrideIdentityPublisher:
|
||||
vrEditorSettings: {}
|
||||
cloudServicesEnabled: {}
|
||||
luminIcon:
|
||||
m_Name:
|
||||
m_ModelFolderPath:
|
||||
m_PortalFolderPath:
|
||||
luminCert:
|
||||
m_CertPath:
|
||||
m_SignPackage: 1
|
||||
luminIsChannelApp: 0
|
||||
luminVersion:
|
||||
m_VersionCode: 1
|
||||
m_VersionName:
|
||||
apiCompatibilityLevel: 6
|
||||
activeInputHandler: 0
|
||||
cloudProjectId:
|
||||
framebufferDepthMemorylessMode: 0
|
||||
qualitySettingsNames: []
|
||||
projectName:
|
||||
organizationId:
|
||||
cloudEnabled: 0
|
||||
legacyClampBlendShapeWeights: 0
|
||||
playerDataPath:
|
||||
forceSRGBBlit: 1
|
||||
virtualTexturingSupportEnabled: 0
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user