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7 Commits

Author SHA1 Message Date
Daniel Lupiañez Casares
3a2abf9037 Ensures Visual C++ Redistributables for 2013 is installed (#757) 2025-11-02 07:17:16 -06:00
John Soros
cfdebb67c1 specify bee (incremental) build cache directory environment variable for windows docker run command and cache to Library directory (#717) 2025-10-19 12:56:45 -05:00
Pyeongseok Oh
ab64768ceb Enable unity licensing server for macOS (#735)
* Remove arguments for license activation from build step

* Support Unity license server on macOS platform

* Prepare configuration file to appropriate path

* Use extended regular expression since mac uses BSD grep

* Store the exit code from license activation command

---------

Co-authored-by: Webber Takken <webber@takken.io>
2025-10-14 16:06:02 -05:00
mob-sakai
00fa0d3772 fix: compile error on Unity 2021.2 or earlier (#753)
`Enum.TryParse(Type, string, bool, out Enum)` method requires .netstandard 2.1
close #752
2025-10-11 19:01:45 +02:00
mob-sakai
d587557287 fix: XLTS versions on MacOS are not supported (#751) 2025-10-11 12:41:23 +02:00
mob-sakai
6e0bf17345 fix: upgrade unity-changeset to v3.0.1 for graphql dependency (#750)
unity-changeset@3.0.0 did not explicitly include graphql dependency. (#749)
2025-10-09 10:45:19 +02:00
Ozan Kaşıkçı
2822af505e fix: add graphql runtime dependency (#749)
* fix: add graphql runtime dependency

* chore: set graphql range to ^16.11.0
2025-10-08 18:34:52 +02:00
15 changed files with 24071 additions and 133 deletions

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@@ -14,7 +14,8 @@
"env": {
"node": true,
"es6": true,
"jest/globals": true
"jest/globals": true,
"es2020": true
},
"rules": {
// Error out for code formatting errors

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@@ -115,6 +115,7 @@ namespace UnityBuilderAction.Input
}
}
#if UNITY_6000_0_OR_NEWER
private static void SetDebugSymbols(string enumValueName)
{
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
@@ -144,5 +145,6 @@ namespace UnityBuilderAction.Input
}
levelProp.SetValue(null, enumValue);
}
#endif
}
}

24018
dist/index.js generated vendored

File diff suppressed because it is too large Load Diff

2
dist/index.js.map generated vendored

File diff suppressed because one or more lines are too long

25
dist/licenses.txt generated vendored
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@@ -17773,6 +17773,31 @@ The above copyright notice and this permission notice shall be included in all c
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
graphql
MIT
MIT License
Copyright (c) GraphQL Contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
graphql-request
MIT
MIT License

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@@ -4,21 +4,69 @@
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
echo "Requesting activation"
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
#
# Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"
echo "Requesting activation"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
mkdir -p "$UNITY_LICENSE_PATH/config/"
cp "$ACTION_FOLDER/unity-config/services-config.json" "$UNITY_LICENSE_PATH/config/services-config.json"
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
--acquire-floating > license.txt
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
if [ $UNITY_EXIT_CODE -eq 0 ]; then
PARSEDFILE=$(grep -oE '\"[^"]*\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
fi
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/activation for more"
echo "details on how to set up one of the possible activation strategies."
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
fi
#
# Display information about the result

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@@ -149,8 +149,6 @@ echo ""
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
-batchmode \
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \

View File

@@ -4,15 +4,29 @@
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-returnlicense \
-projectPath "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Return any floating license used.
#
echo "Returning floating license: \"$FLOATING_LICENSE\""
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
--return-floating "$FLOATING_LICENSE"
elif [[ -n "$UNITY_SERIAL" ]]; then
#
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-returnlicense \
-projectPath "$ACTIVATE_LICENSE_PATH"
fi
# Return to previous working directory
popd

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@@ -68,14 +68,18 @@ elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
echo "Adding licensing server config"
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
if [ $UNITY_EXIT_CODE -eq 0 ]; then
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
fi
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED

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@@ -18,6 +18,9 @@ regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.
# Kill the regsvr process
Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
# Install Visual C++ 2013 Redistributables
. "c:\steps\install_vcredist13.ps1"
# Setup Git Credentials
. "c:\steps\set_gitcredential.ps1"

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@@ -0,0 +1,11 @@
# For some reason, Unity is failing in github actions windows runners
# due to missing Visual C++ 2013 redistributables.
# This script downloads and installs the required redistributables.
Write-Output ""
Write-Output "#########################################################"
Write-Output "# Installing Visual C++ Redistributables (2013) #"
Write-Output "#########################################################"
Write-Output ""
choco install vcredist2013 -y --no-progress

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@@ -50,7 +50,7 @@
"reflect-metadata": "^0.1.13",
"semver": "^7.5.2",
"ts-md5": "^1.3.1",
"unity-changeset": "^3.0.0",
"unity-changeset": "^3.1.0",
"uuid": "^9.0.0",
"yaml": "^2.2.2"
},

View File

@@ -17,6 +17,7 @@ describe('Cloud Runner Github Checks', () => {
status: 200,
data: {},
});
// eslint-disable-next-line unicorn/no-useless-undefined
jest.spyOn(GitHub as any, 'runUpdateAsyncChecksWorkflow').mockResolvedValue(undefined);
});

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@@ -107,6 +107,7 @@ class Docker {
--workdir c:${dockerWorkspacePath} \
--rm \
${ImageEnvironmentFactory.getEnvVarString(parameters)} \
--env BEE_CACHE_DIRECTORY=c:${dockerWorkspacePath}/Library/bee_cache \
--env GITHUB_WORKSPACE=c:${dockerWorkspacePath} \
${gitPrivateToken ? `--env GIT_PRIVATE_TOKEN="${gitPrivateToken}"` : ''} \
--volume "${workspace}":"c:${dockerWorkspacePath}" \

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@@ -4818,6 +4818,11 @@ graphql-request@6.1.0:
"@graphql-typed-document-node/core" "^3.2.0"
cross-fetch "^3.1.5"
graphql@^16.8.1:
version "16.11.0"
resolved "https://registry.yarnpkg.com/graphql/-/graphql-16.11.0.tgz#96d17f66370678027fdf59b2d4c20b4efaa8a633"
integrity sha512-mS1lbMsxgQj6hge1XZ6p7GPhbrtFwUFYi3wRzXAC/FmYnyXMTvvI3td3rjmQ2u8ewXueaSvRPWaEcgVVOT9Jnw==
har-schema@^2.0.0:
version "2.0.0"
resolved "https://registry.npmjs.org/har-schema/-/har-schema-2.0.0.tgz"
@@ -7676,12 +7681,13 @@ undici@^5.25.4:
dependencies:
"@fastify/busboy" "^2.0.0"
unity-changeset@^3.0.0:
version "3.0.0"
resolved "https://registry.yarnpkg.com/unity-changeset/-/unity-changeset-3.0.0.tgz#2a201ab76646a9c2d11aca3023108ddf2fbd4d77"
integrity sha512-NayBfB+Olb9UosItzonJKrvW7S7KQQ+sbz0dyHuAjT55jt8v7umtfk6pf/rvQziOdVUfk9ndwXdpuGJADD5+iA==
unity-changeset@^3.1.0:
version "3.1.0"
resolved "https://registry.yarnpkg.com/unity-changeset/-/unity-changeset-3.1.0.tgz#7217915b995f1c441d8bdb1045c45c09f64ca94a"
integrity sha512-bFqaq3yuxeMROwqw81fi6S2f8l+4lracvnW8SkdJLGDx+QvWxQhjK4LsGYM19/plDDh7q3MwEbzQgmcqj5uxBg==
dependencies:
"@deno/shim-deno" "~0.18.0"
graphql "^16.8.1"
graphql-request "6.1.0"
universal-user-agent@^6.0.0: