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104 Commits

Author SHA1 Message Date
Ely Ronnen
2190fd5667 Support multiple GitHub SSH deploy keys (#568)
* add sshPublicKeysDirectoryPath and GIT_CONFIG_EXTENSIONS parameters that adds git configs and mounts .ssh/config and public keys to the container, in order to allow multiple sh deploy key trick by webplatform@ssh-agent

* remove sshPublicKeysDirectoryPath and GIT_CONFIG_EXTENSIONS from windows runner for now
2023-09-06 23:35:24 +02:00
Webber Takken
a073719c29 BREAKING (potentially) - Bump docker version (Ubuntu 22.04 LTS) (#556)
* fix: resolution errors and vulnerability

* feat: bump (major) docker image rolling tag

* chore: bump major version

* fix: up workflow node to lts

* fix: conventions
2023-08-22 10:03:32 +02:00
Elias
ff551fe06d Fix versions (#559)
* Fix versions

* Downgraded 2023.1.9f1 to 2023.1.8f1
2023-08-21 17:21:54 +02:00
Elias
43e128087c Removed checks for old unity versions (#558) 2023-08-20 22:46:53 +02:00
dependabot[bot]
5f7828371a Bump word-wrap from 1.2.3 to 1.2.4 (#548)
Bumps [word-wrap](https://github.com/jonschlinkert/word-wrap) from 1.2.3 to 1.2.4.
- [Release notes](https://github.com/jonschlinkert/word-wrap/releases)
- [Commits](https://github.com/jonschlinkert/word-wrap/compare/1.2.3...1.2.4)

---
updated-dependencies:
- dependency-name: word-wrap
  dependency-type: indirect
...

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2023-08-15 23:58:07 +02:00
dependabot[bot]
b567eb9057 Bump semver from 7.3.5 to 7.5.2 (#544)
Bumps [semver](https://github.com/npm/node-semver) from 7.3.5 to 7.5.2.
- [Release notes](https://github.com/npm/node-semver/releases)
- [Changelog](https://github.com/npm/node-semver/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-semver/compare/v7.3.5...v7.5.2)

---
updated-dependencies:
- dependency-name: semver
  dependency-type: direct:production
...

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2023-07-27 23:27:28 +02:00
VioletXF
f43335663c Fix unity path (#552)
* Fix unity path

* Add quotes back
2023-07-27 22:15:13 +02:00
VioletXF
21da302529 Fix base path so that existsSync works as intended (#551) 2023-07-27 20:26:48 +02:00
Daniel
857a41e877 Build subtarget support for Unity 2021.2+ (#532)
* Subtarget support for Unity 2021.2+

Allows passing the -standaloneBuildSubtarget parameter via customParameters in order to facilitate dedicated server builds. Since Unity introduced the subtarget option in 2021.2, this parameter only takes effect in supported Unity versions.

* Fix build subtarget compatibility

Certain versions of Unity do not have a value for `NoSubtarget`. Using `default` will be more robust against churn in this area of Unity's API.
2023-04-15 12:23:51 -05:00
AndrewKahr
3032a4ab97 V3 Updates (#529)
- Add missing unityLicenseServer input (Fix #480)
- Use HEAD when calculating semantic version number. This is a riskier change as this has always used `github.sha` on the runner. However, when pulling in other repos and running the action, it may not be referencing the correct commit on the repo. After testing, though, nothing appears to be broken so this in theory should work fine. (Fix #417)
- Setup private token rewrites on Windows images (Fix #428)
- Allow setting a custom workspace path within docker container with `dockerWorkspacePath`. (Fix #433)
- [Breaking Change] Remove `androidAppBundle` parameter in favor of `androidExportType`.
2023-03-28 01:05:31 -07:00
Frostebite
7abb3a409d Cloud runner develop - latest fixes (#524)
Cloud runner develop - latest fixes (#524)
2023-03-27 12:14:23 +01:00
David Finol
309d668d63 Fix Builds Status Badge (#520)
* Fix Builds Status Badge

* Add Windows and Mac builds
2023-03-04 15:39:31 -06:00
AndrewKahr
ef38f5a88a Code cleanup (#511)
* Enable noImplicitAny
Add types to all implicit any variables
Bump target to ES2020 for recent language features (optional chaining)
Code cleanup
Add debug configuration for vscode
Remove autorun flag from jest to remove warning
Bump packages to fix dependency version mismatch warning
Changed @arkweid/lefthook to @evilmartians/lefthook as @arkweid/lefthook has been deprecated in favor of @evilmartians/lefthook
Added concurrency groups to integrity check and build workflows. New commits to branches will cancel superseded runs on the same branch/pr
Update imports to not use require syntax
Use node packages (ie node:fs rather than fs)
AndroidVersionCode is now a string rather than a number as it gets converted to a string when passed out of the system
Reduce timeout for windows builds
Remove 2020.1.17f1 from windows builds due to repeated license activation errors
Update naming scheme of workflows for consistency
Update build names so target platform and unity version aren't cut off by github actions UI

* Add exclude to test matrix for 2022.2 on android until Unity bug is fixed

---------

Co-authored-by: AndrewKahr <AndrewKahr@users.noreply.github.com>
2023-03-03 16:25:40 -08:00
AndrewKahr
3de97ed24a Revert android symbol to none (#514) 2023-02-20 19:52:57 -06:00
AndrewKahr
c7a5c0640a Fix reflection code for setting buildAppBundle. Mark AndroidSettings class as static (#512) 2023-02-20 12:25:03 -06:00
AndrewKahr
7f2782d3ed Fix defaults (#510)
* Fix defaults

* Use '' as default for androidExportType
2023-02-19 22:23:37 -06:00
David Finol
f58ac29d5b Add default value for androidExportType (#506) 2023-02-14 01:25:33 -06:00
AndrewKahr
0efa1855a3 Misc QOL Updates and bug fixes (#505)
* Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output.

* Update pr template links

* Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation

* Switch to androidExportType instead of exportGoogleAndroidProject

* Enforce minimum node version

* Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities.

* Improve deprecation warning

* Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests.

* Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions.

* Remove 2018.1 from tests

* Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3.

* Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it

* Add missing reflection using

* Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject

* Fix android bundle id

* Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start

* Add timeout and continue on error
2023-02-13 23:07:10 -06:00
AndrewKahr
8c9dcf076d Fix action deprecation warnings (#502)
Co-authored-by: David Finol <davidmfinol@gmail.com>
2023-02-10 08:43:05 -06:00
Pyeongseok Oh
f35829a9d4 Fix incorrect environment variables on macos runner (#499)
* Set proper environment variables for android sdk on macos runner

* Always accept all SDK licenses
2023-02-10 08:04:05 -06:00
AndrewKahr
fb5b03c3b8 Improve mac unity setup steps (#501)
* Improve mac unity setup steps

* Remove silent flag on hub install

---------

Co-authored-by: David Finol <davidmfinol@gmail.com>
2023-02-09 12:24:15 -06:00
dependabot[bot]
584c0366c6 Bump http-cache-semantics from 4.1.0 to 4.1.1 (#498)
Bumps [http-cache-semantics](https://github.com/kornelski/http-cache-semantics) from 4.1.0 to 4.1.1.
- [Release notes](https://github.com/kornelski/http-cache-semantics/releases)
- [Commits](https://github.com/kornelski/http-cache-semantics/compare/v4.1.0...v4.1.1)

---
updated-dependencies:
- dependency-name: http-cache-semantics
  dependency-type: indirect
...

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2023-02-09 10:08:25 -06:00
Frostebite
28147e5e1b Revert "triggerWorkflowOnComplete param for cloud runner"
This reverts commit 00c5685d03.
2023-02-05 00:22:32 +00:00
Frostebite
00c5685d03 triggerWorkflowOnComplete param for cloud runner 2023-02-05 00:16:42 +00:00
Frostebite
e334dc785a Cloud runner develop - better parameterization of s3 usage, improved async workflow and GC, github checks early integration (#479)
* custom steps may leave value undefined, will be pulled from env vars

* custom steps may leave value undefined, will be pulled from env vars

* custom steps may leave value undefined, will be pulled from env vars

* add 3 new premade steps, steam-deploy-client, steam-deploy-project, aws-s3-pull-build

* fix

* fix

* fix

* continue building async-workflow support

* test checks

* test checks

* test checks

* move github checks within build workflow

* async workflow test

* async workflow test

* async workflow test

* async workflow test

* async workflow test

* async workflow test

* async workflow test

* async workflow test for aws only

* async workflow test for aws only

* async workflow test for aws only

* async workflow test for aws only

* cleanup logging

* disable lz4 compression by default

* disable lz4 compression by default

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* disable lz4 compression by default

* disable lz4 compression by default

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* workflow

* workflow

* workflow

* workflow

* workflow

* workflow

* workflow

* workflow

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3
2023-01-20 17:40:57 +00:00
Frostebite
a45155c578 Enable workflow dispatch (for checks workflow) by adding simple workflow to main (#492)
* workflow

* workflow
2023-01-19 00:12:22 +00:00
dependabot[bot]
f68f14ff9f Bump json5 from 1.0.1 to 1.0.2 (#487)
Bumps [json5](https://github.com/json5/json5) from 1.0.1 to 1.0.2.
- [Release notes](https://github.com/json5/json5/releases)
- [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md)
- [Commits](https://github.com/json5/json5/compare/v1.0.1...v1.0.2)

---
updated-dependencies:
- dependency-name: json5
  dependency-type: indirect
...

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2023-01-07 21:01:05 +01:00
AndrewKahr
9329b7369c Install mac modules based on target platform for greater flexibility (#481) 2022-12-14 10:27:36 +01:00
AndrewKahr
5bd589e19f feat: Android updates for Windows and androidVersionCode output (#478)
* Create android keystore on windows, output android version code

* Add androidVersionCode output test

* Move android keystore decode logic to TS
2022-11-23 10:06:58 +01:00
AndrewKahr
f03bee03f6 Remove GITHUB_WORKSPACE from image-environment-factory.ts and fix windows workdir path in docker run command (#477) 2022-11-22 13:54:54 +01:00
Frostebite
2a32a9d870 Fix: retained workspaces must fetch before resetting to needed commit (#476) 2022-11-18 20:43:52 +00:00
Frostebite
d6ac850da1 Fix "large package handling" to redirect to shared folder (#473) 2022-11-17 18:59:33 +00:00
Frostebite
f300dd27bb Add Cloud Runner Pipeline to Main (#472)
* fix: k8s error handling

(cherry picked from commit f633a3efb42432a6d2492712aead865a950c8dca)

* include main in main cloud-runner pipeline

(cherry picked from commit a40fbe941bba1ba4593c83c754b37363a969bfe5)
2022-11-08 09:37:16 +00:00
Frostebite
4cca069ebb Cloud Runner Develop - 1.0 R.C 1 (#437)
Release Candidate changeset 1 - For 1.0 Cloud Runner
2022-11-07 20:41:00 +00:00
Eric Roy
96555a0945 Fix powershell quotation issue, when CUSTOM_PARAMETERS contains spaces (#470) 2022-10-31 11:12:56 +01:00
simensan
4cb3e593f5 Feature/support for unity licensing server linux (#468)
* Initial support for adding a UNITY_LICENSING_SERVER parameter to build parameters

* Test to figure out what the working directory is of current bash script

* Outputting current directory and using $ACTION_FOLDER

* Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server

* use awk instead of sed due to http characters breaking syntax

* mkdir for unity config

* Add -p flag to mkdir so parents are also created if missing

* Initial work on returning floating license when using licensing server

* Checking licensing server first for now, since serial is always set

* Parse and save acquired floating license for use for returning after build

* Clean up duplicate commands in activate.sh

* Fixed running string as command, use it as input instead

* Fixed cloud runner tests failing when using a ssh remote.

* Clean up of test files and unnecessary logging

* Moved process of generating services-config.json file from platform specific activate scripts to typescript

* Fixed path
2022-10-22 18:55:58 +02:00
Colt
9f79830454 Fix: builds for Unity versions less than 2019 fail (#467) 2022-10-15 20:52:15 +02:00
Paul Pacheco
f054aaa35d use node 16 (#465)
node12 actions are deprecated.
See documentation here:
https://github.blog/changelog/2022-09-22-github-actions-all-actions-will-begin-running-on-node16-instead-of-node12/

Currently, the unity builder action gives me the following warning:
```
Node.js 12 actions are deprecated. For more information see: https://github.blog/changelog/2022-09-22-github-actions-all-actions-will-begin-running-on-node16-instead-of-node12/. Please update the following actions to use Node.js 16: game-ci/unity-test-runner, game-ci/unity-builder
```

Co-authored-by: Webber Takken <webber@takken.io>
2022-10-13 23:35:23 +02:00
Paul Pacheco
0756841374 update actions core to 1.10.0 (#466)
* update actions core to 1.10.0

The current version of actions/core produces a lot of warning about deprecated set-output command,  like this:

```
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
```

the new version of actions/core uses the environment files instead, so this version bump should fix the warning

* reran yarn
2022-10-13 23:18:30 +02:00
dependabot[bot]
579daa93a6 Bump jose from 1.28.1 to 1.28.2 (#435)
Bumps [jose](https://github.com/panva/jose) from 1.28.1 to 1.28.2.
- [Release notes](https://github.com/panva/jose/releases)
- [Changelog](https://github.com/panva/jose/blob/v1.28.2/CHANGELOG.md)
- [Commits](https://github.com/panva/jose/compare/v1.28.1...v1.28.2)

---
updated-dependencies:
- dependency-name: jose
  dependency-type: indirect
...

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Co-authored-by: Webber Takken <webber@takken.io>
2022-09-17 16:46:22 +02:00
Shane Engelman
1adfabf512 Pass Android parameters for Windows builds, fixes #434 (#436)
https://github.com/game-ci/unity-builder/issues/434 will show that no Windows builds are currently capable of sending `androidVersionCode` or any other Android parameters. This can be fixed very simply by adjusting the build script to pass these parameters. Compare the following two files:

- cdee7d1d9a/dist/platforms/windows/build.ps1 (L112)
- cdee7d1d9a/dist/platforms/ubuntu/steps/build.sh (L138)

It's clear that the current Windows build script is omitting certain parameters. This will resolve that issue (linked in commit message header).
2022-09-16 15:12:28 -05:00
Webber Takken
cdee7d1d9a Update FUNDING.yml (#431) 2022-09-06 16:54:29 +02:00
Webber Takken
fb633660a4 chore: add game-ci github sponsoring option (#429) 2022-08-29 23:49:54 +02:00
dependabot[bot]
c15f955669 Bump @actions/core from 1.6.0 to 1.9.1 (#426)
Bumps [@actions/core](https://github.com/actions/toolkit/tree/HEAD/packages/core) from 1.6.0 to 1.9.1.
- [Release notes](https://github.com/actions/toolkit/releases)
- [Changelog](https://github.com/actions/toolkit/blob/main/packages/core/RELEASES.md)
- [Commits](https://github.com/actions/toolkit/commits/HEAD/packages/core)

---
updated-dependencies:
- dependency-name: "@actions/core"
  dependency-type: direct:production
...

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2022-08-19 23:28:41 +02:00
David Finol
2684be2dee Fix androidTargetSdkVersion (#425)
* Fix androidTargetSdkVersion

Fix for newer versions of Android API levels that do not get correctly parsed.

* Update dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs
2022-08-11 07:35:01 -05:00
Webber Takken
db2d8b6dbd fix: make v character in version tags optional (#423)
* fix: make v character in version tags optional

* fix: cross platform regex

* fix: test regex within grep.

* fix: add semantic tags prepended with v
2022-08-04 02:09:32 +02:00
Webber Takken
c068855899 chore: remove audit pre push (#422) 2022-08-03 00:57:22 +02:00
Webber Takken
5b8bf1c8b7 chore: update action-cats (#421) 2022-08-03 00:56:52 +02:00
David Finol
47b25cf3b1 Fixes #409 (#412) 2022-06-01 12:11:32 +02:00
David Finol
36891ec921 Fix missing Android custom keystore (#400) 2022-05-20 18:40:23 -05:00
David Finol
2652cb78a7 Fix mac return license (#397) 2022-05-08 06:18:37 -05:00
Frostebite
f77696efae Cloud runner develop v0.1 (#395)
* Correct aws logs link

* Correct aws logs link

* better aws cli commands and better cleanup for aws

* better aws cli commands and better cleanup for aws

* improved garbage collection cli options

* Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup

* Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup

* fix issue #393

* Extract follow log stream service

* consolidate into one pipeline file

* consolidate into one pipeline file
2022-05-05 00:25:17 +01:00
Khalid.Sani
4556fc4ff1 fix: git private token not being set correctly for https (#394) 2022-05-02 17:04:05 +02:00
David Finol
d066039c26 Fix for 2021.3 (#392)
As a workaround for an error in 2021.3, write logs to file, and display the logs later: https://forum.unity.com/threads/exception-occurred-inside-beedriver.1139905/
2022-04-27 20:02:18 -05:00
Frostebite
8abce48a48 Cloud runner v0.2 - continued quality of life improvements (#387)
* Update cloud-runner-aws-pipeline.yml

* Update cloud-runner-k8s-pipeline.yml

* yarn build

* yarn build

* correct branch ref

* correct branch ref passed to target repo

* Create k8s-tests.yml

* Delete k8s-tests.yml

* correct branch ref passed to target repo

* correct branch ref passed to target repo

* Always describe AWS tasks for now, because unstable error handling

* Remove unused tree commands

* Use lfs guid sum

* Simple override cache push

* Simple override cache push and pull override to allow pure cloud storage driven caching

* Removal of early branch (breaks lfs caching)

* Remove unused tree commands

* Update action.yml

* Update action.yml

* Support cache and input override commands as input + full support custom hooks

* Increase k8s timeout

* replace filename being appended for unknclear reason

* cache key should not contain whitespaces

* Always try and deploy rook for k8s

* Apply k8s files for rook

* Update action.yml

* Apply k8s files for rook

* Apply k8s files for rook

* cache test and action description for kuber storage class

* Correct test and implement dependency health check and start

* GCP-secret run, cache key

* lfs smudge set explicit and undo explicit

* Run using external secret provider to speed up input

* Update cloud-runner-aws-pipeline.yml

* Add nodejs as build step dependency

* Add nodejs as build step dependency

* Cloud Runner Tests must be specified to capture logs from cloud runner for tests

* Cloud Runner Tests must be specified to capture logs from cloud runner for tests

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* better defaults for new inputs

* better defaults

* merge latest

* force build update

* use npm n to update node in unity builder

* use npm n to update node in unity builder

* use npm n to update node in unity builder

* correct new line

* quiet zipping

* quiet zipping

* default secrets for unity username and password

* default secrets for unity username and password

* ls active directory before lfs install

* Get cloud runner secrets from

* Get cloud runner secrets from

* Cleanup setup of default secrets

* Various fixes

* Cleanup setup of default secrets

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* AWS secrets manager support

* less caching logs

* default k8s storage class to pd-standard

* more readable build commands

* Capture aws exit code 1 reliably

* Always replace /head from branch

* k8s default storage class to standard-rwo

* cleanup

* further cleanup input

* further cleanup input

* further cleanup input

* further cleanup input

* further cleanup input

* folder sizes to inspect caching

* dir command for local cloud runner test

* k8s wait for pending because pvc will not create earlier

* prefer k8s standard storage

* handle empty string as cloud runner cluster input

* local-system is now used for cloud runner test implementation AND correctly unset test CLI input

* local-system is now used for cloud runner test implementation AND correctly unset test CLI input

* fix unterminated quote

* fix unterminated quote

* do not share build parameters in tests - in cloud runner this will cause conflicts with resouces of the same name

* remove head and heads from branch prefix

* fix reversed caching direction of cache-push

* fixes

* fixes

* fixes

* cachePull cli

* fixes

* fixes

* fixes

* fixes

* fixes

* order cache test to be first

* order cache test to be first

* fixes

* populate cache key instead of using branch

* cleanup cli

* garbage-collect-aws cli can iterate over aws resources and cli scans all ts files

* import cli methods

* import cli files explicitly

* import cli files explicitly

* import cli files explicitly

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* log parameters in cloud runner parameter test

* log parameters in cloud runner parameter test

* log parameters in cloud runner parameter test

* Cloud runner param test before caching because we have a fast local cache test now

* Using custom build path relative to repo root rather than project root

* aws-garbage-collect at end of pipeline

* aws-garbage-collect do not actually delete anything for now - just list

* remove some legacy du commands

* Update cloud-runner-aws-pipeline.yml

* log contents after cache pull and fix some scenarios with duplicate secrets

* log contents after cache pull and fix some scenarios with duplicate secrets

* log contents after cache pull and fix some scenarios with duplicate secrets

* PR comments

* Replace guid with uuid package

* use fileExists lambda instead of stat to check file exists in caching

* build failed results in core error message

* Delete sample.txt

* cloud-runner-system prefix changed to cloud-runner

* Update cloud-runner-aws-pipeline.yml

* remove du from caching, should run manually if interested in size, adds too much runtime to job to include by default

* github ephemeral pipeline support

* github ephemeral pipeline support

* Merge remote-tracking branch 'origin/main' into cloud-runner-develop

# Conflicts:
#	dist/index.js.map
#	src/model/cloud-runner/providers/aws/aws-task-runner.ts
#	src/model/cloud-runner/providers/aws/index.ts

* garbage collection

* garbage collection

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* ephemeral runner pipeline

* ephemeral runner pipeline

* ephemeral runner pipeline

* download runner each time

* download runner each time

* download runner each time

* garbage collect all older than 1d as part of cleanup

* download runner each time

* number container cpu and memory for aws

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* Skip printing size unless cloudRunnerIntegrationTests is true

* transition zip usage in cache to uncompressed tar for speed

* transition zip usage in cache to uncompressed tar for speed

* transition zip usage in cache to uncompressed tar for speed

* transition zip usage in cache to uncompressed tar for speed

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* better aws commands

* better aws commands

* parse number for cloud formation template

* remove container resource defaults from actions yaml

* remove container resource defaults from actions yaml

* skip all input readers when cloud runner is local

* prefer fs/promises

* actually set aws cloud runner step as failure if unity build fails

* default to 3gb of ram - webgl fails on 2
2022-04-22 00:47:45 +01:00
Webber Takken
5ae03dfef6 Streamline code styles (#384)
* feat: streamline code styles

* feat: spacing for comments and return statements

* chore: enforce camelcase

* fix: remove npm lock file

* fix: add integrity test

* fix: remove logfile

* chore: update node in test workflow
2022-04-12 00:43:41 +02:00
gnomesley
4be5d2ddf4 Add username and password to mac build.sh (#383) 2022-04-11 22:22:52 +02:00
Frostebite
a61c02481f Cloud Runner v0 - Reliable and trimmed down cloud runner (#353)
* Update cloud-runner-aws-pipeline.yml

* Update cloud-runner-k8s-pipeline.yml

* yarn build

* yarn build

* correct branch ref

* correct branch ref passed to target repo

* Create k8s-tests.yml

* Delete k8s-tests.yml

* correct branch ref passed to target repo

* correct branch ref passed to target repo

* Always describe AWS tasks for now, because unstable error handling

* Remove unused tree commands

* Use lfs guid sum

* Simple override cache push

* Simple override cache push and pull override to allow pure cloud storage driven caching

* Removal of early branch (breaks lfs caching)

* Remove unused tree commands

* Update action.yml

* Update action.yml

* Support cache and input override commands as input + full support custom hooks

* Increase k8s timeout

* replace filename being appended for unknclear reason

* cache key should not contain whitespaces

* Always try and deploy rook for k8s

* Apply k8s files for rook

* Update action.yml

* Apply k8s files for rook

* Apply k8s files for rook

* cache test and action description for kuber storage class

* Correct test and implement dependency health check and start

* GCP-secret run, cache key

* lfs smudge set explicit and undo explicit

* Run using external secret provider to speed up input

* Update cloud-runner-aws-pipeline.yml

* Add nodejs as build step dependency

* Add nodejs as build step dependency

* Cloud Runner Tests must be specified to capture logs from cloud runner for tests

* Cloud Runner Tests must be specified to capture logs from cloud runner for tests

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* better defaults for new inputs

* better defaults

* merge latest

* force build update

* use npm n to update node in unity builder

* use npm n to update node in unity builder

* use npm n to update node in unity builder

* correct new line

* quiet zipping

* quiet zipping

* default secrets for unity username and password

* default secrets for unity username and password

* ls active directory before lfs install

* Get cloud runner secrets from

* Get cloud runner secrets from

* Cleanup setup of default secrets

* Various fixes

* Cleanup setup of default secrets

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* AWS secrets manager support

* less caching logs

* default k8s storage class to pd-standard

* more readable build commands

* Capture aws exit code 1 reliably

* Always replace /head from branch

* k8s default storage class to standard-rwo

* cleanup

* further cleanup input

* further cleanup input

* further cleanup input

* further cleanup input

* further cleanup input

* folder sizes to inspect caching

* dir command for local cloud runner test

* k8s wait for pending because pvc will not create earlier

* prefer k8s standard storage

* handle empty string as cloud runner cluster input

* local-system is now used for cloud runner test implementation AND correctly unset test CLI input

* local-system is now used for cloud runner test implementation AND correctly unset test CLI input

* fix unterminated quote

* fix unterminated quote

* do not share build parameters in tests - in cloud runner this will cause conflicts with resouces of the same name

* remove head and heads from branch prefix

* fix reversed caching direction of cache-push

* fixes

* fixes

* fixes

* cachePull cli

* fixes

* fixes

* fixes

* fixes

* fixes

* order cache test to be first

* order cache test to be first

* fixes

* populate cache key instead of using branch

* cleanup cli

* garbage-collect-aws cli can iterate over aws resources and cli scans all ts files

* import cli methods

* import cli files explicitly

* import cli files explicitly

* import cli files explicitly

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* log parameters in cloud runner parameter test

* log parameters in cloud runner parameter test

* log parameters in cloud runner parameter test

* Cloud runner param test before caching because we have a fast local cache test now

* Using custom build path relative to repo root rather than project root

* aws-garbage-collect at end of pipeline

* aws-garbage-collect do not actually delete anything for now - just list

* remove some legacy du commands

* Update cloud-runner-aws-pipeline.yml

* log contents after cache pull and fix some scenarios with duplicate secrets

* log contents after cache pull and fix some scenarios with duplicate secrets

* log contents after cache pull and fix some scenarios with duplicate secrets

* PR comments

* Replace guid with uuid package

* use fileExists lambda instead of stat to check file exists in caching

* build failed results in core error message

* Delete sample.txt
2022-04-11 00:00:37 +01:00
Philipp Mildenberger
2b399b2641 Add gitPrivateToken support again (#377) 2022-04-05 17:46:52 +02:00
David Finol
40891d6b43 Fix mac builds (#376) 2022-04-04 10:19:40 +02:00
Webber Takken
441be81543 Switch to version 1 images (#374)
* feat: upgrade to images of version 1 (rolling tag)

* chore: indicate what needs to move out of the input class
2022-04-03 17:59:14 +02:00
David Finol
1bc7130fea Revert Husky (#372) 2022-04-01 20:20:36 +02:00
David Finol
419c5bb965 Test push block 2022-04-01 13:08:09 -05:00
Paul Pacheco
d98a0ed32d fix: windows build (#368) 2022-03-31 21:28:40 +02:00
David Finol
ca9d445c3c Revert windows and mac builds on PR (#367) 2022-03-31 05:31:57 -05:00
David Finol
89c1b38c3b Test windows and mac in PRs 2022-03-31 04:45:42 -05:00
Paul Pacheco
b72639aac0 perf: avoid building docker image (#365)
* avoid building a custom image

* fix: remove unnecessary double-dash

* Rebuild with -- fix

* linting

* Remove unused variable

* support windows as well

* Fix -- command not found

* Fix unused import, remove docker build test

* no dockerfile anymore

Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-03-31 01:16:30 +02:00
Webber Takken
9a40b8903e fix: ensure line endings (#366)
* fix: ensure line endings

* fix: only affect specific files

* chore: rearrange attributes order
2022-03-30 23:27:10 +02:00
Webber Takken
f1c154a23c Attempt to streamline dev lifecycle (git hooks) (#357)
* fix: misalignments in dev lifecycle

* fix: dist no longer added to staged

* fix: misalignments in dev lifecycle

* chore: multi-platform hooks and tests

* chore: multi-platform hooks and tests

* chore: add intention for colors

* chore: update lint-staged to fix color

* chore: update dist files

* feat: move to lefthook (remove husky and lint-staged)

* feat: move to lefthook (remove husky and lint-staged)

* fix: test aftereach

* fix: test aftereach

* fix: early restore call

* feat: jest fails if something gets logged to console

* chore: add todos of misplaced code

* chore: update dist files

* chore: move jest file
2022-03-28 01:23:32 +02:00
Paul Pacheco
9440c54d51 feat: work with rootless docker (#362)
Running docker currently mounts the docker.sock file into the container.
This was introduced in 2ab738c083 but
there is no explanation provided.

The docker.sock file is only needed if we want to run docker inside the container
to create other images or start other containers.
I searched through the code and I did not find any such use.

In particular, on fedora this gives permission denied because docker.sock
is owned by root and the container runs under an unprivileged user.
One has to change the permissions of docker.sock
(which is actually a link to /run/podman/podman.sock) to be writeable by the user.

If we don't need to use docker inside the containers,  then we can remove this file,
thus we can run this GitHub action as an unprivileged user out of the box.
2022-03-27 03:05:15 +02:00
dependabot[bot]
1ae498bcf1 Bump minimist from 1.2.5 to 1.2.6 (#361)
Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases)
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6)

---
updated-dependencies:
- dependency-name: minimist
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-03-26 01:14:00 +01:00
Paul Pacheco
8ed8ccb20c fix: op not permitted in self-hosted runner (#359)
In self hosted runners in fedora with SELinux enabled,
it sometimes gives a random error
```
Error: lsetxattr /var/run/docker.sock: operation not permitted

Error: The process '/usr/bin/docker' failed with exit code 126
```

This seems to happen with docker.sock which is a link to
/run/podman/podman.sock
looks like lsetxattr is broken for links.
2022-03-23 19:41:57 +01:00
Frostebite
efa2eddee9 Update cloud-runner-aws-pipeline.yml 2022-03-15 23:09:38 +00:00
Paul Pacheco
9358a3a890 feat: compatibility with self-hosted runners with SELinux (#355)
* feat: compatibility with self-hosted runners with SELinux

When using a self-hosted runner with SELinux (fedora)
volumes need to be mounted with ":z" in order to have write access

these flags are documented [here](https://docs.docker.com/storage/bind-mounts/#configure-the-selinux-label)

* Ensure folders are created

* use if instead of short circuit

* ts convention either inline or use braces

* Fix linting

* fix linting errors

Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-03-11 18:18:18 +01:00
Frostebite
d975f3b80f Minor tweaks and corrections for cloud runner pipeline and branch parameter (#351)
* Update cloud-runner-aws-pipeline.yml

* Update cloud-runner-k8s-pipeline.yml

* yarn build

* yarn build

* correct branch ref

* correct branch ref passed to target repo

* Create k8s-tests.yml

* Delete k8s-tests.yml

* correct branch ref passed to target repo

* correct branch ref passed to target repo
2022-03-04 19:42:24 +00:00
David Finol
693ff829de Yarn dependencies upgrade & yarn lint update (#347)
* Run yarn upgrade in order to resolve security vulnerability

* Remove unneeded git add from pre-commit hook

* Update packages

* Update non-eslint packages
2022-02-28 05:30:59 -06:00
David Finol
ff46e7645f Restore androidSdkManagerParameters (#349) 2022-02-27 14:31:47 +01:00
Webber Takken
eb42a8c9b8 Update entrypoint.sh (#348)
if there is both a unity package and a test-project in one github repo, then the token generation process is created Library folder and then the build of the test project breaks. Requires a tilde to ignore Library folder in _activate-license.
Or need set the path ACTIVATE_LICENSE_PATH from the global ENV in runtime-action

Co-authored-by: Maxim Vorobyev <dolphinikk@gmail.com>
2022-02-26 19:08:42 +01:00
David Finol
1abb902750 Fix license issue (#346) 2022-02-24 16:21:06 -06:00
David Finol
8e0583a14b Fix Android build parameters error (#335)
Tests failing due to issue with `gh`. Test confirmed here: https://github.com/finol-digital/Card-Game-Simulator/actions/runs/1879452353
2022-02-21 23:31:08 -06:00
David Finol
b94200d3d4 Sync docs2 (#341)
* Run build

* Sync docs
2022-02-21 13:19:28 -06:00
AndrewKahr
a6ebcb5b75 Fix minor typo in mac build test workflow (#333) 2022-02-02 12:38:35 +01:00
AndrewKahr
c7907c7e78 Initial Support for MacOS IL2CPP Builds (#326)
* Add intial framework for macos builds. Test install editor

* Fix unity hub path space

* Single quote space in path

* Escape space character

* More backslashes

* Move to bash scripts for setup

* Add path to command args

* Different command to run shell script

* Use full path to scripts

* Unpack changeset value and fix missing escape characters

* Print changeset

* More debug

* Remove debug

* Fix script paths

* Printenv debug

* Write environment variables to file to read in bash script

* Debug file write

* More debug

* Fix missing await

* Move back to process.env

* Fix path typo

* Add missing flags

* Make directory for license activation

* Add missing sudo

* Give permissions to license folder

* Fix path issues

* Add build tests

* Try ts setup again

* Try quoting path

* Further migrate mac scripts to align with linux scripts

* print pwd

* Fix changeset and remove unneeded env vars

* Ignore return code

* fix missing current directory

* Fix project path

* pwd

* Remove project path

* Revert to cwd being the workspace folder and pass action folder as an env variable.

* Add blank project to use for activation

* Add blank project path

* Fix build tests

* Don't rebuild library on windows

* Fix project path windows

* Fix platform specific workspace env variable

* Fix incorrect variable name

* Update .github/workflows/mac-build-tests.yml

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update .github/workflows/mac-build-tests.yml

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update dist/BlankProject/Packages/packages-lock.json

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/platform-setup/setup-mac.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/platform-setup/setup-mac.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Fix formatting

Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 10:15:37 +01:00
dependabot[bot]
9f13e1d9cf Bump shelljs from 0.8.4 to 0.8.5 (#331)
Bumps [shelljs](https://github.com/shelljs/shelljs) from 0.8.4 to 0.8.5.
- [Release notes](https://github.com/shelljs/shelljs/releases)
- [Changelog](https://github.com/shelljs/shelljs/blob/master/CHANGELOG.md)
- [Commits](https://github.com/shelljs/shelljs/compare/v0.8.4...v0.8.5)

---
updated-dependencies:
- dependency-name: shelljs
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Webber Takken <webber@takken.io>
2022-02-01 09:56:09 +01:00
dependabot[bot]
ec0cdeacc9 Bump tar from 6.1.0 to 6.1.11 (#330)
Bumps [tar](https://github.com/npm/node-tar) from 6.1.0 to 6.1.11.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v6.1.0...v6.1.11)

---
updated-dependencies:
- dependency-name: tar
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-02-01 09:55:38 +01:00
Frostebite
03ae77dc7c Cloud Runner v2 (#310) 2022-02-01 02:31:20 +00:00
dependabot[bot]
4e38a84fe7 Bump node-fetch from 2.6.1 to 2.6.7 (#324)
Bumps [node-fetch](https://github.com/node-fetch/node-fetch) from 2.6.1 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases)
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.1...v2.6.7)

---
updated-dependencies:
- dependency-name: node-fetch
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-01-25 23:54:22 +01:00
AndrewKahr
3d0eb0805b Initial Support for Windows Based Builds (#305)
* Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders.

* Add missing newline character

* Add build-tests for windows and a unity project configured to output il2cpp

* Add additional build targets (uwp and tvOS)
Adjustments to build scripts to not require win10 sdk when not needed (tvOS)
Platform-based prereq setup
Setup image tags for the new platforms with errors if building on the wrong base os
Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono)
Fix tests to be platform based

* Update dist/platforms/windows/steps/return_license.ps1

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Fix outdated repository and homepage links in dockerfiles

* Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements

* Remove redundant comment

* Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds.

* Fix action.test.ts to accept windows as a base platform

* Fix camelcase for wsaPlayer

* Switch from add to copy in windows dockerfile

* Change slash direction

* Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile

* Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD

* Further improve missing email and password error. Remove temppaths being mounted to docker image

* Add debug statement. TODO: Remove these

* Add more debug

* Explicitly pass in unity email to docker run

* Remove debug and fix environment variables for activation/deactivation scripts

* Prevent Unity serial from leaking to console

* Debug folder listings

* More debug print dirs

* fix debug print path

* fix reg export command

* Remove debug directory listings and try setSecret to mask serial

* Update src/model/action.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/image-tag.ts

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Update .github/workflows/build-tests.yml

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Move platform validation and setup out of docker and into its own layer, remove branching on docker run command

* Fix test failure due to missing license

* Fix camelCase and duplicate variables

* Fix lint issues and make paths more understandable

* Fix typo in build-tests.yml

* Fix move command in build-tests.yml

* Different method to force move file

* Fix missing quote and backslash

* Pass unity email and password to builder action for windows build tests

* Push serial to windows test builds

* Make windows build tests only run on push to main

Co-authored-by: Webber Takken <webber.nl@gmail.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>
2022-01-25 22:18:15 +01:00
ninetyninereds
7871734e90 added projectPath parameter to running of git (#323) 2022-01-24 17:09:26 +01:00
dependabot[bot]
018e347c3d Bump nanoid from 3.1.30 to 3.1.31 (#322)
Bumps [nanoid](https://github.com/ai/nanoid) from 3.1.30 to 3.1.31.
- [Release notes](https://github.com/ai/nanoid/releases)
- [Changelog](https://github.com/ai/nanoid/blob/main/CHANGELOG.md)
- [Commits](https://github.com/ai/nanoid/compare/3.1.30...3.1.31)

---
updated-dependencies:
- dependency-name: nanoid
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-01-22 01:44:40 +01:00
dependabot[bot]
05e37305c1 Bump shelljs from 0.8.4 to 0.8.5 (#319)
Bumps [shelljs](https://github.com/shelljs/shelljs) from 0.8.4 to 0.8.5.
- [Release notes](https://github.com/shelljs/shelljs/releases)
- [Changelog](https://github.com/shelljs/shelljs/blob/master/CHANGELOG.md)
- [Commits](https://github.com/shelljs/shelljs/compare/v0.8.4...v0.8.5)

---
updated-dependencies:
- dependency-name: shelljs
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-01-22 01:43:37 +01:00
David Finol
15a02a4b1b Remove deprecated param from versioning (#315) 2022-01-02 19:02:45 -06:00
David Finol
c45cd78d0d Support version tags that don't start with v for semantic versioning (#303)
* Fixes #242

* Update semver version

* Update husky

* Update husky pre-commit hook

* Update dependencies

* Update dependencies

* Remove git add since changes will be automatically added

* Restore git add

* Update dependencies

* Update test
2022-01-02 15:31:48 -06:00
David Finol
a3e783f430 Fix docs link (#301) 2021-11-29 00:55:31 +01:00
David Finol
239273ca72 Add androidTargetSdkVersion as an option to update the Android SDK (#298)
* Add androidTargetSdkVersion as an option to update the Android SDK API level

* Fix build script

* Update default value

* Add JAVA_HOME

* Use Unity_path

* Update src/model/android-versioning.test.ts

Co-authored-by: Webber Takken <webber@takken.io>

* Correct JAVA_HOME

* Use unity_path

* Update JAVA_HOME to use path found from 2020.3

* Dynamically determine JAVA_HOME

* Update path determination

Co-authored-by: Webber Takken <webber@takken.io>
2021-11-24 06:51:52 -06:00
David Finol
11a0d0947e Improve androidVersionCode parsing and application (#297) 2021-11-15 11:12:37 -06:00
David Finol
13fdcad790 Add gitPrivateToken (#296)
* adding option to pass git credential

* trigger change

* trigger change

* build dist/index

* prettier

* adding set git credentials with more config

* correct docker.ts input

* change default of git credential

* try using git command line to set token

* remove git config cat

* adding api: to git config

* change to token

* change input name to reflect the type github private token

Co-authored-by: Alexander Brandstedt <alexander@infralium.com>
Co-authored-by: Alexander Brandstedt <mad01@users.noreply.github.com>
2021-11-14 16:52:35 -06:00
Michal Miškerník
e97ec82110 Use find instead of glob for changing file permissions (#293) 2021-10-22 01:03:21 +02:00
dependabot[bot]
8a836b81c5 Bump ansi-regex from 5.0.0 to 5.0.1 (#292)
Bumps [ansi-regex](https://github.com/chalk/ansi-regex) from 5.0.0 to 5.0.1.
- [Release notes](https://github.com/chalk/ansi-regex/releases)
- [Commits](https://github.com/chalk/ansi-regex/compare/v5.0.0...v5.0.1)

---
updated-dependencies:
- dependency-name: ansi-regex
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-09-25 22:41:11 +03:00
dependabot[bot]
1fa70bbbdf Bump tmpl from 1.0.4 to 1.0.5 (#291)
Bumps [tmpl](https://github.com/daaku/nodejs-tmpl) from 1.0.4 to 1.0.5.
- [Release notes](https://github.com/daaku/nodejs-tmpl/releases)
- [Commits](https://github.com/daaku/nodejs-tmpl/commits/v1.0.5)

---
updated-dependencies:
- dependency-name: tmpl
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-09-25 22:38:43 +03:00
Estellise Yukihime
c317d144c3 fix strategy 'Tag' versioning (#287)
* fix - remove \n in getTag method

* build ts

* recommit
2021-09-06 18:31:24 +02:00
Webber Takken
3ebdb0e678 Run license activation in an empty directory (#285) 2021-08-31 01:18:34 +02:00
dependabot[bot]
7d9f968d70 Bump path-parse from 1.0.6 to 1.0.7 (#282)
Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-08-11 23:50:32 +02:00
Webber Takken
70081d231f Indicate how to support us (#277) 2021-07-12 19:28:11 +02:00
222 changed files with 258432 additions and 117269 deletions

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@@ -1,10 +1,26 @@
{
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "prettier"],
"plugins": [
"jest",
"@typescript-eslint",
"prettier",
"unicorn"
],
"extends": [
"plugin:unicorn/recommended",
"plugin:github/recommended",
"plugin:prettier/recommended"
],
"parser": "@typescript-eslint/parser",
"parserOptions": {
"ecmaVersion": 9,
"sourceType": "module"
"ecmaVersion": 2020,
"sourceType": "module",
"extraFileExtensions": [
".mjs"
],
"ecmaFeatures": {
"impliedStrict": true
},
"project": "./tsconfig.json"
},
"env": {
"node": true,
@@ -12,8 +28,73 @@
"jest/globals": true
},
"rules": {
// Error out for code formatting errors
"prettier/prettier": "error",
"import/no-extraneous-dependencies": 0,
"import/no-namespace": "off"
// Namespaces or sometimes needed
"import/no-namespace": "off",
// Properly format comments
"spaced-comment": [
"error",
"always"
],
"lines-around-comment": [
"error",
{
"beforeBlockComment": true,
"beforeLineComment": true,
"allowBlockStart": true,
"allowObjectStart": true,
"allowArrayStart": true,
"allowClassStart": true,
"ignorePattern": "pragma|ts-ignore"
}
],
// Mandatory spacing
"padding-line-between-statements": [
"error",
{
"blankLine": "always",
"prev": "*",
"next": "return"
},
{
"blankLine": "always",
"prev": "directive",
"next": "*"
},
{
"blankLine": "any",
"prev": "directive",
"next": "directive"
}
],
// Enforce camelCase
"camelcase": "error",
// Allow forOfStatements
"no-restricted-syntax": [
"error",
"ForInStatement",
"LabeledStatement",
"WithStatement"
],
// Continue is viable in forOf loops in generators
"no-continue": "off",
// From experience, named exports are almost always desired. I got tired of this rule
"import/prefer-default-export": "off",
// Unused vars are useful to keep method signatures consistent and documented
"@typescript-eslint/no-unused-vars": "off",
// For this project only use kebab-case
"unicorn/filename-case": [
"error",
{
"cases": {
"kebabCase": true
}
}
],
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
"unicorn/prefer-spread": "off",
// Temp disable to prevent mixing changes with other PRs
"i18n-text/no-en": "off"
}
}

9
.gitattributes vendored
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@@ -1,3 +1,6 @@
dist/index* -diff linguist-generated=true
dist/licenses* -diff linguist-generated=true
dist/sourcemap* -diff linguist-generated=true
[attr]generated-code-file text eol=lf -diff linguist-generated=true
[attr]generated-binary-file -text -diff linguist-generated=true
dist/index* generated-code-file
dist/licenses* generated-code-file
dist/sourcemap* generated-code-file

12
.github/FUNDING.yml vendored Normal file
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@@ -0,0 +1,12 @@
# These are supported funding model platforms
github: game-ci
patreon: # Replace with a single Patreon username
open_collective: # replace with a single OpenCollective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

View File

@@ -6,6 +6,9 @@
<!-- please check all items and add your own -->
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make
a PR in the [documentation repo](https://github.com/game-ci/documentation))
- [ ] Readme (updated or not needed)
- [ ] Tests (added, updated or not needed)

View File

@@ -1,60 +0,0 @@
name: AWS
on:
push: { branches: [aws, remote-builder/refactor] }
env:
AWS_REGION: 'eu-west-1'
jobs:
buildForAllPlatforms:
name: AWS Fargate Build
if: github.event.pull_request.draft == false
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
# - 2019.2.11f1
- 2019.3.15f1
targetPlatform:
#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
#- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
#- iOS # Build an iOS player.
#- Android # Build an Android .apk.
#- WebGL # WebGL.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
# steps
steps:
- name: Checkout (default)
uses: actions/checkout@v2
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- uses: ./
id: aws-fargate-unity-build
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
with:
remoteBuildCluster: aws
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
githubToken: ${{ secrets.GITHUB_TOKEN }}

80
.github/workflows/build-tests-mac.yml vendored Normal file
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@@ -0,0 +1,80 @@
name: Builds - MacOS
on:
workflow_dispatch:
push:
branches:
- main
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
buildForAllPlatformsWindows:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.29f1
- 2022.1.24f1
- 2022.2.21f1
- 2022.3.7f1
- 2023.1.8f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v3
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-macos-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
# We use dirty build because we are replacing the default project settings file above
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v3
with:
name: Build MacOS (${{ matrix.unityVersion }})
path: build
retention-days: 14

110
.github/workflows/build-tests-ubuntu.yml vendored Normal file
View File

@@ -0,0 +1,110 @@
name: Builds - Ubuntu
on:
workflow_dispatch:
push:
branches:
- main
pull_request:
paths-ignore:
- '.github/**'
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
env:
UNITY_LICENSE:
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash
Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature
Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature
Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature
Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature
Value=\"62\"/>\n </Features>\n <DeveloperData
Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked
Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate
Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate
Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion
Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement
Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature
xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsUbuntu:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
providerStrategy:
# - local-docker
- local
projectPath:
- test-project
unityVersion:
- 2021.3.29f1
- 2022.1.24f1
- 2022.2.21f1
- 2022.3.7f1
- 2023.1.8f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono backend.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
- WebGL # WebGL.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v3
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-ubuntu-
Library-
###########################
# Build #
###########################
- uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
providerStrategy: ${{ matrix.providerStrategy }}
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v3
with:
name: Build Ubuntu (${{ matrix.unityVersion }})
path: build
retention-days: 14

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@@ -0,0 +1,132 @@
name: Builds - Windows
on:
workflow_dispatch:
push:
branches:
- main
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
buildForAllPlatformsWindows:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.29f1
- 2022.1.24f1
- 2022.2.21f1
- 2022.3.7f1
- 2023.1.8f1
targetPlatform:
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneWindows # Build a Windows 32-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v3
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-windows-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
###########################
# Build #
###########################
- name: Build
uses: ./
id: build-1
continue-on-error: true
timeout-minutes: 30
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' }}
run: |
Start-Sleep -s 120
- name: Build Retry 1
uses: ./
id: build-2
continue-on-error: true
timeout-minutes: 30
if: steps.build-1.outcome == 'failure'
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
run: |
Start-Sleep -s 240
- name: Build Retry 2
uses: ./
id: build-3
timeout-minutes: 30
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v3
with:
name: Build Windows (${{ matrix.unityVersion }})
path: build
retention-days: 14

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@@ -1,73 +0,0 @@
name: Builds
on:
push: { branches: [main] }
pull_request:
paths-ignore:
- '.github/**'
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
- 2019.3.15f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
- WebGL # WebGL.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
###########################
# Build #
###########################
- uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Build (${{ matrix.unityVersion }})
path: build
retention-days: 14

View File

@@ -11,6 +11,6 @@ jobs:
name: A cat for your effort!
runs-on: ubuntu-latest
steps:
- uses: ruairidhwm/action-cats@1.0.1
- uses: ruairidhwm/action-cats@1.0.2
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

View File

@@ -12,3 +12,26 @@ jobs:
with:
token: ${{ secrets.GITHUB_TOKEN }}
expire-in: 21 days
cleanupCloudRunner:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- uses: actions/setup-node@v3
with:
node-version: '18'
- run: yarn
- run: yarn run cli --help
env:
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
- run: yarn run cli -m list-resources
env:
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2

View File

@@ -0,0 +1,59 @@
name: Async Checks API
on:
workflow_dispatch:
inputs:
checksObject:
description: ''
required: false
default: ''
permissions:
checks: write
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_STACK_NAME: game-ci-github-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
CLOUD_RUNNER_DEBUG: true
CLOUD_RUNNER_DEBUG_TREE: true
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
UNITY_VERSION: 2019.3.15f1
USE_IL2CPP: false
jobs:
asyncChecks:
name: Async Checks
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
steps:
- timeout-minutes: 180
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
GIT_PRIVATE_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
CLOUD_RUNNER_CLUSTER: local-docker
AWS_STACK_NAME: game-ci-github-pipelines
CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}
run: |
git clone -b cloud-runner-develop https://github.com/game-ci/unity-builder
cd unity-builder
yarn
ls
yarn run cli -m checks-update

View File

@@ -0,0 +1,190 @@
name: Cloud Runner CI Pipeline
on:
push: { branches: [cloud-runner-develop, cloud-runner-preview, main] }
workflow_dispatch:
permissions:
checks: write
contents: read
actions: write
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_STACK_NAME: game-ci-team-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
UNITY_VERSION: 2019.3.15f1
USE_IL2CPP: false
USE_GKE_GCLOUD_AUTH_PLUGIN: true
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
jobs:
smokeTests:
name: Smoke Tests
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
test:
#- 'cloud-runner-async-workflow'
- 'cloud-runner-caching'
# - 'cloud-runner-end2end-caching'
# - 'cloud-runner-end2end-retaining'
- 'cloud-runner-environment'
- 'cloud-runner-hooks'
- 'cloud-runner-local-persistence'
- 'cloud-runner-locking-core'
- 'cloud-runner-locking-get-locked'
providerStrategy:
#- aws
- local-docker
#- k8s
steps:
- name: Checkout (default)
uses: actions/checkout@v3
with:
lfs: false
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- uses: google-github-actions/auth@v1
if: matrix.providerStrategy == 'k8s'
with:
credentials_json: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- name: 'Set up Cloud SDK'
if: matrix.providerStrategy == 'k8s'
uses: 'google-github-actions/setup-gcloud@v1.1.0'
- name: Get GKE cluster credentials
if: matrix.providerStrategy == 'k8s'
run: |
export USE_GKE_GCLOUD_AUTH_PLUGIN=True
gcloud components install gke-gcloud-auth-plugin
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
- run: yarn
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
timeout-minutes: 35
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
CLOUD_RUNNER_CLUSTER: ${{ matrix.providerStrategy }}
tests:
# needs:
# - smokeTests
# - buildTargetTests
name: Integration Tests
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
providerStrategy:
- aws
- local-docker
- k8s
test:
- 'cloud-runner-async-workflow'
#- 'cloud-runner-caching'
- 'cloud-runner-end2end-locking'
- 'cloud-runner-end2end-caching'
- 'cloud-runner-end2end-retaining'
- 'cloud-runner-environment'
#- 'cloud-runner-hooks'
- 'cloud-runner-s3-steps'
#- 'cloud-runner-local-persistence'
#- 'cloud-runner-locking-core'
#- 'cloud-runner-locking-get-locked'
steps:
- name: Checkout (default)
uses: actions/checkout@v2
with:
lfs: false
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- uses: google-github-actions/auth@v1
if: matrix.providerStrategy == 'k8s'
with:
credentials_json: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- name: 'Set up Cloud SDK'
if: matrix.providerStrategy == 'k8s'
uses: 'google-github-actions/setup-gcloud@v1.1.0'
- name: Get GKE cluster credentials
if: matrix.providerStrategy == 'k8s'
run: |
export USE_GKE_GCLOUD_AUTH_PLUGIN=True
gcloud components install gke-gcloud-auth-plugin
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
- run: yarn
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
timeout-minutes: 60
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
PROVIDER_STRATEGY: ${{ matrix.providerStrategy }}
buildTargetTests:
name: Local Build Target Tests
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
providerStrategy:
#- aws
- local-docker
#- k8s
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- WebGL # WebGL.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
steps:
- name: Checkout (default)
uses: actions/checkout@v3
with:
lfs: false
- run: yarn
- uses: ./
id: unity-build
timeout-minutes: 30
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
cloudRunnerTests: true
versioning: None
targetPlatform: ${{ matrix.targetPlatform }}
providerStrategy: ${{ matrix.providerStrategy }}
- run: |
cp ./cloud-runner-cache/cache/${{ steps.unity-build.outputs.CACHE_KEY }}/build/${{ steps.unity-build.outputs.BUILD_ARTIFACT }} ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
- uses: actions/upload-artifact@v3
with:
name: ${{ matrix.providerStrategy }} Build (${{ matrix.targetPlatform }})
path: ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
retention-days: 14

View File

@@ -7,15 +7,19 @@ on:
env:
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/setup-node@v2
- uses: actions/checkout@v3
- uses: actions/setup-node@v3
with:
node-version: 12.x
node-version: '18'
- run: yarn
- run: yarn lint
- run: yarn test --coverage

View File

@@ -1,80 +0,0 @@
name: Kubernetes
on:
workflow_dispatch: {}
# push: { branches: [main] }
# pull_request:
# paths-ignore:
# - '.github/**'
env:
GKE_ZONE: 'us-central1-c'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'unity-builder-cluster'
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
k8sBuilds:
name: K8s build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
continue-on-error: true
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneLinux64
- StandaloneWindows64
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Spin up #
###########################
- uses: GoogleCloudPlatform/github-actions/setup-gcloud@master
with:
version: '288.0.0'
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- run: ./dist/bootstrapper/ApplyClusterAndAcquireLock.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
###########################
# Build #
###########################
- uses: frostebite/File-To-Base64@master
id: read-base64
with:
filePath: ~/.kube/config
- uses: ./
id: k8s-unity-build
with:
targetPlatform: ${{ matrix.targetPlatform }}
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
projectPath: test-project
unityVersion: 2019.3.15f1
###########################
# Upload #
###########################
- uses: frostebite/K8s-Download-Volume@master
with:
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
volume: ${{ steps.k8s-unity-build.outputs.volume }}
sourcePath: repo/build/
- uses: actions/upload-artifact@v2
with:
name: Kubernetes Build (${{ matrix.targetPlatform }})
path: k8s-volume-download
retention-days: 14
###########################
# Spin down #
###########################
- run: ./dist/bootstrapper/ReleaseLockAndAttemptShutdown.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
if: ${{ always() }}

View File

@@ -10,5 +10,3 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: Actions-R-Us/actions-tagger@v2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

3
.gitignore vendored
View File

@@ -2,3 +2,6 @@
node_modules
coverage/
lib/
.vsconfig
yarn-error.log
.orig

1
.npmrc Normal file
View File

@@ -0,0 +1 @@
engine-strict=true

View File

@@ -2,5 +2,6 @@
"semi": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 120
"printWidth": 120,
"proseWrap": "always"
}

25
.vscode/launch.json vendored Normal file
View File

@@ -0,0 +1,25 @@
{
"configurations": [
{
"type": "node",
"request": "launch",
"name": "Debug Jest Test",
"program": "${workspaceRoot}/node_modules/jest/bin/jest.js",
"args": [
"--collectCoverage=false",
"--colors",
"--config",
"${workspaceRoot}/jest.config.js",
"--runInBand",
"--runTestsByPath",
"${relativeFile}",
"--testPathPattern=${fileDirname}",
"--testTimeout=10000000"
],
"outputCapture": "std",
"internalConsoleOptions": "openOnSessionStart",
"envFile": "${workspaceRoot}/.env",
"skipFiles": ["${workspaceRoot}/../../node_modules/**/*", "<node_internals>/**/*"]
}
]
}

33
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,33 @@
{
"files.eol": "\n",
"god.tsconfig": "./tsconfig.json",
"yaml.customTags": [
"!And",
"!And sequence",
"!If",
"!If sequence",
"!Not",
"!Not sequence",
"!Equals",
"!Equals sequence",
"!Or",
"!Or sequence",
"!FindInMap",
"!FindInMap sequence",
"!Base64",
"!Join",
"!Join sequence",
"!Cidr",
"!Ref",
"!Sub",
"!Sub sequence",
"!GetAtt",
"!GetAZs",
"!ImportValue",
"!ImportValue sequence",
"!Select",
"!Select sequence",
"!Split",
"!Split sequence"
]
}

View File

@@ -4,13 +4,12 @@
#### Code of Conduct
This repository has adopted the Contributor Covenant as it's
Code of Conduct. It is expected that participants adhere to it.
This repository has adopted the Contributor Covenant as it's Code of Conduct. It is expected that participants adhere to
it.
#### Proposing a Change
If you are unsure about whether or not a change is desired,
you can create an issue. This is useful because it creates
If you are unsure about whether or not a change is desired, you can create an issue. This is useful because it creates
the possibility for a discussion that's visible to everyone.
When fixing a bug it is fine to submit a pull request right away.
@@ -34,6 +33,11 @@ Please note that commit hooks will run automatically to perform some tasks;
- run tests
- build distributable files
#### Windows users
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
`Git's Unix tools for Windows` installed. Some tests require you to be able to run `sh` and other unix commands.
#### License
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.

View File

@@ -10,8 +10,9 @@ Part of the <a href="https://game.ci">GameCI</a> open source project.
<br />
<br />
[![Actions status](https://github.com/game-ci/unity-builder/workflows/Builds/badge.svg?event=push&branch=main)](https://github.com/game-ci/unity-builder/actions?query=branch%3Amain+event%3Apush+workflow%3A%22Builds)
[![lgtm - code quality](https://img.shields.io/lgtm/grade/javascript/g/webbertakken/unity-builder.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
[![Builds - Ubuntu](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml)
[![Builds - Windows](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml)
[![Builds - MacOS](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml)
[![codecov - test coverage](https://codecov.io/gh/game-ci/unity-builder/branch/master/graph/badge.svg)](https://codecov.io/gh/game-ci/unity-builder)
<br />
<br />
@@ -41,6 +42,14 @@ To help improve the documentation, please find the docs [repository](https://git
To contribute to Unity Builder, kindly read the [contribution guide](./CONTRIBUTING.md).
## Support us
GameCI is free for everyone forever.
You can support us at [OpenCollective](https://opencollective.com/game-ci).
## Licence
[MIT](./LICENSE)
This repository is [MIT](./LICENSE) licensed.
This includes all contributions from the community.

View File

@@ -2,18 +2,19 @@ name: 'Unity - Builder'
author: Webber Takken <webber@takken.io>
description: 'Build Unity projects for different platforms.'
inputs:
targetPlatform:
required: true
default: ''
description: 'Platform that the build should target.'
unityVersion:
required: false
default: 'auto'
description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
description:
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
customImage:
required: false
default: ''
description: 'Specific docker image that should be used for building the project'
targetPlatform:
required: false
default: ''
description: 'Platform that the build should target.'
projectPath:
required: false
default: ''
@@ -21,7 +22,7 @@ inputs:
buildName:
required: false
default: ''
description: 'Name of the build.'
description: 'Name of the build. Should not include a file extension.'
buildsPath:
required: false
default: ''
@@ -30,38 +31,10 @@ inputs:
required: false
default: ''
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
remoteBuildCluster:
default: 'local'
customParameters:
required: false
description: 'Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must be configured.'
awsStackName:
default: 'game-ci'
required: false
description: 'The Cloud Formation stack name that must be setup before using this option.'
kubeConfig:
default: ''
required: false
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
kubeVolume:
default: ''
required: false
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
remoteBuildMemory:
default: '800M'
required: false
description: 'Amount of memory to assign the remote build container'
remoteBuildCpu:
default: '0.25'
required: false
description: 'Amount of CPU time to assign the remote build container'
kubeVolumeSize:
default: '5Gi'
required: false
description: 'Amount of disc space to assign the Kubernetes Persistent Volume'
githubToken:
default: ''
required: false
description: 'GitHub token for cloning, only needed when kubeconfig is used.'
description: 'Custom parameters to configure the build.'
versioning:
required: false
default: 'Semantic'
@@ -74,10 +47,12 @@ inputs:
required: false
default: ''
description: 'The android versionCode'
androidAppBundle:
androidExportType:
required: false
default: 'false'
description: 'Whether to build .aab instead of .apk'
default: 'androidPackage'
description:
'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
an android studio project.'
androidKeystoreName:
required: false
default: ''
@@ -98,39 +73,161 @@ inputs:
required: false
default: ''
description: 'The android keyaliasPass'
customParameters:
androidTargetSdkVersion:
required: false
default: ''
description: >
Custom parameters to configure the build.
Parameters must start with a hyphen (-) and may be followed by a value (without hyphen).
Parameters without a value will be considered booleans (with a value of true).
description: 'The android target API level.'
androidSymbolType:
required: false
default: 'none'
description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
sshAgent:
required: false
default: ''
description: 'SSH Agent path to forward to the container'
sshPublicKeysDirectoryPath:
required: false
default: ''
description: 'Path to a directory containing SSH public keys to forward to the container.'
gitPrivateToken:
required: false
default: ''
description: '[CloudRunner] Github private token to pull from github'
githubOwner:
required: false
default: ''
description: '[CloudRunner] GitHub owner name or organization/team name'
chownFilesTo:
required: false
default: ''
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
description:
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
allowDirtyBuild:
required: false
default: ''
description: >
Allows the branch of the build to be dirty, and still generate the build.
description: '[CloudRunner] Allows the branch of the build to be dirty, and still generate the build.'
postBuildSteps:
required: false
default: ''
description:
'[CloudRunner] run a post build job in yaml format with the keys image, secrets (name, value object array),
command string'
preBuildSteps:
required: false
default: ''
description:
'[CloudRunner] Run a pre build job after the repository setup but before the build job (in yaml format with the
keys image, secrets (name, value object array), command line string)'
containerHookFiles:
required: false
default: ''
description:
'[CloudRunner] Specify the names (by file name) of custom steps to run before or after cloud runner jobs, must
match a yaml step file inside your repo in the folder .game-ci/steps/'
customHookFiles:
required: false
default: ''
description:
'[CloudRunner] Specify the names (by file name) of custom hooks to run before or after cloud runner jobs, must
match a yaml step file inside your repo in the folder .game-ci/hooks/'
customCommandHooks:
required: false
default: ''
description: '[CloudRunner] Specify custom commands and trigger hooks (injects commands into jobs)'
customJob:
required: false
default: ''
description:
'[CloudRunner] Run a custom job instead of the standard build automation for cloud runner (in yaml format with the
keys image, secrets (name, value object array), command line string)'
awsStackName:
default: 'game-ci'
required: false
description: '[CloudRunner] The Cloud Formation stack name that must be setup before using this option.'
providerStrategy:
default: 'local'
required: false
description:
'[CloudRunner] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
be configured.'
cloudRunnerCpu:
default: ''
required: false
description: '[CloudRunner] Amount of CPU time to assign the remote build container'
cloudRunnerMemory:
default: ''
required: false
description: '[CloudRunner] Amount of memory to assign the remote build container'
readInputFromOverrideList:
default: ''
required: false
description: '[CloudRunner] Comma separated list of input value names to read from "input override command"'
readInputOverrideCommand:
default: ''
required: false
description:
'[CloudRunner] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
provider secret managers'
kubeConfig:
default: ''
required: false
description:
'[CloudRunner] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
completion.'
kubeVolume:
default: ''
required: false
description: '[CloudRunner] Supply a Persistent Volume Claim name to use for the Unity build.'
kubeStorageClass:
default: ''
required: false
description:
'[CloudRunner] Kubernetes storage class to use for cloud runner jobs, leave empty to install rook cluster.'
kubeVolumeSize:
default: '5Gi'
required: false
description: '[CloudRunner] Amount of disc space to assign the Kubernetes Persistent Volume'
cacheKey:
default: ''
required: false
description: '[CloudRunner] Cache key to indicate bucket for cache'
watchToEnd:
default: 'true'
required: false
description:
'[CloudRunner] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
imports or self-hosted ephemeral runners.'
cacheUnityInstallationOnMac:
default: 'false'
required: false
description: 'Whether to cache the Unity hub and editor installation on MacOS'
unityHubVersionOnMac:
default: ''
required: false
description:
'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
or nothing is specified.'
unityLicensingServer:
default: ''
required: false
description: 'The Unity licensing server address to use for activating Unity.'
dockerWorkspacePath:
default: '/github/workspace'
required: false
description:
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
c:/github/workspace should be defined as /github/workspace'
Note that it is generally bad practice to modify your branch
in a CI Pipeline. However there are exceptions where this might
be needed. (use with care).
outputs:
volume:
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
buildVersion:
description: 'The generated version used for the Unity build'
androidVersionCode:
description: 'The generated versionCode used for the Android Unity build'
branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node12'
using: 'node16'
main: 'dist/index.js'

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@@ -0,0 +1,49 @@
Library/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*
# IDEs
.vs/
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

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20
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ARG IMAGE
FROM $IMAGE
LABEL "com.github.actions.name"="Unity - Builder"
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
LABEL "com.github.actions.icon"="box"
LABEL "com.github.actions.color"="gray-dark"
LABEL "repository"="http://github.com/webbertakken/unity-actions"
LABEL "homepage"="http://github.com/webbertakken/unity-actions"
LABEL "maintainer"="Webber Takken <webber@takken.io>"
ADD default-build-script /UnityBuilderAction
ADD steps /steps
RUN chmod -R +x /steps
ADD entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh
RUN ls
ENTRYPOINT ["/entrypoint.sh"]

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#!/bin/sh
# This creates a GKE Cluster
# - Will wait for any deletion to complete on a cluster with the same name before creating
# - Will wait for completion before continuing
# - If the script is run concurrently multiple times, only one cluster will be created, all instances will wait for availability
# Requires GCP Cloud SDK
# Installs retry https://github.com/kadwanev/retry
GKE_PROJECT=$1
GKE_CLUSTER=$2
GKE_ZONE=$3
# may update this to avoid repeated install, drop me a comment if needed
sudo sh -c "curl https://raw.githubusercontent.com/kadwanev/retry/master/retry -o /usr/local/bin/retry && chmod +x /usr/local/bin/retry"
attempts=0
while [ $attempts -le 1 ]
do
retry -s 15 -t 20 -v '
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
jq "
.[] |
{name: .name, status: .status} |
select(.name == \"$GKE_CLUSTER\")
" |
jq ".status")
if [ "$STATUS" == "\"STOPPING\"" ]; then echo "Cluster stopping waiting for completion" && exit 1; fi
exit 0
'
cluster=$(gcloud container clusters list --project $GKE_PROJECT --format="json" | jq '.[] | select(.name == "${GKE_CLUSTER}")')
if [ -z "$cluster" ];
then
echo "No clusters found for \"$GKE_CLUSTER\" in project \"$GKE_CLUSTER\" in zone \"$GKE_ZONE\""
# you may not need this, it installs GCP beta for additional command line options
gcloud components install beta -q
# replace this line with whatever type of cluster you want to create
gcloud beta container --project $GKE_PROJECT clusters create $GKE_CLUSTER --zone $GKE_ZONE --no-enable-basic-auth --cluster-version "1.15.12-gke.2" --machine-type "custom-1-3072" --image-type "COS" --disk-type "pd-standard" --disk-size "15" --metadata disable-legacy-endpoints=true --scopes "https://www.googleapis.com/auth/devstorage.read_only","https://www.googleapis.com/auth/logging.write","https://www.googleapis.com/auth/monitoring","https://www.googleapis.com/auth/servicecontrol","https://www.googleapis.com/auth/service.management.readonly","https://www.googleapis.com/auth/trace.append" --num-nodes "1" --enable-stackdriver-kubernetes --enable-ip-alias --default-max-pods-per-node "110" --enable-autoscaling --min-nodes "0" --max-nodes "3" --no-enable-master-authorized-networks --addons HorizontalPodAutoscaling,HttpLoadBalancing --enable-autoupgrade --enable-autorepair --max-surge-upgrade 1 --max-unavailable-upgrade 0
fi;
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jq "
.[] |
{name: .name, status: .status} |
select(.name == \"$GKE_CLUSTER\")
" |
jq ".status")
if [ "$STATUS" == "\"PROVISIONING\"" ]; then echo "Cluster provisioning waiting for available" && exit 1; fi
exit 0
'
echo "Cluster is available"
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
kubectl version
NSID=$(cat /proc/sys/kernel/random/uuid)
echo "::set-env name=NSID::"$NSID
{
cat <<EOF | kubectl apply -f -
apiVersion: v1
kind: Namespace
metadata:
name: ns-unity-builder-$NSID
labels:
app: unity-builder
EOF
} && exit 0
attempts=$(($attempts+1))
done

View File

@@ -1,13 +0,0 @@
kubectl delete ns ns-unity-builder-$NSID
# do any unity-builder namespaces remain?
namespaceCount=$(kubectl get ns --output json | jq ".items | .[] | select(.metadata.labels.app == \"unity-builder\") | select(.status.phase != \"TERMINATING\")" | jq -s "length")
echo $namespaceCount
if [ "$namespaceCount" != "0" ]
then
echo "let next cluster delete"
exit 0
else
echo "delete cluster"
retry -s 15 -t 5 -v 'gcloud container clusters delete $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT --quiet'
fi

View File

@@ -29,22 +29,35 @@ namespace UnityBuilderAction
}
}
#if UNITY_2021_2_OR_NEWER
// Determine subtarget
StandaloneBuildSubtarget buildSubtarget;
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
buildSubtarget = default;
}
#endif
// Define BuildPlayer Options
var buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
options = buildOptions
options = buildOptions,
#if UNITY_2021_2_OR_NEWER
subtarget = (int) buildSubtarget
#endif
};
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
// Apply Android settings
if (buildPlayerOptions.target == BuildTarget.Android)
{
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
// Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
// so we fall back to using reflection instead.

View File

@@ -1,21 +1,105 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using UnityEditor;
using System.Reflection;
namespace UnityBuilderAction.Input
{
public class AndroidSettings
public static class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
#if UNITY_2019_1_OR_NEWER
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
{
PlayerSettings.Android.useCustomKeystore = true;
PlayerSettings.Android.keystoreName = keystoreName;
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
}
#endif
// Can't use out variable declaration as Unity 2018 doesn't support it
string keystorePass;
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
string keyaliasName;
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
string keyaliasPass;
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
string androidTargetSdkVersion;
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
{
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
try
{
targetSdkVersion =
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
}
catch
{
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
}
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
}
string androidExportType;
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
{
// Only exists in 2018.3 and above
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
switch (androidExportType)
{
case "androidStudioProject":
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false);
break;
case "androidAppBundle":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, true);
break;
case "androidPackage":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false);
break;
}
}
string symbolType;
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
{
#if UNITY_2021_1_OR_NEWER
switch (symbolType)
{
case "public":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
break;
case "debugging":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
break;
case "none":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
break;
}
#elif UNITY_2019_2_OR_NEWER
switch (symbolType)
{
case "public":
case "debugging":
EditorUserBuildSettings.androidCreateSymbolsZip = true;
break;
case "none":
EditorUserBuildSettings.androidCreateSymbolsZip = false;
break;
}
#endif
}
}
}
}

View File

@@ -12,29 +12,35 @@ namespace UnityBuilderAction.Input
public static Dictionary<string, string> GetValidatedOptions()
{
ParseCommandLineArguments(out var validatedOptions);
Dictionary<string, string> validatedOptions;
ParseCommandLineArguments(out validatedOptions);
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
string projectPath;
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
Console.WriteLine("Missing argument -projectPath");
EditorApplication.Exit(110);
}
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
string buildTarget;
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
Console.WriteLine("Missing argument -buildTarget");
EditorApplication.Exit(120);
}
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
Console.WriteLine($"{buildTarget} is not a defined {nameof(BuildTarget)}");
EditorApplication.Exit(121);
}
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
string customBuildPath;
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
Console.WriteLine("Missing argument -customBuildPath");
EditorApplication.Exit(130);
}
const string defaultCustomBuildName = "TestBuild";
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
string customBuildName;
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName);
} else if (customBuildName == "") {

View File

@@ -106,7 +106,8 @@ namespace UnityBuilderAction.Versioning
using (var process = new System.Diagnostics.Process()) {
string workingDirectory = UnityEngine.Application.dataPath;
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
string output, errors;
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
if (exitCode != 0) { throw new GitException(exitCode, errors); }
return output;

View File

@@ -15,7 +15,12 @@ namespace UnityBuilderAction.Versioning
}
public static void SetAndroidVersionCode(string androidVersionCode) {
PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode);
int bundleVersionCode = Int32.Parse(androidVersionCode);
if (bundleVersionCode <= 0) {
return;
}
PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
}
static void Apply(string version)

347517
dist/index.js generated vendored

File diff suppressed because one or more lines are too long

2
dist/index.js.map generated vendored

File diff suppressed because one or more lines are too long

2560
dist/licenses.txt generated vendored

File diff suppressed because it is too large Load Diff

48
dist/platforms/mac/entrypoint.sh vendored Executable file
View File

@@ -0,0 +1,48 @@
#!/usr/bin/env bash
#
# Create directories for license activation
#
sudo mkdir /Library/Application\ Support/Unity
sudo chmod -R 777 /Library/Application\ Support/Unity
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
mkdir -p "$ACTIVATE_LICENSE_PATH"
#
# Run steps
#
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
source $ACTION_FOLDER/platforms/mac/steps/build.sh
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
#
# Remove license activation directory
#
sudo rm -r /Library/Application\ Support/Unity
rm -r "$ACTIVATE_LICENSE_PATH"
#
# Instructions for debugging
#
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
echo ""
echo "###########################"
echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above."
echo ""
fi;
#
# Exit with code from the build step.
#
exit $BUILD_EXIT_CODE

37
dist/platforms/mac/steps/activate.sh vendored Executable file
View File

@@ -0,0 +1,37 @@
#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
echo "Requesting activation"
# Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
#
# Display information about the result
#
if [ $UNITY_EXIT_CODE -eq 0 ]; then
# Activation was a success
echo "Activation complete."
else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
exit $UNITY_EXIT_CODE
fi
# Return to previous working directory
popd

197
dist/platforms/mac/steps/build.sh vendored Executable file
View File

@@ -0,0 +1,197 @@
#!/usr/bin/env bash
#
# Set project path
#
UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
echo "Using project path \"$UNITY_PROJECT_PATH\"."
#
# Display the name for the build, doubles as the output name
#
echo "Using build name \"$BUILD_NAME\"."
#
# Display the build's target platform;
#
echo "Using build target \"$BUILD_TARGET\"."
#
# Display build path and file
#
echo "Using build path \"$BUILD_PATH\" to save file \"$BUILD_FILE\"."
BUILD_PATH_FULL="$GITHUB_WORKSPACE/$BUILD_PATH"
CUSTOM_BUILD_PATH="$BUILD_PATH_FULL/$BUILD_FILE"
#
# Set the build method, must reference one of:
#
# - <NamespaceName.ClassName.MethodName>
# - <ClassName.MethodName>
#
# For example: `BuildCommand.PerformBuild`
#
# The method must be declared static and placed in project/Assets/Editor
#
if [ -z "$BUILD_METHOD" ]; then
# User has not provided their own build command.
#
# Use the script from this action which builds the scenes that are enabled in
# the project.
#
echo "Using built-in build method."
# Create Editor directory if it does not exist
mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
# Copy the build script of Unity Builder action
cp -R "$ACTION_FOLDER/default-build-script/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
# Set the Build method to that of UnityBuilder Action
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
# Verify recursive paths
ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/"
#
else
# User has provided their own build method.
# Assume they also bring their own script.
#
echo "Using build method \"$BUILD_METHOD\"."
#
fi
#
# Prepare Android keystore and SDK, if needed
#
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_KEYSTORE_NAME" && -n "$ANDROID_KEYSTORE_BASE64" ]]; then
echo "Creating Android keystore."
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
echo "Created Android keystore."
else
echo "Not creating Android keystore."
fi
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
ANDROID_INSTALL_LOCATION="/Applications/Unity/Hub/Editor/$UNITY_VERSION/PlaybackEngines/AndroidPlayer"
export JAVA_HOME="$ANDROID_INSTALL_LOCATION/OpenJDK"
export ANDROID_HOME="$ANDROID_INSTALL_LOCATION/SDK"
yes | "$ANDROID_HOME/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
#
# Pre-build debug information
#
echo ""
echo "###########################"
echo "# Custom parameters #"
echo "###########################"
echo ""
echo "$CUSTOM_PARAMETERS"
echo ""
echo "###########################"
echo "# Current build dir #"
echo "###########################"
echo ""
echo "Creating \"$BUILD_PATH_FULL\" if it does not exist."
mkdir -p "$BUILD_PATH_FULL"
ls -alh "$BUILD_PATH_FULL"
echo ""
echo "###########################"
echo "# Project directory #"
echo "###########################"
echo ""
ls -alh "$UNITY_PROJECT_PATH"
#
# Build
#
echo ""
echo "###########################"
echo "# Building project #"
echo "###########################"
echo ""
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-quit \
-batchmode \
-nographics \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \
-androidKeystoreName "$ANDROID_KEYSTORE_NAME" \
-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
-androidExportType "$ANDROID_EXPORT_TYPE" \
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
$CUSTOM_PARAMETERS
# Catch exit code
BUILD_EXIT_CODE=$?
# Display logs
cat "$UNITY_PROJECT_PATH/out.log"
# Display results
if [ $BUILD_EXIT_CODE -eq 0 ]; then
echo "Build succeeded";
else
echo "Build failed, with exit code $BUILD_EXIT_CODE";
fi
#
# Permissions
#
# Make a given user owner of all artifacts
if [[ -n "$CHOWN_FILES_TO" ]]; then
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
fi
# Add read permissions for everyone to all artifacts
chmod -R a+r "$BUILD_PATH_FULL"
chmod -R a+r "$UNITY_PROJECT_PATH"
# Add execute permissions to specific files
if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/$BUILD_NAME.app/Contents/MacOS"
find "$OSX_EXECUTABLE_PATH" -type f -exec chmod +x {} \;
fi
#
# Results
#
echo ""
echo "###########################"
echo "# Build output #"
echo "###########################"
echo ""
ls -alh "$BUILD_PATH_FULL"

18
dist/platforms/mac/steps/return_license.sh vendored Executable file
View File

@@ -0,0 +1,18 @@
#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-returnlicense \
-projectPath "$ACTIVATE_LICENSE_PATH"
# Return to previous working directory
popd

View File

@@ -1,13 +1,27 @@
#!/usr/bin/env bash
#
# Create directory for license activation
#
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license~"
mkdir -p "$ACTIVATE_LICENSE_PATH"
#
# Run steps
#
source /steps/set_extra_git_configs.sh
source /steps/set_gitcredential.sh
source /steps/activate.sh
source /steps/build.sh
source /steps/return_license.sh
#
# Remove license activation directory
#
rm -r "$ACTIVATE_LICENSE_PATH"
#
# Instructions for debugging
#

View File

@@ -1,5 +1,9 @@
#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
#
# PERSONAL LICENSE MODE
@@ -70,6 +74,21 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
@@ -78,7 +97,7 @@ else
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
echo "Visit https://game.ci/docs/github/getting-started for more"
echo "details on how to set up one of the possible activation strategies."
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
@@ -98,3 +117,6 @@ else
echo "Exit code was: $UNITY_EXIT_CODE"
exit $UNITY_EXIT_CODE
fi
# Return to previous working directory
popd

View File

@@ -63,14 +63,16 @@ else
fi
#
# Create Android keystore, if needed
# Prepare Android SDK, if needed
#
if [[ -z $ANDROID_KEYSTORE_NAME || -z $ANDROID_KEYSTORE_BASE64 ]]; then
echo "Not creating Android keystore."
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
echo "Updated Android SDK."
else
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
echo "Created Android keystore."
echo "Not updating Android SDK."
fi
#
@@ -130,6 +132,9 @@ unity-editor \
-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
-androidExportType "$ANDROID_EXPORT_TYPE" \
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
$CUSTOM_PARAMETERS
# Catch exit code
@@ -148,6 +153,7 @@ fi
# Make a given user owner of all artifacts
if [[ -n "$CHOWN_FILES_TO" ]]; then
echo "Changing ownership of files to $CHOWN_FILES_TO for $BUILD_PATH_FULL and $UNITY_PROJECT_PATH"
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
fi
@@ -158,8 +164,8 @@ chmod -R a+r "$UNITY_PROJECT_PATH"
# Add execute permissions to specific files
if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/StandaloneOSX.app/Contents/MacOS/*"
chmod +x "$OSX_EXECUTABLE_PATH"
OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/$BUILD_NAME.app/Contents/MacOS"
find "$OSX_EXECUTABLE_PATH" -type f -exec chmod +x {} \;
fi
#

27
dist/platforms/ubuntu/steps/return_license.sh vendored Executable file
View File

@@ -0,0 +1,27 @@
#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
#
# Return any floating license used.
#
echo "Returning floating license: \"$FLOATING_LICENSE\""
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
elif [[ -n "$UNITY_SERIAL" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
unity-editor \
-logFile /dev/stdout \
-quit \
-returnlicense
fi
# Return to previous working directory
popd

View File

@@ -0,0 +1,29 @@
#!/usr/bin/env bash
if [ -z "${GIT_CONFIG_EXTENSIONS}" ]
then
echo "GIT_CONFIG_EXTENSIONS unset skipping"
else
echo "GIT_CONFIG_EXTENSIONS is set configuring extra git configs"
IFS=$'\n'
for config in $(echo "${GIT_CONFIG_EXTENSIONS}" | sed 's/\(.*\)=\(.*\)/"\1" "\2"/g'); do
if [[ $config =~ \"([^\"]+)\"\ \"([^\"]+)\" ]]; then
key="${BASH_REMATCH[1]}"
value="${BASH_REMATCH[2]}"
else
echo "Error parsing config: $config"
exit 1
fi
echo "Adding extra git config: \"$key\" = \"$value\""
git config --global --add "$key" "$value"
done
unset IFS
fi
echo "---------- git config --list -------------"
git config --list
echo "---------- git config --list --show-origin -------------"
git config --list --show-origin

View File

@@ -0,0 +1,24 @@
#!/usr/bin/env bash
if [ -z "${GIT_PRIVATE_TOKEN}" ]
then
echo "GIT_PRIVATE_TOKEN unset skipping"
else
echo "GIT_PRIVATE_TOKEN is set configuring git credentials"
git config --global credential.helper store
git config --global --replace-all url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf ssh://git@github.com/
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf git@github.com
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global url."https://ssh:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global url."https://git:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
fi
echo "---------- git config --list -------------"
git config --list
echo "---------- git config --list --show-origin -------------"
git config --list --show-origin

7
dist/platforms/windows/activate.ps1 vendored Normal file
View File

@@ -0,0 +1,7 @@
# Activates Unity
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-projectPath "c:/BlankProject" `
-logfile | Out-Host

159
dist/platforms/windows/build.ps1 vendored Normal file
View File

@@ -0,0 +1,159 @@
#
# Set project path
#
$Env:UNITY_PROJECT_PATH="$Env:GITHUB_WORKSPACE\$Env:PROJECT_PATH"
Write-Output "$('Using project path "')$($Env:UNITY_PROJECT_PATH)$('".')"
#
# Display the name for the build, doubles as the output name
#
Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
#
# Display the build's target platform;
#
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
#
# Display build path and file
#
Write-Output "$('Using build path "')$($Env:BUILD_PATH)$('" to save file "')$($Env:BUILD_FILE)$('".')"
$Env:BUILD_PATH_FULL="$Env:GITHUB_WORKSPACE\$Env:BUILD_PATH"
$Env:CUSTOM_BUILD_PATH="$Env:BUILD_PATH_FULL\$Env:BUILD_FILE"
#
# Set the build method, must reference one of:
#
# - <NamespaceName.ClassName.MethodName>
# - <ClassName.MethodName>
#
# For example: `BuildCommand.PerformBuild`
#
# The method must be declared static and placed in project/Assets/Editor
#
if ($Env:BUILD_METHOD)
{
# User has provided their own build method.
# Assume they also bring their own script.
Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')"
}
else
{
# User has not provided their own build command.
#
# Use the script from this action which builds the scenes that are enabled in
# the project.
#
Write-Output "Using built-in build method."
# Create Editor directory if it does not exist
if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor))
{
# We use -Force to suppress output, doesn't overwrite anything
New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor
}
# Copy the build script of Unity Builder action
Copy-Item -Path "c:\UnityBuilderAction" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
# Set the Build method to that of UnityBuilder Action
$Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
# Verify recursive paths
Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
}
#
# Pre-build debug information
#
Write-Output ""
Write-Output "###########################"
Write-Output "# Custom parameters #"
Write-Output "###########################"
Write-Output ""
Write-Output "$('"')$($Env:CUSTOM_PARAMETERS)$('"')"
Write-Output ""
Write-Output "###########################"
Write-Output "# Current build dir #"
Write-Output "###########################"
Write-Output ""
Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')"
if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL))
{
mkdir "$Env:BUILD_PATH_FULL"
}
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""
Write-Output "###########################"
Write-Output "# Project directory #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem $Env:UNITY_PROJECT_PATH
#
# Build
#
Write-Output ""
Write-Output "###########################"
Write-Output "# Building project #"
Write-Output "###########################"
Write-Output ""
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
-projectPath $Env:UNITY_PROJECT_PATH `
-executeMethod $Env:BUILD_METHOD `
-buildTarget $Env:BUILD_TARGET `
-customBuildTarget $Env:BUILD_TARGET `
-customBuildPath $Env:CUSTOM_BUILD_PATH `
-buildVersion $Env:VERSION `
-androidVersionCode $Env:ANDROID_VERSION_CODE `
-androidKeystoreName $Env:ANDROID_KEYSTORE_NAME `
-androidKeystorePass $Env:ANDROID_KEYSTORE_PASS `
-androidKeyaliasName $Env:ANDROID_KEYALIAS_NAME `
-androidKeyaliasPass $Env:ANDROID_KEYALIAS_PASS `
-androidTargetSdkVersion $Env:ANDROID_TARGET_SDK_VERSION `
-androidExportType $Env:ANDROID_EXPORT_TYPE `
-androidSymbolType $Env:ANDROID_SYMBOL_TYPE `
$customParametersArray `
-logfile | Out-Host
# Catch exit code
$Env:BUILD_EXIT_CODE=$LastExitCode
# Display results
if ($Env:BUILD_EXIT_CODE -eq 0)
{
Write-Output "Build Succeeded!"
} else
{
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
}
# TODO: Determine if we need to set permissions on any files
#
# Results
#
Write-Output ""
Write-Output "###########################"
Write-Output "# Build output #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""

18
dist/platforms/windows/entrypoint.ps1 vendored Normal file
View File

@@ -0,0 +1,18 @@
# Import any necessary registry keys, ie: location of windows 10 sdk
# No guarantee that there will be any necessary registry keys, ie: tvOS
Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
# Register the Visual Studio installation so Unity can find it
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
# Setup Git Credentials
& "c:\steps\set_gitcredential.ps1"
# Activate Unity
& "c:\steps\activate.ps1"
# Build the project
& "c:\steps\build.ps1"
# Free the seat for the activated license
& "c:\steps\return_license.ps1"

View File

@@ -0,0 +1,7 @@
# Return the active Unity license
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-returnlicense `
-projectPath "c:/BlankProject" `
-logfile | Out-Host

View File

@@ -0,0 +1,20 @@
if ([string]::IsNullOrEmpty($env:GIT_PRIVATE_TOKEN)) {
Write-Host "GIT_PRIVATE_TOKEN unset skipping"
}
else {
Write-Host "GIT_PRIVATE_TOKEN is set configuring git credentials"
git config --global credential.helper store
git config --global --replace-all "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global "url.https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global "url.https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
}
Write-Host "---------- git config --list -------------"
git config --list
Write-Host "---------- git config --list --show-origin -------------"
git config --list --show-origin

3911
dist/sourcemap-register.js generated vendored

File diff suppressed because one or more lines are too long

View File

@@ -1,13 +0,0 @@
#!/usr/bin/env bash
if [[ -n "$UNITY_SERIAL" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
unity-editor \
-logFile /dev/stdout \
-quit \
-returnlicense
fi

View File

@@ -0,0 +1,7 @@
{
"licensingServiceBaseUrl": "%URL%",
"enableEntitlementLicensing": true,
"enableFloatingApi": true,
"clientConnectTimeoutSec": 5,
"clientHandshakeTimeoutSec": 10
}

View File

@@ -0,0 +1,3 @@
hook: after
commands: |
echo "after-build hook test!"

View File

@@ -0,0 +1,3 @@
hook: before
commands: |
echo "before-build hook test!!"

View File

@@ -0,0 +1,3 @@
hook: after
commands: |
echo "after-build step test!"

View File

@@ -0,0 +1,3 @@
hook: before
commands: |
echo "before-build step test!"

View File

@@ -1,11 +1,30 @@
module.exports = {
// Automatically clear mock calls and instances between every test
clearMocks: true,
// An array of file extensions your modules use
moduleFileExtensions: ['js', 'ts'],
// The test environment that will be used for testing
testEnvironment: 'node',
// The glob patterns Jest uses to detect test files
testMatch: ['**/*.test.ts'],
// This option allows use of a custom test runner
testRunner: 'jest-circus/runner',
// A map with regular expressions for transformers to paths
transform: {
'^.+\\.ts$': 'ts-jest',
},
// Indicates whether each individual test should be reported during the run
verbose: true,
// An array of regexp pattern strings, matched against all module paths before considered 'visible' to the module loader
modulePathIgnorePatterns: ['<rootDir>/lib/', '<rootDir>/dist/'],
// A list of paths to modules that run some code to configure or set up the testing framework before each test
setupFilesAfterEnv: ['<rootDir>/src/jest.setup.ts'],
};

31
lefthook.yml Normal file
View File

@@ -0,0 +1,31 @@
# EXAMPLE USAGE
# Refer for explanation to following link:
# https://github.com/evilmartians/lefthook/blob/master/docs/full_guide.md
#
color: true
extends: {}
pre-commit:
parallel: true
commands:
format documents:
glob: '*.{md,mdx}'
run: yarn prettier --write {staged_files}
format configs:
glob: '*.{json,yml,yaml}'
run: yarn prettier --write {staged_files}
format code:
glob: '*.{js,jsx,ts,tsx}'
exclude: 'dist/'
run: yarn prettier --write {staged_files} && yarn eslint {staged_files} && git add {staged_files}
run tests:
glob: '*.{js,jsx,ts,tsx}'
exclude: 'dist/'
run: yarn jest --passWithNoTests --findRelatedTests {staged_files}
build distributables:
skip: ['merge', 'rebase']
run: yarn build && git add dist
make shell script executable:
glob: '*.sh'
run: git update-index --chmod=+x

View File

@@ -1,67 +1,80 @@
{
"name": "unity-builder",
"version": "2.0.0",
"version": "3.0.0",
"description": "Build Unity projects for different platforms.",
"main": "dist/index.js",
"repository": "git@github.com:game-ci/unity-builder.git",
"author": "Webber <webber@takken.io>",
"license": "MIT",
"scripts": {
"prebuild": "yarn",
"build": "tsc && ncc build lib --source-map --license licenses.txt",
"prepare": "lefthook install && npx husky uninstall -y",
"build": "yarn && tsc && ncc build lib --source-map --license licenses.txt",
"lint": "prettier --check \"src/**/*.{js,ts}\" && eslint src/**/*.ts",
"format": "prettier --write \"src/**/*.{js,ts}\"",
"test": "jest"
"cli": "yarn ts-node src/index.ts -m cli",
"gcp-secrets-tests": "cross-env providerStrategy=aws cloudRunnerTests=true readInputOverrideCommand=\"gcp-secret-manager\" populateOverride=true readInputFromOverrideList=UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD yarn test -i -t \"cloud runner\"",
"gcp-secrets-cli": "cross-env cloudRunnerTests=true readInputOverrideCommand=\"gcp-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --readInputFromOverrideList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"aws-secrets-cli": "cross-env cloudRunnerTests=true readInputOverrideCommand=\"aws-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --readInputFromOverrideList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"cli-aws": "cross-env providerStrategy=aws yarn run test-cli",
"cli-k8s": "cross-env providerStrategy=k8s yarn run test-cli",
"test-cli": "cross-env cloudRunnerTests=true yarn ts-node src/index.ts -m cli --projectPath test-project",
"test": "jest",
"test-i": "cross-env cloudRunnerTests=true yarn test -i -t \"cloud runner\"",
"test-i-*": "yarn run test-i-aws && yarn run test-i-k8s",
"test-i-aws": "cross-env cloudRunnerTests=true providerStrategy=aws yarn test -i -t \"cloud runner\"",
"test-i-k8s": "cross-env cloudRunnerTests=true providerStrategy=k8s yarn test -i -t \"cloud runner\""
},
"engines": {
"node": ">=18.x"
},
"dependencies": {
"@actions/core": "^1.2.6",
"@actions/exec": "^1.0.4",
"@actions/github": "^2.2.0",
"aws-sdk": "^2.812.0",
"@actions/cache": "^3.1.3",
"@actions/core": "^1.10.0",
"@actions/exec": "^1.1.0",
"@actions/github": "^5.0.0",
"@kubernetes/client-node": "^0.16.3",
"@octokit/core": "^3.5.1",
"async-wait-until": "^2.0.12",
"aws-sdk": "^2.1081.0",
"base-64": "^1.0.0",
"commander": "^9.0.0",
"commander-ts": "^0.2.0",
"kubernetes-client": "^9.0.0",
"nanoid": "3.1.20",
"semver": "^7.3.2"
"nanoid": "^3.3.1",
"reflect-metadata": "^0.1.13",
"semver": "^7.5.2",
"unity-changeset": "^2.0.0",
"uuid": "^9.0.0",
"yaml": "^2.2.2"
},
"devDependencies": {
"@types/jest": "^26.0.15",
"@types/node": "^14.14.9",
"@types/semver": "^7.3.4",
"@typescript-eslint/parser": "^4.8.1",
"@vercel/ncc": "^0.25.1",
"eslint": "^7.17.0",
"eslint-config-prettier": "^8.1.0",
"@evilmartians/lefthook": "^1.2.9",
"@types/base-64": "^1.0.0",
"@types/jest": "^27.4.1",
"@types/node": "^17.0.23",
"@types/semver": "^7.3.9",
"@types/uuid": "^9.0.0",
"@typescript-eslint/parser": "4.8.1",
"@vercel/ncc": "^0.36.1",
"cross-env": "^7.0.3",
"eslint": "^7.23.0",
"eslint-config-prettier": "8.1.0",
"eslint-plugin-github": "^4.1.1",
"eslint-plugin-jest": "^24.1.3",
"eslint-plugin-jest": "24.1.3",
"eslint-plugin-prettier": "^3.3.1",
"eslint-plugin-unicorn": "^28.0.2",
"husky": "4.2.5",
"jest": "^26.6.3",
"jest-circus": "^26.6.3",
"js-yaml": "^3.14.0",
"lint-staged": "^10.5.4",
"prettier": "^2.2.1",
"ts-jest": "^26.4.4",
"typescript": "^4.1.3"
"eslint-plugin-unicorn": "28.0.2",
"jest": "^27.5.1",
"jest-circus": "^27.5.1",
"jest-fail-on-console": "^3.0.2",
"js-yaml": "^4.1.0",
"prettier": "^2.5.1",
"ts-jest": "^27.1.3",
"ts-node": "10.4.0",
"typescript": "4.7.4",
"yarn-audit-fix": "^9.3.8"
},
"husky": {
"hooks": {
"pre-commit": "lint-staged && yarn build && git add dist/index.*"
}
},
"lint-staged": {
"*.{js,jsx,ts,tsx}": [
"prettier --write",
"eslint",
"git add",
"jest --findRelatedTests"
],
"*.{json,md,yaml,yml}": [
"prettier --write",
"git add"
],
"*.sh": [
"git update-index --chmod=+x"
]
"volta": {
"node": "20.5.1",
"yarn": "1.22.19"
}
}

5
scripts/cleanupGCPResources.sh Executable file
View File

@@ -0,0 +1,5 @@
kubectl delete job $(kubectl get jobs -o custom-columns=:.metadata.name)
kubectl delete cronjob $(kubectl get cronjobs -o custom-columns=:.metadata.name)
kubectl delete pod $(kubectl get pods -o custom-columns=:.metadata.name)
kubectl delete pvc $(kubectl get pvc -o custom-columns=:.metadata.name)
kubectl delete secret $(kubectl get secrets -o custom-columns=:.metadata.name)

View File

@@ -1,41 +1,41 @@
import * as core from '@actions/core';
import { Action, BuildParameters, Cache, Docker, ImageTag, Kubernetes, Output, RemoteBuilder } from './model';
import { Action, BuildParameters, Cache, CloudRunner, Docker, ImageTag, Output } from './model';
import { Cli } from './model/cli/cli';
import MacBuilder from './model/mac-builder';
import PlatformSetup from './model/platform-setup';
async function run() {
async function runMain() {
try {
if (Cli.InitCliMode()) {
await Cli.RunCli();
return;
}
Action.checkCompatibility();
Cache.verify();
const { dockerfile, workspace, actionFolder } = Action;
const { workspace, actionFolder } = Action;
const buildParameters = await BuildParameters.create();
const baseImage = new ImageTag(buildParameters);
let builtImage;
switch (buildParameters.remoteBuildCluster) {
case 'k8s':
core.info('Building with Kubernetes');
await Kubernetes.runBuildJob(buildParameters, baseImage);
break;
case 'aws':
core.info('Building with AWS');
await RemoteBuilder.build(buildParameters, baseImage);
break;
// default and local case
default:
core.info('Building locally');
builtImage = await Docker.build({ path: actionFolder, dockerfile, baseImage });
await Docker.run(builtImage, { workspace, ...buildParameters });
break;
if (buildParameters.providerStrategy === 'local') {
core.info('Building locally');
await PlatformSetup.setup(buildParameters, actionFolder);
if (process.platform === 'darwin') {
MacBuilder.run(actionFolder);
} else {
await Docker.run(baseImage.toString(), { workspace, actionFolder, ...buildParameters });
}
} else {
await CloudRunner.run(buildParameters, baseImage.toString());
}
// Set output
await Output.setBuildVersion(buildParameters.buildVersion);
await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
} catch (error) {
core.setFailed(error.message);
core.setFailed((error as Error).message);
}
}
run();
runMain();

9
src/integrity.test.ts Normal file
View File

@@ -0,0 +1,9 @@
import { stat } from 'node:fs/promises';
describe('Integrity tests', () => {
describe('package-lock.json', () => {
it('does not exist', async () => {
await expect(stat(`${process.cwd()}/package-lock.json`)).rejects.toThrowError();
});
});
});

9
src/jest.setup.ts Normal file
View File

@@ -0,0 +1,9 @@
import failOnConsole from 'jest-fail-on-console';
// Fail when console logs something inside a test - use spyOn instead
failOnConsole({
shouldFailOnWarn: true,
shouldFailOnError: true,
shouldFailOnLog: true,
shouldFailOnAssert: true,
});

View File

@@ -0,0 +1,112 @@
export const completelyValidSemanticVersions = [
'0.0.4',
'1.2.3',
'10.20.30',
'1.1.2-prerelease+meta',
'1.1.2+meta',
'1.1.2+meta-valid',
'1.0.0-alpha',
'1.0.0-beta',
'1.0.0-alpha.beta',
'1.0.0-alpha.beta.1',
'1.0.0-alpha.1',
'1.0.0-alpha0.valid',
'1.0.0-alpha.0valid',
'1.0.0-alpha-a.b-c-somethinglong+build.1-aef.1-its-okay',
'1.0.0-rc.1+build.1',
'2.0.0-rc.1+build.123',
'1.2.3-beta',
'10.2.3-DEV-SNAPSHOT',
'1.2.3-SNAPSHOT-123',
'1.0.0',
'2.0.0',
'1.1.7',
'2.0.0+build.1848',
'2.0.1-alpha.1227',
'1.0.0-alpha+beta',
'1.2.3----RC-SNAPSHOT.12.9.1--.12+788',
'1.2.3----R-S.12.9.1--.12+meta',
'1.2.3----RC-SNAPSHOT.12.9.1--.12',
'1.0.0+0.build.1-rc.10000aaa-kk-0.1',
'99999999999999999999999.999999999999999999.99999999999999999',
'1.0.0-0A.is.legal',
];
export const notCompletelyValidSemanticVersions = [
'1',
'1.2',
'1.2.3-0123',
'1.2.3-0123.0123',
'1.1.2+.123',
'+invalid',
'-invalid',
'-invalid+invalid',
'-invalid.01',
'alpha',
'alpha.beta',
'alpha.beta.1',
'alpha.1',
'alpha+beta',
'alpha_beta',
'alpha.',
'alpha..',
'beta',
'1.0.0-alpha_beta',
'-alpha.',
'1.0.0-alpha..',
'1.0.0-alpha..1',
'1.0.0-alpha...1',
'1.0.0-alpha....1',
'1.0.0-alpha.....1',
'1.0.0-alpha......1',
'1.0.0-alpha.......1',
'01.1.1',
'1.01.1',
'1.1.01',
'1.2',
'1.2.3.DEV',
'1.2-SNAPSHOT',
'1.2.31.2.3----RC-SNAPSHOT.12.09.1--..12+788',
'1.2-RC-SNAPSHOT',
'-1.0.3-gamma+b7718',
'+justmeta',
'9.8.7+meta+meta',
'9.8.7-whatever+meta+meta',
'99999999999999999999999.999999999999999999.99999999999999999----RC-SNAPSHOT.12.09.1--------------------------------..12',
];
const addVariantsPrependingV = (array: string[]) => array.map((tag) => [tag, `v${tag}`]).flat();
/**
* Array of versions that will be detected as version tags. Not all of these are
* "semantic versions", but can be used to generate one. Especially using the
* `versioning: Semantic` option.
*/
export const validVersionTagInputs = addVariantsPrependingV([
'0',
'1',
'0.1',
'1.0',
'1.1.0',
'1.2.3',
...completelyValidSemanticVersions,
]);
export const invalidVersionTagInputs = addVariantsPrependingV([
'+invalid',
'-invalid',
'-invalid+invalid',
'-invalid.01',
'alpha',
'alpha.beta',
'alpha.beta.1',
'alpha.1',
'alpha+beta',
'alpha_beta',
'alpha.',
'alpha..',
'beta',
'-alpha.',
'-1.0.3-gamma+b7718',
'+justmeta',
]);

View File

@@ -2,7 +2,7 @@
import Platform from '../platform';
export const mockGetFromUser = jest.fn().mockResolvedValue({
version: '',
editorVersion: '',
targetPlatform: Platform.types.Test,
projectPath: '.',
buildName: Platform.types.Test,
@@ -12,6 +12,7 @@ export const mockGetFromUser = jest.fn().mockResolvedValue({
customParameters: '',
sshAgent: '',
chownFilesTo: '',
gitPrivateToken: '',
});
export default {

View File

@@ -1,4 +1,4 @@
/* eslint-disable unicorn/prevent-abbreviations */
/* eslint unicorn/prevent-abbreviations: "off" */
// Import these named export into your test file:
export const mockProjectPath = jest.fn().mockResolvedValue('mockProjectPath');

View File

@@ -1,3 +1,3 @@
// Jest Snapshot v1, https://goo.gl/fbAQLP
exports[`Versioning determineVersion throws for invalid strategy somethingRandom 1`] = `"Versioning strategy should be one of None, Semantic, Tag, Custom."`;
exports[`Versioning determineBuildVersion throws for invalid strategy somethingRandom 1`] = `"Versioning strategy should be one of None, Semantic, Tag, Custom."`;

View File

@@ -1,14 +1,18 @@
import path from 'path';
import fs from 'fs';
import path from 'node:path';
import fs from 'node:fs';
import Action from './action';
describe('Action', () => {
describe('compatibility check', () => {
it('throws for anything other than linux', () => {
if (process.platform !== 'linux') {
expect(() => Action.checkCompatibility()).toThrow();
} else {
expect(() => Action.checkCompatibility()).not.toThrow();
it('throws for anything other than linux, windows, or mac', () => {
switch (process.platform) {
case 'linux':
case 'win32':
case 'darwin':
expect(() => Action.checkCompatibility()).not.toThrow();
break;
default:
expect(() => Action.checkCompatibility()).toThrow();
}
});
});
@@ -26,11 +30,4 @@ describe('Action', () => {
expect(path.basename(actionFolder)).toStrictEqual('dist');
expect(fs.existsSync(actionFolder)).toStrictEqual(true);
});
it('returns the docker file', () => {
const { dockerfile } = Action;
expect(path.basename(dockerfile)).toStrictEqual('Dockerfile');
expect(fs.existsSync(dockerfile)).toStrictEqual(true);
});
});

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