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428 Commits

Author SHA1 Message Date
frostebite
99365c66d9 fix: lint issues 2026-01-28 10:09:33 +00:00
frostebite
31e08ae064 fix: use /bin/sh for Alpine-based images (rclone/rclone) in docker provider 2026-01-28 09:55:57 +00:00
frostebite
c9af2e7562 lint fix 2026-01-28 07:36:04 +00:00
frostebite
e6b14c766d integrate PR #686 2026-01-28 07:20:36 +00:00
frostebite
08eabcf899 integrate PR #686 2026-01-28 07:19:21 +00:00
frostebite
4393f04d38 fix: address PR review feedback from GabLeRoux
- Update kubectl to v1.34.1 (latest stable)
- Add provider documentation explaining what a provider is
- Fix typo: "versions" -> "tags" in best practices

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 06:55:29 +00:00
frostebite
682d2db50e chore: remove temp log files and debug artifacts
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 06:48:50 +00:00
frostebite
46b16bb676 fix: add rclone integration test with LocalStack S3 backend 2026-01-28 06:35:43 +00:00
frostebite
3f7c3323f2 fix: add aws-local mode - validates AWS CloudFormation templates, executes via local-docker 2026-01-28 05:35:46 +00:00
frostebite
d318481e85 fix: add secretsmanager and other services to LocalStack 2026-01-28 04:12:40 +00:00
frostebite
43f346b4ad fix: enable EFS and all AWS services in LocalStack, re-enable AWS environment test 2026-01-28 00:52:41 +00:00
frostebite
84e123c4ca Revert "fix: remove EFS from AWS stack - use S3 caching for storage instead"
This reverts commit fdb7286204.
2026-01-28 00:51:08 +00:00
frostebite
fdb7286204 fix: remove EFS from AWS stack - use S3 caching for storage instead 2026-01-28 00:50:41 +00:00
frostebite
fcf2d80c5c fix: skip AWS environment test (requires LocalStack Pro for full CloudFormation) 2026-01-28 00:29:31 +00:00
frostebite
33fccb8d62 fix: rename LOCALSTACK_HOST to K8S_LOCALSTACK_HOST to avoid awslocal conflict 2026-01-27 22:49:54 +00:00
frostebite
258e40d807 fix: k3d/LocalStack networking - use shared Docker network and container name 2026-01-27 19:49:50 +00:00
frostebite
8319673c26 fix 2026-01-27 16:09:48 +00:00
frostebite
e10e61839e fix 2026-01-26 09:06:25 +00:00
frostebite
ecf83cc928 fixes 2026-01-24 22:06:21 +00:00
frostebite
53dacd92e1 fixes 2026-01-24 20:32:36 +00:00
frostebite
5c9bac600a fixes 2026-01-23 21:15:32 +00:00
frostebite
1cf4f0326b fixes 2026-01-23 21:13:39 +00:00
Frostebite
b2cb6ebb19 fix 2026-01-20 05:58:11 +00:00
Frostebite
9aa24e21f1 fix 2026-01-20 04:42:23 +00:00
Frostebite
ad5dd3b9c1 f 2026-01-20 02:23:23 +00:00
Frostebite
4b09fe3615 pr feedback 2026-01-19 04:46:23 +00:00
Frostebite
dc7c16ce58 pr feedback 2026-01-18 16:51:31 +00:00
Frostebite
54adcbb959 pr feedback 2026-01-18 15:06:34 +00:00
Frostebite
896e8fb7e8 pr feedback 2026-01-18 02:52:19 +00:00
Frostebite
16401bc381 pr feedback 2026-01-18 01:27:54 +00:00
Frostebite
7d014984cc pr feedback 2026-01-18 00:42:20 +00:00
Frostebite
5eb19bd235 pr feedback 2026-01-17 22:45:39 +00:00
Frostebite
b470780639 pr feedback 2026-01-17 19:45:47 +00:00
Frostebite
828e65bdd7 pr feedback 2026-01-17 16:32:54 +00:00
Frostebite
5f552f2bc2 pr feedback 2026-01-17 05:48:22 +00:00
Frostebite
0497076eba pr feedback 2026-01-17 04:52:35 +00:00
Frostebite
a60739249f pr feedback 2026-01-17 03:52:38 +00:00
Frostebite
100e542566 pr feedback 2026-01-17 02:41:41 +00:00
Frostebite
6a4ee1417d pr feedback 2026-01-17 01:43:12 +00:00
Frostebite
6f413e1f6a pr feedback 2026-01-13 14:49:16 +00:00
Frostebite
516ee804d2 Unify k8s, localstack, and localDocker jobs into single job with separate steps for better disk space management 2026-01-13 03:02:49 +00:00
Frostebite
d83baeedb8 Improve LocalStack readiness checks and add retries for S3 bucket creation 2026-01-13 02:58:31 +00:00
Frostebite
2e93ecc896 Run LocalStack as managed Docker step for better resource control 2026-01-10 23:47:31 +00:00
Frostebite
56efd54765 Add host disk cleanup before k3d cluster creation to prevent evictions 2026-01-10 23:45:33 +00:00
Frostebite
64667ffdbf pr feedback - ensure pre-pull pod ephemeral storage is fully reclaimed before tests 2026-01-07 01:24:23 +00:00
Frostebite
b121e56be9 pr feedback - pre-pull Unity image at cluster setup to avoid runtime disk pressure evictions 2026-01-05 21:03:25 +00:00
Frostebite
256b0e97c2 pr feedback - increase timeout for image pulls in tests and detect active image pulls to allow more time 2026-01-05 20:38:42 +00:00
Frostebite
6953319f7d pr feedback - improve pod scheduling diagnostics and remove eviction thresholds that prevent scheduling 2026-01-05 17:09:58 +00:00
Frostebite
4f59e1729d pr feedback 2026-01-03 15:36:15 +00:00
Frostebite
9dc0888c46 pr feedback 2025-12-29 23:43:22 +00:00
Frostebite
9f60a75602 Harden k3d cleanup to avoid disk exhaustion 2025-12-29 23:40:59 +00:00
Frostebite
552b80f483 Merge remote-tracking branch 'origin/codex/fix-k3ds-k8s-part-of-pipeline' into cloud-runner-develop 2025-12-29 23:20:12 +00:00
Frostebite
fefb01cb3e Improve k3d cleanup in integrity workflow 2025-12-29 23:19:42 +00:00
Frostebite
9eb6e27272 pr feedback - pre-pull Unity image into k3d node 2025-12-29 19:00:26 +00:00
Frostebite
e025c13d92 pr feedback - cleanup images before job creation and use IfNotPresent 2025-12-29 18:50:36 +00:00
Frostebite
4b182a065a pr feedback - fail faster on pending pods and detect scheduling failures 2025-12-29 18:39:51 +00:00
Frostebite
45e7ed0fcb pr feedback - fix taint removal syntax 2025-12-29 18:26:09 +00:00
Frostebite
355551c72e pr feedback - remove ephemeral-storage request for tests 2025-12-29 18:09:21 +00:00
Frostebite
f4d28fa6d2 pr feedback - handle evictions and wait for disk pressure condition 2025-12-29 18:01:33 +00:00
Frostebite
ed0d2c13b6 pr feedback - fix cleanup loop timeout 2025-12-29 17:37:03 +00:00
Frostebite
34f406679a pr feedback - test should fail on evictions 2025-12-29 17:16:40 +00:00
Frostebite
6d42b8f6f2 pr feedback 2025-12-29 17:14:31 +00:00
Frostebite
775395d4d3 pr feedback 2025-12-29 17:13:18 +00:00
Frostebite
59e5531047 pr feedback 2025-12-29 17:00:25 +00:00
Frostebite
5acc6c83ee pr feedback 2025-12-29 16:35:49 +00:00
Frostebite
d908dedd39 pr feedback 2025-12-29 16:29:44 +00:00
Frostebite
be25574fba pr feedback 2025-12-28 17:34:41 +00:00
Frostebite
3aeabb90f8 pr feedback 2025-12-28 16:47:47 +00:00
Frostebite
d87300ff50 pr feedback 2025-12-27 16:42:11 +00:00
Frostebite
9f26cec2a6 pr feedback 2025-12-27 16:27:49 +00:00
Frostebite
0ba031eabc pr feedback 2025-12-27 16:09:28 +00:00
Frostebite
a61fe5b771 pr feedback 2025-12-27 16:04:59 +00:00
Frostebite
71f48ceff4 pr feedback 2025-12-27 15:44:43 +00:00
Frostebite
eee8b4cbd1 pr feedback 2025-12-17 05:25:00 +00:00
Frostebite
b98b1c7104 pr feedback 2025-12-16 03:32:08 +00:00
Frostebite
5ff53ae347 pr feedback 2025-12-15 20:17:20 +00:00
Frostebite
be6f2f058a pr feedback 2025-12-15 02:49:27 +00:00
Frostebite
ec089529c7 pr feedback 2025-12-13 08:16:49 +00:00
Frostebite
29b5b94bcd pr feedback 2025-12-13 07:53:30 +00:00
Frostebite
343b784d44 pr feedback 2025-12-13 07:16:17 +00:00
Frostebite
7f133d8cc7 pr feedback 2025-12-13 06:01:59 +00:00
Frostebite
d12244db60 pr feedback 2025-12-11 23:26:35 +00:00
Frostebite
08ce820c87 pr feedback 2025-12-11 20:25:29 +00:00
Frostebite
2d522680ec pr feedback 2025-12-11 19:51:33 +00:00
Frostebite
35c6d45981 pr feedback 2025-12-11 02:59:45 +00:00
Frostebite
8824ea4f18 pr feedback 2025-12-10 23:05:29 +00:00
Frostebite
80db790938 pr feedback 2025-12-10 20:52:50 +00:00
Frostebite
b4fb0c00ce pr feedback 2025-12-10 19:24:49 +00:00
Frostebite
5011678ad1 pr feedback 2025-12-10 16:58:51 +00:00
Frostebite
6e82b74240 pr feedback 2025-12-09 20:44:47 +00:00
Frostebite
ebbb1d4150 pr feedback 2025-12-09 20:22:53 +00:00
Frostebite
37495c11b9 pr feedback 2025-12-09 19:59:18 +00:00
Frostebite
9bfb4dff07 pr feedback 2025-12-07 21:30:05 +00:00
Frostebite
a99defafbc pr feedback 2025-12-06 23:00:43 +00:00
Frostebite
c61c9f8373 pr feedback 2025-12-06 19:09:50 +00:00
Frostebite
4f18c9c56e pr feedback 2025-12-06 16:46:35 +00:00
Frostebite
7c890904ed pr feedback 2025-12-06 15:41:13 +00:00
Frostebite
939aa6b7d5 PR feedback 2025-12-06 05:30:54 +00:00
Frostebite
46e3ba8ba2 pr feedback 2025-12-06 05:13:54 +00:00
Frostebite
192cb2e14e pr feedback 2025-12-06 03:27:29 +00:00
Frostebite
f61478ba77 pr feedback 2025-12-06 02:15:50 +00:00
Frostebite
a9c76d0324 PR feedback 2025-12-06 01:49:26 +00:00
Frostebite
f0730fa4a3 pr feedback 2025-12-06 01:39:02 +00:00
Frostebite
bbf666a752 PR feedback 2025-12-06 01:22:11 +00:00
Frostebite
bfac73b479 PR feedback 2025-12-06 01:08:34 +00:00
Frostebite
dedb8810ff pr feedback 2025-12-06 01:04:14 +00:00
Frostebite
459b9298b2 PR feedback 2025-12-06 00:53:27 +00:00
Frostebite
f9ef711978 PR feedback 2025-12-06 00:29:16 +00:00
Frostebite
ad9f2d31c3 PR feedback 2025-12-06 00:08:49 +00:00
Frostebite
f783857278 PR feedback 2025-12-06 00:06:22 +00:00
Frostebite
c216e3bb41 PR feedback 2025-12-05 23:45:14 +00:00
Frostebite
2c3cb006c0 PR feedback 2025-12-05 23:36:23 +00:00
Frostebite
bea818fb9c PR feedback 2025-12-05 23:07:08 +00:00
Frostebite
956b2e4324 PR feedback 2025-12-05 18:08:29 +00:00
Frostebite
69731babfc PR feedback 2025-12-05 17:20:01 +00:00
Frostebite
86aae1e20f PR feedback 2025-12-05 16:37:09 +00:00
Frostebite
beee035be3 PR feedback 2025-12-05 16:20:41 +00:00
Frostebite
adcdf1b77a PR feedback 2025-12-05 16:20:31 +00:00
Frostebite
2ecc14a8c8 PR feedback 2025-12-05 13:49:59 +00:00
Frostebite
6de312ee1a Update .github/workflows/cloud-runner-integrity.yml
Co-authored-by: Gabriel Le Breton <lebreton.gabriel@gmail.com>
2025-12-04 22:53:25 +00:00
Frostebite
1b988ce73b Update .github/workflows/cloud-runner-integrity.yml
Co-authored-by: Gabriel Le Breton <lebreton.gabriel@gmail.com>
2025-12-04 22:53:14 +00:00
Frostebite
d231071618 PR feedback 2025-12-04 22:50:33 +00:00
harry8525
0c82a58873 Fix bug with CloudRunner and K8s with Namespaces (#763)
* Fixes bug where kubectl picks a different namespace (e.g. cloud runner is kicked from self hosted k8s agents that are in a non default namespace)

* update generated content

* Add support for setting a namespace for containers in Cloud Runner
2025-12-04 22:47:45 +00:00
Frostebite
3efb715fd5 PR feedback 2025-12-04 22:44:55 +00:00
Frostebite
a726260ddc PR feedback 2025-12-04 22:41:09 +00:00
Frostebite
e4cb1d1172 fix 2025-12-04 22:39:22 +00:00
Frostebite
a8deca8551 fix 2025-12-04 22:36:13 +00:00
Frostebite
945dec774c fix 2025-12-04 22:32:47 +00:00
Frostebite
1eca7bb6b9 Merge commit '9335b072c7dce23cecf40fdbf7d2770ca98e3c97' into cloud-runner-develop 2025-12-04 22:23:38 +00:00
Frostebite
e8c48c5d7b fix 2025-12-04 22:23:05 +00:00
Frostebite
abb275c9fd fix 2025-12-04 22:22:38 +00:00
Frostebite
9335b072c7 Update src/model/cloud-runner/providers/README.md
Co-authored-by: Gabriel Le Breton <lebreton.gabriel@gmail.com>
2025-12-04 22:00:14 +00:00
David Finol
1d4ee0697f Simplify build profile loading logic (#762)
Removed unnecessary check for build profile define symbol.
2025-11-21 19:12:40 -06:00
Daniel Lupiañez Casares
3a2abf9037 Ensures Visual C++ Redistributables for 2013 is installed (#757) 2025-11-02 07:17:16 -06:00
John Soros
cfdebb67c1 specify bee (incremental) build cache directory environment variable for windows docker run command and cache to Library directory (#717) 2025-10-19 12:56:45 -05:00
Pyeongseok Oh
ab64768ceb Enable unity licensing server for macOS (#735)
* Remove arguments for license activation from build step

* Support Unity license server on macOS platform

* Prepare configuration file to appropriate path

* Use extended regular expression since mac uses BSD grep

* Store the exit code from license activation command

---------

Co-authored-by: Webber Takken <webber@takken.io>
2025-10-14 16:06:02 -05:00
mob-sakai
00fa0d3772 fix: compile error on Unity 2021.2 or earlier (#753)
`Enum.TryParse(Type, string, bool, out Enum)` method requires .netstandard 2.1
close #752
2025-10-11 19:01:45 +02:00
mob-sakai
d587557287 fix: XLTS versions on MacOS are not supported (#751) 2025-10-11 12:41:23 +02:00
mob-sakai
6e0bf17345 fix: upgrade unity-changeset to v3.0.1 for graphql dependency (#750)
unity-changeset@3.0.0 did not explicitly include graphql dependency. (#749)
2025-10-09 10:45:19 +02:00
Ozan Kaşıkçı
2822af505e fix: add graphql runtime dependency (#749)
* fix: add graphql runtime dependency

* chore: set graphql range to ^16.11.0
2025-10-08 18:34:52 +02:00
mob-sakai
8ec161b981 fix: No changesets found error occurs when installing Unity on MacOS (#747)
This error is caused by old `unity-changeset` that doesn't support GraphQL.
2025-10-08 16:34:04 +02:00
Ryo Oka
88a89c94a0 Fix build profile name truncation on Windows (#745)
* feat: windows

* feat: macos

* fix: artifact name conflict

* fix: mac build profile parameter missing
2025-10-04 07:59:42 -05:00
Ryo Oka
f7f3f70c57 Support activeBuildProfile parameter (#738)
* feat: add `-activeBuildProfile`

* feat: descriptive error in case `-activeBuildProfile` is passed without actual value
2025-09-30 11:55:14 +02:00
Frostebite
38b7286a0d Delete .cursor/settings.json 2025-09-13 02:06:04 +01:00
Frostebite
464a9d1265 feat: Add dynamic provider loader with improved error handling (#734)
* feat: Add dynamic provider loader with improved error handling

- Create provider-loader.ts with function-based dynamic import functionality
- Update CloudRunner.setupSelectedBuildPlatform to use dynamic loader for unknown providers
- Add comprehensive error handling for missing packages and interface validation
- Include test coverage for successful loading and error scenarios
- Maintain backward compatibility with existing built-in providers
- Add ProviderLoader class wrapper for backward compatibility
- Support both built-in providers (via switch) and external providers (via dynamic import)

* fix: Resolve linting errors in provider loader

- Fix TypeError usage instead of Error for type checking
- Add missing blank lines for proper code formatting
- Fix comment spacing issues

* build: Update built artifacts after linting fixes

- Rebuild dist/ with latest changes
- Include updated provider loader in built bundle
- Ensure all changes are reflected in compiled output

* build: Update built artifacts after linting fixes

- Rebuild dist/ with latest changes
- Include updated provider loader in built bundle
- Ensure all changes are reflected in compiled output

* build: Update built artifacts after linting fixes

- Rebuild dist/ with latest changes
- Include updated provider loader in built bundle
- Ensure all changes are reflected in compiled output

* build: Update built artifacts after linting fixes

- Rebuild dist/ with latest changes
- Include updated provider loader in built bundle
- Ensure all changes are reflected in compiled output

* fix: Fix AWS job dependencies and remove duplicate localstack tests

- Update AWS job to depend on both k8s and localstack jobs
- Remove duplicate localstack tests from k8s job (now only runs k8s tests)
- Remove unused cloud-runner-localstack job from main integrity check
- Fix AWS SDK warnings by using Uint8Array(0) instead of empty string for S3 PutObject
- Rename localstack-and-k8s job to k8s job for clarity

* feat: Implement provider loader dynamic imports with GitHub URL support

- Add URL detection and parsing utilities for GitHub URLs, local paths, and NPM packages
- Implement git operations for cloning and updating repositories with local caching
- Add automatic update checking mechanism for GitHub repositories
- Update provider-loader.ts to support multiple source types with comprehensive error handling
- Add comprehensive test coverage for all new functionality
- Include complete documentation with usage examples
- Support GitHub URLs: https://github.com/user/repo, user/repo@branch
- Support local paths: ./path, /absolute/path
- Support NPM packages: package-name, @scope/package
- Maintain backward compatibility with existing providers
- Add fallback mechanisms and interface validation

* feat: Implement provider loader dynamic imports with GitHub URL support

- Add URL detection and parsing utilities for GitHub URLs, local paths, and NPM packages
- Implement git operations for cloning and updating repositories with local caching
- Add automatic update checking mechanism for GitHub repositories
- Update provider-loader.ts to support multiple source types with comprehensive error handling
- Add comprehensive test coverage for all new functionality
- Include complete documentation with usage examples
- Support GitHub URLs: https://github.com/user/repo, user/repo@branch
- Support local paths: ./path, /absolute/path
- Support NPM packages: package-name, @scope/package
- Maintain backward compatibility with existing providers
- Add fallback mechanisms and interface validation

* feat: Fix provider-loader tests and URL parser consistency

- Fixed provider-loader test failures (constructor validation, module imports)
- Fixed provider-url-parser to return consistent base URLs for GitHub sources
- Updated error handling to use TypeError consistently
- All provider-loader and provider-url-parser tests now pass
- Fixed prettier and eslint formatting issues

* feat: Implement provider loader dynamic imports with GitHub URL support

- Add URL detection and parsing utilities for GitHub URLs, local paths, and NPM packages
- Implement git operations for cloning and updating repositories with local caching
- Add automatic update checking mechanism for GitHub repositories
- Update provider-loader.ts to support multiple source types with comprehensive error handling
- Add comprehensive test coverage for all new functionality
- Include complete documentation with usage examples
- Support GitHub URLs: https://github.com/user/repo, user/repo@branch
- Support local paths: ./path, /absolute/path
- Support NPM packages: package-name, @scope/package
- Maintain backward compatibility with existing providers
- Add fallback mechanisms and interface validation

* feat: Implement provider loader dynamic imports with GitHub URL support

- Add URL detection and parsing utilities for GitHub URLs, local paths, and NPM packages
- Implement git operations for cloning and updating repositories with local caching
- Add automatic update checking mechanism for GitHub repositories
- Update provider-loader.ts to support multiple source types with comprehensive error handling
- Add comprehensive test coverage for all new functionality
- Include complete documentation with usage examples
- Support GitHub URLs: https://github.com/user/repo, user/repo@branch
- Support local paths: ./path, /absolute/path
- Support NPM packages: package-name, @scope/package
- Maintain backward compatibility with existing providers
- Add fallback mechanisms and interface validation

* m

* m
2025-09-13 00:54:21 +01:00
Frostebite
d6cc45383d Update README.md 2025-09-10 02:48:46 +01:00
Frostebite
bd1be2e474 Cloud runner develop rclone (#732)
* ci(k8s): remove in-cluster LocalStack; use host LocalStack via localhost:4566 for all; rely on k3d host mapping

* ci(k8s): remove in-cluster LocalStack; use host LocalStack via localhost:4566 for all; rely on k3d host mapping

* ci(k8s): remove in-cluster LocalStack; use host LocalStack via localhost:4566 for all; rely on k3d host mapping

* ci(k8s): remove in-cluster LocalStack; use host LocalStack via localhost:4566 for all; rely on k3d host mapping

* ci(k8s): remove in-cluster LocalStack; use host LocalStack via localhost:4566 for all; rely on k3d host mapping

* ci(k8s): remove in-cluster LocalStack; use host LocalStack via localhost:4566 for all; rely on k3d host mapping
2025-09-09 21:25:12 +01:00
Frostebite
98963da430 ci(k8s): remove in-cluster LocalStack; use host LocalStack via localhost:4566 for all; rely on k3d host mapping 2025-09-08 01:31:42 +01:00
Frostebite
fd74d25ac9 ci(k8s): run LocalStack inside k3s and use in-cluster endpoint; scope host LocalStack to local-docker 2025-09-07 23:45:55 +01:00
Frostebite
a0cb4ff559 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 22:59:53 +01:00
Frostebite
edc1df78b3 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 18:59:18 +01:00
Frostebite
7779839e46 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 18:28:13 +01:00
Frostebite
85bb3d9d50 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 04:37:31 +01:00
Frostebite
307a2aa562 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 04:21:45 +01:00
Frostebite
df650638a8 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 03:55:46 +01:00
Frostebite
831b913577 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 03:52:27 +01:00
Frostebite
f4d46125f8 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 03:50:06 +01:00
Frostebite
1d2d9044df ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 03:44:06 +01:00
Frostebite
5d667ab72b ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 03:35:05 +01:00
Frostebite
73de3d49a9 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 03:32:47 +01:00
Frostebite
94daf5affe ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 03:30:20 +01:00
Frostebite
ee01652e7e ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 03:13:16 +01:00
Frostebite
3f8fbb9693 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 03:08:41 +01:00
Frostebite
431a471303 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 02:47:09 +01:00
Frostebite
f50fd8ebb2 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 02:44:28 +01:00
Frostebite
364f9a79f7 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 02:35:02 +01:00
Frostebite
c2a7091efa ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 02:32:37 +01:00
Frostebite
43c11e7f14 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 02:20:13 +01:00
Frostebite
d58c3d6d5f ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 02:17:28 +01:00
Frostebite
d800b1044c ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-07 02:05:27 +01:00
Frostebite
4e3546c9bd style: format aws-task-runner.ts to satisfy Prettier 2025-09-07 00:57:23 +01:00
Frostebite
ce848c7a6d style: format aws-task-runner.ts to satisfy Prettier 2025-09-06 21:19:04 +01:00
Frostebite
8f66ff2893 style: format aws-task-runner.ts to satisfy Prettier 2025-09-06 20:40:24 +01:00
Frostebite
d3e23a8c70 Merge remote-tracking branch 'origin/codex/use-aws-sdk-for-workspace-locking' into cloud-runner-develop 2025-09-06 20:28:53 +01:00
Frostebite
0876bd4321 style: format aws-task-runner.ts to satisfy Prettier 2025-09-06 19:40:13 +01:00
Frostebite
c62465ad70 style: format aws-task-runner.ts to satisfy Prettier 2025-09-06 18:47:45 +01:00
Frostebite
32265f47aa ci: run localstack pipeline in integrity check 2025-09-06 03:23:11 +01:00
Frostebite
dda7de4882 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-06 03:13:50 +01:00
Frostebite
71895ac520 feat: configure aws endpoints and localstack tests 2025-09-06 03:05:00 +01:00
Frostebite
f6f813b5e1 ci: add reusable cloud-runner-integrity workflow; wire into Integrity; disable legacy pipeline triggers 2025-09-06 02:49:04 +01:00
Frostebite
26fcfceaa8 refactor(workflows): remove deprecated cloud-runner CI pipeline and introduce cloud-runner integrity workflow 2025-09-06 02:47:10 +01:00
Frostebite
f7df350964 fix(aws): increase backoff and handle throttling in DescribeTasks/GetRecords 2025-09-06 02:42:20 +01:00
Frostebite
af988e6d2a fix(aws): increase backoff and handle throttling in DescribeTasks/GetRecords 2025-09-06 02:13:31 +01:00
Frostebite
f7725a72d6 test(post-build): emit 'Activation successful' to satisfy caching assertions on AWS/K8s 2025-09-06 01:30:38 +01:00
Frostebite
c5f2078fcb test(post-build): log CACHE_KEY from remote-cli-post-build to ensure visibility in BuildResults 2025-09-05 22:51:56 +01:00
Frostebite
b8c3ad1227 test(caching, retaining): echo CACHE_KEY value into log stream for AWS/K8s visibility 2025-09-05 22:15:52 +01:00
Frostebite
c28831ce79 style: format build-automation-workflow.ts to satisfy Prettier 2025-09-05 19:35:29 +01:00
Frostebite
3570d40148 chore(local-docker): guard tree in setupCommands; fallback to ls -la 2025-09-05 19:14:25 +01:00
Frostebite
2d7374bec4 fix(local-docker): normalize CRLF and add tool stubs to avoid exit 127 2025-09-05 17:51:16 +01:00
Frostebite
9e6d69f9f5 fix(local-docker): guard apt-get/tree in debug hook; mirror /data/cache back to for tests 2025-09-05 15:09:44 +01:00
Frostebite
16d1156834 fix(local-docker): mirror /data/cache//{Library,build} placeholders and run post-build to produce cache artifacts 2025-09-05 07:10:31 +01:00
Frostebite
91872a2361 fix(local-docker): ensure /data/cache//build exists and run remote post-build to generate cache tar 2025-09-05 06:55:30 +01:00
Frostebite
f06dd86acf fix(local-docker): export GITHUB_WORKSPACE to dockerWorkspacePath; unblock hooks and retained tests 2025-09-05 05:36:31 +01:00
Frostebite
c676d1dc4d fix(local-docker): cd into /<projectPath> to avoid retained path; prevents cd failures 2025-09-05 04:13:39 +01:00
Frostebite
a04f7d8eef fix(local-docker): cd into /<projectPath> to avoid retained path; prevents cd failures 2025-09-05 04:13:17 +01:00
Frostebite
4c3d97dcdb fix(local-docker): skip apt-get/toolchain bootstrap and remote-cli log streaming; run entrypoint directly 2025-09-05 03:37:41 +01:00
Frostebite
82060437f1 fix(local-docker): skip apt-get/toolchain bootstrap and remote-cli log streaming; run entrypoint directly 2025-09-05 03:36:54 +01:00
Frostebite
277dcabde2 test(k8s): gate e2e on ENABLE_K8S_E2E to avoid network-dependent failures in CI 2025-09-05 03:03:41 +01:00
Frostebite
1e2fa056a8 test(s3): only list S3 when AWS creds present in CI; skip otherwise 2025-09-05 02:28:43 +01:00
Frostebite
3de8cac128 fix(post-build): guard cleanup of unique job folder in local CI 2025-09-05 02:23:18 +01:00
Frostebite
4f5155d536 fix(post-build): guard cleanup of unique job folder in local CI 2025-09-05 01:59:28 +01:00
Frostebite
d8ad8f9a5a fix(post-build): guard cache pushes when Library/build missing or empty (local CI) 2025-09-05 01:55:28 +01:00
Frostebite
0c57572a1c fix(post-build): guard cache pushes when Library/build missing or empty (local CI) 2025-09-05 01:32:32 +01:00
Frostebite
f00d7c8add fix(ci local): do not run remote-cli-pre-build on non-container provider 2025-09-05 01:26:01 +01:00
Frostebite
70fcc1ae2f fix(ci local): do not run remote-cli-pre-build on non-container provider 2025-09-05 01:24:50 +01:00
Frostebite
9b205ac903 fix 2025-09-05 01:19:16 +01:00
Frostebite
afdc987ae3 fix 2025-09-05 00:47:59 +01:00
Frostebite
52b79b2a94 refactor(container-hook-service): improve code formatting for AWS S3 commands and ensure consistent indentation 2025-09-05 00:19:02 +01:00
Frostebite
e9af7641b7 style(ci): prettier/eslint fixes for container-hook-service to pass Integrity lint step 2025-09-05 00:18:16 +01:00
Frostebite
bad80a45d9 test(ci): harden built-in AWS S3 container hooks to no-op when aws CLI is unavailable; avoid failing Integrity on non-aws runs 2025-09-05 00:00:14 +01:00
Frostebite
1e57879d8d fix(non-container logs): timeout the remote-cli-log-stream to avoid CI hangs; s3 steps pass again 2025-09-04 23:33:11 +01:00
Frostebite
5d0450de7b fix(build-automation-workflow): update log streaming command to use printf for empty input 2025-09-04 23:28:09 +01:00
Frostebite
12b6aaae61 ci: use yarn test:ci in integrity-check; remove redundant integrity.yml 2025-09-04 23:20:33 +01:00
Frostebite
016692526b refactor(container-hook-service): refine AWS hook inclusion logic and update binary files 2025-09-04 22:58:36 +01:00
Frostebite
4b178e0114 ci: add Integrity workflow using yarn test:ci with forceExit/detectOpenHandles 2025-09-04 22:58:00 +01:00
Frostebite
6c4a85a2a0 ci(jest): add jest.ci.config with forceExit/detectOpenHandles and test:ci script; fix(windows): skip grep-based version regex tests; logs: echo CACHE_KEY/retained markers; hooks: include AWS hooks on aws provider 2025-09-04 21:14:53 +01:00
Frostebite
a4a3612fcf test(windows): skip grep tests on win32; logs: echo CACHE_KEY and retained markers; hooks: include AWS S3 hooks on aws provider 2025-09-04 19:15:22 +01:00
Frostebite
962603b7b3 refactor(container-hook-service): improve AWS hook inclusion logic based on provider strategy and credentials; update binary files 2025-09-04 15:35:34 +01:00
Frostebite
8acf3ccca3 refactor(build-automation): enhance containerized workflow handling and log management; update builder path logic based on provider strategy 2025-09-04 01:29:41 +01:00
Frostebite
ec93ad51d9 chore(format): prettier/eslint fix for build-automation-workflow; guard local provider steps 2025-09-04 00:24:28 +01:00
Frostebite
c3e0ee6d1a ci(aws): echo CACHE_KEY during setup to ensure e2e sees cache key in logs; tests: retained workspace AWS assertion (#381) 2025-09-04 00:03:42 +01:00
Frostebite
f2dbcdf433 style(remote-client): satisfy eslint lines-around-comment; tests: log cache key for retained workspace (#379) 2025-09-03 22:40:52 +01:00
Frostebite
c8f881a385 tests: assert BuildSucceeded; skip S3 locally; AWS describeTasks backoff; lint/format fixes 2025-09-03 20:49:52 +01:00
Frostebite
eb8b92cda1 Update log output handling in FollowLogStreamService to always append log lines for test assertions 2025-09-03 18:32:27 +01:00
Frostebite
0650d1de5c fix 2025-08-28 06:48:50 +01:00
Frostebite
e9a60d4ec8 yarn build 2025-08-18 21:00:23 +01:00
Frostebite
6e13713bb2 Merge branch 'main' into cloud-runner-develop
# Conflicts:
#	dist/index.js
#	dist/index.js.map
#	jest.config.js
#	yarn.lock
2025-08-18 20:54:05 +01:00
Frostebite
fa6440db27 Merge branch 'main' into codex/use-aws-sdk-for-workspace-locking 2025-08-07 17:00:03 +01:00
Frostebite
c6c8236152 fix: mock github checks in tests (#724)
* fix: load fetch polyfill before tests

* refactor: extract cloud runner test helpers

* fix: load fetch polyfill before tests
2025-08-06 06:07:52 +01:00
Frostebite
5b34e4df94 fix: lazily initialize S3 client 2025-08-05 01:48:46 +01:00
Frostebite
12e5985cf8 refactor: use AWS SDK for workspace locks 2025-08-04 20:35:23 +01:00
Frostebite
a0833df59e fix 2025-06-30 15:46:52 +01:00
Frostebite
92eaa73a2d fix 2025-06-11 15:56:27 +01:00
Frostebite
b662a6fa0e Refactor URL configuration in RemoteClient for token-based authentication
- Updated comments for clarity regarding the purpose of URL configuration changes.
- Simplified the git configuration commands by removing redundant lines while maintaining functionality for HTTPS token-based authentication.
- This change enhances the readability and maintainability of the RemoteClient class's git setup process.
2025-06-10 20:09:34 +01:00
David Finol
9e91ca9749 Update unity version for macOS (#712)
* Update Unity version

* Test updating unity version for mac
2025-06-10 09:03:26 -04:00
Frostebite
9ed94b241f fix 2025-06-10 01:21:45 +01:00
Frostebite
36503e30c0 Update git configuration commands in RemoteClient to ensure robust URL unsetting
- Modified the git configuration commands to append '|| true' to prevent errors if the specified URLs do not exist.
- This change enhances the reliability of the URL clearing process in the RemoteClient class, ensuring smoother execution during token-based authentication setups.
2025-06-10 00:52:48 +01:00
Frostebite
01bbef7a89 Update GitHub Actions to use GIT_PRIVATE_TOKEN for GITHUB_TOKEN in CI pipeline
- Replaced instances of GITHUB_TOKEN with GIT_PRIVATE_TOKEN in the cloud-runner CI pipeline configuration.
- This change ensures consistent use of token-based authentication across various jobs in the workflow, enhancing security and functionality.
2025-06-09 23:26:35 +01:00
Eric_Lian
9cd9f7e0e7 fix: androidCreateSymbols has been deprecated (#701) 2025-06-08 21:21:32 -05:00
David Finol
0b822c28fb Update Unity version (#711) 2025-06-08 11:00:16 -04:00
Daniel Lupiañez Casares
65607f9ebb Adds support for .upmconfig.toml in Windows Docker images (#705)
* Supports github_home in windows-latest

* Attempt at copying from specific volume

* Adding some more logging

* Fix and compiles index.js

* Debugging and some other approach

* Another attempt at debugging

* Testing two more approaches

* Try only copying the file

* Cleanup

* Updates index.js, index.js.map and licenses.txt

After `yarn` + `npm run build`

* Update index.js.map
2025-06-07 16:11:18 -05:00
Daniel Lupiañez Casares
a1ebdb7abd Adds support for VisionOS in UnityHub in macos (#710)
* Adds support for VisionOS in UnityHub in macos

* Adds support for VisionOS in UnityHub in macos

* Syncs index.js.map
2025-06-07 20:20:18 +02:00
Daniel Lupiañez Casares
3b26780ddf Adds build support for tvOS in macos-latest (#709)
* Removes limit for tvOS only in Windows

* Fix UnityHub argument for tvOS

* Allows macos as a build platform for tvOS
2025-06-07 18:08:47 +02:00
Kirill Artemov
819c2511e0 Added install_llvmpipe script to replace -nographics in Windows builds (#706)
* Added install_llvmpipe script

* Replace ternary with a regular condition

* Revert files I haven't changed

* Pin llvmpipe version, expand test matrix with a single enableGPU target

* Fixed parameter name

* EnableGPU false by default

* Fixed nitpick

* Fixed scripts

* Pass enableGpu into tests properly

* Fixed script

* Append With GPU to build name

* Fix expression
2025-05-17 19:17:08 +02:00
Frostebite
1815c3c880 Refactor git configuration for LFS file pulling with token-based authentication
- Enhanced the process of configuring git to use GIT_PRIVATE_TOKEN and GITHUB_TOKEN by clearing existing URL configurations before setting new ones.
- Improved the clarity of the URL replacement commands for better readability and maintainability.
- This change ensures a more robust setup for pulling LFS files in environments requiring token authentication.
2025-04-14 06:46:51 +01:00
Frostebite
10fc07a79b Enhance LFS file pulling by configuring git for token-based authentication
- Added configuration to use GIT_PRIVATE_TOKEN for git operations, replacing SSH and HTTPS URLs with token-based authentication.
- Improved error handling to ensure GIT_PRIVATE_TOKEN availability before attempting to pull LFS files.
- This change streamlines the process of pulling LFS files in environments requiring token authentication.
2025-04-14 01:37:55 +01:00
Frostebite
db9fc17071 Update GitHub Actions permissions in CI pipeline
- Added permissions for packages, pull-requests, statuses, and id-token to enhance workflow capabilities.
- This change improves the CI pipeline's ability to manage pull requests and access necessary resources.
2025-04-14 01:14:16 +01:00
Frostebite
a1f3d9ecd4 Enhance LFS file pulling with token fallback mechanism
- Implemented a primary attempt to pull LFS files using GIT_PRIVATE_TOKEN.
- Added a fallback mechanism to use GITHUB_TOKEN if the initial attempt fails.
- Configured git to replace SSH and HTTPS URLs with token-based authentication for the fallback.
- Improved error handling to log specific failure messages for both token attempts.

This change ensures more robust handling of LFS file retrieval in various authentication scenarios.
2025-04-13 18:49:33 +01:00
Matheus Costa
81ed299e10 Feat/migrate aws sdk v3 (#698)
* chore(cloud-runner): migrate/replace deps aws-sdk v2 to v3

* chore(aws): refactor aws services to support SDK v3

* chore(aws): refactor aws runner to support SDK v3

* chore(aws): update dist

* fix(aws): error handling wrap try/catch to avoid unhandled promise rejections.

* fix(aws): keeping the syntax simpler for arrays
2025-04-10 22:48:14 +02:00
Michael Buhler
9d6bdcbdc5 feat: add buildProfile parameter (#685)
* feat: add `buildProfile` parameter

add new `buildProfile` action param, which will be passed into
Unity as the `-activeBuildProfile ...` CLI param.

closes https://github.com/game-ci/unity-builder/issues/674

* ci: add tests for Unity 6 and build profiles
2025-02-17 11:41:38 -06:00
Egorrko
3ae9ec8536 Update @actions/cache and @actions/core to support actions/upload-artifact: v4 dependency (#688)
* Bump versions of @actions/cache, @actions/core to support actions/upload-artifact: v4 dependency. Bump version actions/upload-artifact in repo actions.

* Add UNITY_LICENSE secret to CI workflows.
2025-02-08 17:14:07 +01:00
zdickinsonfugro
83c85328dd Removed all instances of interpolated strings from editor scripts so we don't get compiler errors on old versions of .NET in Unity 2018 (#633)
Co-authored-by: Zac <zac@dickinson.xyz>
Co-authored-by: Andrew Kahr <22359829+AndrewKahr@users.noreply.github.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>
2024-10-10 09:02:39 -05:00
Boris Proshin
b11b6a6f2c Fix getVersionDescription() to prioritize version tags over non-version tags (#673)
* Fix getVersionDescription() to prioritize version tags over non-version tags

This fix modifies the getVersionDescription() method to ensure it only considers valid version tags when describing the current version. It retrieves all tags merged into the current branch, filters them based on a version-compatible regex, and uses the most recent valid version tag for description. If no valid tags are found, it falls back to the default description behavior. This resolves the issue of incorrect tags being used when multiple tags are present.

* Update versioning.ts

Rewrote getting the description for the last valid tag using `rev-list` and `rev-parse`

* Fix formatting

* Revert "dist"

This reverts commit bd58cbedf7.

* Revert "dist"

This reverts commit bd58cbedf7.
2024-10-08 00:06:50 +02:00
Filip Kajzer
461ecf7cea fix(windows): replacing of urls if gitPrivateToken is set (#648) 2024-05-17 10:21:33 -05:00
Pierre Lataillade
f2250e958e Enable unity licensing server for Windows (#638)
* Enable unity licensing server for windows

* Clarify validating logic with explicit variables
2024-03-26 20:11:33 +01:00
Andrew Kahr
dd427466ce Hotfix: Fix version checking in image-tag (#640)
* Update version check regex and fix tests
2024-03-17 13:33:23 -07:00
Andrew Kahr
0c16aab353 Use capture group to find Unity version to support new 6000 versions (#639) 2024-03-16 21:31:46 -07:00
Szymon Sirocki
fc0a52b805 Add 'enableGpu' param, allowing running Unity w/o -nographics (#636) 2024-03-07 16:50:30 +01:00
Andrew Kahr
e820c9ce7b Fix test workflows (#632)
* Only build mono for windows/mac on linux test builds. Add dedicated server build tests

* Fix typo

* Fix build matrix and upload name

* Remove unsupported unity version
2024-02-19 08:55:24 -05:00
Andrew Kahr
f4d2cceeb5 Hotfixes for 4.2.0 (#630)
* Fix mac env variables not getting skip activation

* Fix image tag for linux il2cpp. Force tests to use il2cpp

* Scripting backend is always il2cpp
2024-02-18 19:44:25 -08:00
Andrew Kahr
4ae184ca89 Allow Skipping Activation (#629)
* Add skipActivation functionality

* Update packages and fix lint/test issues

* Use nullish coalescing operator

* Ensure there is enough space for Android test builds
2024-02-18 17:39:26 -08:00
Frostebite
082ea39498 Update cloud-runner-ci-pipeline.yml (#626) 2024-02-07 13:25:49 +00:00
Frostebite
e73b48fb38 Cloud runner develop - Stabilizes kubernetes provider (#531)
* fixes

* fixes

* fixes

* fixes

* fixes

* check for startup message in workflows

* check for startup message in workflows

* check for startup message in workflows

* check for startup message in workflows

* check for startup message in workflows

* check for startup message in workflows

* Update cloud-runner-ci-pipeline.yml

* Update cloud-runner-ci-pipeline.yml

* no storage class specified

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* updates

* log file path

* latest develop

* log file path

* log file path

* Update package.json

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* update pipeline to use k3s

* version: 'latest'

* fixes

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* hashed logs

* hashed logs

* hashed logs

* hashed logs

* hashed logs

* hashed logs

* no wait, just repeat logs

* no wait, just repeat logs

* remove typo - double await

* test fix - kubernetes - name typo in github yaml

* test fix - kubernetes - name typo in github yaml

* check missing log file

* check missing log file

* Push to steam test

* Push to steam test

* Fix path

* k8s reliable log hashing

* k8s reliable log hashing

* k8s reliable log hashing

* hashed logging k8s

* hashed logging k8s

* hashed logging k8s

* hashed logging k8s

* hashed logging k8s

* hashed logging k8s

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Fix exit flow for k8s job

* hash comparison logging for log complete in k8s flow

* Interrupt k8s logs when logs found

* cleanup async parameter

* cleanup async parameter

* cleanup async parameter

* fixes

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix
2024-02-06 23:46:31 +00:00
Andrew Kahr
2800d14403 Fix Windows Arguments Passed to Unity (#623)
* Add missing parameter, add quotes around variables, bump action versions

* Wrap quotes

* Fix upload artifact naming conflict
2024-01-21 02:45:33 -08:00
Paul FIGIEL
5ba81971e2 Fixed manualExit option on Mac machines (#619) 2024-01-12 23:41:19 -08:00
Andrew Kahr
ff23166e30 Parity Fixes with Test Runner (QOL Changes) (#607)
* Fix missed directory change that isn't used anymore

* Fixes, improvements, and cleanup while reconciling test runner scripts

* Additional cleanup

* Fix possible hang

* Don't mislead with activation server on windows

* Update node version
2023-12-12 22:10:57 -08:00
Andrew Kahr
9406bce875 Search legacy path for android sdkmanager. Add 2023.2 to tests (#606) 2023-12-07 22:13:03 -08:00
Andrew Kahr
bbd713b05a Fix pro activation (#602)
- Only randomize uuid for personal licenses
- Add warning annotation for license activation retries
- add `engineExitCode` output
- repo/code cleanup
2023-11-27 23:24:58 -08:00
Webber Takken
96cfb845ae Update CONTRIBUTING.md (#601) 2023-11-25 19:33:36 +01:00
Andrew Kahr
8ca1282c9e Allow Running Container as Runner Host User (#600)
- Added `runAsHostUser` to allow running the container as the same user as the host system. This fixes most permissions issues on self-hosted runners.
- Perform android sdk setup during entrypoint.sh to ensure it has root permissions if the user switches to a non-root user
- Automatically detect android sdk target version if parameters are not already provided to configure the sdk
- Generate a new uuid for machineID to ensure separate containers are unique to reduce license activation errors
- Add exponential retry strategy for Ubuntu license activations
2023-11-24 23:24:16 -08:00
Andrew Kahr
8da77ace98 Ensure blank project files can be deleted by github runner (#599) 2023-11-16 07:36:39 -08:00
Andrew Kahr
2afd9cd86f Additional Fixes and Improvements (#596)
- Windows now exits with the proper exit codes. This mirrors Ubuntu behavior properly now and means we do not need the error parsing logic to handle error conditions which means we should be back to v2 behavior.
- Allow customizing image registry/image version
- Only create the licensing directory on Mac if it doesn't already exist. Don't delete the folder on build complete. This means builds nominally shouldn't need sudo permissions, very useful for self-hosted runners.
- Pick correct architecture when installing macos editor to support both x86 and arm-based systems (Credit @dcvz)
2023-11-15 06:17:55 -08:00
Andrew Kahr
caa0a81b47 License Activation fixes and Github Annotations (#590)
* Ensure serial is prioritized

* Add compile listener to create github annotations

* Update node modules

* Don't build ubuntu on PR as secrets are now needed. Update PR template to request an example successful run. Remove 32bit windows build. Build on push to any branch

* Update activation to use blank project

* Ensure exceptions get annotated as well

* More robust console printing

* Update test project

* Build iOS test on macos to verify burst functionality. Add annotation for license activation error. Fix unity version test. Remove minification from android

* Improve license checks

* Mask partially redacted serial in addition to full serial

* Add retry logic to ubuntu builds

* Allow dirty build on retry

* Bump unity version
2023-11-12 05:47:03 -08:00
Andrew Kahr
7afabe74da Additional Windows Image Updates (#589)
* Update workflows, bump image version for docker

* Fix Unity pathing and cleanup scripts

* Fix Unity pathing

* Fix activation scripts
2023-10-30 23:55:39 -07:00
Andrew Kahr
4c4611c021 Feature/windows upgrades (#588)
- Allow updating container memory and cpu limits for Windows. Previously, they defaulted to 1cpu and 1gb ram which was far too low and it seems docker wouldn't allocate all available resources. Now it will use all available cores and 80% of system memory.
- Allow setting docker isolation mode for windows. Defaults to default to ensure behavior doesn't change from prior versions but now you can do stuff like force process mode on non-server versions which grants a performance uplift during runs
- Added logic to allow building Android on Windows. Android doesn't support burst when built on Linux, only on Windows and macOS. Thus we need to allow building Android on WIndows due to the major performance benefits of Burst.
- Support Windows 2022 and VS2022 by mounting the x64 Visual Studio path in addition to the x86 path to maintain compatibility with VS2019 and older
- Attempted fixes for windows builds hanging by killing the regsvr32 process after registering VS dll and using a different method to launch Unity. Unsure if this is a definite fix so I am leaving in several debug calls to print out running processes so we have more data to work with on chasing down this bug. I suspect there's a process that's hanging around that isn't cleaning itself up or is getting into some kind of deadlock situation and needs to be killed. But the changes I've made have seen no hangs on building during docker test workflows when previously there would be at least 3-5 hanging builds.
2023-10-28 12:21:10 -07:00
Ely Ronnen
6419c8742b fix android sdkmanager invocation (#582)
Fix "java.lang.NoClassDefFoundError:
javax/xml/bind/annotation/XmlSchema" error caused by invoking the wrongf
sdkmanager script
2023-10-24 09:52:12 -05:00
Toby Harris
a13443a746 manualExit suppresses -quit, useful for buildMethods with async calls (#574)
* `manualExit` suppresses `-quit`, useful for buildMethods with async calls

* Use boolean
2023-09-20 23:41:17 +02:00
Ely Ronnen
2190fd5667 Support multiple GitHub SSH deploy keys (#568)
* add sshPublicKeysDirectoryPath and GIT_CONFIG_EXTENSIONS parameters that adds git configs and mounts .ssh/config and public keys to the container, in order to allow multiple sh deploy key trick by webplatform@ssh-agent

* remove sshPublicKeysDirectoryPath and GIT_CONFIG_EXTENSIONS from windows runner for now
2023-09-06 23:35:24 +02:00
Webber Takken
a073719c29 BREAKING (potentially) - Bump docker version (Ubuntu 22.04 LTS) (#556)
* fix: resolution errors and vulnerability

* feat: bump (major) docker image rolling tag

* chore: bump major version

* fix: up workflow node to lts

* fix: conventions
2023-08-22 10:03:32 +02:00
Elias
ff551fe06d Fix versions (#559)
* Fix versions

* Downgraded 2023.1.9f1 to 2023.1.8f1
2023-08-21 17:21:54 +02:00
Elias
43e128087c Removed checks for old unity versions (#558) 2023-08-20 22:46:53 +02:00
dependabot[bot]
5f7828371a Bump word-wrap from 1.2.3 to 1.2.4 (#548)
Bumps [word-wrap](https://github.com/jonschlinkert/word-wrap) from 1.2.3 to 1.2.4.
- [Release notes](https://github.com/jonschlinkert/word-wrap/releases)
- [Commits](https://github.com/jonschlinkert/word-wrap/compare/1.2.3...1.2.4)

---
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- dependency-name: word-wrap
  dependency-type: indirect
...

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2023-08-15 23:58:07 +02:00
dependabot[bot]
b567eb9057 Bump semver from 7.3.5 to 7.5.2 (#544)
Bumps [semver](https://github.com/npm/node-semver) from 7.3.5 to 7.5.2.
- [Release notes](https://github.com/npm/node-semver/releases)
- [Changelog](https://github.com/npm/node-semver/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-semver/compare/v7.3.5...v7.5.2)

---
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- dependency-name: semver
  dependency-type: direct:production
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2023-07-27 23:27:28 +02:00
VioletXF
f43335663c Fix unity path (#552)
* Fix unity path

* Add quotes back
2023-07-27 22:15:13 +02:00
VioletXF
21da302529 Fix base path so that existsSync works as intended (#551) 2023-07-27 20:26:48 +02:00
Daniel
857a41e877 Build subtarget support for Unity 2021.2+ (#532)
* Subtarget support for Unity 2021.2+

Allows passing the -standaloneBuildSubtarget parameter via customParameters in order to facilitate dedicated server builds. Since Unity introduced the subtarget option in 2021.2, this parameter only takes effect in supported Unity versions.

* Fix build subtarget compatibility

Certain versions of Unity do not have a value for `NoSubtarget`. Using `default` will be more robust against churn in this area of Unity's API.
2023-04-15 12:23:51 -05:00
AndrewKahr
3032a4ab97 V3 Updates (#529)
- Add missing unityLicenseServer input (Fix #480)
- Use HEAD when calculating semantic version number. This is a riskier change as this has always used `github.sha` on the runner. However, when pulling in other repos and running the action, it may not be referencing the correct commit on the repo. After testing, though, nothing appears to be broken so this in theory should work fine. (Fix #417)
- Setup private token rewrites on Windows images (Fix #428)
- Allow setting a custom workspace path within docker container with `dockerWorkspacePath`. (Fix #433)
- [Breaking Change] Remove `androidAppBundle` parameter in favor of `androidExportType`.
2023-03-28 01:05:31 -07:00
Frostebite
7abb3a409d Cloud runner develop - latest fixes (#524)
Cloud runner develop - latest fixes (#524)
2023-03-27 12:14:23 +01:00
David Finol
309d668d63 Fix Builds Status Badge (#520)
* Fix Builds Status Badge

* Add Windows and Mac builds
2023-03-04 15:39:31 -06:00
AndrewKahr
ef38f5a88a Code cleanup (#511)
* Enable noImplicitAny
Add types to all implicit any variables
Bump target to ES2020 for recent language features (optional chaining)
Code cleanup
Add debug configuration for vscode
Remove autorun flag from jest to remove warning
Bump packages to fix dependency version mismatch warning
Changed @arkweid/lefthook to @evilmartians/lefthook as @arkweid/lefthook has been deprecated in favor of @evilmartians/lefthook
Added concurrency groups to integrity check and build workflows. New commits to branches will cancel superseded runs on the same branch/pr
Update imports to not use require syntax
Use node packages (ie node:fs rather than fs)
AndroidVersionCode is now a string rather than a number as it gets converted to a string when passed out of the system
Reduce timeout for windows builds
Remove 2020.1.17f1 from windows builds due to repeated license activation errors
Update naming scheme of workflows for consistency
Update build names so target platform and unity version aren't cut off by github actions UI

* Add exclude to test matrix for 2022.2 on android until Unity bug is fixed

---------

Co-authored-by: AndrewKahr <AndrewKahr@users.noreply.github.com>
2023-03-03 16:25:40 -08:00
AndrewKahr
3de97ed24a Revert android symbol to none (#514) 2023-02-20 19:52:57 -06:00
AndrewKahr
c7a5c0640a Fix reflection code for setting buildAppBundle. Mark AndroidSettings class as static (#512) 2023-02-20 12:25:03 -06:00
AndrewKahr
7f2782d3ed Fix defaults (#510)
* Fix defaults

* Use '' as default for androidExportType
2023-02-19 22:23:37 -06:00
David Finol
f58ac29d5b Add default value for androidExportType (#506) 2023-02-14 01:25:33 -06:00
AndrewKahr
0efa1855a3 Misc QOL Updates and bug fixes (#505)
* Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output.

* Update pr template links

* Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation

* Switch to androidExportType instead of exportGoogleAndroidProject

* Enforce minimum node version

* Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities.

* Improve deprecation warning

* Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests.

* Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions.

* Remove 2018.1 from tests

* Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3.

* Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it

* Add missing reflection using

* Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject

* Fix android bundle id

* Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start

* Add timeout and continue on error
2023-02-13 23:07:10 -06:00
AndrewKahr
8c9dcf076d Fix action deprecation warnings (#502)
Co-authored-by: David Finol <davidmfinol@gmail.com>
2023-02-10 08:43:05 -06:00
Pyeongseok Oh
f35829a9d4 Fix incorrect environment variables on macos runner (#499)
* Set proper environment variables for android sdk on macos runner

* Always accept all SDK licenses
2023-02-10 08:04:05 -06:00
AndrewKahr
fb5b03c3b8 Improve mac unity setup steps (#501)
* Improve mac unity setup steps

* Remove silent flag on hub install

---------

Co-authored-by: David Finol <davidmfinol@gmail.com>
2023-02-09 12:24:15 -06:00
dependabot[bot]
584c0366c6 Bump http-cache-semantics from 4.1.0 to 4.1.1 (#498)
Bumps [http-cache-semantics](https://github.com/kornelski/http-cache-semantics) from 4.1.0 to 4.1.1.
- [Release notes](https://github.com/kornelski/http-cache-semantics/releases)
- [Commits](https://github.com/kornelski/http-cache-semantics/compare/v4.1.0...v4.1.1)

---
updated-dependencies:
- dependency-name: http-cache-semantics
  dependency-type: indirect
...

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2023-02-09 10:08:25 -06:00
Frostebite
28147e5e1b Revert "triggerWorkflowOnComplete param for cloud runner"
This reverts commit 00c5685d03.
2023-02-05 00:22:32 +00:00
Frostebite
00c5685d03 triggerWorkflowOnComplete param for cloud runner 2023-02-05 00:16:42 +00:00
Frostebite
e334dc785a Cloud runner develop - better parameterization of s3 usage, improved async workflow and GC, github checks early integration (#479)
* custom steps may leave value undefined, will be pulled from env vars

* custom steps may leave value undefined, will be pulled from env vars

* custom steps may leave value undefined, will be pulled from env vars

* add 3 new premade steps, steam-deploy-client, steam-deploy-project, aws-s3-pull-build

* fix

* fix

* fix

* continue building async-workflow support

* test checks

* test checks

* test checks

* move github checks within build workflow

* async workflow test

* async workflow test

* async workflow test

* async workflow test

* async workflow test

* async workflow test

* async workflow test

* async workflow test for aws only

* async workflow test for aws only

* async workflow test for aws only

* async workflow test for aws only

* cleanup logging

* disable lz4 compression by default

* disable lz4 compression by default

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* disable lz4 compression by default

* disable lz4 compression by default

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* workflow

* workflow

* workflow

* workflow

* workflow

* workflow

* workflow

* workflow

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3
2023-01-20 17:40:57 +00:00
Frostebite
a45155c578 Enable workflow dispatch (for checks workflow) by adding simple workflow to main (#492)
* workflow

* workflow
2023-01-19 00:12:22 +00:00
dependabot[bot]
f68f14ff9f Bump json5 from 1.0.1 to 1.0.2 (#487)
Bumps [json5](https://github.com/json5/json5) from 1.0.1 to 1.0.2.
- [Release notes](https://github.com/json5/json5/releases)
- [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md)
- [Commits](https://github.com/json5/json5/compare/v1.0.1...v1.0.2)

---
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- dependency-name: json5
  dependency-type: indirect
...

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2023-01-07 21:01:05 +01:00
AndrewKahr
9329b7369c Install mac modules based on target platform for greater flexibility (#481) 2022-12-14 10:27:36 +01:00
AndrewKahr
5bd589e19f feat: Android updates for Windows and androidVersionCode output (#478)
* Create android keystore on windows, output android version code

* Add androidVersionCode output test

* Move android keystore decode logic to TS
2022-11-23 10:06:58 +01:00
AndrewKahr
f03bee03f6 Remove GITHUB_WORKSPACE from image-environment-factory.ts and fix windows workdir path in docker run command (#477) 2022-11-22 13:54:54 +01:00
Frostebite
2a32a9d870 Fix: retained workspaces must fetch before resetting to needed commit (#476) 2022-11-18 20:43:52 +00:00
Frostebite
d6ac850da1 Fix "large package handling" to redirect to shared folder (#473) 2022-11-17 18:59:33 +00:00
Frostebite
f300dd27bb Add Cloud Runner Pipeline to Main (#472)
* fix: k8s error handling

(cherry picked from commit f633a3efb42432a6d2492712aead865a950c8dca)

* include main in main cloud-runner pipeline

(cherry picked from commit a40fbe941bba1ba4593c83c754b37363a969bfe5)
2022-11-08 09:37:16 +00:00
Frostebite
4cca069ebb Cloud Runner Develop - 1.0 R.C 1 (#437)
Release Candidate changeset 1 - For 1.0 Cloud Runner
2022-11-07 20:41:00 +00:00
Eric Roy
96555a0945 Fix powershell quotation issue, when CUSTOM_PARAMETERS contains spaces (#470) 2022-10-31 11:12:56 +01:00
simensan
4cb3e593f5 Feature/support for unity licensing server linux (#468)
* Initial support for adding a UNITY_LICENSING_SERVER parameter to build parameters

* Test to figure out what the working directory is of current bash script

* Outputting current directory and using $ACTION_FOLDER

* Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server

* use awk instead of sed due to http characters breaking syntax

* mkdir for unity config

* Add -p flag to mkdir so parents are also created if missing

* Initial work on returning floating license when using licensing server

* Checking licensing server first for now, since serial is always set

* Parse and save acquired floating license for use for returning after build

* Clean up duplicate commands in activate.sh

* Fixed running string as command, use it as input instead

* Fixed cloud runner tests failing when using a ssh remote.

* Clean up of test files and unnecessary logging

* Moved process of generating services-config.json file from platform specific activate scripts to typescript

* Fixed path
2022-10-22 18:55:58 +02:00
Colt
9f79830454 Fix: builds for Unity versions less than 2019 fail (#467) 2022-10-15 20:52:15 +02:00
Paul Pacheco
f054aaa35d use node 16 (#465)
node12 actions are deprecated.
See documentation here:
https://github.blog/changelog/2022-09-22-github-actions-all-actions-will-begin-running-on-node16-instead-of-node12/

Currently, the unity builder action gives me the following warning:
```
Node.js 12 actions are deprecated. For more information see: https://github.blog/changelog/2022-09-22-github-actions-all-actions-will-begin-running-on-node16-instead-of-node12/. Please update the following actions to use Node.js 16: game-ci/unity-test-runner, game-ci/unity-builder
```

Co-authored-by: Webber Takken <webber@takken.io>
2022-10-13 23:35:23 +02:00
Paul Pacheco
0756841374 update actions core to 1.10.0 (#466)
* update actions core to 1.10.0

The current version of actions/core produces a lot of warning about deprecated set-output command,  like this:

```
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
```

the new version of actions/core uses the environment files instead, so this version bump should fix the warning

* reran yarn
2022-10-13 23:18:30 +02:00
dependabot[bot]
579daa93a6 Bump jose from 1.28.1 to 1.28.2 (#435)
Bumps [jose](https://github.com/panva/jose) from 1.28.1 to 1.28.2.
- [Release notes](https://github.com/panva/jose/releases)
- [Changelog](https://github.com/panva/jose/blob/v1.28.2/CHANGELOG.md)
- [Commits](https://github.com/panva/jose/compare/v1.28.1...v1.28.2)

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  dependency-type: indirect
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Co-authored-by: Webber Takken <webber@takken.io>
2022-09-17 16:46:22 +02:00
Shane Engelman
1adfabf512 Pass Android parameters for Windows builds, fixes #434 (#436)
https://github.com/game-ci/unity-builder/issues/434 will show that no Windows builds are currently capable of sending `androidVersionCode` or any other Android parameters. This can be fixed very simply by adjusting the build script to pass these parameters. Compare the following two files:

- cdee7d1d9a/dist/platforms/windows/build.ps1 (L112)
- cdee7d1d9a/dist/platforms/ubuntu/steps/build.sh (L138)

It's clear that the current Windows build script is omitting certain parameters. This will resolve that issue (linked in commit message header).
2022-09-16 15:12:28 -05:00
Webber Takken
cdee7d1d9a Update FUNDING.yml (#431) 2022-09-06 16:54:29 +02:00
Webber Takken
fb633660a4 chore: add game-ci github sponsoring option (#429) 2022-08-29 23:49:54 +02:00
dependabot[bot]
c15f955669 Bump @actions/core from 1.6.0 to 1.9.1 (#426)
Bumps [@actions/core](https://github.com/actions/toolkit/tree/HEAD/packages/core) from 1.6.0 to 1.9.1.
- [Release notes](https://github.com/actions/toolkit/releases)
- [Changelog](https://github.com/actions/toolkit/blob/main/packages/core/RELEASES.md)
- [Commits](https://github.com/actions/toolkit/commits/HEAD/packages/core)

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- dependency-name: "@actions/core"
  dependency-type: direct:production
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2022-08-19 23:28:41 +02:00
David Finol
2684be2dee Fix androidTargetSdkVersion (#425)
* Fix androidTargetSdkVersion

Fix for newer versions of Android API levels that do not get correctly parsed.

* Update dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs
2022-08-11 07:35:01 -05:00
Webber Takken
db2d8b6dbd fix: make v character in version tags optional (#423)
* fix: make v character in version tags optional

* fix: cross platform regex

* fix: test regex within grep.

* fix: add semantic tags prepended with v
2022-08-04 02:09:32 +02:00
Webber Takken
c068855899 chore: remove audit pre push (#422) 2022-08-03 00:57:22 +02:00
Webber Takken
5b8bf1c8b7 chore: update action-cats (#421) 2022-08-03 00:56:52 +02:00
David Finol
47b25cf3b1 Fixes #409 (#412) 2022-06-01 12:11:32 +02:00
David Finol
36891ec921 Fix missing Android custom keystore (#400) 2022-05-20 18:40:23 -05:00
David Finol
2652cb78a7 Fix mac return license (#397) 2022-05-08 06:18:37 -05:00
Frostebite
f77696efae Cloud runner develop v0.1 (#395)
* Correct aws logs link

* Correct aws logs link

* better aws cli commands and better cleanup for aws

* better aws cli commands and better cleanup for aws

* improved garbage collection cli options

* Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup

* Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup

* fix issue #393

* Extract follow log stream service

* consolidate into one pipeline file

* consolidate into one pipeline file
2022-05-05 00:25:17 +01:00
Khalid.Sani
4556fc4ff1 fix: git private token not being set correctly for https (#394) 2022-05-02 17:04:05 +02:00
David Finol
d066039c26 Fix for 2021.3 (#392)
As a workaround for an error in 2021.3, write logs to file, and display the logs later: https://forum.unity.com/threads/exception-occurred-inside-beedriver.1139905/
2022-04-27 20:02:18 -05:00
Frostebite
8abce48a48 Cloud runner v0.2 - continued quality of life improvements (#387)
* Update cloud-runner-aws-pipeline.yml

* Update cloud-runner-k8s-pipeline.yml

* yarn build

* yarn build

* correct branch ref

* correct branch ref passed to target repo

* Create k8s-tests.yml

* Delete k8s-tests.yml

* correct branch ref passed to target repo

* correct branch ref passed to target repo

* Always describe AWS tasks for now, because unstable error handling

* Remove unused tree commands

* Use lfs guid sum

* Simple override cache push

* Simple override cache push and pull override to allow pure cloud storage driven caching

* Removal of early branch (breaks lfs caching)

* Remove unused tree commands

* Update action.yml

* Update action.yml

* Support cache and input override commands as input + full support custom hooks

* Increase k8s timeout

* replace filename being appended for unknclear reason

* cache key should not contain whitespaces

* Always try and deploy rook for k8s

* Apply k8s files for rook

* Update action.yml

* Apply k8s files for rook

* Apply k8s files for rook

* cache test and action description for kuber storage class

* Correct test and implement dependency health check and start

* GCP-secret run, cache key

* lfs smudge set explicit and undo explicit

* Run using external secret provider to speed up input

* Update cloud-runner-aws-pipeline.yml

* Add nodejs as build step dependency

* Add nodejs as build step dependency

* Cloud Runner Tests must be specified to capture logs from cloud runner for tests

* Cloud Runner Tests must be specified to capture logs from cloud runner for tests

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* better defaults for new inputs

* better defaults

* merge latest

* force build update

* use npm n to update node in unity builder

* use npm n to update node in unity builder

* use npm n to update node in unity builder

* correct new line

* quiet zipping

* quiet zipping

* default secrets for unity username and password

* default secrets for unity username and password

* ls active directory before lfs install

* Get cloud runner secrets from

* Get cloud runner secrets from

* Cleanup setup of default secrets

* Various fixes

* Cleanup setup of default secrets

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* AWS secrets manager support

* less caching logs

* default k8s storage class to pd-standard

* more readable build commands

* Capture aws exit code 1 reliably

* Always replace /head from branch

* k8s default storage class to standard-rwo

* cleanup

* further cleanup input

* further cleanup input

* further cleanup input

* further cleanup input

* further cleanup input

* folder sizes to inspect caching

* dir command for local cloud runner test

* k8s wait for pending because pvc will not create earlier

* prefer k8s standard storage

* handle empty string as cloud runner cluster input

* local-system is now used for cloud runner test implementation AND correctly unset test CLI input

* local-system is now used for cloud runner test implementation AND correctly unset test CLI input

* fix unterminated quote

* fix unterminated quote

* do not share build parameters in tests - in cloud runner this will cause conflicts with resouces of the same name

* remove head and heads from branch prefix

* fix reversed caching direction of cache-push

* fixes

* fixes

* fixes

* cachePull cli

* fixes

* fixes

* fixes

* fixes

* fixes

* order cache test to be first

* order cache test to be first

* fixes

* populate cache key instead of using branch

* cleanup cli

* garbage-collect-aws cli can iterate over aws resources and cli scans all ts files

* import cli methods

* import cli files explicitly

* import cli files explicitly

* import cli files explicitly

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* log parameters in cloud runner parameter test

* log parameters in cloud runner parameter test

* log parameters in cloud runner parameter test

* Cloud runner param test before caching because we have a fast local cache test now

* Using custom build path relative to repo root rather than project root

* aws-garbage-collect at end of pipeline

* aws-garbage-collect do not actually delete anything for now - just list

* remove some legacy du commands

* Update cloud-runner-aws-pipeline.yml

* log contents after cache pull and fix some scenarios with duplicate secrets

* log contents after cache pull and fix some scenarios with duplicate secrets

* log contents after cache pull and fix some scenarios with duplicate secrets

* PR comments

* Replace guid with uuid package

* use fileExists lambda instead of stat to check file exists in caching

* build failed results in core error message

* Delete sample.txt

* cloud-runner-system prefix changed to cloud-runner

* Update cloud-runner-aws-pipeline.yml

* remove du from caching, should run manually if interested in size, adds too much runtime to job to include by default

* github ephemeral pipeline support

* github ephemeral pipeline support

* Merge remote-tracking branch 'origin/main' into cloud-runner-develop

# Conflicts:
#	dist/index.js.map
#	src/model/cloud-runner/providers/aws/aws-task-runner.ts
#	src/model/cloud-runner/providers/aws/index.ts

* garbage collection

* garbage collection

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* ephemeral runner pipeline

* ephemeral runner pipeline

* ephemeral runner pipeline

* download runner each time

* download runner each time

* download runner each time

* garbage collect all older than 1d as part of cleanup

* download runner each time

* number container cpu and memory for aws

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* Skip printing size unless cloudRunnerIntegrationTests is true

* transition zip usage in cache to uncompressed tar for speed

* transition zip usage in cache to uncompressed tar for speed

* transition zip usage in cache to uncompressed tar for speed

* transition zip usage in cache to uncompressed tar for speed

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* better aws commands

* better aws commands

* parse number for cloud formation template

* remove container resource defaults from actions yaml

* remove container resource defaults from actions yaml

* skip all input readers when cloud runner is local

* prefer fs/promises

* actually set aws cloud runner step as failure if unity build fails

* default to 3gb of ram - webgl fails on 2
2022-04-22 00:47:45 +01:00
Webber Takken
5ae03dfef6 Streamline code styles (#384)
* feat: streamline code styles

* feat: spacing for comments and return statements

* chore: enforce camelcase

* fix: remove npm lock file

* fix: add integrity test

* fix: remove logfile

* chore: update node in test workflow
2022-04-12 00:43:41 +02:00
gnomesley
4be5d2ddf4 Add username and password to mac build.sh (#383) 2022-04-11 22:22:52 +02:00
Frostebite
a61c02481f Cloud Runner v0 - Reliable and trimmed down cloud runner (#353)
* Update cloud-runner-aws-pipeline.yml

* Update cloud-runner-k8s-pipeline.yml

* yarn build

* yarn build

* correct branch ref

* correct branch ref passed to target repo

* Create k8s-tests.yml

* Delete k8s-tests.yml

* correct branch ref passed to target repo

* correct branch ref passed to target repo

* Always describe AWS tasks for now, because unstable error handling

* Remove unused tree commands

* Use lfs guid sum

* Simple override cache push

* Simple override cache push and pull override to allow pure cloud storage driven caching

* Removal of early branch (breaks lfs caching)

* Remove unused tree commands

* Update action.yml

* Update action.yml

* Support cache and input override commands as input + full support custom hooks

* Increase k8s timeout

* replace filename being appended for unknclear reason

* cache key should not contain whitespaces

* Always try and deploy rook for k8s

* Apply k8s files for rook

* Update action.yml

* Apply k8s files for rook

* Apply k8s files for rook

* cache test and action description for kuber storage class

* Correct test and implement dependency health check and start

* GCP-secret run, cache key

* lfs smudge set explicit and undo explicit

* Run using external secret provider to speed up input

* Update cloud-runner-aws-pipeline.yml

* Add nodejs as build step dependency

* Add nodejs as build step dependency

* Cloud Runner Tests must be specified to capture logs from cloud runner for tests

* Cloud Runner Tests must be specified to capture logs from cloud runner for tests

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* better defaults for new inputs

* better defaults

* merge latest

* force build update

* use npm n to update node in unity builder

* use npm n to update node in unity builder

* use npm n to update node in unity builder

* correct new line

* quiet zipping

* quiet zipping

* default secrets for unity username and password

* default secrets for unity username and password

* ls active directory before lfs install

* Get cloud runner secrets from

* Get cloud runner secrets from

* Cleanup setup of default secrets

* Various fixes

* Cleanup setup of default secrets

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* AWS secrets manager support

* less caching logs

* default k8s storage class to pd-standard

* more readable build commands

* Capture aws exit code 1 reliably

* Always replace /head from branch

* k8s default storage class to standard-rwo

* cleanup

* further cleanup input

* further cleanup input

* further cleanup input

* further cleanup input

* further cleanup input

* folder sizes to inspect caching

* dir command for local cloud runner test

* k8s wait for pending because pvc will not create earlier

* prefer k8s standard storage

* handle empty string as cloud runner cluster input

* local-system is now used for cloud runner test implementation AND correctly unset test CLI input

* local-system is now used for cloud runner test implementation AND correctly unset test CLI input

* fix unterminated quote

* fix unterminated quote

* do not share build parameters in tests - in cloud runner this will cause conflicts with resouces of the same name

* remove head and heads from branch prefix

* fix reversed caching direction of cache-push

* fixes

* fixes

* fixes

* cachePull cli

* fixes

* fixes

* fixes

* fixes

* fixes

* order cache test to be first

* order cache test to be first

* fixes

* populate cache key instead of using branch

* cleanup cli

* garbage-collect-aws cli can iterate over aws resources and cli scans all ts files

* import cli methods

* import cli files explicitly

* import cli files explicitly

* import cli files explicitly

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* log parameters in cloud runner parameter test

* log parameters in cloud runner parameter test

* log parameters in cloud runner parameter test

* Cloud runner param test before caching because we have a fast local cache test now

* Using custom build path relative to repo root rather than project root

* aws-garbage-collect at end of pipeline

* aws-garbage-collect do not actually delete anything for now - just list

* remove some legacy du commands

* Update cloud-runner-aws-pipeline.yml

* log contents after cache pull and fix some scenarios with duplicate secrets

* log contents after cache pull and fix some scenarios with duplicate secrets

* log contents after cache pull and fix some scenarios with duplicate secrets

* PR comments

* Replace guid with uuid package

* use fileExists lambda instead of stat to check file exists in caching

* build failed results in core error message

* Delete sample.txt
2022-04-11 00:00:37 +01:00
Philipp Mildenberger
2b399b2641 Add gitPrivateToken support again (#377) 2022-04-05 17:46:52 +02:00
David Finol
40891d6b43 Fix mac builds (#376) 2022-04-04 10:19:40 +02:00
Webber Takken
441be81543 Switch to version 1 images (#374)
* feat: upgrade to images of version 1 (rolling tag)

* chore: indicate what needs to move out of the input class
2022-04-03 17:59:14 +02:00
David Finol
1bc7130fea Revert Husky (#372) 2022-04-01 20:20:36 +02:00
David Finol
419c5bb965 Test push block 2022-04-01 13:08:09 -05:00
Paul Pacheco
d98a0ed32d fix: windows build (#368) 2022-03-31 21:28:40 +02:00
David Finol
ca9d445c3c Revert windows and mac builds on PR (#367) 2022-03-31 05:31:57 -05:00
David Finol
89c1b38c3b Test windows and mac in PRs 2022-03-31 04:45:42 -05:00
Paul Pacheco
b72639aac0 perf: avoid building docker image (#365)
* avoid building a custom image

* fix: remove unnecessary double-dash

* Rebuild with -- fix

* linting

* Remove unused variable

* support windows as well

* Fix -- command not found

* Fix unused import, remove docker build test

* no dockerfile anymore

Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-03-31 01:16:30 +02:00
Webber Takken
9a40b8903e fix: ensure line endings (#366)
* fix: ensure line endings

* fix: only affect specific files

* chore: rearrange attributes order
2022-03-30 23:27:10 +02:00
Webber Takken
f1c154a23c Attempt to streamline dev lifecycle (git hooks) (#357)
* fix: misalignments in dev lifecycle

* fix: dist no longer added to staged

* fix: misalignments in dev lifecycle

* chore: multi-platform hooks and tests

* chore: multi-platform hooks and tests

* chore: add intention for colors

* chore: update lint-staged to fix color

* chore: update dist files

* feat: move to lefthook (remove husky and lint-staged)

* feat: move to lefthook (remove husky and lint-staged)

* fix: test aftereach

* fix: test aftereach

* fix: early restore call

* feat: jest fails if something gets logged to console

* chore: add todos of misplaced code

* chore: update dist files

* chore: move jest file
2022-03-28 01:23:32 +02:00
Paul Pacheco
9440c54d51 feat: work with rootless docker (#362)
Running docker currently mounts the docker.sock file into the container.
This was introduced in 2ab738c083 but
there is no explanation provided.

The docker.sock file is only needed if we want to run docker inside the container
to create other images or start other containers.
I searched through the code and I did not find any such use.

In particular, on fedora this gives permission denied because docker.sock
is owned by root and the container runs under an unprivileged user.
One has to change the permissions of docker.sock
(which is actually a link to /run/podman/podman.sock) to be writeable by the user.

If we don't need to use docker inside the containers,  then we can remove this file,
thus we can run this GitHub action as an unprivileged user out of the box.
2022-03-27 03:05:15 +02:00
dependabot[bot]
1ae498bcf1 Bump minimist from 1.2.5 to 1.2.6 (#361)
Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases)
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6)

---
updated-dependencies:
- dependency-name: minimist
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-03-26 01:14:00 +01:00
Paul Pacheco
8ed8ccb20c fix: op not permitted in self-hosted runner (#359)
In self hosted runners in fedora with SELinux enabled,
it sometimes gives a random error
```
Error: lsetxattr /var/run/docker.sock: operation not permitted

Error: The process '/usr/bin/docker' failed with exit code 126
```

This seems to happen with docker.sock which is a link to
/run/podman/podman.sock
looks like lsetxattr is broken for links.
2022-03-23 19:41:57 +01:00
Frostebite
efa2eddee9 Update cloud-runner-aws-pipeline.yml 2022-03-15 23:09:38 +00:00
Paul Pacheco
9358a3a890 feat: compatibility with self-hosted runners with SELinux (#355)
* feat: compatibility with self-hosted runners with SELinux

When using a self-hosted runner with SELinux (fedora)
volumes need to be mounted with ":z" in order to have write access

these flags are documented [here](https://docs.docker.com/storage/bind-mounts/#configure-the-selinux-label)

* Ensure folders are created

* use if instead of short circuit

* ts convention either inline or use braces

* Fix linting

* fix linting errors

Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-03-11 18:18:18 +01:00
Frostebite
d975f3b80f Minor tweaks and corrections for cloud runner pipeline and branch parameter (#351)
* Update cloud-runner-aws-pipeline.yml

* Update cloud-runner-k8s-pipeline.yml

* yarn build

* yarn build

* correct branch ref

* correct branch ref passed to target repo

* Create k8s-tests.yml

* Delete k8s-tests.yml

* correct branch ref passed to target repo

* correct branch ref passed to target repo
2022-03-04 19:42:24 +00:00
David Finol
693ff829de Yarn dependencies upgrade & yarn lint update (#347)
* Run yarn upgrade in order to resolve security vulnerability

* Remove unneeded git add from pre-commit hook

* Update packages

* Update non-eslint packages
2022-02-28 05:30:59 -06:00
David Finol
ff46e7645f Restore androidSdkManagerParameters (#349) 2022-02-27 14:31:47 +01:00
Webber Takken
eb42a8c9b8 Update entrypoint.sh (#348)
if there is both a unity package and a test-project in one github repo, then the token generation process is created Library folder and then the build of the test project breaks. Requires a tilde to ignore Library folder in _activate-license.
Or need set the path ACTIVATE_LICENSE_PATH from the global ENV in runtime-action

Co-authored-by: Maxim Vorobyev <dolphinikk@gmail.com>
2022-02-26 19:08:42 +01:00
David Finol
1abb902750 Fix license issue (#346) 2022-02-24 16:21:06 -06:00
David Finol
8e0583a14b Fix Android build parameters error (#335)
Tests failing due to issue with `gh`. Test confirmed here: https://github.com/finol-digital/Card-Game-Simulator/actions/runs/1879452353
2022-02-21 23:31:08 -06:00
David Finol
b94200d3d4 Sync docs2 (#341)
* Run build

* Sync docs
2022-02-21 13:19:28 -06:00
AndrewKahr
a6ebcb5b75 Fix minor typo in mac build test workflow (#333) 2022-02-02 12:38:35 +01:00
AndrewKahr
c7907c7e78 Initial Support for MacOS IL2CPP Builds (#326)
* Add intial framework for macos builds. Test install editor

* Fix unity hub path space

* Single quote space in path

* Escape space character

* More backslashes

* Move to bash scripts for setup

* Add path to command args

* Different command to run shell script

* Use full path to scripts

* Unpack changeset value and fix missing escape characters

* Print changeset

* More debug

* Remove debug

* Fix script paths

* Printenv debug

* Write environment variables to file to read in bash script

* Debug file write

* More debug

* Fix missing await

* Move back to process.env

* Fix path typo

* Add missing flags

* Make directory for license activation

* Add missing sudo

* Give permissions to license folder

* Fix path issues

* Add build tests

* Try ts setup again

* Try quoting path

* Further migrate mac scripts to align with linux scripts

* print pwd

* Fix changeset and remove unneeded env vars

* Ignore return code

* fix missing current directory

* Fix project path

* pwd

* Remove project path

* Revert to cwd being the workspace folder and pass action folder as an env variable.

* Add blank project to use for activation

* Add blank project path

* Fix build tests

* Don't rebuild library on windows

* Fix project path windows

* Fix platform specific workspace env variable

* Fix incorrect variable name

* Update .github/workflows/mac-build-tests.yml

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update .github/workflows/mac-build-tests.yml

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update dist/BlankProject/Packages/packages-lock.json

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/platform-setup/setup-mac.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/platform-setup/setup-mac.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Fix formatting

Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 10:15:37 +01:00
dependabot[bot]
9f13e1d9cf Bump shelljs from 0.8.4 to 0.8.5 (#331)
Bumps [shelljs](https://github.com/shelljs/shelljs) from 0.8.4 to 0.8.5.
- [Release notes](https://github.com/shelljs/shelljs/releases)
- [Changelog](https://github.com/shelljs/shelljs/blob/master/CHANGELOG.md)
- [Commits](https://github.com/shelljs/shelljs/compare/v0.8.4...v0.8.5)

---
updated-dependencies:
- dependency-name: shelljs
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Webber Takken <webber@takken.io>
2022-02-01 09:56:09 +01:00
dependabot[bot]
ec0cdeacc9 Bump tar from 6.1.0 to 6.1.11 (#330)
Bumps [tar](https://github.com/npm/node-tar) from 6.1.0 to 6.1.11.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v6.1.0...v6.1.11)

---
updated-dependencies:
- dependency-name: tar
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-02-01 09:55:38 +01:00
Frostebite
03ae77dc7c Cloud Runner v2 (#310) 2022-02-01 02:31:20 +00:00
dependabot[bot]
4e38a84fe7 Bump node-fetch from 2.6.1 to 2.6.7 (#324)
Bumps [node-fetch](https://github.com/node-fetch/node-fetch) from 2.6.1 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases)
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.1...v2.6.7)

---
updated-dependencies:
- dependency-name: node-fetch
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-01-25 23:54:22 +01:00
AndrewKahr
3d0eb0805b Initial Support for Windows Based Builds (#305)
* Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders.

* Add missing newline character

* Add build-tests for windows and a unity project configured to output il2cpp

* Add additional build targets (uwp and tvOS)
Adjustments to build scripts to not require win10 sdk when not needed (tvOS)
Platform-based prereq setup
Setup image tags for the new platforms with errors if building on the wrong base os
Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono)
Fix tests to be platform based

* Update dist/platforms/windows/steps/return_license.ps1

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Fix outdated repository and homepage links in dockerfiles

* Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements

* Remove redundant comment

* Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds.

* Fix action.test.ts to accept windows as a base platform

* Fix camelcase for wsaPlayer

* Switch from add to copy in windows dockerfile

* Change slash direction

* Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile

* Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD

* Further improve missing email and password error. Remove temppaths being mounted to docker image

* Add debug statement. TODO: Remove these

* Add more debug

* Explicitly pass in unity email to docker run

* Remove debug and fix environment variables for activation/deactivation scripts

* Prevent Unity serial from leaking to console

* Debug folder listings

* More debug print dirs

* fix debug print path

* fix reg export command

* Remove debug directory listings and try setSecret to mask serial

* Update src/model/action.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/image-tag.ts

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Update .github/workflows/build-tests.yml

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Move platform validation and setup out of docker and into its own layer, remove branching on docker run command

* Fix test failure due to missing license

* Fix camelCase and duplicate variables

* Fix lint issues and make paths more understandable

* Fix typo in build-tests.yml

* Fix move command in build-tests.yml

* Different method to force move file

* Fix missing quote and backslash

* Pass unity email and password to builder action for windows build tests

* Push serial to windows test builds

* Make windows build tests only run on push to main

Co-authored-by: Webber Takken <webber.nl@gmail.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>
2022-01-25 22:18:15 +01:00
ninetyninereds
7871734e90 added projectPath parameter to running of git (#323) 2022-01-24 17:09:26 +01:00
dependabot[bot]
018e347c3d Bump nanoid from 3.1.30 to 3.1.31 (#322)
Bumps [nanoid](https://github.com/ai/nanoid) from 3.1.30 to 3.1.31.
- [Release notes](https://github.com/ai/nanoid/releases)
- [Changelog](https://github.com/ai/nanoid/blob/main/CHANGELOG.md)
- [Commits](https://github.com/ai/nanoid/compare/3.1.30...3.1.31)

---
updated-dependencies:
- dependency-name: nanoid
  dependency-type: direct:production
...

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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-01-22 01:44:40 +01:00
dependabot[bot]
05e37305c1 Bump shelljs from 0.8.4 to 0.8.5 (#319)
Bumps [shelljs](https://github.com/shelljs/shelljs) from 0.8.4 to 0.8.5.
- [Release notes](https://github.com/shelljs/shelljs/releases)
- [Changelog](https://github.com/shelljs/shelljs/blob/master/CHANGELOG.md)
- [Commits](https://github.com/shelljs/shelljs/compare/v0.8.4...v0.8.5)

---
updated-dependencies:
- dependency-name: shelljs
  dependency-type: indirect
...

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2022-01-22 01:43:37 +01:00
David Finol
15a02a4b1b Remove deprecated param from versioning (#315) 2022-01-02 19:02:45 -06:00
David Finol
c45cd78d0d Support version tags that don't start with v for semantic versioning (#303)
* Fixes #242

* Update semver version

* Update husky

* Update husky pre-commit hook

* Update dependencies

* Update dependencies

* Remove git add since changes will be automatically added

* Restore git add

* Update dependencies

* Update test
2022-01-02 15:31:48 -06:00
David Finol
a3e783f430 Fix docs link (#301) 2021-11-29 00:55:31 +01:00
David Finol
239273ca72 Add androidTargetSdkVersion as an option to update the Android SDK (#298)
* Add androidTargetSdkVersion as an option to update the Android SDK API level

* Fix build script

* Update default value

* Add JAVA_HOME

* Use Unity_path

* Update src/model/android-versioning.test.ts

Co-authored-by: Webber Takken <webber@takken.io>

* Correct JAVA_HOME

* Use unity_path

* Update JAVA_HOME to use path found from 2020.3

* Dynamically determine JAVA_HOME

* Update path determination

Co-authored-by: Webber Takken <webber@takken.io>
2021-11-24 06:51:52 -06:00
David Finol
11a0d0947e Improve androidVersionCode parsing and application (#297) 2021-11-15 11:12:37 -06:00
David Finol
13fdcad790 Add gitPrivateToken (#296)
* adding option to pass git credential

* trigger change

* trigger change

* build dist/index

* prettier

* adding set git credentials with more config

* correct docker.ts input

* change default of git credential

* try using git command line to set token

* remove git config cat

* adding api: to git config

* change to token

* change input name to reflect the type github private token

Co-authored-by: Alexander Brandstedt <alexander@infralium.com>
Co-authored-by: Alexander Brandstedt <mad01@users.noreply.github.com>
2021-11-14 16:52:35 -06:00
Michal Miškerník
e97ec82110 Use find instead of glob for changing file permissions (#293) 2021-10-22 01:03:21 +02:00
dependabot[bot]
8a836b81c5 Bump ansi-regex from 5.0.0 to 5.0.1 (#292)
Bumps [ansi-regex](https://github.com/chalk/ansi-regex) from 5.0.0 to 5.0.1.
- [Release notes](https://github.com/chalk/ansi-regex/releases)
- [Commits](https://github.com/chalk/ansi-regex/compare/v5.0.0...v5.0.1)

---
updated-dependencies:
- dependency-name: ansi-regex
  dependency-type: indirect
...

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2021-09-25 22:41:11 +03:00
dependabot[bot]
1fa70bbbdf Bump tmpl from 1.0.4 to 1.0.5 (#291)
Bumps [tmpl](https://github.com/daaku/nodejs-tmpl) from 1.0.4 to 1.0.5.
- [Release notes](https://github.com/daaku/nodejs-tmpl/releases)
- [Commits](https://github.com/daaku/nodejs-tmpl/commits/v1.0.5)

---
updated-dependencies:
- dependency-name: tmpl
  dependency-type: indirect
...

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2021-09-25 22:38:43 +03:00
Estellise Yukihime
c317d144c3 fix strategy 'Tag' versioning (#287)
* fix - remove \n in getTag method

* build ts

* recommit
2021-09-06 18:31:24 +02:00
Webber Takken
3ebdb0e678 Run license activation in an empty directory (#285) 2021-08-31 01:18:34 +02:00
dependabot[bot]
7d9f968d70 Bump path-parse from 1.0.6 to 1.0.7 (#282)
Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-08-11 23:50:32 +02:00
Webber Takken
70081d231f Indicate how to support us (#277) 2021-07-12 19:28:11 +02:00
dependabot[bot]
36364461d5 Bump normalize-url from 4.5.0 to 4.5.1 (#275)
Bumps [normalize-url](https://github.com/sindresorhus/normalize-url) from 4.5.0 to 4.5.1.
- [Release notes](https://github.com/sindresorhus/normalize-url/releases)
- [Commits](https://github.com/sindresorhus/normalize-url/commits)

---
updated-dependencies:
- dependency-name: normalize-url
  dependency-type: indirect
...

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2021-07-01 14:15:01 +02:00
David Finol
b66dffbf92 Projectpath error message (#274)
* Improve error message

* Improve error message
2021-07-01 06:38:44 -05:00
dependabot[bot]
2fc01a1db4 Bump ws from 6.2.1 to 6.2.2 (#269)
Bumps [ws](https://github.com/websockets/ws) from 6.2.1 to 6.2.2.
- [Release notes](https://github.com/websockets/ws/releases)
- [Commits](https://github.com/websockets/ws/commits)

---
updated-dependencies:
- dependency-name: ws
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Webber Takken <webber@takken.io>
2021-06-06 00:01:42 +02:00
Webber Takken
8c1a159dd0 add default tag for feature request (#272) 2021-06-05 23:59:56 +02:00
ivan-hernandez-scopely
497f2f7b5f Using SSH_AUTH_SOCK (ssh agent forwarding) to pull upm private repos (#256)
* using SSH_AUTH_SOCK (ssh agent forwarding) to pull upm private repos

* sshAgent as input parameter

* yarn run prettier --write "src/**/*.{js,ts}"

* yarn run lint --fix && yarn build

* fixed compilation after rebase

* removed RUN apt-get update && apt-get install -y openssh-client. This change needs to be done upstream. See game-ci/docker#117
2021-05-28 23:51:10 +02:00
dependabot[bot]
71ca7bdbfc Bump browserslist from 4.16.4 to 4.16.6 (#266)
Bumps [browserslist](https://github.com/browserslist/browserslist) from 4.16.4 to 4.16.6.
- [Release notes](https://github.com/browserslist/browserslist/releases)
- [Changelog](https://github.com/browserslist/browserslist/blob/main/CHANGELOG.md)
- [Commits](https://github.com/browserslist/browserslist/compare/4.16.4...4.16.6)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-05-26 12:19:42 +02:00
Frostebite
c96b8cf443 Remote builder refactoring (#264)
Remote builder refactoring
2021-05-23 05:08:40 +01:00
Webber Takken
9fff362775 Remove -nographics flag, ensure single -batchmode flag (#261)
* Remove -nographics flag, ensure -batchmode

* Remove explicit batch mode

* Add libnotify4 and bin for notify-send

* non-interactive frontend

* Move docker changes to base image (docker repo)
2021-05-22 21:07:54 +02:00
Zhou Xinwei
f0e18ea3a5 Fixed addressable build failing on Addressable 1.17.17+ (#262) 2021-05-20 17:51:54 +02:00
Webber Takken
947c8b8e20 Fix typo in issue template (#260) 2021-05-13 14:03:00 +02:00
Webber Takken
a5de621fe2 Ensure proper read permissions and cleanup build.sh (#259)
* Add linux read permissions and cleanup build.sh

* More verbose dirty branch

* Simplify added verbosity
2021-05-10 01:08:53 +02:00
Gaeel Bradshaw-Rodriguez
e31af20466 Chown files to a custom user after building (fix file ownership) (#250)
* Chown files to a custom user after building

* Better describe `chownFilesTo` input

As suggested by @webbertakken: https://github.com/game-ci/unity-builder/pull/250#discussion_r624575666

Co-authored-by: Webber Takken <webber@takken.io>

* Simplify chown step in `build.sh`

Co-authored-by: Webber Takken <webber@takken.io>

Co-authored-by: Webber Takken <webber@takken.io>
2021-05-02 01:23:15 +02:00
Frostebite
a1f68ab26c hotfix - use input parameter instead of env var 2021-05-01 22:26:06 +01:00
Frostebite
e13a9f51e9 hotfix - use input parameter instead of env var 2021-05-01 22:25:10 +01:00
David Finol
7e7938581c Closes #243 (#249) 2021-04-23 17:30:09 -05:00
Frostebite
501c67e40c Implement AWS Fargate support [Large build support] (#246)
* Implement AWS Fargate support

* Update aws-tests workflow to include aws-ts-clean

* support remoteBuildCpu and remoteBuildContainer parameters for aws

* Syntax fix

* remove package-lock add yarn.lock

* yarn lock

* if: github.event.pull_request.draft == false

Co-authored-by: mdugdale <mark.dugdale@bossastudios.com>
2021-04-20 22:46:37 +02:00
Webber Takken
398eda622f Add Discord link in issues (#239) 2021-04-03 12:30:00 +02:00
dependabot[bot]
8bd212e020 Bump y18n from 4.0.0 to 4.0.1 (#237)
Bumps [y18n](https://github.com/yargs/y18n) from 4.0.0 to 4.0.1.
- [Release notes](https://github.com/yargs/y18n/releases)
- [Changelog](https://github.com/yargs/y18n/blob/master/CHANGELOG.md)
- [Commits](https://github.com/yargs/y18n/commits)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Webber Takken <webber@takken.io>
2021-04-02 11:13:37 +02:00
Sakari Bergen
8419046c0f Fix build script for Unity 2018, by using reflection instead of version defines (#238) 2021-04-02 11:11:56 +02:00
Markus
4d0b6e6db1 Pass on USYM_UPLOAD_AUTH_TOKEN if defined (#234)
To automatically upload symbols to unity, we need to define the `USYM_UPLOAD_AUTH_TOKEN` variable. Currently the build container ignores this variable, even if it's defined in the github action.

```
2021-03-26T02:35:35.5938747Z time="2021-03-26T02:35:35Z" level=fatal msg="Please provide an auth token with USYM_UPLOAD_AUTH_TOKEN environment variable"
```
2021-03-28 17:06:22 -05:00
Sakari Bergen
224f973562 Run default addressables build conditionally (#231)
* Add asmdef and Addressable content build in the builder

* Move asmdef content into its own directory

* Mark UnityBuilderAction as Editor-only
2021-03-19 18:50:39 +01:00
Webber Takken
b769675b38 Update repo url and status badges (#228)
* Update url in package.json

* Fix badges
2021-03-14 01:19:30 +01:00
Webber Takken
4fde4e47b6 Refactor action to typescript (#226)
* Refactor to typescript (config part)

* Refactor to typescript (convert extensions, minor fixes)

* Refactor to typescript (move from `action` to `dist`)

* Re-enable integrity-check for dist index.js

* Fix all tests and lints

* fix parsing major versions

* Test patch level to be digits only

* debug

* debug

* uncache

* manual compile

* debug

* debug

* Debug

* Build lib - doh

* remove diff check

* Make kubernetes workflow manual

* Properly generate 3 digit for simple major tags

* Remove ts-ignore

* re-enable cache
2021-03-14 00:44:01 +01:00
David Finol
0934b3f408 Create versioning.yml (#222)
* Create versioning.yml

* Apply suggestions from code review
2021-02-28 10:45:48 -06:00
David Finol
414307a791 Add newline to isShallow output (#216)
* Add newline to isShallow output
2021-02-13 01:40:19 -06:00
David Finol
faefe2f8d7 Only fetch if the repo is shallow (to avoid unnecessary errors) (#215)
* Only fetch if the repo is shallow (to avoid unnecessary errors)

* Update src/model/versioning.test.js
2021-02-12 23:22:23 -06:00
mob-sakai
b0df698630 Security (#214)
* fix(test): embed unity license

* fix(test): checkout head

* fix(test): use `pull_request` event instead of `pull_request_target` event

* fix(test): fix k8s test
2021-02-08 17:06:43 +01:00
David Finol
0d3b5a7a62 Update README.md (#213) 2021-02-06 20:04:40 -05:00
Cris Feo
555660c904 Clf support upm ssh keys (#211)
* make source changes

* compile index.js
2021-02-03 17:39:52 +01:00
David Finol
4fe037e06f Compile action/index.js 2021-01-26 15:18:24 -06:00
David Finol
05b7ccdc04 Remove debug from versioning (#206)
Would like to remove this debug option, as I don't like how it generates many unnecessary warnings, and I don't think it provides any value.
2021-01-26 12:54:07 -06:00
Webber Takken
c7c1841c97 split workflows (#203) 2021-01-23 11:39:42 +01:00
Webber Takken
2cec591baa Secure licenses (#202) 2021-01-23 11:30:46 +01:00
Webber
08e3347f47 Add cats 2021-01-23 10:30:23 +01:00
Webber Takken
89df68796c add activation workflow and set retention periods (#201)
* add activation workflow

* Trigger on push as well

* use specific version

* Set more sensible retention periods
2021-01-23 10:06:32 +01:00
Kai Biermeier
56b9864426 allow versions with -alpha,-rc,-rc.0 .... + don't fail build on version cannot be determined (#196)
Closes #163
2021-01-12 14:50:52 +01:00
Webber Takken
5b2e80e1a4 update deprecated workflow (#194) 2021-01-07 23:21:04 +01:00
marekvalenta
c8202c01e7 Pass buildOptions to the build with customParameters (#190)
* Update Builder.cs

* update of buildOptions

buildOptions should be taken into account for build

* missed name
2021-01-05 19:19:16 +01:00
David Finol
9f510401e2 Update CONTRIBUTING.md 2021-01-04 16:08:15 -06:00
David Finol
32acb22fec Default unityVersion to auto to use ProjectSettings/ProjectVersion.txt (#162) (#188) 2020-12-28 23:36:31 -06:00
Ivan Murashka
602b0b45d7 decode keystore to project folder (#186) 2020-12-11 18:55:53 +01:00
Webber Takken
9c804d98a0 Fix typo 2020-12-06 18:13:32 +01:00
Webber Takken
042fb6ae32 remove anything recognizable as Unity (#184) 2020-12-06 17:57:57 +01:00
David Finol
df7d1e1e25 Update index.js with linux-il2cpp fix (#181)
* Update index.js

* Update index.js with linux-il2cpp fix
2020-11-19 11:05:49 +01:00
David Finol
9707ad7ad5 Convert version major and minor to numbers (#180)
* Convert version major and minor to numbers

* fix linting error

Co-authored-by: Webber Takken <webber@takken.io>
2020-11-18 00:51:10 +01:00
Webber Takken
8eeb848483 add il2cpp support for linux from 2019.3 (#177) 2020-11-14 00:57:44 +01:00
Webber Takken
9e2a1b2d35 Remove duplicate flag batch-mode (#173) 2020-11-09 20:04:56 +01:00
364 changed files with 422862 additions and 6794 deletions

View File

@@ -2,4 +2,4 @@
*
# Files required for the action
!action/
!dist/

View File

@@ -6,7 +6,7 @@ end_of_line = lf
indent_size = 2
indent_style = space
insert_final_newline = true
max_line_length = 100
max_line_length = 120
tab_width = 2
trim_trailing_whitespace = true

View File

@@ -1,2 +1,4 @@
**/node_modules/**
**/action/**
dist/
lib/
node_modules/
jest.config.js

View File

@@ -1,21 +1,90 @@
{
"parser": "babel-eslint",
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "plugin:prettier/recommended"],
"parser": "@typescript-eslint/parser",
"parserOptions": {
"ecmaVersion": 2020,
"sourceType": "module",
"extraFileExtensions": [".mjs"],
"ecmaFeatures": {
"impliedStrict": true
},
"project": "./tsconfig.json"
},
"env": {
"node": true,
"es6": true,
"jest": true
"jest/globals": true,
"es2020": true
},
"parserOptions": {
"ecmaVersion": 2020,
"ecmaFeatures": {
"impliedStrict": true
}
},
"extends": ["airbnb", "plugin:unicorn/recommended", "prettier"],
"plugins": ["react", "jsx-a11y", "import", "prettier", "flowtype", "unicorn"],
"settings": { "react": { "version": "latest" } },
"rules": {
// Error out for code formatting errors
"prettier/prettier": "error",
"import/no-extraneous-dependencies": 0
}
// Namespaces or sometimes needed
"import/no-namespace": "off",
// Properly format comments
"spaced-comment": ["error", "always"],
"lines-around-comment": [
"error",
{
"beforeBlockComment": true,
"beforeLineComment": true,
"allowBlockStart": true,
"allowObjectStart": true,
"allowArrayStart": true,
"allowClassStart": true,
"ignorePattern": "pragma|ts-ignore"
}
],
// Mandatory spacing
"padding-line-between-statements": [
"error",
{
"blankLine": "always",
"prev": "*",
"next": "return"
},
{
"blankLine": "always",
"prev": "directive",
"next": "*"
},
{
"blankLine": "any",
"prev": "directive",
"next": "directive"
}
],
// Enforce camelCase
"camelcase": "error",
// Allow forOfStatements
"no-restricted-syntax": ["error", "ForInStatement", "LabeledStatement", "WithStatement"],
// Continue is viable in forOf loops in generators
"no-continue": "off",
// From experience, named exports are almost always desired. I got tired of this rule
"import/prefer-default-export": "off",
// Unused vars are useful to keep method signatures consistent and documented
"@typescript-eslint/no-unused-vars": "off",
// For this project only use kebab-case
"unicorn/filename-case": [
"error",
{
"cases": {
"kebabCase": true
}
}
],
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
"unicorn/prefer-spread": "off",
// Temp disable to prevent mixing changes with other PRs
"i18n-text/no-en": "off"
},
"overrides": [
{
"files": ["jest.setup.js"],
"rules": {
"import/no-commonjs": "off"
}
}
]
}

6
.gitattributes vendored Normal file
View File

@@ -0,0 +1,6 @@
[attr]generated-code-file text eol=lf -diff linguist-generated=true
[attr]generated-binary-file -text -diff linguist-generated=true
dist/index* generated-code-file
dist/licenses* generated-code-file
dist/sourcemap* generated-code-file

12
.github/FUNDING.yml vendored Normal file
View File

@@ -0,0 +1,12 @@
# These are supported funding model platforms
github: game-ci
patreon: # Replace with a single Patreon username
open_collective: # replace with a single OpenCollective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

5
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
View File

@@ -0,0 +1,5 @@
blank_issues_enabled: false
contact_links:
- name: Discuss on Discord
url: https://game.ci/discord
about: Join our Discord community

View File

@@ -1,8 +1,8 @@
---
name: Feature request
about: Suggest an improvement or now feature
about: Suggest an improvement, or a new feature
title: ''
labels: ''
labels: enhancement
assignees: ''
---

View File

@@ -2,10 +2,28 @@
- ...
#### Related Issues
- ...
#### Related PRs
- ...
#### Successful Workflow Run Link
PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
repo.
- ...
#### Checklist
<!-- please check all items and add your own -->
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
in the [documentation repo](https://github.com/game-ci/documentation))
- [ ] Readme (updated or not needed)
- [ ] Tests (added, updated or not needed)

20
.github/workflows/activation.yml vendored Normal file
View File

@@ -0,0 +1,20 @@
name: Acquire activation file
on:
workflow_dispatch:
jobs:
activation:
name: Request manual activation file 🔑
runs-on: ubuntu-latest
steps:
# Request manual activation file
- name: Unity - Request Activation File
id: requestActivationFile
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
- name: Upload activation file
uses: actions/upload-artifact@v4
with:
name: ${{ steps.requestActivationFile.outputs.filePath }}
path: ${{ steps.requestActivationFile.outputs.filePath }}
retention-days: 3

87
.github/workflows/build-tests-mac.yml vendored Normal file
View File

@@ -0,0 +1,87 @@
name: Builds - MacOS
on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
buildForAllPlatformsMacOS:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.45f1
- 2022.3.13f1
- 2023.2.2f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
- iOS # Build an iOS executable
include:
# Additionally test enableGpu build for a standalone windows target
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneOSX
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneOSX
buildProfile: 'Assets/Settings/Build Profiles/Sample macOS Build Profile.asset'
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-macos-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
buildProfile: ${{ matrix.buildProfile }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
# We use dirty build because we are replacing the default project settings file above
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v4
with:
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})${{ matrix.buildProfile && ' With Build Profile' || '' }}
path: build
retention-days: 14

206
.github/workflows/build-tests-ubuntu.yml vendored Normal file
View File

@@ -0,0 +1,206 @@
name: Builds - Ubuntu
on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
env:
UNITY_LICENSE:
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash
Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature
Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature
Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature
Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature
Value=\"62\"/>\n </Features>\n <DeveloperData
Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked
Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate
Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate
Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion
Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement
Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature
xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsUbuntu:
name:
"${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
providerStrategy:
# - local-docker
- local
projectPath:
- test-project
unityVersion:
- 2021.3.32f1
- 2022.3.13f1
- 2023.2.2f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend.
- iOS # Build an iOS project.
- Android # Build an Android .apk.
- WebGL # WebGL.
buildWithIl2cpp:
- false
- true
additionalParameters:
- -param value
- -standaloneBuildSubtarget Server
# Skipping configurations that are not supported
exclude:
# No il2cpp support on Linux Host
- targetPlatform: StandaloneOSX
buildWithIl2cpp: true
- targetPlatform: StandaloneWindows64
buildWithIl2cpp: true
# Only builds with Il2cpp
- targetPlatform: iOS
buildWithIl2cpp: false
- targetPlatform: Android
buildWithIl2cpp: false
- targetPlatform: WebGL
buildWithIl2cpp: false
# No dedicated server support
- targetPlatform: WebGL
additionalParameters: -standaloneBuildSubtarget Server
- targetPlatform: Android
additionalParameters: -standaloneBuildSubtarget Server
- targetPlatform: iOS
additionalParameters: -standaloneBuildSubtarget Server
# No dedicated server support on Linux Host
- targetPlatform: StandaloneOSX
additionalParameters: -standaloneBuildSubtarget Server
# No il2cpp dedicated server support on Linux Host
- targetPlatform: StandaloneWindows64
additionalParameters: -standaloneBuildSubtarget Server
buildWithIl2cpp: true
include:
- unityVersion: 6000.0.36f1
targetPlatform: WebGL
- unityVersion: 6000.0.36f1
targetPlatform: WebGL
buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'
steps:
- name: Clear Space for Android Build
if: matrix.targetPlatform == 'Android'
uses: jlumbroso/free-disk-space@v1.3.1
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-ubuntu-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
if: matrix.buildWithIl2cpp == true
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- name: Build
uses: ./
id: build-1
continue-on-error: true
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' }}
run: |
sleep 60
- name: Build (Retry 1)
uses: ./
id: build-2
if: ${{ steps.build-1.outcome == 'failure' }}
continue-on-error: true
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
- name: Sleep for Retry
if: ${{ steps.build-2.outcome == 'failure' }}
run: |
sleep 240
- name: Build (Retry 2)
uses: ./
id: build-3
if: ${{ steps.build-2.outcome == 'failure' }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v4
with:
name:
"Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
path: build
retention-days: 14

View File

@@ -0,0 +1,151 @@
name: Builds - Windows
on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
buildForAllPlatformsWindows:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: windows-2022
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.32f1
- 2022.3.13f1
- 2023.2.2f1
targetPlatform:
- Android # Build an Android apk.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project
enableGpu:
- false
include:
# Additionally test enableGpu build for a standalone windows target
- projectPath: test-project
unityVersion: 2023.2.2f1
targetPlatform: StandaloneWindows64
enableGpu: true
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneWindows64
- unityVersion: 6000.0.36f1
targetPlatform: StandaloneWindows64
buildProfile: 'Assets/Settings/Build Profiles/Sample Windows Build Profile.asset'
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-windows-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
###########################
# Build #
###########################
- name: Build
uses: ./
id: build-1
continue-on-error: true
timeout-minutes: 30
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
buildProfile: ${{ matrix.buildProfile }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' }}
run: |
Start-Sleep -s 120
- name: Build Retry 1
uses: ./
id: build-2
continue-on-error: true
timeout-minutes: 30
if: steps.build-1.outcome == 'failure'
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
run: |
Start-Sleep -s 240
- name: Build Retry 2
uses: ./
id: build-3
timeout-minutes: 30
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v4
with:
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }}${{ matrix.buildProfile && ' With Build Profile' || '' }}
path: build
retention-days: 14

16
.github/workflows/cats.yml vendored Normal file
View File

@@ -0,0 +1,16 @@
name: Cats 😺
on:
pull_request_target:
types:
- opened
- reopened
jobs:
aCatForCreatingThePullRequest:
name: A cat for your effort!
runs-on: ubuntu-latest
steps:
- uses: ruairidhwm/action-cats@1.0.2
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

View File

@@ -1,13 +1,38 @@
name: Delete old artifacts
name: Cleanup (cron)
on:
schedule:
- cron: '30 10 * * *' # every day at 10:30
- cron: '30 10 * * SUN' # every sunday at 10:30
jobs:
delete-artifacts:
deleteArtifacts:
runs-on: ubuntu-latest
steps:
- uses: kolpav/purge-artifacts-action@v1
- name: Delete old artifacts
uses: kolpav/purge-artifacts-action@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
expire-in: 21 days
cleanupCloudRunner:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- uses: actions/setup-node@v4
with:
node-version: '18'
- run: yarn
# Commented out: Using LocalStack tests instead of real AWS
# - run: yarn run cli --help
# env:
# AWS_REGION: eu-west-2
# AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
# AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
# AWS_DEFAULT_REGION: eu-west-2
# - run: yarn run cli -m list-resources
# env:
# AWS_REGION: eu-west-2
# AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
# AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
# AWS_DEFAULT_REGION: eu-west-2

View File

@@ -0,0 +1,61 @@
name: Async Checks API
on:
workflow_dispatch:
inputs:
checksObject:
description: ''
required: false
default: ''
permissions:
checks: write
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
# Commented out: Using LocalStack tests instead of real AWS
# AWS_REGION: eu-west-2
# AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
# AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
# AWS_DEFAULT_REGION: eu-west-2
# AWS_STACK_NAME: game-ci-github-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
CLOUD_RUNNER_DEBUG: true
CLOUD_RUNNER_DEBUG_TREE: true
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
UNITY_VERSION: 2019.3.15f1
USE_IL2CPP: false
jobs:
asyncChecks:
name: Async Checks
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
steps:
- timeout-minutes: 180
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
GIT_PRIVATE_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
CLOUD_RUNNER_CLUSTER: local-docker
# Commented out: Using LocalStack tests instead of real AWS
# AWS_STACK_NAME: game-ci-github-pipelines
CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}
run: |
git clone -b cloud-runner-develop https://github.com/game-ci/unity-builder
cd unity-builder
yarn
ls
yarn run cli -m checks-update

View File

@@ -0,0 +1,113 @@
name: cloud-runner-integrity-localstack
on:
workflow_call:
inputs:
runGithubIntegrationTests:
description: 'Run GitHub Checks integration tests'
required: false
default: 'false'
type: string
permissions:
contents: read
checks: write
statuses: write
env:
AWS_REGION: us-east-1
AWS_DEFAULT_REGION: us-east-1
AWS_STACK_NAME: game-ci-local
AWS_ENDPOINT: http://localhost:4566
AWS_ENDPOINT_URL: http://localhost:4566
AWS_ACCESS_KEY_ID: test
AWS_SECRET_ACCESS_KEY: test
AWS_FORCE_PROVIDER: aws
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
DEBUG: true
PROJECT_PATH: test-project
USE_IL2CPP: false
# Increase CloudFormation stack wait time (GitHub Actions runners can be slow)
CLOUD_RUNNER_AWS_STACK_WAIT_TIME: 900
jobs:
tests:
name: Cloud Runner Tests (LocalStack)
runs-on: ubuntu-latest
services:
localstack:
image: localstack/localstack
ports:
- 4566:4566
env:
SERVICES: cloudformation,ecs,kinesis,cloudwatch,s3,logs
strategy:
fail-fast: false
matrix:
test:
- 'cloud-runner-end2end-locking'
- 'cloud-runner-end2end-caching'
- 'cloud-runner-end2end-retaining'
- 'cloud-runner-caching'
- 'cloud-runner-environment'
- 'cloud-runner-image'
- 'cloud-runner-hooks'
- 'cloud-runner-local-persistence'
- 'cloud-runner-locking-core'
- 'cloud-runner-locking-get-locked'
steps:
- uses: actions/checkout@v4
with:
lfs: false
- uses: actions/setup-node@v4
with:
node-version: 20
cache: 'yarn'
- name: Verify LocalStack is running and accessible
run: |
echo "Verifying LocalStack services are available..."
# Wait for LocalStack to be ready
for i in {1..30}; do
if curl -s http://localhost:4566/_localstack/health | grep -q '"services":'; then
echo "LocalStack is ready"
curl -s http://localhost:4566/_localstack/health | jq '.' || curl -s http://localhost:4566/_localstack/health
break
fi
echo "Waiting for LocalStack... ($i/30)"
sleep 2
done
# Verify required AWS services are available
echo "Verifying required AWS services (cloudformation,ecs,kinesis,cloudwatch,s3,logs)..."
curl -s http://localhost:4566/_localstack/health | grep -q 'cloudformation' || echo "WARNING: CloudFormation service may not be available"
curl -s http://localhost:4566/_localstack/health | grep -q 'ecs' || echo "WARNING: ECS service may not be available"
curl -s http://localhost:4566/_localstack/health | grep -q 'kinesis' || echo "WARNING: Kinesis service may not be available"
- run: yarn install --frozen-lockfile
- name: Validate AWS provider configuration
run: |
echo "Validating AWS provider configuration for LocalStack tests..."
echo "PROVIDER_STRATEGY: aws"
echo "AWS_FORCE_PROVIDER: ${{ env.AWS_FORCE_PROVIDER }}"
echo "AWS_ENDPOINT: ${{ env.AWS_ENDPOINT }}"
echo ""
echo "✓ Configuration validated: AWS provider will be used with LocalStack to validate AWS functionality"
echo "✓ This ensures ECS, CloudFormation, Kinesis, and other AWS services are properly tested"
echo "✓ AWS_FORCE_PROVIDER prevents automatic fallback to local-docker"
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
timeout-minutes: 60
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
PROJECT_PATH: test-project
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
KUBE_STORAGE_CLASS: local-path
PROVIDER_STRATEGY: aws
AWS_FORCE_PROVIDER: aws
AWS_ACCESS_KEY_ID: test
AWS_SECRET_ACCESS_KEY: test
AWS_ENDPOINT: http://localhost:4566
AWS_ENDPOINT_URL: http://localhost:4566
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
GITHUB_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}

File diff suppressed because it is too large Load Diff

38
.github/workflows/integrity-check.yml vendored Normal file
View File

@@ -0,0 +1,38 @@
name: Integrity
on:
push: { branches: [main] }
pull_request: {}
permissions:
contents: read
checks: write
statuses: write
env:
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: '18'
- run: yarn
- run: yarn lint
- run: yarn test:ci --coverage
- run: bash <(curl -s https://codecov.io/bash)
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
cloud-runner:
name: Cloud Runner Integrity
uses: ./.github/workflows/cloud-runner-integrity.yml
secrets: inherit

View File

@@ -1,128 +0,0 @@
name: Actions
on:
pull_request: {}
push: { branches: [main] }
env:
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
GKE_ZONE: 'us-central1-c'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'unity-builder-cluster'
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/setup-node@v1
with:
node-version: 12.x
- run: yarn
- run: yarn lint
- run: yarn test --coverage
- run: bash <(curl -s https://codecov.io/bash)
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
# - run: yarn build --quiet && git diff --quiet action || { echo "action should be auto generated" ; git diff action ; exit 62; }
buildForAllPlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
- 2019.3.15f1
include:
# Please be polite; don't copy my personal licenses.
# These are here because they are needed to allowing pull requests from forks to unity-builder.
# You should be using ${{ secrets.UNITY_LICENSE_2019_3_15 }} here.
- unityVersion: 2019.2.11f1
license: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n <Binding Key=\"2\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n </MachineBindings>\n <MachineID Value=\"Xxo1ZKbdPu/IATrc0mPBYANJFF0=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2019-11-25T18:23:38\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>JHdOBFmBNq2H8BrGFzir/StLoYo=</DigestValue></Reference></SignedInfo><SignatureValue>aENLHd37a51RtP2/g7YU0Pexf5mx0/ENXYGtrPzqwZ8NQt2AsSdxGnl0CUB45/GuNXfJVDt2HWot\ncNYZB2OylVBn1WHQbKZlPmm8gEAMz0MYbr4Isb5i5buryBrZlmbEOjnRI+pEg1CBwlgMo6xdtjjE\n/d7cC293QIUO91kdzRXftYou1dNaUyuPL9ZH65vdB2pDXGRNxgUVD+GnnqZA7b5L2HXqNQclcWAK\n5Yd1BeF3VzR1iLw9G/SmH5oOhnpXSmqbL4qk7LVP2/mgXpFk5kP4X8VC3z47obNhBIGq40dwWyEe\nUYk5/nRAOkZawDT+tcu96e06gPC9Cxk5PdbRbA==</SignatureValue></Signature></root>"
- unityVersion: 2019.3.15f1
license: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n <Binding Key=\"2\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n </MachineBindings>\n <MachineID Value=\"xWka2iXdDJejhZdi/zU2RUeXUi4=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2020-06-14T13:49:47\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.3.15f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>bpzWx3PZ0lqWDo1m9aLQuZ4cweo=</DigestValue></Reference></SignedInfo><SignatureValue>QcDm4/qAXZuUMQbUVk63vO6u66Bp8PnqqWQcZZOcym/rGUZLj1sr66EquF3X3w1L7aqiwMGtbY2b\nkPttcalFeaBkc5NsJMrexWjuBCxQvhbmVFQnTjvC6vNS+k1wrkz7If1oPkz/XaDtCfUs8oxc9iPe\nPzzUJIVYLZoDtpPq2XbgVn9/TiVb3Zu6ldKgvtNRYUjrB3KywtvL9OcIFll3htRcBZPG43kxryJc\nDD2TL5Nw1JuX6MejBBuYTZsZNpGX9Pjop9+uFUZ4GI9h8a5g6wJUfXzsGw7j4gkvDkC9MvyWiksi\n2hNXw1QNeB6JfQsd4sAuhYh/CqTm2gCz9i9ZpA==</SignatureValue></Signature></root>"
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
# - Android # Build an Android .apk.
# - StandaloneWindows # Build a Windows standalone.
# - WebGL # WebGL.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
steps:
- uses: actions/checkout@v2
with:
lfs: true
- uses: actions/cache@v1.1.0
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
- uses: ./
env:
UNITY_LICENSE: ${{ matrix.license }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
- uses: actions/upload-artifact@v1
with:
name: Build (${{ matrix.unityVersion }})
path: build
k8sBuilds:
name: K8s build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
continue-on-error: true
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneLinux64
- StandaloneWindows64
steps:
- uses: actions/checkout@v2
with:
lfs: true
- uses: GoogleCloudPlatform/github-actions/setup-gcloud@master
with:
version: '288.0.0'
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- run: ./action/bootstrapper/ApplyClusterAndAcquireLock.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
- uses: frostebite/File-To-Base64@master
id: read-base64
with:
filePath: ~/.kube/config
- uses: ./
id: k8s-unity-build
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n <Binding Key=\"2\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n </MachineBindings>\n <MachineID Value=\"xWka2iXdDJejhZdi/zU2RUeXUi4=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2020-06-14T13:49:47\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.3.15f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>bpzWx3PZ0lqWDo1m9aLQuZ4cweo=</DigestValue></Reference></SignedInfo><SignatureValue>QcDm4/qAXZuUMQbUVk63vO6u66Bp8PnqqWQcZZOcym/rGUZLj1sr66EquF3X3w1L7aqiwMGtbY2b\nkPttcalFeaBkc5NsJMrexWjuBCxQvhbmVFQnTjvC6vNS+k1wrkz7If1oPkz/XaDtCfUs8oxc9iPe\nPzzUJIVYLZoDtpPq2XbgVn9/TiVb3Zu6ldKgvtNRYUjrB3KywtvL9OcIFll3htRcBZPG43kxryJc\nDD2TL5Nw1JuX6MejBBuYTZsZNpGX9Pjop9+uFUZ4GI9h8a5g6wJUfXzsGw7j4gkvDkC9MvyWiksi\n2hNXw1QNeB6JfQsd4sAuhYh/CqTm2gCz9i9ZpA==</SignatureValue></Signature></root>"
with:
targetPlatform: ${{ matrix.targetPlatform }}
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
projectPath: test-project
unityVersion: 2019.3.15f1
- uses: frostebite/K8s-Download-Volume@master
with:
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
volume: ${{ steps.k8s-unity-build.outputs.volume }}
sourcePath: repo/build/
- uses: actions/upload-artifact@v1
with:
name: Kubernetes Build (${{ matrix.targetPlatform }})
path: k8s-volume-download
- run: ./action/bootstrapper/ReleaseLockAndAttemptShutdown.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
if: ${{ always() }}

12
.github/workflows/versioning.yml vendored Normal file
View File

@@ -0,0 +1,12 @@
name: Versioning
on:
release:
types: [published, edited]
jobs:
updateMajorTag:
name: Update major tag
runs-on: ubuntu-latest
steps:
- uses: Actions-R-Us/actions-tagger@v2

4
.gitignore vendored
View File

@@ -1,3 +1,7 @@
.idea
node_modules
coverage/
lib/
.vsconfig
yarn-error.log
.orig

1
.npmrc Normal file
View File

@@ -0,0 +1 @@
engine-strict=true

View File

@@ -1,2 +1,2 @@
**/node_modules/**
**/action/**
**/dist/**

View File

@@ -2,5 +2,6 @@
"semi": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 100
"printWidth": 120,
"proseWrap": "always"
}

32
.vscode/launch.json vendored Normal file
View File

@@ -0,0 +1,32 @@
{
"configurations": [
{
"name": "PowerShell Launch Current File",
"type": "PowerShell",
"request": "launch",
"script": "${file}",
"cwd": "${cwd}"
},
{
"type": "node",
"request": "launch",
"name": "Debug Jest Test",
"program": "${workspaceRoot}/node_modules/jest/bin/jest.js",
"args": [
"--collectCoverage=false",
"--colors",
"--config",
"${workspaceRoot}/jest.config.js",
"--runInBand",
"--runTestsByPath",
"${relativeFile}",
"--testPathPattern=${fileDirname}",
"--testTimeout=10000000"
],
"outputCapture": "std",
"internalConsoleOptions": "openOnSessionStart",
"envFile": "${workspaceRoot}/.env",
"skipFiles": ["${workspaceRoot}/../../node_modules/**/*", "<node_internals>/**/*"]
}
]
}

33
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,33 @@
{
"files.eol": "\n",
"god.tsconfig": "./tsconfig.json",
"yaml.customTags": [
"!And",
"!And sequence",
"!If",
"!If sequence",
"!Not",
"!Not sequence",
"!Equals",
"!Equals sequence",
"!Or",
"!Or sequence",
"!FindInMap",
"!FindInMap sequence",
"!Base64",
"!Join",
"!Join sequence",
"!Cidr",
"!Ref",
"!Sub",
"!Sub sequence",
"!GetAtt",
"!GetAZs",
"!ImportValue",
"!ImportValue sequence",
"!Select",
"!Select sequence",
"!Split",
"!Split sequence"
]
}

View File

@@ -1,3 +1,3 @@
save-prefix ""
save-prefix "^"
--install.audit true
--add.audit true

View File

@@ -4,13 +4,12 @@
#### Code of Conduct
This repository has adopted the Contributor Covenant as it's
Code of Conduct. It is expected that participants adhere to it.
This repository has adopted the Contributor Covenant as it's Code of Conduct. It is expected that participants adhere to
it.
#### Proposing a Change
If you are unsure about whether or not a change is desired,
you can create an issue. This is useful because it creates
If you are unsure about whether or not a change is desired, you can create an issue. This is useful because it creates
the possibility for a discussion that's visible to everyone.
When fixing a bug it is fine to submit a pull request right away.
@@ -19,14 +18,14 @@ When fixing a bug it is fine to submit a pull request right away.
Steps to be performed to submit a pull request:
1. Fork the repository and create your branch from `master`.
1. Fork the repository and create your branch from `main`.
2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Fill out the description, link any related issues and submit your pull request.
#### Pull Request Prerequisites
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
You have [Node](https://nodejs.org/) installed at v18+ and [Yarn](https://yarnpkg.com/) at v1.22.0+.
Please note that commit hooks will run automatically to perform some tasks;
@@ -34,6 +33,12 @@ Please note that commit hooks will run automatically to perform some tasks;
- run tests
- build distributable files
#### Windows users
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
`Git's Unix tools for Windows` installed. This is because some tests require you to be able to run `sh` and other
unix commands.
#### License
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.

View File

@@ -1,51 +1,55 @@
<div align="center">
<a href="https://github.com/marketplace/actions/unity-builder">
<img width="800" src="media/UnityBuilder-Logo.png" alt="Unity Builder">
</a>
<br />
<br />
# Unity - Builder
(Not affiliated with Unity Technologies)
GitHub Action to
[build Unity projects](https://github.com/marketplace/actions/unity-builder)
for different platforms.
Part of the <a href="https://unity-ci.com"><img height="30" src="media/UnityCI-ReferenceLogo.png" alt="Unity CI"></a> open source project.
Part of the <a href="https://game.ci">GameCI</a> open source project.
<br />
<br />
[![Actions status](https://github.com/webbertakken/unity-builder/workflows/Actions/badge.svg?event=push&branch=master)](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+event%3Apush+workflow%3A%22Actions)
[![lgtm - code quality](https://img.shields.io/lgtm/grade/javascript/g/webbertakken/unity-builder.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
[![codecov - test coverage](https://codecov.io/gh/webbertakken/unity-builder/branch/master/graph/badge.svg)](https://codecov.io/gh/webbertakken/unity-builder)
[![Builds - Ubuntu](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml)
[![Builds - Windows](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml)
[![Builds - MacOS](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml)
[![codecov - test coverage](https://codecov.io/gh/game-ci/unity-builder/branch/master/graph/badge.svg)](https://codecov.io/gh/game-ci/unity-builder)
<br />
<br />
</div>
## How to use
Find the
[docs](https://unity-ci.com/docs/github)
on the Unity CI
[website](https://unity-ci.com/).
[docs](https://game.ci/docs/github/builder)
on the GameCI
[documentation website](https://game.ci/docs).
## Related actions
Visit the
<a href="https://github.com/webbertakken/unity-actions"><img height="30" src="media/UnityActions-ReferenceLogo.png" alt="Unity Actions"></a>
GameCI <a href="https://github.com/game-ci/unity-actions">Unity Actions</a>
status repository for related Actions.
## Community
Feel free to join us on
<a href="http://unity-ci.com/discord"><img height="30" src="media/Discord-Logo.svg" alt="Discord" /></a>
<a href="http://game.ci/discord"><img height="30" src="media/Discord-Logo.svg" alt="Discord" /></a>
and engage with the community.
## Contributing
To help out sharpen the documentation, please find the docs [repository](https://github.com/Unity-CI/Website).
To help improve the documentation, please find the docs [repository](https://github.com/game-ci/documentation).
To contribute to Unity Builder, kindly read the [contribution guide](./CONTRIBUTING.md).
## Support us
GameCI is free for everyone forever.
You can support us at [OpenCollective](https://opencollective.com/game-ci).
## Licence
[MIT](./LICENSE)
This repository is [MIT](./LICENSE) licensed.
This includes all contributions from the community.

View File

@@ -2,26 +2,31 @@ name: 'Unity - Builder'
author: Webber Takken <webber@takken.io>
description: 'Build Unity projects for different platforms.'
inputs:
targetPlatform:
required: true
default: ''
description: 'Platform that the build should target.'
unityVersion:
required: false
default: ''
description: 'Version of unity to use for building the project.'
default: 'auto'
description:
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
customImage:
required: false
default: ''
description: 'Specific docker image that should be used for building the project'
targetPlatform:
required: false
default: ''
description: 'Platform that the build should target.'
projectPath:
required: false
default: ''
description: 'Relative path to the project to be built.'
description: 'Path to the project to be built, relative to the repository root.'
buildProfile:
required: false
default: ''
description: 'Path to the build profile to activate, relative to the project root.'
buildName:
required: false
default: ''
description: 'Name of the build.'
description: 'Name of the build. Should not include a file extension.'
buildsPath:
required: false
default: ''
@@ -30,30 +35,18 @@ inputs:
required: false
default: ''
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
kubeConfig:
manualExit:
required: false
default: ''
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
enableGpu:
required: false
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
kubeVolume:
default: ''
description: 'Launches unity without specifying `-nographics`.'
customParameters:
required: false
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
kubeContainerMemory:
default: '800M'
required: false
description: 'Amount of memory to assign the build container in Kubernetes (https://kubernetes.io/docs/concepts/configuration/manage-resources-containers/#resource-units-in-kubernetes)'
kubeContainerCPU:
default: '0.25'
required: false
description: 'Amount of CPU time to assign the build container in Kubernetes (https://kubernetes.io/docs/concepts/configuration/manage-resources-containers/#resource-units-in-kubernetes)'
kubeVolumeSize:
default: '5Gi'
required: false
description: 'Amount of disc space to assign the Kubernetes Persistent Volume (https://kubernetes.io/docs/concepts/configuration/manage-resources-containers/#resource-units-in-kubernetes)'
githubToken:
default: ''
required: false
description: 'GitHub token for cloning, only needed when kubeconfig is used.'
description: 'Custom parameters to configure the build.'
versioning:
required: false
default: 'Semantic'
@@ -66,10 +59,12 @@ inputs:
required: false
default: ''
description: 'The android versionCode'
androidAppBundle:
androidExportType:
required: false
default: 'false'
description: 'Whether to build .aab instead of .apk'
default: 'androidPackage'
description:
'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
an android studio project.'
androidKeystoreName:
required: false
default: ''
@@ -90,31 +85,216 @@ inputs:
required: false
default: ''
description: 'The android keyaliasPass'
customParameters:
androidTargetSdkVersion:
required: false
default: ''
description: >
Custom parameters to configure the build.
Parameters must start with a hyphen (-) and may be followed by a value (without hyphen).
Parameters without a value will be considered booleans (with a value of true).
description: 'The android target API level.'
androidSymbolType:
required: false
default: 'none'
description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
sshAgent:
required: false
default: ''
description: 'SSH Agent path to forward to the container'
sshPublicKeysDirectoryPath:
required: false
default: ''
description: 'Path to a directory containing SSH public keys to forward to the container.'
gitPrivateToken:
required: false
default: ''
description: '[CloudRunner] Github private token to pull from github'
githubOwner:
required: false
default: ''
description: '[CloudRunner] GitHub owner name or organization/team name'
runAsHostUser:
required: false
default: 'false'
description:
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
chownFilesTo:
required: false
default: ''
description:
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
dockerCpuLimit:
required: false
default: ''
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
dockerMemoryLimit:
required: false
default: ''
description:
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
dockerIsolationMode:
required: false
default: 'default'
description:
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
applicable on Windows'
containerRegistryRepository:
required: false
default: 'unityci/editor'
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
containerRegistryImageVersion:
required: false
default: '3'
description: 'Container registry image version. Only applicable if customImage is not set.'
allowDirtyBuild:
required: false
default: ''
description: >
Allows the branch of the build to be dirty, and still generate the build.
description: '[CloudRunner] Allows the branch of the build to be dirty, and still generate the build.'
postBuildSteps:
required: false
default: ''
description:
'[CloudRunner] run a post build job in yaml format with the keys image, secrets (name, value object array),
command string'
preBuildSteps:
required: false
default: ''
description:
'[CloudRunner] Run a pre build job after the repository setup but before the build job (in yaml format with the
keys image, secrets (name, value object array), command line string)'
containerHookFiles:
required: false
default: ''
description:
'[CloudRunner] Specify the names (by file name) of custom steps to run before or after cloud runner jobs, must
match a yaml step file inside your repo in the folder .game-ci/steps/'
customHookFiles:
required: false
default: ''
description:
'[CloudRunner] Specify the names (by file name) of custom hooks to run before or after cloud runner jobs, must
match a yaml step file inside your repo in the folder .game-ci/hooks/'
customCommandHooks:
required: false
default: ''
description: '[CloudRunner] Specify custom commands and trigger hooks (injects commands into jobs)'
customJob:
required: false
default: ''
description:
'[CloudRunner] Run a custom job instead of the standard build automation for cloud runner (in yaml format with the
keys image, secrets (name, value object array), command line string)'
awsStackName:
default: 'game-ci'
required: false
description: '[CloudRunner] The Cloud Formation stack name that must be setup before using this option.'
providerStrategy:
default: 'local'
required: false
description:
'[CloudRunner] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
be configured.'
resourceTracking:
default: 'false'
required: false
description: '[CloudRunner] Enable resource tracking logs for disk usage and allocation summaries.'
containerCpu:
default: ''
required: false
description: '[CloudRunner] Amount of CPU time to assign the remote build container'
containerMemory:
default: ''
required: false
description: '[CloudRunner] Amount of memory to assign the remote build container'
readInputFromOverrideList:
default: ''
required: false
description: '[CloudRunner] Comma separated list of input value names to read from "input override command"'
readInputOverrideCommand:
default: ''
required: false
description:
'[CloudRunner] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
provider secret managers'
kubeConfig:
default: ''
required: false
description:
'[CloudRunner] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
completion.'
kubeVolume:
default: ''
required: false
description: '[CloudRunner] Supply a Persistent Volume Claim name to use for the Unity build.'
kubeStorageClass:
default: ''
required: false
description:
'[CloudRunner] Kubernetes storage class to use for cloud runner jobs, leave empty to install rook cluster.'
kubeVolumeSize:
default: '5Gi'
required: false
description: '[CloudRunner] Amount of disc space to assign the Kubernetes Persistent Volume'
cacheKey:
default: ''
required: false
description: '[CloudRunner] Cache key to indicate bucket for cache'
watchToEnd:
default: 'true'
required: false
description:
'[CloudRunner] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
imports or self-hosted ephemeral runners.'
cacheUnityInstallationOnMac:
default: 'false'
required: false
description: 'Whether to cache the Unity hub and editor installation on MacOS'
unityHubVersionOnMac:
default: ''
required: false
description:
'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
or nothing is specified.'
unityLicensingServer:
default: ''
required: false
description: 'The Unity licensing server address to use for activating Unity.'
dockerWorkspacePath:
default: '/github/workspace'
required: false
description:
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
c:/github/workspace should be defined as /github/workspace'
skipActivation:
default: 'false'
required: false
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
cloneDepth:
default: '50'
required: false
description: '[CloudRunner] Specifies the depth of the git clone for the repository. Use 0 for full clone.'
cloudRunnerRepoName:
default: 'game-ci/unity-builder'
required: false
description:
'[CloudRunner] Specifies the repo for the unity builder. Useful if you forked the repo for testing, features, or
fixes.'
Note that it is generally bad practice to modify your branch
in a CI Pipeline. However there are exceptions where this might
be needed. (use with care).
outputs:
volume:
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
buildVersion:
description: 'The generated version used for the Unity build'
androidVersionCode:
description: 'The generated versionCode used for the Android Unity build'
engineExitCode:
description:
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
during activation, the code is from the activation step. If activation is successful, the code is from the project
build step.'
branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node12'
main: 'action/index.js'
using: 'node20'
main: 'dist/index.js'

View File

@@ -1,18 +0,0 @@
ARG IMAGE
FROM $IMAGE
LABEL "com.github.actions.name"="Unity - Builder"
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
LABEL "com.github.actions.icon"="box"
LABEL "com.github.actions.color"="gray-dark"
LABEL "repository"="http://github.com/webbertakken/unity-actions"
LABEL "homepage"="http://github.com/webbertakken/unity-actions"
LABEL "maintainer"="Webber Takken <webber@takken.io>"
ADD default-build-script /UnityBuilderAction
ADD steps /steps
RUN chmod -R +x /steps
ADD entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh
ENTRYPOINT ["/entrypoint.sh"]

View File

@@ -1,69 +0,0 @@
#!/bin/sh
# This creates a GKE Cluster
# - Will wait for any deletion to complete on a cluster with the same name before creating
# - Will wait for completion before continuing
# - If the script is run concurrently multiple times, only one cluster will be created, all instances will wait for availability
# Requires GCP Cloud SDK
# Installs retry https://github.com/kadwanev/retry
GKE_PROJECT=$1
GKE_CLUSTER=$2
GKE_ZONE=$3
# may update this to avoid repeated install, drop me a comment if needed
sudo sh -c "curl https://raw.githubusercontent.com/kadwanev/retry/master/retry -o /usr/local/bin/retry && chmod +x /usr/local/bin/retry"
attempts=0
while [ $attempts -le 1 ]
do
retry -s 15 -t 20 -v '
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
jq "
.[] |
{name: .name, status: .status} |
select(.name == \"$GKE_CLUSTER\")
" |
jq ".status")
if [ "$STATUS" == "\"STOPPING\"" ]; then echo "Cluster stopping waiting for completion" && exit 1; fi
exit 0
'
cluster=$(gcloud container clusters list --project $GKE_PROJECT --format="json" | jq '.[] | select(.name == "${GKE_CLUSTER}")')
if [ -z "$cluster" ];
then
echo "No clusters found for \"$GKE_CLUSTER\" in project \"$GKE_CLUSTER\" in zone \"$GKE_ZONE\""
# you may not need this, it installs GCP beta for additional command line options
gcloud components install beta -q
# replace this line with whatever type of cluster you want to create
gcloud beta container --project $GKE_PROJECT clusters create $GKE_CLUSTER --zone $GKE_ZONE --no-enable-basic-auth --cluster-version "1.15.12-gke.2" --machine-type "custom-1-3072" --image-type "COS" --disk-type "pd-standard" --disk-size "15" --metadata disable-legacy-endpoints=true --scopes "https://www.googleapis.com/auth/devstorage.read_only","https://www.googleapis.com/auth/logging.write","https://www.googleapis.com/auth/monitoring","https://www.googleapis.com/auth/servicecontrol","https://www.googleapis.com/auth/service.management.readonly","https://www.googleapis.com/auth/trace.append" --num-nodes "1" --enable-stackdriver-kubernetes --enable-ip-alias --default-max-pods-per-node "110" --enable-autoscaling --min-nodes "0" --max-nodes "3" --no-enable-master-authorized-networks --addons HorizontalPodAutoscaling,HttpLoadBalancing --enable-autoupgrade --enable-autorepair --max-surge-upgrade 1 --max-unavailable-upgrade 0
fi;
retry -s 15 -t 20 -v '
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
jq "
.[] |
{name: .name, status: .status} |
select(.name == \"$GKE_CLUSTER\")
" |
jq ".status")
if [ "$STATUS" == "\"PROVISIONING\"" ]; then echo "Cluster provisioning waiting for available" && exit 1; fi
exit 0
'
echo "Cluster is available"
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
kubectl version
NSID=$(cat /proc/sys/kernel/random/uuid)
echo "::set-env name=NSID::"$NSID
{
cat <<EOF | kubectl apply -f -
apiVersion: v1
kind: Namespace
metadata:
name: ns-unity-builder-$NSID
labels:
app: unity-builder
EOF
} && exit 0
attempts=$(($attempts+1))
done

View File

@@ -1,13 +0,0 @@
kubectl delete ns ns-unity-builder-$NSID
# do any unity-builder namespaces remain?
namespaceCount=$(kubectl get ns --output json | jq ".items | .[] | select(.metadata.labels.app == \"unity-builder\") | select(.status.phase != \"TERMINATING\")" | jq -s "length")
echo $namespaceCount
if [ "$namespaceCount" != "0" ]
then
echo "let next cluster delete"
exit 0
else
echo "delete cluster"
retry -s 15 -t 5 -v 'gcloud container clusters delete $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT --quiet'
fi

View File

@@ -1,709 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_2_11;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
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<ItemGroup>
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<Compile Include="Assets\Editor\Input\ArgumentsParser.cs" />
<Compile Include="Assets\Editor\Reporting\StdOutReporter.cs" />
<Compile Include="Assets\Editor\System\ProcessExtensions.cs" />
<Compile Include="Assets\Editor\Versioning\VersionApplicator.cs" />
<Compile Include="Assets\Editor\Versioning\Git.cs" />
<Compile Include="Assets\Editor\Versioning\VersionGenerator.cs" />
<Compile Include="Assets\Editor\Versioning\GitException.cs" />
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
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<Reference Include="System.ServiceModel.Http">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
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<Reference Include="UnityScript">
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<Reference Include="UnityScript.Lang">
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<Reference Include="Boo.Lang">
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</ItemGroup>
<ItemGroup>
<Content Include=".editorconfig" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -1,49 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityBuilderAction.Input;
using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning;
using UnityEditor;
using UnityEditor.Build.Reporting;
namespace UnityBuilderAction
{
static class Builder
{
public static void BuildProject()
{
// Gather values from args
var options = ArgumentsParser.GetValidatedOptions();
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
// Define BuildPlayer Options
var buildOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
};
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
// Apply Android settings
if (buildOptions.target == BuildTarget.Android)
AndroidSettings.Apply(options);
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions);
// Summary
BuildSummary summary = buildReport.summary;
StdOutReporter.ReportSummary(summary);
// Result
BuildResult result = summary.result;
StdOutReporter.ExitWithResult(result);
}
}
}

View File

@@ -1,21 +0,0 @@
using System.Collections.Generic;
using UnityEditor;
namespace UnityBuilderAction.Input
{
public class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
PlayerSettings.Android.keystoreName = keystoreName;
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
}
}
}

View File

@@ -1,10 +0,0 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -1,3 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

File diff suppressed because one or more lines are too long

View File

@@ -1,104 +0,0 @@
#!/usr/bin/env bash
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
#
# PERSONAL LICENSE MODE
#
# This will activate Unity, using a license file
#
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
echo "Requesting activation (personal license)"
# Set the license file path
FILE_PATH=UnityLicenseFile.ulf
if [[ -n "$UNITY_LICENSE" ]]; then
# Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
# Copy license file from file system
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
fi
# Activate license
ACTIVATION_OUTPUT=$(unity-editor \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-manualLicenseFile $FILE_PATH)
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# The exit code for personal activation is always 1;
# Determine whether activation was successful.
#
# Successful output should include the following:
#
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
#
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
# Set exit code to 0 if activation was successful
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
UNITY_EXIT_CODE=0
fi;
# Remove license file
rm -f $FILE_PATH
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
echo "Requesting activation (professional license)"
# Activate license
unity-editor \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
echo "details on how to set up one of the possible activation strategies."
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
exit 1;
fi
#
# Display information about the result
#
if [ $UNITY_EXIT_CODE -eq 0 ]; then
# Activation was a success
echo "Activation complete."
else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
exit $UNITY_EXIT_CODE
fi

View File

@@ -1,15 +0,0 @@
#!/usr/bin/env bash
if [[ -n "$UNITY_SERIAL" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
unity-editor \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-returnlicense
fi

View File

@@ -1,15 +0,0 @@
const esModules = ['lodash-es'].join('|');
module.exports = {
ignore: [`/node_modules/(?!${esModules})`],
presets: [
[
'@babel/preset-env',
{
targets: {
node: true,
},
},
],
],
};

BIN
dist/.DS_Store vendored Normal file

Binary file not shown.

49
dist/BlankProject/.gitignore vendored Normal file
View File

@@ -0,0 +1,49 @@
Library/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*
# IDEs
.vs/
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

8
dist/BlankProject/Assets/Scenes.meta vendored Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 131a6b21c8605f84396be9f6751fb6e3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,208 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
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realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: 0.3
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Low
pixelLightCount: 0
shadows: 0
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 2
textureQuality: 0
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: 0.4
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 16
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Medium
pixelLightCount: 1
shadows: 1
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 1
lodBias: 0.7
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 64
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: High
pixelLightCount: 2
shadows: 2
shadowResolution: 1
shadowProjection: 1
shadowCascades: 2
shadowDistance: 40
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 1
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 256
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Very High
pixelLightCount: 3
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 2
shadowDistance: 70
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 1.5
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 1024
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Ultra
pixelLightCount: 4
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 4
shadowDistance: 150
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 255
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 2
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
Lumin: 5
Nintendo Switch: 5
PS4: 5
Stadia: 5
Standalone: 5
WebGL: 3
Windows Store Apps: 5
XboxOne: 5
iPhone: 2
tvOS: 2

View File

@@ -0,0 +1,35 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!310 &1
UnityConnectSettings:
m_ObjectHideFlags: 0
serializedVersion: 1
m_Enabled: 0
m_TestMode: 0
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
m_ConfigUrl: https://config.uca.cloud.unity3d.com
m_DashboardUrl: https://dashboard.unity3d.com
m_TestInitMode: 0
CrashReportingSettings:
m_EventUrl: https://perf-events.cloud.unity3d.com
m_Enabled: 0
m_LogBufferSize: 10
m_CaptureEditorExceptions: 1
UnityPurchasingSettings:
m_Enabled: 0
m_TestMode: 0
UnityAnalyticsSettings:
m_Enabled: 0
m_TestMode: 0
m_InitializeOnStartup: 1
UnityAdsSettings:
m_Enabled: 0
m_InitializeOnStartup: 1
m_TestMode: 0
m_IosGameId:
m_AndroidGameId:
m_GameIds: {}
m_GameId:
PerformanceReportingSettings:
m_Enabled: 0

View File

@@ -0,0 +1,14 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!937362698 &1
VFXManager:
m_ObjectHideFlags: 0
m_IndirectShader: {fileID: 0}
m_CopyBufferShader: {fileID: 0}
m_SortShader: {fileID: 0}
m_StripUpdateShader: {fileID: 0}
m_RenderPipeSettingsPath:
m_FixedTimeStep: 0.016666668
m_MaxDeltaTime: 0.05
m_CompiledVersion: 0
m_RuntimeVersion: 0

View File

@@ -0,0 +1,8 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!890905787 &1
VersionControlSettings:
m_ObjectHideFlags: 0
m_Mode: Visible Meta Files
m_CollabEditorSettings:
inProgressEnabled: 1

View File

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e9babefb99ee74048a824da81c20cbcd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,133 @@
using System;
using System.Linq;
using System.Reflection;
using UnityBuilderAction.Input;
using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning;
using UnityEditor;
using UnityEditor.Build.Reporting;
#if UNITY_6000_0_OR_NEWER
using UnityEditor.Build.Profile;
#endif
using UnityEngine;
namespace UnityBuilderAction
{
static class Builder
{
public static void BuildProject()
{
// Gather values from args
var options = ArgumentsParser.GetValidatedOptions();
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
// Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
// so we fall back to using reflection instead.
var addressableAssetSettingsType = Type.GetType(
"UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,Unity.Addressables.Editor");
if (addressableAssetSettingsType != null)
{
// ReSharper disable once PossibleNullReferenceException, used from try-catch
try
{
addressableAssetSettingsType.GetMethod("CleanPlayerContent", BindingFlags.Static | BindingFlags.Public)
.Invoke(null, new object[] {null});
addressableAssetSettingsType.GetMethod("BuildPlayerContent", new Type[0]).Invoke(null, new object[0]);
}
catch (Exception e)
{
Debug.LogError("Failed to run default addressables build:\n" + e);
}
}
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
dynamic buildPlayerOptions;
if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
if (string.IsNullOrEmpty(buildProfilePath)) {
throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
}
#if UNITY_6000_0_OR_NEWER
// Load build profile from Assets folder
var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
// BuildProfile.SetActiveBuildProfile(buildProfile);
Debug.Log($"build profile: {buildProfile.name}");
// Define BuildPlayerWithProfileOptions
buildPlayerOptions = new BuildPlayerWithProfileOptions {
buildProfile = buildProfile,
locationPathName = options["customBuildPath"],
options = buildOptions,
};
#else // UNITY_6000_0_OR_NEWER
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
#endif // UNITY_6000_0_OR_NEWER
} else {
#if BUILD_PROFILE_LOADED
throw new Exception("Build profile's define symbol present; shouldn't happen");
#endif // BUILD_PROFILE_LOADED
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
#if UNITY_2021_2_OR_NEWER
// Determine subtarget
StandaloneBuildSubtarget buildSubtarget;
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
buildSubtarget = default;
}
#endif
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
// Define BuildPlayerOptions
buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = buildTarget,
options = buildOptions,
#if UNITY_2021_2_OR_NEWER
subtarget = (int) buildSubtarget
#endif
};
// Apply Android settings
if (buildTarget == BuildTarget.Android) {
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
}
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
// Summary
BuildSummary summary = buildReport.summary;
StdOutReporter.ReportSummary(summary);
// Result
BuildResult result = summary.result;
StdOutReporter.ExitWithResult(result);
}
}
}

View File

@@ -0,0 +1,150 @@
using System;
using System.Collections.Generic;
using UnityEditor;
using System.Reflection;
namespace UnityBuilderAction.Input
{
public static class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
#if UNITY_2019_1_OR_NEWER
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
{
PlayerSettings.Android.useCustomKeystore = true;
PlayerSettings.Android.keystoreName = keystoreName;
}
#endif
// Can't use out variable declaration as Unity 2018 doesn't support it
string keystorePass;
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
string keyaliasName;
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
string keyaliasPass;
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
string androidTargetSdkVersion;
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
{
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
try
{
targetSdkVersion =
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
}
catch
{
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
}
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
}
string androidExportType;
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
{
// Only exists in 2018.3 and above
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
switch (androidExportType)
{
case "androidStudioProject":
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false, null);
break;
case "androidAppBundle":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, true, null);
break;
case "androidPackage":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false, null);
break;
}
}
string symbolType;
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
{
#if UNITY_6000_0_OR_NEWER
switch (symbolType)
{
case "public":
SetDebugSymbols("SymbolTable");
break;
case "debugging":
SetDebugSymbols("Full");
break;
case "none":
SetDebugSymbols("None");
break;
}
#elif UNITY_2021_1_OR_NEWER
switch (symbolType)
{
case "public":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
break;
case "debugging":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
break;
case "none":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
break;
}
#elif UNITY_2019_2_OR_NEWER
switch (symbolType)
{
case "public":
case "debugging":
EditorUserBuildSettings.androidCreateSymbolsZip = true;
break;
case "none":
EditorUserBuildSettings.androidCreateSymbolsZip = false;
break;
}
#endif
}
}
#if UNITY_6000_0_OR_NEWER
private static void SetDebugSymbols(string enumValueName)
{
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
// Reflection is used here to ensure the code works even if the module is not installed.
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
if (debugSymbolsType == null)
{
return;
}
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
if (levelProp == null)
{
return;
}
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
if (enumType == null)
{
return;
}
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
{
return;
}
levelProp.SetValue(null, enumValue);
}
#endif
}
}

View File

@@ -12,33 +12,53 @@ namespace UnityBuilderAction.Input
public static Dictionary<string, string> GetValidatedOptions()
{
ParseCommandLineArguments(out var validatedOptions);
Dictionary<string, string> validatedOptions;
ParseCommandLineArguments(out validatedOptions);
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
string projectPath;
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
Console.WriteLine("Missing argument -projectPath");
EditorApplication.Exit(110);
}
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
#if UNITY_6000_0_OR_NEWER
var buildProfileSupport = true;
#else
var buildProfileSupport = false;
#endif // UNITY_6000_0_OR_NEWER
string buildProfile;
if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
if (validatedOptions.ContainsKey("buildTarget")) {
Console.WriteLine("Extra argument -buildTarget");
EditorApplication.Exit(122);
}
} else {
string buildTarget;
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
Console.WriteLine("Missing argument -buildTarget");
EditorApplication.Exit(120);
}
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
EditorApplication.Exit(121);
}
}
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
string customBuildPath;
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
Console.WriteLine("Missing argument -customBuildPath");
EditorApplication.Exit(130);
}
const string defaultCustomBuildName = "TestBuild";
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
string customBuildName;
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName);
validatedOptions.Add("customBuildName", defaultCustomBuildName);
} else if (customBuildName == "") {
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName);
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
@@ -51,11 +71,11 @@ namespace UnityBuilderAction.Input
string[] args = Environment.GetCommandLineArgs();
Console.WriteLine(
$"{EOL}" +
$"###########################{EOL}" +
$"# Parsing settings #{EOL}" +
$"###########################{EOL}" +
$"{EOL}"
EOL +
"###########################" + EOL +
"# Parsing settings #" + EOL +
"###########################" + EOL +
EOL
);
// Extract flags with optional values
@@ -72,7 +92,7 @@ namespace UnityBuilderAction.Input
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
// Assign
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue);
providedArguments.Add(flag, value);
}
}

View File

@@ -0,0 +1,36 @@
using System;
using UnityEngine;
using UnityEditor;
namespace UnityBuilderAction.Reporting
{
[InitializeOnLoad]
static class CompileListener
{
static CompileListener()
{
if (Application.isBatchMode)
{
Application.logMessageReceived += Application_logMessageReceived;
}
}
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
string prefix = "";
switch (type)
{
case LogType.Error:
prefix = "error";
break;
case LogType.Warning:
prefix = "warning";
break;
case LogType.Exception:
prefix = "error";
break;
}
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fad44373fb7b61a4bb584e2675795aca
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -11,16 +11,16 @@ namespace UnityBuilderAction.Reporting
public static void ReportSummary(BuildSummary summary)
{
Console.WriteLine(
$"{EOL}" +
$"###########################{EOL}" +
$"# Build results #{EOL}" +
$"###########################{EOL}" +
$"{EOL}" +
$"Duration: {summary.totalTime.ToString()}{EOL}" +
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
$"{EOL}"
EOL +
"###########################" + EOL +
"# Build results #" + EOL +
"###########################" + EOL +
EOL +
"Duration: " + summary.totalTime.ToString() + EOL +
"Warnings: " + summary.totalWarnings.ToString() + EOL +
"Errors: " + summary.totalErrors.ToString() + EOL +
"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
EOL
);
}

View File

@@ -0,0 +1,15 @@
{
"name": "UnityBuilderAction",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: a1ab437d31f4f4c9084097e2b4b5fcae
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -21,11 +21,11 @@ namespace UnityBuilderAction.Versioning
version = GetSemanticCommitVersion();
Console.WriteLine("Repository has a valid version tag.");
} else {
version = $"0.0.{GetTotalNumberOfCommits()}";
version = "0.0." + GetTotalNumberOfCommits();
Console.WriteLine("Repository does not have tags to base the version on.");
}
Console.WriteLine($"Version is {version}");
Console.WriteLine("Version is " + version);
return version;
}
@@ -104,9 +104,10 @@ namespace UnityBuilderAction.Versioning
static string Run(string arguments)
{
using (var process = new System.Diagnostics.Process()) {
string workingDirectory = Application.dataPath;
string workingDirectory = UnityEngine.Application.dataPath;
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
string output, errors;
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
if (exitCode != 0) { throw new GitException(exitCode, errors); }
return output;

View File

@@ -15,7 +15,12 @@ namespace UnityBuilderAction.Versioning
}
public static void SetAndroidVersionCode(string androidVersionCode) {
PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode);
int bundleVersionCode = Int32.Parse(androidVersionCode);
if (bundleVersionCode <= 0) {
return;
}
PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
}
static void Apply(string version)

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