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4 Commits

Author SHA1 Message Date
5148627d2d 新增一个导出相关的函数 2025-09-26 18:27:43 +08:00
da1e982ab5 新增日志传输存储类型 2025-09-26 17:34:01 +08:00
liaoyulong
5a12750f11 新增通用方法 2025-09-24 15:40:06 +08:00
ayflying
6139b4f722 修改更新文件 2025-09-22 10:21:38 +08:00
5 changed files with 85 additions and 27 deletions

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@@ -2,15 +2,16 @@ package cmd
import (
"context"
"os"
"path"
"time"
"github.com/ayflying/utility_go/pkg"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/net/ghttp"
"github.com/gogf/gf/v2/os/gcfg"
"github.com/gogf/gf/v2/os/gcmd"
"github.com/gogf/gf/v2/os/gctx"
"os"
"path"
"time"
)
type serverCfg struct {
@@ -41,22 +42,6 @@ var (
getFileName, err := g.Cfg("hack").Get(ctx, "gfcli.build.name")
Filename := getFileName.String()
////获取架构
//getArch, err := g.Cfg("hack").Get(ctx, "gfcli.build.arch")
//Arch := getArch.String()
//if Arch == "" {
// Arch = "amd64"
//}
//
////获取操作系统
//getSystem, err := g.Cfg("hack").Get(ctx, "gfcli.build.system")
//System := getSystem.String()
//
//if System == "" {
// System = "linux"
//}
//var systemName = System + "_" + Arch
//获取版本号
getVersion, err := g.Cfg("hack").Get(ctx, "gfcli.build.version")
Version := getVersion.String()

45
package/gamelog/export.go Normal file
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@@ -0,0 +1,45 @@
package gamelog
import (
"encoding/json"
"time"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gtime"
"github.com/gogf/gf/v2/util/gconv"
)
// 获取日志行
func (sdk *SDK) GetLogItem(uid, event string, property map[string]any, timezone string, customEventTime ...time.Time) string {
loc := time.Local
if _loc := getLocationMapValue(timezone); _loc != nil {
loc = _loc
}
if len(property) == 0 {
property = map[string]any{"ts": gtime.Now().Timestamp()}
}
var et *gtime.Time
if len(customEventTime) > 0 {
et = gtime.NewFromTime(customEventTime[0])
} else {
et = gtime.Now()
}
pstr, err := json.Marshal(property)
if err != nil {
g.Log().Errorf(ctx, "GetLogItem Fail ! json marshal property err: %v", err)
return ""
}
item := []any{
uid,
event,
pstr,
et.TimestampMilli(),
et.In(loc).Format(datetimeFmt),
}
itemstr, err := json.Marshal(item)
if err != nil {
g.Log().Errorf(ctx, "GetLogItem Fail ! json marshal item err: %v", err)
return ""
}
return gconv.String(itemstr)
}

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@@ -18,8 +18,9 @@ import (
)
type sendBody struct {
Pid string `json:"pid"`
Data [][]any `json:"data"`
Pid string `json:"pid"`
Data [][]any `json:"data"`
SaveType int `json:"save_type" dc:"0=文件存储, 1=kafka存储"`
}
// todo 游戏日志对象
@@ -41,7 +42,8 @@ type SDKConfig struct {
RetryN int // 每N次重试
ChanSize int // 信道大小, 默认1000
reportN int
reportN int
SendSaveType int // 发送存储类型, 默认不设置为0代表文件存储, 1代表走kafka可实同步日志
}
type SDK struct {
@@ -379,8 +381,9 @@ func (sdk *SDK) send(logs []GameLog) {
}
// json化
sbody := sendBody{
Pid: sdk.sdkConfig.Pid,
Data: data,
Pid: sdk.sdkConfig.Pid,
Data: data,
SaveType: sdk.sdkConfig.SendSaveType,
}
jsonBody, err := json.Marshal(sbody)
if err != nil {

View File

@@ -21,8 +21,9 @@ func TestGamelog(t *testing.T) {
FlushInterval: 5, // 上报间隔
DiskBakPath: "gamelog", // 本地磁盘备份, 用于意外情况下临时保存日志, 请确保该目录持久化(容器内要挂载). 每次启动时或每N次上报时加载到失败队列
// 可填
RetryN: 2, // 默认每10次, 上传检查一次磁盘的失败数据
ChanSize: 500, // 默认1000, 信道size
RetryN: 2, // 默认每10次, 上传检查一次磁盘的失败数据
ChanSize: 500, // 默认1000, 信道size
SendSaveType: 1, // 发送存储类型, 默认不设置为0代表文件存储, 1代表走kafka可实同步日志
})
// 随机测试事件和属性

View File

@@ -1,8 +1,9 @@
package tools
import (
"github.com/gogf/gf/v2/os/gtime"
"time"
"github.com/gogf/gf/v2/os/gtime"
)
type timeMod struct {
@@ -128,3 +129,26 @@ func (m *timeMod) ExcelTime2Time(excelTime string) time.Time {
timeNew, _ := time.ParseInLocation(layout, excelTime, time.Local)
return timeNew
}
// 指定时刻刷新
// 判断当前是否可领取
// createdTime 刷新时刻
// lastRwdTime 上次领取时间
// now 当前时间
func (m *timeMod) CheckIsBeRwd(createdTime, lastRwdTime time.Time, _now ...time.Time) bool {
now := time.Now()
if len(_now) > 0 {
now = _now[0]
}
//今天的刷新时间
refreshToday := time.Date(now.Year(), now.Month(), now.Day(),
createdTime.Hour(), createdTime.Minute(), createdTime.Second(),
0, createdTime.Location())
// 如果今天还没到刷新时间,则刷新时间应是昨天
if now.Before(refreshToday) {
refreshToday = refreshToday.AddDate(0, 0, -1)
}
// 判断上次领取时间是否在刷新时间之前
// 如果是,则说明还没领过,可以领取
return lastRwdTime.Before(refreshToday)
}