mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-01-29 12:19:06 +08:00
Compare commits
10 Commits
v4.6.2
...
snyk-fix-3
| Author | SHA1 | Date | |
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a0ee59bd21 | ||
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0c82a58873 | ||
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1d4ee0697f | ||
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3a2abf9037 | ||
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cfdebb67c1 | ||
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ab64768ceb | ||
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00fa0d3772 | ||
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d587557287 | ||
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6e0bf17345 | ||
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2822af505e |
@@ -14,7 +14,8 @@
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"env": {
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"node": true,
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"es6": true,
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"jest/globals": true
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"jest/globals": true,
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"es2020": true
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},
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"rules": {
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// Error out for code formatting errors
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@@ -66,10 +66,6 @@ namespace UnityBuilderAction
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var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
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?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
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#if !BUILD_PROFILE_LOADED
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throw new Exception("Build profile's define symbol not present before script execution; shouldn't happen");
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#endif // BUILD_PROFILE_LOADED
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// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
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// BuildProfile.SetActiveBuildProfile(buildProfile);
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Debug.Log($"build profile: {buildProfile.name}");
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@@ -115,6 +115,7 @@ namespace UnityBuilderAction.Input
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}
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}
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#if UNITY_6000_0_OR_NEWER
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private static void SetDebugSymbols(string enumValueName)
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{
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// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
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@@ -144,5 +145,6 @@ namespace UnityBuilderAction.Input
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}
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levelProp.SetValue(null, enumValue);
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}
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#endif
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}
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}
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24029
dist/index.js
generated
vendored
24029
dist/index.js
generated
vendored
File diff suppressed because it is too large
Load Diff
2
dist/index.js.map
generated
vendored
2
dist/index.js.map
generated
vendored
File diff suppressed because one or more lines are too long
25
dist/licenses.txt
generated
vendored
25
dist/licenses.txt
generated
vendored
@@ -17773,6 +17773,31 @@ The above copyright notice and this permission notice shall be included in all c
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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graphql
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MIT
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MIT License
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Copyright (c) GraphQL Contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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graphql-request
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MIT
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MIT License
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74
dist/platforms/mac/steps/activate.sh
vendored
74
dist/platforms/mac/steps/activate.sh
vendored
@@ -4,21 +4,69 @@
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echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
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pushd "$ACTIVATE_LICENSE_PATH"
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echo "Requesting activation"
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if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
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#
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# SERIAL LICENSE MODE
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#
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# This will activate unity, using the serial activation process.
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#
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# Activate license
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
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-logFile - \
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-batchmode \
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-nographics \
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-quit \
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-serial "$UNITY_SERIAL" \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-projectPath "$ACTIVATE_LICENSE_PATH"
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echo "Requesting activation"
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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# Activate license
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
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-logFile - \
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-batchmode \
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-nographics \
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-quit \
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-serial "$UNITY_SERIAL" \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-projectPath "$ACTIVATE_LICENSE_PATH"
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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#
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# Custom Unity License Server
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#
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echo "Adding licensing server config"
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mkdir -p "$UNITY_LICENSE_PATH/config/"
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cp "$ACTION_FOLDER/unity-config/services-config.json" "$UNITY_LICENSE_PATH/config/services-config.json"
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
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--acquire-floating > license.txt
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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if [ $UNITY_EXIT_CODE -eq 0 ]; then
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PARSEDFILE=$(grep -oE '\"[^"]*\"' < license.txt | tr -d '"')
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export FLOATING_LICENSE
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FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
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FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
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echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
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fi
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else
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#
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# NO LICENSE ACTIVATION STRATEGY MATCHED
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#
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# This will exit since no activation strategies could be matched.
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#
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echo "License activation strategy could not be determined."
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echo ""
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echo "Visit https://game.ci/docs/github/activation for more"
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echo "details on how to set up one of the possible activation strategies."
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echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
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or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
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# Immediately exit as no UNITY_EXIT_CODE can be derived.
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exit 1;
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fi
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#
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# Display information about the result
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2
dist/platforms/mac/steps/build.sh
vendored
2
dist/platforms/mac/steps/build.sh
vendored
@@ -149,8 +149,6 @@ echo ""
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$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
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-batchmode \
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$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-customBuildName "$BUILD_NAME" \
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-projectPath "$UNITY_PROJECT_PATH" \
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$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \
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32
dist/platforms/mac/steps/return_license.sh
vendored
32
dist/platforms/mac/steps/return_license.sh
vendored
@@ -4,15 +4,29 @@
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echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
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pushd "$ACTIVATE_LICENSE_PATH"
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
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-logFile - \
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-batchmode \
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-nographics \
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-quit \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-returnlicense \
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-projectPath "$ACTIVATE_LICENSE_PATH"
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if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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#
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# Return any floating license used.
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#
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echo "Returning floating license: \"$FLOATING_LICENSE\""
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
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--return-floating "$FLOATING_LICENSE"
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elif [[ -n "$UNITY_SERIAL" ]]; then
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#
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# SERIAL LICENSE MODE
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#
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# This will return the license that is currently in use.
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#
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
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-logFile - \
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-batchmode \
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-nographics \
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-quit \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-returnlicense \
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-projectPath "$ACTIVATE_LICENSE_PATH"
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fi
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# Return to previous working directory
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popd
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14
dist/platforms/ubuntu/steps/activate.sh
vendored
14
dist/platforms/ubuntu/steps/activate.sh
vendored
@@ -68,14 +68,18 @@ elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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echo "Adding licensing server config"
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/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
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PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
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export FLOATING_LICENSE
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FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
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FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
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echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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if [ $UNITY_EXIT_CODE -eq 0 ]; then
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PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
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export FLOATING_LICENSE
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FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
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FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
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echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
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fi
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else
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#
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# NO LICENSE ACTIVATION STRATEGY MATCHED
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3
dist/platforms/windows/entrypoint.ps1
vendored
3
dist/platforms/windows/entrypoint.ps1
vendored
@@ -18,6 +18,9 @@ regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.
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# Kill the regsvr process
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Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
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# Install Visual C++ 2013 Redistributables
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. "c:\steps\install_vcredist13.ps1"
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# Setup Git Credentials
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. "c:\steps\set_gitcredential.ps1"
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11
dist/platforms/windows/install_vcredist13.ps1
vendored
Normal file
11
dist/platforms/windows/install_vcredist13.ps1
vendored
Normal file
@@ -0,0 +1,11 @@
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# For some reason, Unity is failing in github actions windows runners
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# due to missing Visual C++ 2013 redistributables.
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# This script downloads and installs the required redistributables.
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Write-Output ""
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Write-Output "#########################################################"
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Write-Output "# Installing Visual C++ Redistributables (2013) #"
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Write-Output "#########################################################"
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Write-Output ""
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choco install vcredist2013 -y --no-progress
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@@ -37,7 +37,7 @@
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"@aws-sdk/client-ecs": "^3.778.0",
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"@aws-sdk/client-kinesis": "^3.777.0",
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"@aws-sdk/client-s3": "^3.779.0",
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"@kubernetes/client-node": "^0.16.3",
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"@kubernetes/client-node": "^1.0.0",
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"@octokit/core": "^5.1.0",
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"async-wait-until": "^2.0.12",
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"aws-sdk": "^2.1081.0",
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@@ -50,7 +50,7 @@
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"reflect-metadata": "^0.1.13",
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"semver": "^7.5.2",
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"ts-md5": "^1.3.1",
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"unity-changeset": "^3.0.0",
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"unity-changeset": "^3.1.0",
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"uuid": "^9.0.0",
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"yaml": "^2.2.2"
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},
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@@ -59,6 +59,7 @@ class BuildParameters {
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||||
public kubeConfig!: string;
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public containerMemory!: string;
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public containerCpu!: string;
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public containerNamespace!: string;
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public kubeVolumeSize!: string;
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public kubeVolume!: string;
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public kubeStorageClass!: string;
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@@ -187,6 +188,7 @@ class BuildParameters {
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kubeConfig: CloudRunnerOptions.kubeConfig,
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containerMemory: CloudRunnerOptions.containerMemory,
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containerCpu: CloudRunnerOptions.containerCpu,
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containerNamespace: CloudRunnerOptions.containerNamespace,
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kubeVolumeSize: CloudRunnerOptions.kubeVolumeSize,
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kubeVolume: CloudRunnerOptions.kubeVolume,
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postBuildContainerHooks: CloudRunnerOptions.postBuildContainerHooks,
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@@ -135,6 +135,10 @@ class CloudRunnerOptions {
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return CloudRunnerOptions.getInput('containerMemory') || `3072`;
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}
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static get containerNamespace(): string {
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return CloudRunnerOptions.getInput('containerNamespace') || `default`;
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}
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||||
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||||
static get customJob(): string {
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||||
return CloudRunnerOptions.getInput('customJob') || '';
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||||
}
|
||||
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||||
@@ -37,7 +37,6 @@ class Kubernetes implements ProviderInterface {
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||||
public serviceAccountName: string = '';
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||||
public ip: string = '';
|
||||
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
constructor(buildParameters: BuildParameters) {
|
||||
Kubernetes.Instance = this;
|
||||
this.kubeConfig = new k8s.KubeConfig();
|
||||
@@ -46,7 +45,7 @@ class Kubernetes implements ProviderInterface {
|
||||
this.kubeClientApps = this.kubeConfig.makeApiClient(k8s.AppsV1Api);
|
||||
this.kubeClientBatch = this.kubeConfig.makeApiClient(k8s.BatchV1Api);
|
||||
this.rbacAuthorizationV1Api = this.kubeConfig.makeApiClient(k8s.RbacAuthorizationV1Api);
|
||||
this.namespace = 'default';
|
||||
this.namespace = buildParameters.containerNamespace ? buildParameters.containerNamespace : 'default';
|
||||
CloudRunnerLogger.log('Loaded default Kubernetes configuration for this environment');
|
||||
}
|
||||
|
||||
|
||||
@@ -30,8 +30,8 @@ class KubernetesTaskRunner {
|
||||
);
|
||||
let extraFlags = ``;
|
||||
extraFlags += (await KubernetesPods.IsPodRunning(podName, namespace, kubeClient))
|
||||
? ` -f -c ${containerName}`
|
||||
: ` --previous`;
|
||||
? ` -f -c ${containerName} -n ${namespace}`
|
||||
: ` --previous -n ${namespace}`;
|
||||
|
||||
const callback = (outputChunk: string) => {
|
||||
output += outputChunk;
|
||||
|
||||
@@ -17,6 +17,7 @@ describe('Cloud Runner Github Checks', () => {
|
||||
status: 200,
|
||||
data: {},
|
||||
});
|
||||
// eslint-disable-next-line unicorn/no-useless-undefined
|
||||
jest.spyOn(GitHub as any, 'runUpdateAsyncChecksWorkflow').mockResolvedValue(undefined);
|
||||
});
|
||||
|
||||
|
||||
@@ -107,6 +107,7 @@ class Docker {
|
||||
--workdir c:${dockerWorkspacePath} \
|
||||
--rm \
|
||||
${ImageEnvironmentFactory.getEnvVarString(parameters)} \
|
||||
--env BEE_CACHE_DIRECTORY=c:${dockerWorkspacePath}/Library/bee_cache \
|
||||
--env GITHUB_WORKSPACE=c:${dockerWorkspacePath} \
|
||||
${gitPrivateToken ? `--env GIT_PRIVATE_TOKEN="${gitPrivateToken}"` : ''} \
|
||||
--volume "${workspace}":"c:${dockerWorkspacePath}" \
|
||||
|
||||
Reference in New Issue
Block a user